Leon the Landless's page

241 posts. Alias of Doomed Hero.

Full Name

Leon Lioncourt Farmer


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1






Lawful Good

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Leon the Landless



Leon never really believed his grandfather's stories about where his family had come from. To hear the old man tell it, they were royalty, exiled long ago. The last remnants of the line sent away to save them from the civil war that was tearing apart the kingdom. The king had died, leaving only a teenage bride and an infant son. The nobles squabbled for who would act as Steward, taking in the young queen and the heir, each knowing the future of their house would be made if they could entrench the royal bloodline in their debt.

It was the king's general who arranged to have the queen and her son smuggled out of the kingdom when the nobles began their war. A group of hand-picked guards and ladies vanished to the outer lands, taking over an abandoned farmstead and posing as simple peasants. The war went on, the lands changed control, the kingdom dissolved and the exiled royal family continued on a simple farmers, their cover identities becoming actual as generations passed, their fake farmstead expanding to become the community of Montcalme on Keddenmark.

The lands that would become Nivmadas, once the kingdom of Avelone, became more and more troubled, monsters and bandits all carving out pieces of land, the old nobles squabbling over lost glory and old wounds. On the fringe a young man growing up as a simple farmer listened to his grandfather tell impossible stories. It all changed when the old man died. On his death bed he gave the young man a key that opened an old chest. It's contents changed everything. Many things were in it, and together they were irrefutable. The young man was a prince of a long dead kingdom.

Not that it mattered. He had responsibilities. A family. Work. Debts. Everything he'd had before he opened the damn chest he still had, and for years that was exactly the way he wanted it.

Then word of the Grail swept across the land like a storm, bringing the grail-hunters with it. They were little more than bandits armed with a writ from the king. They wanted money as "tribute", but there was none. They wanted food, and they gave it. It was when they wanted his wife that he drew the line. He killed three men that day. That night they came with twenty. He survived, but not much else did.

Months passed, recovering, rebuilding, crying, hating, drinking. It was the day he finally finished the roof that he realized that it didn't mean anything anymore. Not as long as they could simply ride in and do it again. Something had to be done. There were supposed to be people to protect the ones that could not protect themselves. There was supposed to be justice. That is what the grail was supposed to be about, but it had become another thing to fight over.

The man who rode from that farmstead was not the man who had grown up there. Leon Farmer was dead. This new man was armed and armored in the colors of a kingdom unheard of for centuries. The line of Lioncourt was raised from antiquity. The grail had returned to the land, and with it, the king.

Human Fighter 3

Initiative: +1
Senses: Perception -1
Speed: 20 ft


AC: 20 (+6 chainmail, +1 kilt, +2 shield, +1 dex)
Touch: 11
Flat-footed: 17

CMD: 18
+3 vs Disarm/Sunder
+10 vs Left Hand Disarm (shield, locking gauntlet)

Hit Points: 25/25

Fort +5 (+3 class, +2 con)

Ref +1 (+1 dex, +1 class)

Will +0 (-1 Wis, +1 trait, +1 class)
Fear: +1 (+1 bravery)

Circumstantial bonuses:
+2 vs. Divinations
Ignore Fatigue/Exhaustion x1 per day



Masterwork Bastard Sword
[dice=Bastard Sword]1d20+8[/dice]

Shield Bash
[dice=Shield Bash]1d20+7[/dice]

Full Attack
[dice=Bastard Sword]1d20+6[/dice]
[dice=Shield Bash]1d20+5[/dice]


Lance Charge




Feats and Traits:

Heirloom Weapon: Bastard Sword (proficiency)
Noble Heritage: You were born into a noble family descended from one of the royal bloodlines. You gain a +1 bonus to Knowledge (nobility) and to Diplomacy as a result of your upbringing.
Prince: +1 Diplomacy, always a class skill.
Carefully Hidden: +1 will, +2 vs. divinations.

Improved Shield Bash (1st)
Two Weapon Fighting (fighter1)
Extra Traits (race)
Power Attack (fighter2)
Double Slice (Fighter 3) (Full damage w/ offhand weapon)


Skill Points per level: 2 (Class)
6 Total

Craft (smith)(+1/2 lvl, racial)

+10 Diplomacy (3 rank, +2 Cha, +3 class +2 traits)

+9 Ride (3 rank, +1 dex, +3 class, +2 equipment)

+3 Know: Nobility (+1 trait, +2 equipment)
[dice=Know: Nobility]1d20+1[/dice]

Class Abilities:

Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training (Ex) Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.


Armor: Chain mail
Shield: heavy steel kite shield
Neck: The Lion's Key
Vest: Tabbard of the Lion
Hands: Locking Gauntlet (L), Gauntlet (R)
Ring: The Lion's Ring

-Sheathed or Belted-
Signal horn
Water skin
Sawback utility knife

-In belt pouches-
tindertwigs x10
50' twine
fish hooks x10
5 shoeing nails
Steel marbles
chalk x10
Flint and steel
5 gold and some change

-Worn around Shoulders-

-On Horse-
Wool Blanket
Masterwork military saddle (110 gp)
Tack and bridle (2gp)
Saddlebags (2gp)
Lance Stirrup

-In Main Pack (behind saddle)-
Ancient Flag
The Book of Lions (book of family history)
Nobility Through The Ages (+2 know: nobility)

Extra Clothing x3
Waterproof Tarp
Winter Blanket
Cooking kit
5 gallons of water (in 1/2 gallon skins)
2 weeks rations
2 lbs ground flower
1 pint cooking oil
1/2 lb salt
1/2 lb pepper
Money in small lockbox

-Right Side-
Horse Treats
Extra horseshoes and nails

-Left Side-
Pre-packed workman's harness containing:
-Smith's tools
-Hostler's tools
-Carpenter's tools
-10' chain
-Basic lock x2
-10 Iron Spikes
-10 Pitons
-50' Rope
-Pully x2
-Oil x5

525 gp


War Horse
Knows commands attack, come, defend, down, guard, and heel.

AC 20 (Chain Shirt, +4 dex, +1 natural, -1 size)
Horse tabbard in white and gold.