[Rite Publishing] Every Weekday Give Away.


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The prismatic blade.

Liberty's Edge

God's Wing. It was made from a single feather from the wings of the world's only good aligned deity as a counter to the weapons the evil gods were forging for their servants.


Matthew Morris from our Facebook page was our winner today with Continuation of Diplomacy.

Every Weekday Giveaway #30 Haunts for Ships and Shores, tell me your most horrific or spooky encounter in your game.


Rite Publishing wrote:

Matthew Morris from our Facebook page was our winner today with Continuation of Diplomacy.

Every Weekday Giveaway #30 Haunts for Ships and Shores, tell me your most horrific or spooky encounter in your game.

Maybe the winner's entry should be posted, if it's not from here? :)

Again, not in the contest but I used the Eldritch-Spawn template from Rite's The Book of Monster Templates on a little girl (Warrior 2) and a Krenshar.

As if the little girl sobbing with tentacles flailing everywhere from her mouth wasn't enough, none of my players had ever heard of a Krenshar, so I got quite the reaction when I described their face pulling back to be a writhing mess of tentacles, flesh, and bones.

Also almost got the Battle Oracle to kill the wizard due to being dominated :)

Combined with the fact that the party had just passed by the location with these creatures in it a few minutes ago and had killed everything in it, they were thoroughly spooked.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Heh, you want the name, or the write up?


Matthew Morris wrote:
Heh, you want the name, or the write up?

Both!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Cheapy wrote:
Matthew Morris wrote:
Heh, you want the name, or the write up?
Both!

Continuation of Diplomacy

Spoiler:

Aura moderate enchantment and evocation; CL 16th
Slot none; Price 52620 gp; Weight 12lbs.
Carried by the last orc king in the destruction of the Saphire Empire, Continuation of Diplomacy is a +2 keen admantine greataxe In the hands of an orc, it also gains the flaming burst quality. If the wielder possess the Leadership feat, he gains a +6 enhancement bonus to charisma when calculating the number of followers he gains. Additional followers gained this way are all orcs or half orcs. Continuation of Diplomacy was believed lost in the final battle in Saphire city, when the orc king was slain in the emperor's retributive strike.
Construction
Requirements Craft Magic Arms and Armor, flame strike, keen edge, creator must be orc or half orc; Cost 26,310 gp.

I just thought it funny to have a orc barbarian carrying a greataxe with that name.

Continuation of Diplomacy, The Lady's Caress, and Glorious Hand of Imperial Wisdom were a trio of weapons in my last game.


Vicki Potter with the win! (from google+)

Quote:
Vicki Potter - Maybe not most horrific, but still my favorite: Two of my kids (son then age 11, daughter age 7) were playing D&D in the easiest adventure module I had, "The Sinister Secret of Saltmarsh." [SPOILERS!!] They were exploring the supposedly haunted house and had not yet seen signs of pirates. My daughter's elf ranger opened a trap door to the basement and a magic mouth said "Beware!" (or something equally frightening) in a spooky voice. This totally freaked out my daughter. Her in-game reaction: "Silver runs outside, gets on her horse, rides back to town, gets her stuff from the inn and rides away, and never comes back." She didn't play D&D again for four years.

Every Weekday Give Away: Fantastic Maps: The Leafless Wood, today all you have to do is respond with a post for a chance to win!.


A post.


A better post.

Scarab Sages

1 person marked this as a favorite.
Cheapy wrote:

Again, not in the contest but I used the Eldritch-Spawn template from Rite's The Book of Monster Templates on a little girl (Warrior 2) and a Krenshar.

As if the little girl sobbing with tentacles flailing everywhere from her mouth wasn't enough, none of my players had ever heard of a Krenshar, so I got quite the reaction when I described their face pulling back to be a writhing mess of tentacles, flesh, and bones.

As the designer of that template, that makes me smile happily.


A post!


(couldn't resist this one...) OSW - post-boy for the revolution!


Sharing a spooky Halloween moment...
(I know it's past due date)

Once upon a time I have happened upon Henry Kuttner story, Graveyard Rats. Without spoiling much, it's about a grave digger who crawls into rat warren to get back these gold teeth.

Some time after, a PC was crawling through narrow space, slowly succumbing to intense claustrophobia. I have done my best to portray confining walls, unstable ceiling and sounds of things moving somewhere beyond the lit area (the character was pushing a light source before her).

The thing is, she expected rats. Giant rats. Nasty teeth and filthy fur. She felt it would be proper to have a nasty and close encounter with death there. I also knew that the player was genuinely afraid - they, the players, were ready for a horror story. Warhammer, Old World and spooky greenish moon sailing over sea of mist make such things almost mandatory.

It had to be rats, then.

Unfortunately, the light went out just moments before a foe appeared. Commando instincts took over, and she valiantly engaged opponent in total darkness finding it to be of rather delicate texture - somewhere between cheese and stale bread. Oh, the smell was awful, but that fact that she was pulling apart some stale escapee from a pantry made her, the player, go green and we had to take a break.

Still, she persevered, and tore opponent to bits small enough to crawl through. And so she pushed forward, never getting the cause of nervousness of the PCs following her. Only after second such encounter she realized that the rest of the players were agape with horror.

You see, the rest of the part kept their lights the whole time on. They see limbs she tore, the fluids splattered around. They saw all the bits and pieces of overripe corpses she splattered around. They did dare not question her - they knew that something was off about the way she worked forward.

Eventually, they pulled through, she and her comrades. Only now they always took care to steer clear of her when the full moon was up.

Regards,
Ruemere

PS. To spoil the story:
- she was a werewolf, her first change came over in response to extreme stress and full moon
- it was a temporary condition
- the corpses were barely moving sacks with brittle bones, overripe zombies so to speak

:)

Liberty's Edge

I'm past the date on the spook as well but oh well.

It was a shadowrun 4e game. I pulled out all the classic stops, an abandoned children's hospital where the children were tortured and murdered in bizare and arcane rituals shortly after magic returned to the world. Doll missing an eye on the creaky stairs. Old blood stains. Sounds of the old building settling / wind howling through cracks.

The BBEG was a blood spirit of one of the children killed there, carrying a scalpel and dressed in surgeon's clothes, bullets passed through his astral form and he just wreaked all kinds of havoc. He frightened the pcs enough that I had him be a reoccurring villain.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Maybe we need a spooky stories thread?

Spoiler:
I ran a 2e Ravenloft game, party is camped in an abandoned house, and one of them had a dagger of life stealing, Heartseaker. She was intelligent, and we had run a 'Avatar Trilogy' styel battle of wills. The thing with Ravenloft was as the swashbuckler kept using her I figured the Dark Powers would infuse the dagger, not the guy using her. This is important.

The party hears sounds of something upstairs. They send their thief/assassin to go look. as he's walking down the hallway, I describe a femenine looking shadowy form detach itself from the wall and silently start to sneak up behind the thief, arms out as if to strangle him. The Swashbuckler player announces his intent to throw Heartseaker at the shadow.

I don't know if I had a 'tell' or if he figured it out. The player had held up his pencil as if to mime throwing the knife. Stops, looks at his pencil/dagger and says 'stop it. Now.'

The 'shadow' (an illusion created by the growing-in-power-dagger) turned to him, smiled, and disappeared. Everybody (especially the thief player who was about to get a soul sucking dagger thrown into his back) starts freaking and demanding the player get rid of the dagger. They spend the next 15 minutes at the table arguing, before he's able to convince them that he has it 'under control.'

They weren't afraid of darklords, werewolves or wolfweres or anything else in Ravenloft. It was that damned knife.


Scott Andrews is the winner of our fantastic Maps please shoot me an email worldsmith at gmail dot com

Every Weekday Give Away The Gift: Curse of the Golden Spear part 1 PDF your chance to win a PDF copy all you have to do is tell me what you like about campaigning in East Asian Settings.


The best part about playing in East Asian settings is the possibility to turn the expectations of the player on their ear. The vast majority of fantasy works are set in the Medieval/European-type locales. Set your sights to the East though and you have different lands, different people, different customs and a different history to draw upon, including plenty of fantastic and improbable tales themselves (Three Kingdoms and Journey to the East are two great examples of ancient Chinese fantasy with historical influences.) You can choose whatever you want to be new (including right down to races) and all can be explained away easily because, for most players, this is an exotic setting outside their scopes at all.


East Asia - not just another Tolkienesque adventure! No pesky gnomes or halflings ( though you certainly can if you must), plenty of cool piecemeal armor to frustrate the "mechanic-purists" ("it's broken!"), stylish weapons with which to enact cinematic combat. Tea ceremonies. Ikebana (flower arranging on Zen-steroids). Great characters like ronin, bushi, sohei, shukenja, wu-jen. Creatures that are really creatures of myth and terror, with bizarre backstories like the kappa or tengu.
A land where caste and social class really mean something, where Bluff and Diplomacy, Sense Motive and Perform can mean the difference between life and death.
Perhaps it's the "shock of the new" for Westerners, or maybe it's the pop-culture support - everything from Usagi Yojimbo to Kurosawa to Crouching Tiger, all backed up by classics such as the faux-historical Musashi books or Wu Cheng-En's Monkey. And i'm not even a fan-boy! Go East, young man!


A lot of the standard monsters are based on European myth and terror. Giants, gnomes, elves, ghouls, vampires, ghosts, devils, golems, homunculi, etc.


The different twist on monsters. Sometimes you'll run into a monster and think it's an enemy, but it turns out to not be bad (like a kami). Or you see something that you expect to be neutral and turns out to be evil and attacks you (oni).

Liberty's Edge

Personally, and I know I'm in the minority, I greatly dislike east asian settings. The ninja class will be called assassin, and samurai will likely be ignored completely in any game I run.

I guess if I had to pick any one thing to like about an eastern setting, it'd be the Mongols. Horse riding barbarians that inspire the most massive act of craftsmanship ever accomplished in mankind's history to that point? Sign me up.


(as an aside: @ Cheapy: i mean they are mythic in the setting. The more human focused realm of Kara Tur got me going because there weren't a million demi-humans running about ( spirit folk- rare, korobokuru-rare, hengeyokai-hidden) and with spirits and creatures in that setting there was a sense of myth and terror.
You could also say my skill checks=life or death bit applies just as well to any setting if used well! Thanks though! ;D )


Because of the Halloween holiday I am giving away three copies one to Paizo.com, One on Facebook, and one on Google + :)

Itchy is our winner on paizo.com, shoot me an email at worldsmith at email dot com

Every Weekday Give Away: The Secrets of the Taskshaper your chance to win a PDF copy all you have to do is give us a shapeshifter pun!


I'm starting to wonder if this is a SHIFTY giveaway.


Is this WERE I tell everyone I'm a wolf?


1 person marked this as a favorite.

Hopefully some of these puns will make me want to DOPPLE over with laughter.


If I'm not in good SHAPE, can I change that, I wonder?

Shadow Lodge

Just put a good face on it.

Liberty's Edge

I'd hate to be a parent to a shapeshifter... they grow up so fast! Literally!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

How do you make a shapeshifter laugh? Pooka the belly!

Story!

Spoiler:
I was playing a 'play with the creator' Eberron game and we had to fight a horrid chicken swarm. (long story) Well I was playing the changling monk and after we hit the swarm with alchemist's fire and various fire spells, we win and KB tells us the air smells of burnt chicken.

Me: Ok, I want to use change shape to look like an old beared human male.
KB: Ok. *Put's the sage mini on the table*
Me: (bad southern accent) I say! I say! All these here fried chickens... Put's me in the mood for a Franchise!

Moral. Never let Matthew near a shapeshifter.


Azure Zero on the Paizo forum is the winner of the PDF copy of The Secrets of the Taskshaper with "I'm starting to wonder if this is a SHIFTY giveaway."

Azure shoot me an email at worldsmith at gmail dot com

Every Weekday Give Away 101 0-Level Spells Just post and a winner will be chosen tomorrow at random.

Shadow Lodge

Easy enough.


Pathfinder LO Special Edition Subscriber

Oooo would love this one. :)

Liberty's Edge

Cool.


Rite Publishing wrote:

Azure Zero on the Paizo forum is the winner of the PDF copy of The Secrets of the Taskshaper with "I'm starting to wonder if this is a SHIFTY giveaway."

Azure shoot me an email at worldsmith at gmail dot com

Every Weekday Give Away 101 0-Level Spells Just post and a winner will be chosen tomorrow at random.

0 level spells...FUN!


Bah, no more pun posts? I was all ready to point out how even a level 0 spell cantrip up an opponent if used right...


Ultrace wrote:
Bah, no more pun posts? I was all ready to point out how even a level 0 spell can trip up an opponent if used right...

Oh look, a possible reference to the best spell ever, found in 101 0-Level Spells?

Pointer wrote:


School evocation [light]; Level bard 0, sorcerer/wizard 0
CASTING

Casting Time 1 standard action
Components V, S
EFFECT

Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none, or Will negates; see text; Spell Resistance no

DESCRIPTION

Pointer causes you to emit a beam of light from the index finger of your dominant hand. This light can be any color in the visible spectrum chosen at time of casting. Unless the air has a high density of particles (such as smoke or fog) the light appears only as a dot against whatever solid surface at which you are pointing.

If a feline with an intelligence score of 1 or 2 sees the dot, it must make a Will save or have an overpowering urge to hunt the dot. It will do so as if it were stalking any other creature, and may chase it rapidly or lie in wait at its own discretion. If chasing the dot poses an obvious danger, or if the feline is threatened by other dangers, the saving throw automatically succeeds. Likewise, if the feline encounters a danger while chasing the light, the effect ends.

Nah, probably not.


Pathfinder Lost Omens, Rulebook Subscriber

Damn, sounds like a book I need to buy. Gotta love stylish personal cantrips.

Liberty's Edge

Post


Ok. You asked:
"And a winner will be chosen tomorrow at random." ;p


Cantrips are cool.


mmm, spells...

Also, awesome cantrip there cheapy.


Maaaaagic


edwardcd is our winner for 101 0-level spells! Just shoot me an email edwardcd via worldsmith at gmail dot com

Every Weekday Give Away everyone gets Pathways #9 for free


Pathfinder LO Special Edition Subscriber

Woohoo! This made my evening. :)


How do I sign up?


Every Weekday Give Away: #30 Intelligent Magic Items, to qualify just post here your favorite encounter with an intelligent magic item.

Twin Dragons for pathways you just download it :)

Shadow Lodge

I've never had an encounter with an intelligent magic item.

It would probably be like this, however.


Rite Publishing wrote:

Every Weekday Give Away: #30 Intelligent Magic Items, to qualify just post here your favorite encounter with an intelligent magic item.

Twin Dragons for pathways you just download it :)

I once gave an Intelligent Magic item to my party. It was drastically above their group's wealth range; for reference, they were 8th level and it was a cursed Intelligent Ring of Invisibility that also possessed the ability to cast the Blurr Spell three times per day on its wearer. It was a very nice ring for the level.

However, the ring refused to be worn by a male character and screamed at any man who put it on. The first male character failed his Fortitude save and became deafened for 1d4 minutes. The second one succeeded his Will save, so he suffered no ill effects, but he also rolled a natural 1 (on a DC 5 Spellcraft check, mind you) to determine if the ring was magical or not. Between the two, we ruled that he thought the ring was junk, while the first character was deftly sure it was intelligent (he rolled like a 22 on the Spellcraft check).

Now, the third character puts the ring on; she's the only woman in the group, and instead of defeaning her, it immediately bonds with her (as per the rules of a cursed option and unknown to the character, it could only be removed if the wearer killed a male creature in cold blood. The ring helped her out in several comments (this was the party's rogue, mind you), but since the rogue had no idea what kind of magic was in the ring (no ranks in Spellcraft), both she and the first character were convinced that the ring was going to overpower her soul.

Flash several encounters ahead and the players solve a puzzle that ends up summoning a mothman into the chamber. The mothman agrees to answer 10 questions for the players, so they set about asking the mothman questions about the dungeon, its current inhabitants, and its original benefactor; a lich. Finally, the rogue asks the mothman if it could take the ring off of her finger as the nineth question. The mothman says yes, and as the final question, the rogue asks the mothman to do so. He uses his 1/Day wish spell to do so, drops the ring into another plane via planeshift, and leaves.

Now, anyone who is familiar with mothmen (the players were not) would be suspicious. After all, mothman only appear when catastrophes are nearby. So the players go on their merry away and eventually get out of the dungeon. About a month (out of game time) later, the rogue decides to do some research on one of the villains of the campaigin; a near omnipotent alchemical golem that was designed to be a direct shout-out to a certain Portal franchise. Anyway, she does her homework and realizes that the alchemical golem used to be a lich, and that the ring she had thrown away months ago was its only weakness; the lich's phylactery. Since the lich had been harassing the party after this event, that means that wherever the phylactery was, it was safe and she had both accidentally and effectively thrown away the party's best chance at defeating her. A month ago. She looked at me and said, "That isn't fair, I didn't know it was a phylactery!" To which I looked at her and replied, a smug GM grin on my face, "That's why mothmen are the harbingers of catastrophe."

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