This is really a rules question, not really a PFS question (even if it happened during a PFS game)... Though... I'd allow the gunslinger the attack of opportunity since using a gunslinger's grit allows them to use their pistol butt or handle as a melee attack. A melee attack is a standard action, and only melee attacks can be used in attacks of opportunity (unless you have a feat that allows a different form of attack as an attack of opportunity). Regarding the held action, I'd have the bad guy roll a bluff check to see if the gunslinger's held action would go before the bad guy tried to disarm. IF the gunslinger was not bluffed...
IF the gunslinger was bluffed...
Remember, you can always make purchases before and after the scenario with a GM present. And, on occasion (depends on population size of city and location) during the scenario. The before is really during the scenario (to comply with exact wording in the guide) as saying to the GM: "Before we are summoned by a venture-captain, and while we're still in Absalom, I'm going to make these purchases" If you are not prepared to make purchases at the end of the scenario for the GM to sign off on, keep a running list with costs of each item and submit it to the next scenario's GM, and it can be recorded as a purchase before you are summoned by a venture-captain. This Chronicle Sheet complies with the rules. Thus, no field will be editable by a player after the GM signs the sheet.
Guide to Pathfinder Society Organized Play v. 4.0, page 18 wrote: A GM must be present in order for you to purchase items
In addition to the Pathfinder Society Online Collective, Google Group, there are a couple more places to look for online games... Fantasy Grounds Pathfinder Society Online, Yahoo Group Pathfinder Society Online, Forums I would take a look at each, and usually with four groups you should be able to find something that is running on a day and time suitable for your free-time.
You could always... 1 Have player download form.
Such as: z_RealName_CharacterName_PFS_Chronicle#.PDF
So, if Bob has a character named Tim who already has 6 chronicles, the newest one would be called "z_Bob_Tim_PFS_007.PDF" 3 Have all players fill out all fields they are responsible for on the PDF, save the form, then send to the GM. 4 The GM then can complete the GM sections of the form, sign it (which locks everything), then return it to the player. Adobe Acrobat will force a name change of the PDF file. Thus, remove the initial letter and underscore to the new name of "Bob_Tim_PFS_007.PDF" After the GM completes all the player's Chronicle Sheets, simply delete all the PDFs with "z_" in their name.
My most memorable experience with an intelligent magic item was just after converting our AD&D 2nd edition characters to 3.0 rules and fighting a boss type enemy and looting the body finding myself with an awesome new cloak with a full page of abilities. So, I start writing them down on the blank side of my character sheet. I feel better and better with each ability listed in great detail... When the DM finally saw that I was copying down all the abilities that this cloak had he told me not to worry about writing it down. I thought to myself and responded "I should write it down just in case I need to use it tonight" thinking that he would print me a copy for next week's game session. So we continue for another hour doing some Role-Playing and exploring more to complete our mission and I finally get done writing down all the nuances and we come up against another boss type enemy. And guess what this intelligent magic cloak does? And, guess who disappears directly after? ... :(
Yes, reporting under the instructions is clipped for me too... Thus, can't enter all the information needed to report online. Should this be reported under the website feedback? Oh wait, you already did that...
I guess they will try to fix this tomorrow :)
Date and Scenario: 11/05/2011 - Feast of Ravenmoor (Module) Title: Feast of Ravenmoor (Module) Description: For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all? Feast of Ravenmoor is an adventure for 3rd-level characters. Paizo Event: 8542
Day: 11/05/2011
Limited seats available.
Provos wrote:
Yes, I've done the same in other d20 systems, in fact I use this in my own house rules for non-PFS play (home brew games), it just makes sense that way. However, in PFS play only those items in the trade goods can be traded for equal value. Regarding the banking system, in addition to AP#6, it also mentions the banking system in Pathfinder Chronicles: City of Strangers (page 25). Regarding the promissory notes, it has been recently mentioned in the items that can be found in the scenario "To Delve The Dungeon Deep" as "Debt of the Kirin" as "Letters of credit."
hogarth wrote: This may sound like a dumb question, but where in the Core Rulebook does it talk about purchasing gems? It's mentioned as a spell component. Such as, a ____ gem worth at least ____gp. Then...
Core Rulebook, Page 400 wrote:
Usually I'm not concerned with gold weight on encumbrance since...
PFG Core Rulebook page 140 wrote:
For each: 10,000 gp = 20 lbs (if converted to platinum)Then if the character has more money or if they have below 10 STR, the Lodge can provide safe locker and provide a promissory note which they can redeem at any time they are at the Lodge or after they complete their mission and return to report-in. Or if the character has a property vanity, they may store their gold at that location. Or the character can store it at the "bank." I'm pretty sure the Bank of Abadar has a branch in the city at the center of the world. Though I'd carefully watch all those transaction fees from the Bank of Abadar - you know how they like money and all. (hehe =P ) You may get a Pathfinder Society corporate account - a free savings account. To the original question, exchanging gold for gems to reduce encumbrance wouldn't be the best way to handle it since when you try to exchange them back for gold you are subject to the selling items at half price rule.
Todd Lower wrote: OK, I'm a little bit behind on my file types. What is VTT and why is better than PDF? VTT = Virtual Table Top (allows you to play online in real-time, like you were playing at a face-to-face table - just virtualy). The argument here is that if it was already in a Virtual Table Top format that it would save on GM prep time. Also known as reformatting the battle maps into a usable grid and creating enemies/tokens for the encounters in the VTT format.
Feegle wrote:
The PDF is just like the Flip-Map. The PDF document dimensions are 24 inches by 30 inches.Print Options
There are two pages...
Helaman wrote: Just putting together my concepts for PFS characters and both are Grand Lodge but I have a hankering to make a Lantern Lodge character. Are all my characters moving forward (once I start to officially play) to be locked into a single faction? Each character you create can belong to a different faction. If down the line one of your character wants to switch factions, they can, but it does cost Prestige.
Based on the original wording and definitions of "named" gear leaves for different interpretations, one strictly based on the logic of the sentence and the one based on intent. The intent of the proposed rule I fully agree with. Thus as was pointed out..
Enevhar Aldarion wrote: So I would propose saying that Named Generic Items can be upgraded, while Named Special Items cannot be. Basically, anything you could duplicate exactly by building it from scratch and have the cost come out the same should be upgradeable. I completely agree with this, I would define the rule to be Named Special Items... then define "Special Items" as those having specific magical properties that do not have a pricing scheme in the core books. If that is the proposed rule. 100% in favor of it.
Michael Brock wrote:
Michael Brock wrote:
Given these two statements... 1) Named magical items cannot be upgraded, only special properties can be added (can not upgrade a non-intelligent item to be intelligent).2) Named masterwork items can be upgraded. The question then becomes...
Using the rules stated, I would not be able to since the item in question is now a named magical item. I would only be able to add a special property, such as Flaming. I highly disagree with this proposed ruling. People should have the opportunity to upgrade any item as long as they have the means to purchase the item upgrade and the fame required to purchase the full price of the item. Perhaps to speed up the purchase process there should be a consolidated list of upgrades and prices to aid GMs determining the correct price of magical gear upgrades.
Jiggy wrote:
I agree.
Michael Brock wrote:
I can see how this would help speed the game along since by adding a player will, at the very least, increase the time used for discussion of strategy. An alternative to restricting table size is for the adventuring group to pick a team leader for the scenario which will help keep direction and keep the table on-time. Perhaps this is done while people are sharing the details of the character and reinforced by the story's venture captain who shares the mission details in the scenario "You all will be under command of <insert character name here> and report back to me when you have completed this mission." I've GM'd tables with 7 players and have ended on-time with all the players enjoying the session. However, I know that this type of session may be in the minority. I'd understand either ruling.
Jezai wrote:
What about.. ...the base of all life. (if going with science theme)
Others
Kent T. wrote:
These are to give a baseline for the OP and some information regarding the topic of the post. Since there is no difference in the bonus from 22 to 23 it has been omitted. Of course with stronger level 1 characters the check is easier. Kent T. wrote:
In the best case scenario (for the player's caster) as Kent stated... If the player started with 20 as a base stat, then increased to 25 by stat point increases leveling to 20, has used a +5 Manual and has a +6 enhancement bonus from an item then this would give the caster an adjusted ability score of 36. Which would give +33 to concentration checks.Option 1 (cast defensively), of course would be 100% as you state. Option 2 (concentration due to injury) has a lot of variables for average damage, in the example given the caster would be facing a minion of the encounter boss thus the lower tier damage is reflected. However, if the caster was near a stronger combatant or the encounter boss this success rate would diminish. If we wanted to quantify the 50% concentration due to injury success rate at the optimum ability score for a player
Kor, The Half-Orc wrote: Hello, I wanting start an online Pathfinder game. There are existing solutions that have a virtual table top (VTT) so all the players can see the battlemap without having to use a slower solution of screen sharing. Also, you can hide creatures and unexplored areas of the map from player's view and other fancy stuff giving a true adventure experience with one of the following: Paid VTTs
Free VTTs
I'm sure there are more VTTs available, but this list will get you started. Good luck with your online game! :)
Rogue
Ninja
Precise Strke (Teamwork feat)
Up Close and Deadly (Ex - Pistolero Gunslinger Archetype)
Given these sources, it would be pretty safe to say that:
Given that I'm not a game designer, I would also like clarification to see if this logic is correct.
Rune wrote:
In a home game you can do whatever you feel appropriate that your players agree to. But below are some statistics you can use to determine how you will judge this rule for use in your own home game. Option One
At level 1... with an 18 in their primary spell casting ability score, the player will need to roll a 17 concentration check (1d20+5) = 12 or higher on the d20 (40% success rate) to cast a level 1 spell next to an enemy combatant. At level 20.. with a 22 in their primary spell casting ability score, the player will need to roll a 33 concentration check (1d20+26) = 7 or higher on a d20 (65% success rate) to cast a level 9 spell next to an enemy combatant. The second option..
At level 1... with an 18 in their primary spell casting ability score, and adding 5 damage from a successful hit from an adjacent enemy combatant, the player will need to roll a 16 concentration check (1d20+5) = 11 or higher on the d20 (45% success rate) to cast a level 1 spell. At level 20... with a 22 in their primary spell casting ability score, and adding 25 damage from a successful hit from an adjacent enemy combatant, the player will need to roll a 44 concentration check (1d20+26) = 18 or higher on the d20 (10% success rate) to cast a level 9 spell. Personally, I prefer to give casters the ability to cast defensively or to see if the opponent can hit them; then have the player make a concentration check based on the damage dealt. If they fail the concentration check the spell is used and fails with no effect. How good is a caster without spells? At the same time, the martial guy can end a spell caster by simply being near them in melee combat and scoring a critical hit. In this manner, a level 1 fighter could kill a level 3 wizard with one critical hit. What I would do, is try it out with your group and see how well your casters fare in comparison to your martial guys. I think it would loose some of the fun from playing a caster since if they must make concentration checks based on damage dealt or loose the spell, they will loose more spells than cast. Especially when casters have a limited amount of spells per day and the martial guys are only limited by their Hit Points. I believe Skerek has a good point, which works into my "second option." Each class must play to their strengths.
Dragnmoon wrote:
I've only done it this way since GenCon where a Venture Captain said to use this procedure. Also, it may be good to state that all the games I have hosted outside GenCon, I have yet to award a chronicle for a character in this manner.
The proposed rule changes are good in my book. Previously, I've just been giving them a chronicle to the player who used a pre-gen to apply once their character reaches the level of their pre-gen (with notation on the chronicle). Now this gives a way to apply it immediately, and indicates what happens if their pre-gen dies. |