#30 Haunts for Ships and Shores (PFRPG) PDF

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"These dead men tell a tale..."

Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tales of reaving pirates, brutal slavers, plagues and pure mystery. The flotsam and jetsam of those lost and broken lives leaves its psychic imprint on the surrounding world, creating the terrible haunts found on empty ships and deserted piers.

Do your Pathfinder Roleplaying Game heroes have the stomach to delve into these forlorn locales? Can they unravel the key to ending the Star-Cursed Sky and return safely to port? Will they learn what must be done to stop the Deep Ones’ Rise while fending off a ghostly boarding? Do they have what it takes to bring about the destruction of the Bloody Tide?

Additionally, these 30 haunts weave through the tale of Greycliff’s corruption and the rise of Bellfall, telling of the Fog Reavers’ savagery and their final fate—providing the bare, scavenger-gnawed bones of dark maritime adventure with challenges for parties from levels 1st to 12th. Bring the terror of the past to the present of your Pathfinder Roleplaying Game with #30 Haunts for Ships and Shores!

Author: T.H. Gulliver
Cover Art: Arthur Rackham
Pages: 12

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An RPG Resource Review

5/5

Haunts can be fun (especially for the GM!), and they are particularly enjoyable when there are good reasons for each haunt to be precisely where it is... even more if they are tied in to the plot of your adventure. This work contains a collection of haunts built specifically around a sea-faring theme, and are well worth considering if your adventure includes sea travel or even a trip to the seaside.

It opens with flavour text, a letter from a librarian to his friend explaining about a collection of notes on haunts that he has compiled. This leads in to several stories which will lend themselves readily to being tales that the characters might hear - from a minstrel in a tavern, or when they get intrigued and start trying to find out what is behind a given ghost story for themselves... perhaps after they have encountered a haunt and want to know more about it.

Next comes some explanatory material about haunts themselves: general concepts and the underlying game mechanics). If you have not used haunts before, this should set you on the right path, enabling you both to design your own haunts customised to suit your plot and then to run them to effect once the game begins. This leads into details of fully-developed haunts, all ready to drop into your adventure as appropriate. You might need to change the odd name or bit of history to make them fit, but these are basically ready to run as is.

The haunts range from the merely annoying to quite dangerous ones, and there are some interesting ones designed to weaken seafaring characters so that they are more vulnerable to the hostile environment afloat - perhaps to be brought into play as a storm approaches...

Finally, an appendix presents Piers Veilborn, the librarian mentioned at the beginning. He's quite an interesting fellow and you may well wish him to feature as an NPC - there are several roles he could play as advisor or even patron.

This is a neat little collection and, provided you like the spooky and have an adventure involving the sea, ought to prove very useful for ideas if not for haunts you can incorporate into the scenario directly. Moreover, if you want a spooky sea-story, you can weave a plot from the backstory and as many of the haunts as you want: they all fit together quite nicely and it ought to be straightforward to write an adventure around this framework, something with a piractical theme, perhaps?


A must for any ocean themed campaign

5/5

There are 17 pages in this booklet.

The Cover, title, OGL, and 2 advertisements equal 5 pages.

Introduction (2 pages): The in-character introduction plus several stories of haunts are all very well written.

Understanding Haunts (one and 1/2 pages): This section mentions the source book (PFRPG GameMastery Guide) for the haunts rules but also gives explanations of the terms used in the haunt descriptions so Game Masters who don’t have that tome can still run these haunts. Next is Rite’s own personal stamp on haunt rules which includes notes on persistent haunts, common haunts, minor haunts, and associated haunts.

Mutinous Manifestations and others (6 and 1/2 pages): What follows is a detailed listing of different haunts all themed for ships and shores (as the title suggests). There is a large range of difficulties from CR1 to CR12 haunts. Some of these haunts are specifically related to the stories of haunts in the introduction. They are not organized in any particular fashion, however, which makes it slightly more difficult to locate a particular haunt. Also the pdf I have did not have bookmarks. That aside, the listings of haunts are varied, interesting and particularly useful. The haunts are listed in a format consistent with the haunt rules in PFRPG’s GameMastery Guide and includes not only detailed effects, but also notes on the destruction of each haunt. There are also associated haunts that can be used to create short adventure scenarios or brief segways into terror for the players.

Appendix (2 pages): Lastly is an interesting individual NPC who is a divine channeler, from the Secrets of Divine Channeling book by Rite Publishing. But you do not have to have purchased this book to use the NPC as his special abilities are detailed in full. His background lists Rite Publishing’s setting of Questhaven, but it should be a simple matter to alter that to suit any Game Master’s campaign setting. In keeping with the theme of this book, his abilities are particularly useful against haunts.

Conclusion: The quality of this book is excellent. I located only a single minor editing error, an added word in the last paragraph of the Greycliff’s Grief story in the introduction. The layout is a two column format as in all of Rite Publishing’s #30 series. The art consists of black and white theme appropriate images. There are not many but this work does not need a large number of pictures.

The haunts in this book could be used simply for spice on extended (and otherwise boring) sea voyages to whole adventures that could arise out of them. The writing is compelling and entertaining and an enjoyable read, whether I use all of the haunts in this book or not. This is the kind of product I love, that which makes my imagination soar and gives me tools to use to make the experience for my players a thrilling and compelling one.

I give this a rating of 4.5 stars but only due to the fact that the haunts were not organized in any particular fashion, (with the exception of associated haunts listed together). Nor was there a table of contents or bookmarks on the pdf. If later editions of the pdf do contain these features then I would up this rating to a full five stars.

Edit: It was pointed out to me that I could turn on the bookmarks that did exist. I have since done so. Bookmarks make this tool even more useful. As stated above: this deserves a full five stars.


The best haunt book I've read so far

5/5

This pdf is 17 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of ads, leaving 12 pages for the haunts.

This pdf kicks off with an IC-introduction to the haunts and some nice background, a definite plus in atmosphere over the last installment of the series. 1.5 pages explain how to use the haunts as well as that some may be tied together or used stand-alone. These so-called associated haunts, introduced in the last installment of the series, are a good proof that RiP is listening to its fans and provide what we ask.

Mutinous Manifestations:
-Star-Cursed Sky (CR 11)
-Mutiny's Shadow (CR 10)
-Grumbling and Grief (CR 7)
-The Sound of Munity (CR 6)
The Sea Devil's Attack
-Drunk Crew (CR 6)
-The Deep One Rises (can be tied to Drunk Crew) (CR 11)
Blood in the Water:
-Common Cry Haunt (CR 2)
-Common Drowned Man (can be tied to Common Cry Haunt) (CR 2)
-Feeding Frenzy (can be tied to Common Drowned Man) (CR 8)
Bellfall's Haunts:
-Blasphemer’s Bell (CR 1)
-Bloody Tide (can be tied to Blasphemer’s Bell) (CR 5)
-Wrath of the Wrecked (Can be tied to Bloody Tide) (CR 11)
Flooded Hold:
-Flooded Hold (CR 12)
Stormy Weather Haunts:
-Common Biting Wind (CR 6)
-Head Strong Wave (Can be tied to Common Biting Wind) (CR 6)
-Hungary Sea Haunt (Can be tied to head Strong Wave) (CR 4)
-Raging Squall (Can be tied to Hungary Sea Haunt) (CR 8)
More Haunts:
-Dreaming of a Watery Grave (CR 9)
-Driving Sleet (CR 4)
-Exhausted Crew (CR 8)
-Fog Reavers Rock (CR 6)
-Jaws that Bite (CR 8)
-Past Sin (CR 3)
-Sailing Blind (CR 5)
-Shadowy Tentacles (CR 8)
-The Hailstorm (CR 6)
-The Hunger (CR 10)
-The Northern Lights (CR 11)
-Worms and Maggots (CR 3)
-X Marks the Spot (CR 1)

The pdf also features a new NPC, Pers Veilbron, the writer of the IC-introduction. The NPC takes up 2 pages and uses the channeler class from "Secrets of Divine Channeling". All rules to use him without the book are provided, though.

Conclusion:
Editing and layout adhere to the RiP-two-column standard and are of the usual high quality. I didn't notice any typos or glitches. The mostly B/w-artwork is nice and I love the cover. I also really enjoy how the book uses some haunts from "30 Haunts for Houses" to expand some of the associated haunts, providing even more content. The IC-introduction to the content and stories of the haunts make it extremely easy for the DM to use them in his/her campaign. I even claim that it is easily possible to make an adventure out of the haunts contained herein. The content is plain awesome and e.g. "X marks the Spot", a haunted table that draws maps on the flesh of deceased people, is just so iconic I immediately wanted to implement it. Not all of them are as awesome, but there is no filler in this book. What's my final verdict, then? I don't have ANY complains whatsoever, this book is a great progression from the already excellent last haunt book and I hope to see more of them in the future. In combination with the low price point, I practically have to rate this 5 stars - an excellent purchase for just about any DM out there.


A step up from the last Haunts book

5/5

30 Haunts for Ships and Shores by Rite Publishing

This product is 17 pages long. It starts with a cover and credits. (2 pages)

IC Introduction (2 pages)
The next part is a introduction told from Pers Veilborn's point of view. It is a very interesting IC introduction. After the later to his friend it talks about 3 haunts form a IC point of view.

Understanding Haunts (1 ½ pages)
This part talks about what haunts are, how they work, how to use them etc.

Haunts (6 ½ pages)
Next it gets into the 30 haunts, some are or can be connected while others are always stand alone.
Star-Cursed Sky
Mutiny's Shadow (can be tied to Star Cursed Sky)
Grumbling and Grief (can be tied to Mutiny's Shadow)
The Sound of Munity (can be tied to Grumbling and Grief)
Drunk Crew
The Deep One Rises (can be tied to Drunk Crew)
Common Cry Haunt
Common Drowned Man (can be tied to Common Cry Haunt)
Feeding Frenzy (can be tied to Common Drowned Man)
Blasphemer’s Bell – This is the first haunt I had a problem with, I like the haunt but it makes no effort to explain why the bell is allowed to stay, when apparently most blame the bell for the problems.
Bloody Tide (can be tied to Blasphemer’s Bell)
Wrath of the Wrecked (Can be tied to Bloody Tide)
Flooded Hold (list haunts from 30 House Haunts book it can be combined with)
Common Biting Wind
Head Strong Wave (Can be tied to Common Biting Wind) There is a white space gab in the text. I am not sure if it was suppose to be a new paragraph or what, It is a minor issue but noticeable.
Hungary Sea Haunt (Can be tied to head Strong Wave)
Raging Squall (Can be tied to Hungary Sea Haunt)
Dreaming of a Watery Grave
Driving Sleet
Exhausted Crew
Fog Reavers Rock
Jaws that Bite
Past Sin
Sailing Blind
Shadowy Tentacles
The Hailstorm
The Hunger
The Northern Lights
Worms and Maggots
X Marks the Spot

Pers Veilborn (2 pages)
This is the NPC that gave the IC introduction, this is also the same NPC from 30 Haunts for Houses, though he has gained a few levels since then. It has a complete stat block for the NPC.

It ends with a OGL and 2 pages of ads (3 pages)

Closing thoughts. I like this one better than the previous haunts. I thought they was better done and it was nice that they was laid out to be used on their own or how to use them in chains of haunts. I didn't feel any of the haunts was to strong or to weak. My only two critics I already mentioned. Most of the haunts make sense and give a bit of fluff on how they came about, I would have liked about a paragraph more fluff on each, some more than that. But all and all they was well done. So what's my rating? Well it does have a couple of minor errors so I am giving it a 4.5 star rating.

Trust Me, I'm a Succubus.


Pleasant Surprise

5/5

Pleasantly surprised at this product - suddenly found my campaign on the Lost Coast far more flavorful and spooky. Recommended.


The Exchange RPG Superstar 2009 Top 8

Thank you, Vic, for getting this up.


Hey! you stole my line! (Thanks Vic).


I wanted to thank Spawn of Rovagug for his 5 star recommendation, I keep trying to tell folks this is the best work Trevor has done for us to date.

The Exchange RPG Superstar 2009 Top 8

Oh, cool! I've certainly enjoyed writing this one!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Reviewed.

The Exchange RPG Superstar 2009 Top 8

Many thanks for the review, Dark Mistress.


Dark mistress always wants more..


Nice review, D_M! It somewhat mirrors my thoughts on the book and I'll write my own review soon, once I'm done with some other reviews!

All the best,
Endzeitgeist

The Exchange RPG Superstar 2009 Top 8

I look forward to your review, Endzeitgeist. You'll notice I took into account previous reviewers call for more associated haunts in this one, including yours.

Speaking of associated haunts, I've sent Steve Russell a 'Spirit of the Endtimes' associated haunts for a future publication. I think Dark Mistress and you will enjoy it very much. ;-)


Reviewed. ^^ And great news about the upcoming haunt - I'm really flattered!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Endzeitgeist wrote:
Reviewed. ^^ And great news about the upcoming haunt - I'm really flattered!

And here I thought I took the lead again at 152 review. Just finish my review to turn around and see you just posted a new review too. Making us tied again. :)

Nice review btw.


Thanks! Tomorrow I'll have a couple more, although one of them, Legendary Weapons by Purple Duck Games, unfortunately is not sold here.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Endzeitgeist wrote:

Thanks! Tomorrow I'll have a couple more, although one of them, Legendary Weapons by Purple Duck Games, unfortunately is not sold here.

Yeah I got about 6-10 reviews as just new threads in the 3pp products forum, because it is not sold here. Mostly purple duck stuff but a couple of other things too. i did a thread with review of those in it. You could either try and find my old ones and add to it or start you own. Either way it would be nice to see the reviews here.


So you've had Haunts for Houses and Haunts for Ships and Shores. How about Haunts for Dungeons?

The Exchange RPG Superstar 2009 Top 8

lordzack wrote:
So you've had Haunts for Houses and Haunts for Ships and Shores. How about Haunts for Dungeons?

Most of the haunts, in either supplement, can be applied to dungeons. Haunts for Ships and Shores may have fewer easily transferable haunts, but only because a lot of them are weather related or present no immediate danger but increase the chances of the ship being lost or the crew being thrown to the sea. You would have to tie some of those haunts in with other dangers in the dungeon. Almost all of the haunts for houses could be placed in dungeons with only a little tinkering.

That being said, I have several more #30 series ideas and will keep writing them as quickly as Steve will publish them.

The Exchange RPG Superstar 2009 Top 8

Thanks for the review, Endzeitgeist.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I say Haunts for Cities next. dark allies, old chruches, gladiator pits anything can be haunted after all.

The Exchange RPG Superstar 2009 Top 8

Dark_Mistress wrote:
I say Haunts for Cities next. dark allies, old chruches, gladiator pits anything can be haunted after all.

I've thought about doing something big along those lines but I'm still thinking of how and when to pitch it to Steve.

In the meantime, I've got something else in mind in the short term.


You pitch it to Steve as 101 Haunts or a series of #30 haunts.

The Exchange RPG Superstar 2009 Top 8

Rite Publishing wrote:
You pitch it to Steve as 101 Haunts or a series of #30 haunts.

Well 'a series of 30 haunts' wouldn't be bigger. In fact, it would be exactly the same size. ;-)


I wanted to thank End for the review


Bumping my review as it seems to have gotten lost among others reviewed today.


Thanks for the review, Dark Sasha.


Thanks for taking the time to do a review of the product,

I don't remember the rhyme to our maddness and I swear there should be bookmarks, (and those bookmarks should have had a CR ranking as well), its possible that when i did the update for some errata I did not apply the bookmarks again. I will check into this.


Rite Publishing wrote:

Thanks for taking the time to do a review of the product,

I don't remember the rhyme to our maddness and I swear there should be bookmarks, (and those bookmarks should have had a CR ranking as well), its possible that when i did the update for some errata I did not apply the bookmarks again. I will check into this.

Bookmarks with CR listings would make this even easier for a Game Master to use.

On the whole this is a really excellent product.

Did I see somewhere where you were considering a bundle for the #30 series at some point?


My version (V2) has working bookmarks. A lot of them. Oo Which one doe you have Dark Sasha? By the way: Nice review!


Endzeitgeist wrote:
My version (V2) has working bookmarks. A lot of them. Oo Which one doe you have Dark Sasha? By the way: Nice review!

Mine says it is V2, but it only has thumbnails and no bookmarks. It looks like Steve may have figured out already why they aren't on my copy.

And thanks! :)


I don't try to mention future plans in my current campaign because I know that one or more of my sneaky players read these boards on occasion. But:

Spoiler:
I think I am going to throw the Sailing Blind Haunt at my players on their next sea voyage. The Blood in the Water set looks interesting also.


DarkSasha,

I am showing that the download I sent you has bookmarks, I even had someone (thanks ogre) download the product anew and verified there are bookmarks. You might want to re-download it and check again also make sure you did not hide the bookmarks using your adobe reader settings by accident.

Steve


Rite Publishing wrote:

DarkSasha,

I am showing that the download I sent you has bookmarks, I even had someone (thanks ogre) download the product anew and verified there are bookmarks. You might want to re-download it and check again also make sure you did not hide the bookmarks using your adobe reader settings by accident.

Steve

They must have been hidden on this pdf. They appeared fine on other pdfs I have.

I have since located them. Good deal! A well deserved 5 stars. I'll revise my review accordingly.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Dark Sasha wrote:
Bumping my review as it seems to have gotten lost among others reviewed today.

Nice review and just as a FYI sometimes a new review takes 15 to 20 mins before it shows up in the new review box on the side. Not sure why.


Dark_Mistress wrote:
Dark Sasha wrote:
Bumping my review as it seems to have gotten lost among others reviewed today.
Nice review and just as a FYI sometimes a new review takes 15 to 20 mins before it shows up in the new review box on the side. Not sure why.

I was probably too impatient, twenty-two whole minutes with no show.

Besides, I wanted Trevor to know how highly I think of his work.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Dark Sasha wrote:
Dark_Mistress wrote:
Dark Sasha wrote:
Bumping my review as it seems to have gotten lost among others reviewed today.
Nice review and just as a FYI sometimes a new review takes 15 to 20 mins before it shows up in the new review box on the side. Not sure why.

I was probably too impatient, twenty-two whole minutes with no show.

Besides, I wanted Trevor to know how highly I think of his work.

Yeah I always post in the thread after I do a review. To draw attention to the fact. Not everyone notices the review on the side and they don't last long.


I appreciate the post in this thread, especially when the Postmonster turns Pacman and eat my dots.

Thanks again for the review.


Dark Sasha I am glad you found it and hope that gives you a greater feeling of organizations.

Thanks you again for the review.

Funny thing, if you post a review on drivethrurpg it auto notifies me via email which I always forward to the author, I then know to come here and link this page to our facebook, twitter, and google buzz page.


Rite Publishing wrote:

Dark Sasha I am glad you found it and hope that gives you a greater feeling of organizations.

Thanks you again for the review.

Funny thing, if you post a review on drivethrurpg it auto notifies me via email which I always forward to the author, I then know to come here and link this page to our facebook, twitter, and google buzz page.

I'll see what I can do about posting on other messageboards/websites than this one.

The Exchange RPG Superstar 2009 Top 8

If you enjoyed this collection of haunts, you'll love what's coming next.

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