[Rite Publishing] Every Weekday Give Away.


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Yay for surprises to throw at jaded players!


Pathfinder LO Special Edition Subscriber

Oh this would be sweet!


Oh the perceived Horrors.


There's never enough cannonfood!^^


My favorites from the book are phlogiston, eldritch-spawn, and aware arcana. It's a cool book!

Scarab Sages

It is a good book. I've used one of the templates to date in a publication (dark seed in Dark Path) but I suspect there will be more to come.

Liberty's Edge

More monsters is always a good thing. :)

Sovereign Court

Rite Publishing wrote:

Isuru is our winner of Monk Archetypes, Isura please just shoot me an email at worldsmith (at) gmail (dot) com

Every Weekday Giveaway: To celebrate three of my monsters appearing in Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6), I am going to give away a PDF copy of Book of Monster Templates

What do we have to do to win?


lastknightleft wrote:
Rite Publishing wrote:

Isuru is our winner of Monk Archetypes, Isura please just shoot me an email at worldsmith (at) gmail (dot) com

Every Weekday Giveaway: To celebrate three of my monsters appearing in Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6), I am going to give away a PDF copy of Book of Monster Templates

What do we have to do to win?

Defeat Wicht in combat.


I have to say, I'm not terribly impressed by even more monster compendiums, which seem to use the "bigger is better" rule.

But monster templates are awesome! I worked up an entire gnomish clan that relied on clockwork defenses. Very confusing for the players. "We're fighting wind-up toys!" Heh heh. Good times.


lastknightleft is our winner, please shoot me an email via worldsmith (at) gmail (dot) com to collect your prize!

Every Weekday Giveaway A Witch's Choice (Monte Cook's Arcana Evolved) this is the first part my yet to be completed adventure path, its second part won an ENnie nomination. To qualify to win tell me what you like about adventure paths. (if you don't win its on sale for $2.00 till the 1st)

Liberty's Edge

The encounters. I'm considering running Kingmaker, but even if I don't, I'll definitely be able to use some of the encounters from it in my game.

Shadow Lodge

The overarching storyline. It takes the heavy end of the storywork off my back and lets me concentrate on tweaking it to my PCs.

Scarab Sages

Rite Publishing wrote:
To qualify to win tell me what you like about adventure paths.

Fungible encounters with a spread of CRs but a grouping of themes.


The best thing about an Adventure Path is knowing actions have consequences, whether in a social setting or in combat. NPCs become more than mere plot devices or bundles of statistics and the players feel more and more like something momentous is happening through and/or around them.


The NPCs. The ideas. The background. In this order.

When you're running games for 10 (or 20) years straight, you find out that players tend to recognize tell-tale marks of villains, extras or passers-by.
Me, I mine books for personalities. For stories they tell. And for surprises they provide.

For example, an NPC from Evocative City Sites series, Lady L.:

Spoiler:

A barmaid capable of making one's dreams come true. Cheerful, empathic and someone you really want to share your opinion with.
The players, being my players, knew that there was something off, but they player along, turning large part of session into a drinking session with stories floating around, and friendships being reforged.

She's also an ancient succubus on her path to godhood. Monstrous, dream and memory eater. With her tavern being both her playground and prison.
The players still like her. They even engaged her to obtain services, like getting rid of nasty memories or forbidden knowledge.

The ideas are pretty obvious, aren't they? Well-cooked plots, flavorful encounters and so on. Of course, one can also run the path, but it is not always possible... my campaign has been running since 2002, and so it would be difficult to start anew. Though, truth to be told, I have a plan for characters losing their levels in order to become eligible for one of the longest adventure paths ever.

Finally, the background. The paths, quite differently from standalone adventures, cannot exist in vacuum. One adventure must lead to another, and consequently, a world needs to be fleshed out to support the story intermissions, cultures and myths. And gods. The paths bring all these little details thus making the players yearn for more adventuring in the same setting.

And these are the reasons I like adventure paths. There are quite a few more, like story continuity, recurring NPCs, higher level adventures. Still, these three take precedence.

Regards,
Ruemere


I love the prep time they save me.


I like how the APs have new creatures in the Bestiary and use monsters from the Tome of Horrors etc., keeps the PCs on their toes!

Liberty's Edge

Did this die out?


I think they have just been busy.


He's busy moving right now.


ShadowcatX wrote:
Did this die out?

As Cheapy said, Steve is at this moment on the road between Ohio and Texas for a permanent relocation. Probably give him a few more days, and this will be back on track...


ShadowcatX wrote:
Did this die out?

No, I am just handling the holiday and moving along with the 1st of the month deadline crunches for 101 Series, Fantastic Maps and Pathways #10, give me another day, and I will be all caught up.

Sorry for the delay

Steven Russell
Rite Publishing

Liberty's Edge

No worries. I was just curious.


Dennis Baker, Sean Holland (G+) Jeffrey L. Scifert (Facebook), ShadowCatX and Ruemere (paizo) are our winners shoot me an email worldsmith at gmail dot com subject line A Witch's Choice.

And of course everyone gets Pathways #10 for free.

Every Weekday Give Away: 101 Alternate Racial Traits; To qualify for your chance to win just post here the weirdest race you ever played.

Shadow Lodge

A metal elf monk, from Green Ronin's "Bow and Blade: Guide to Wood Elves". Damage reduction and a climb speed FTW!

Dark Archive

In a AD&D game? Gotta be my spelljammer character, a gnomish were giant space hamster.

In other games, much, much stranger fare, such as a shapeshifting Star Trek 'doctor' who injected people with it's own tissue and repaired them from within.


Pathfinder LO Special Edition Subscriber

Kobold Monk/Dragon Devotee/Initiate of Draconic Mysteries. Also probably my favourite character. Sneaky, fast, able to deal stupidly high damage despite having itty bitty little claws.


A Canadian.. seriously....It was a home-brew world I created. My players had a strange visitor...

"People have heard rumours of the Canadians, but not much is known about this race, only that you must not take the Canadians lightly, and they are not to be trifled with. People are smart to fear the Canadian."

Anyhow, I built a whole campaign on this mythic Canadian. (really!)


Hmm, in Pathfinder that would probably be one of my more recent characters, a Cassisian Rogue. She died last session after getting KO'd by a Huge Air Elemental over a 200 foot drop.

In other settings, probably a character from a Necessary Evil game (Savage Worlds supers setting) where my character came back from the dead by being infused with an ancient fire elemental/spirit by his dead grandfather :D

Dark Archive

I don't get to play much since I GM mostly, but the weirdest thing I tried to play was a sentient ooze, the game flopped so I never got to see how that turned out


I played in a game where the DM let me play with some of my racial templates and base races (They both had a near spot on LA and CR adjustments).

A 1/2 Movanic Deva, who was succubus touched, and was a Cleric/monk.


A Ting which is a race in a good friend of mines homebrew game which are small grasshopper like creatures that live in a sea of grass. Their name comes from the sound they make when ships that go over the grass hit one.


Starfinder Superscriber

2nd Edition (as I DM so I rarely get to play) I played an Ogre Magi fighter/Mage/Thief with self-esteem issues who constantly tried to be smaller than he was and had a red panda familiar.

Liberty's Edge

A lanotaur warrior. That is a super human cat person similiar to a predator in outlook on life with magic, incredible reflexes and strength, and the psionic ability to see incoming attacks moments before they happen.


Our random winner was Margherita Tramontano - Dwelf (Elf/Dwarf hybrid) Summoner with a Copper Dragon Eidolon and levels in Crossblooded Draconic/Fey Sorcerer she posted over on our G+ page.

Every Weekday Give Away: Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited (PFRPG)] To qualify for your chance to win just post some feedback about this series for us (even if its just why you would or would not consider buying it).

Liberty's Edge

While I love the idea of your collusiem, I don't generally run that high a level games so it isn't really something that would interest me. (Though the templates sound fun.)


Pathfinder Lost Omens, Rulebook Subscriber

I wouldn't buy it, but mostly because I don't know what a Tarnished Souk is.


TheeGravedigger wrote:
I wouldn't buy it, but mostly because I don't know what a Tarnished Souk is.

To be tarnished is to be sullied, degraded, or questionable.

A souk is a kind of market, most often used when "bazaar" seems overdone and more often spelled souq.

So it's the Faces of the Questionable Market.


ShadowcatX wrote:
While I love the idea of your collusiem, I don't generally run that high a level games so it isn't really something that would interest me. (Though the templates sound fun.)

The Npcs in this are stated for Low, Medium, and High level you can use them in any marketplace location for any level of play, that was a design principle for the series.


Dungeon Grrrl wrote:
TheeGravedigger wrote:
I wouldn't buy it, but mostly because I don't know what a Tarnished Souk is.

To be tarnished is to be sullied, degraded, or questionable.

A souk is a kind of market, most often used when "bazaar" seems overdone and more often spelled souq.

So it's the Faces of the Questionable Market.

And this is what I love about RPG; not being afraid to make people look up words :)

Scarab Sages

Rite Publishing wrote:
And this is what I love about RPG; not being afraid to make people look up words :)

A good flavorful word is extremely fungible!


I'll look up that word, while solving this "Beer Bug."

Good luck looking up this programming jargon.


Pathfinder Lost Omens, Rulebook Subscriber

After that explanation, I'm now somewhat interested.

Shadow Lodge

I picked up Coliseum Morpheuon mainly for the Realm of Dreams write-up, so I hadn't planned on using the adventure much if at all. Even if I were, this NPC seems a little too specific for me. This isn't a bad thing, if I were looking for just such an NPC, a tailor-made one would be great. I just don't see enough use out of it to justify picking it up.

Liberty's Edge

Rite Publishing wrote:
ShadowcatX wrote:
While I love the idea of your collusiem, I don't generally run that high a level games so it isn't really something that would interest me. (Though the templates sound fun.)
The Npcs in this are stated for Low, Medium, and High level you can use them in any marketplace location for any level of play, that was a design principle for the series.

I was referring to the Collusiem Morphieum (spelling?) adventure. I figured everything else was supplemental to that. Is that not the case?

P.S. Thank you for the explanation of the word souk. I always just assumed, since they're npcs, that it was suppose to be tarnished soul, but either that was copyrighted or it was misspelled accidentally (despite 'l' and 'k' being no where near each other) on the first one.


Just a note, I've read through a few of these, and you don't need Collos--screw it--CM to use them.

They also come with feats, items, and abilities custom to the NPC, and you can use those elsewhere. For example, Nix the Dreamkiller has an awesome arbalester archetype for gunslingers to use crossbows instead of guns, as well as some nifty magic items.


TheeGravedigger is our winner please shoot me an email via worldsmith at gmail

Every Weekday Give Away: Fantastic Maps: The Low River To qualify for your chance to win tell us about a river crossings in your campaign that have gone badly :)


I had a river crossing that would have gone badly if I wasn't able to summon 4 air elementals in 4 rounds to pick everyone up.

Shadow Lodge

River crossing? Hasn't happened in a long time, if ever.

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