lastknightleft |
Isuru is our winner of Monk Archetypes, Isura please just shoot me an email at worldsmith (at) gmail (dot) com
Every Weekday Giveaway: To celebrate three of my monsters appearing in Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6), I am going to give away a PDF copy of Book of Monster Templates
What do we have to do to win?
Cheapy |
Rite Publishing wrote:What do we have to do to win?Isuru is our winner of Monk Archetypes, Isura please just shoot me an email at worldsmith (at) gmail (dot) com
Every Weekday Giveaway: To celebrate three of my monsters appearing in Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6), I am going to give away a PDF copy of Book of Monster Templates
Defeat Wicht in combat.
Doug's Workshop |
I have to say, I'm not terribly impressed by even more monster compendiums, which seem to use the "bigger is better" rule.
But monster templates are awesome! I worked up an entire gnomish clan that relied on clockwork defenses. Very confusing for the players. "We're fighting wind-up toys!" Heh heh. Good times.
Rite Publishing |
lastknightleft is our winner, please shoot me an email via worldsmith (at) gmail (dot) com to collect your prize!
Every Weekday Giveaway A Witch's Choice (Monte Cook's Arcana Evolved) this is the first part my yet to be completed adventure path, its second part won an ENnie nomination. To qualify to win tell me what you like about adventure paths. (if you don't win its on sale for $2.00 till the 1st)
ruemere |
The NPCs. The ideas. The background. In this order.
When you're running games for 10 (or 20) years straight, you find out that players tend to recognize tell-tale marks of villains, extras or passers-by.
Me, I mine books for personalities. For stories they tell. And for surprises they provide.
For example, an NPC from Evocative City Sites series, Lady L.:
A barmaid capable of making one's dreams come true. Cheerful, empathic and someone you really want to share your opinion with.
The players, being my players, knew that there was something off, but they player along, turning large part of session into a drinking session with stories floating around, and friendships being reforged.
She's also an ancient succubus on her path to godhood. Monstrous, dream and memory eater. With her tavern being both her playground and prison.
The players still like her. They even engaged her to obtain services, like getting rid of nasty memories or forbidden knowledge.
The ideas are pretty obvious, aren't they? Well-cooked plots, flavorful encounters and so on. Of course, one can also run the path, but it is not always possible... my campaign has been running since 2002, and so it would be difficult to start anew. Though, truth to be told, I have a plan for characters losing their levels in order to become eligible for one of the longest adventure paths ever.
Finally, the background. The paths, quite differently from standalone adventures, cannot exist in vacuum. One adventure must lead to another, and consequently, a world needs to be fleshed out to support the story intermissions, cultures and myths. And gods. The paths bring all these little details thus making the players yearn for more adventuring in the same setting.
And these are the reasons I like adventure paths. There are quite a few more, like story continuity, recurring NPCs, higher level adventures. Still, these three take precedence.
Regards,
Ruemere
Rite Publishing |
Dennis Baker, Sean Holland (G+) Jeffrey L. Scifert (Facebook), ShadowCatX and Ruemere (paizo) are our winners shoot me an email worldsmith at gmail dot com subject line A Witch's Choice.
And of course everyone gets Pathways #10 for free.
Every Weekday Give Away: 101 Alternate Racial Traits; To qualify for your chance to win just post here the weirdest race you ever played.
Keltoi |
A Canadian.. seriously....It was a home-brew world I created. My players had a strange visitor...
"People have heard rumours of the Canadians, but not much is known about this race, only that you must not take the Canadians lightly, and they are not to be trifled with. People are smart to fear the Canadian."
Anyhow, I built a whole campaign on this mythic Canadian. (really!)
Peanuts |
Hmm, in Pathfinder that would probably be one of my more recent characters, a Cassisian Rogue. She died last session after getting KO'd by a Huge Air Elemental over a 200 foot drop.
In other settings, probably a character from a Necessary Evil game (Savage Worlds supers setting) where my character came back from the dead by being infused with an ancient fire elemental/spirit by his dead grandfather :D
Rite Publishing |
Our random winner was Margherita Tramontano - Dwelf (Elf/Dwarf hybrid) Summoner with a Copper Dragon Eidolon and levels in Crossblooded Draconic/Fey Sorcerer she posted over on our G+ page.
Every Weekday Give Away: Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited (PFRPG)] To qualify for your chance to win just post some feedback about this series for us (even if its just why you would or would not consider buying it).
Dungeon Grrrl |
I wouldn't buy it, but mostly because I don't know what a Tarnished Souk is.
To be tarnished is to be sullied, degraded, or questionable.
A souk is a kind of market, most often used when "bazaar" seems overdone and more often spelled souq.
So it's the Faces of the Questionable Market.
Rite Publishing |
While I love the idea of your collusiem, I don't generally run that high a level games so it isn't really something that would interest me. (Though the templates sound fun.)
The Npcs in this are stated for Low, Medium, and High level you can use them in any marketplace location for any level of play, that was a design principle for the series.
Rite Publishing |
TheeGravedigger wrote:I wouldn't buy it, but mostly because I don't know what a Tarnished Souk is.To be tarnished is to be sullied, degraded, or questionable.
A souk is a kind of market, most often used when "bazaar" seems overdone and more often spelled souq.
So it's the Faces of the Questionable Market.
And this is what I love about RPG; not being afraid to make people look up words :)
TOZ |
I picked up Coliseum Morpheuon mainly for the Realm of Dreams write-up, so I hadn't planned on using the adventure much if at all. Even if I were, this NPC seems a little too specific for me. This isn't a bad thing, if I were looking for just such an NPC, a tailor-made one would be great. I just don't see enough use out of it to justify picking it up.
ShadowcatX |
ShadowcatX wrote:While I love the idea of your collusiem, I don't generally run that high a level games so it isn't really something that would interest me. (Though the templates sound fun.)The Npcs in this are stated for Low, Medium, and High level you can use them in any marketplace location for any level of play, that was a design principle for the series.
I was referring to the Collusiem Morphieum (spelling?) adventure. I figured everything else was supplemental to that. Is that not the case?
P.S. Thank you for the explanation of the word souk. I always just assumed, since they're npcs, that it was suppose to be tarnished soul, but either that was copyrighted or it was misspelled accidentally (despite 'l' and 'k' being no where near each other) on the first one.
Cheapy |
Just a note, I've read through a few of these, and you don't need Collos--screw it--CM to use them.
They also come with feats, items, and abilities custom to the NPC, and you can use those elsewhere. For example, Nix the Dreamkiller has an awesome arbalester archetype for gunslingers to use crossbows instead of guns, as well as some nifty magic items.
Rite Publishing |
TheeGravedigger is our winner please shoot me an email via worldsmith at gmail
Every Weekday Give Away: Fantastic Maps: The Low River To qualify for your chance to win tell us about a river crossings in your campaign that have gone badly :)