Why would anyone ever play a Separatist?


Product Discussion

1 to 50 of 439 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Considering the option to play a cleric of a philosophy or other off-base religion (presumably costing you a favored weapon, but allowing you to pick any two domains*), why would anyone ever player a cleric of the Separatist archetype?

The latter is a strictly inferior option!

* Which both work at full power and without any penalties.

The Exchange

1 person marked this as a favorite.

'Cos Count Dooku's played by Christopher Lee, and therefore the much cooler side to be on?

Oh... wrong sort of Seperatist...

Carry on...

:)


Ravingdork wrote:

Considering the option to play a cleric of a philosophy or other off-base religion (presumably costing you a favored weapon, but allowing you to pick any two domains*), why would anyone ever player a cleric of the Separatist archetype?

The latter is a strictly inferior option!

* Which both work at full power and without any penalties.

Its for a cleric who says "i want to worship X god but he only has one good domain" and splits the difference between not worshiping that god and not having any good domains.


Ravingdork wrote:

Considering the option to play a cleric of a philosophy or other off-base religion (presumably costing you a favored weapon, but allowing you to pick any two domains*), why would anyone ever player a cleric of the Separatist archetype?

The latter is a strictly inferior option!

* Which both work at full power and without any penalties.

What about people that want to worship a certain god but still get domains that god normally doesn't offer?

It's not as if the favored weapon is a big deal in all cases, anyways. (lol, unarmed strike)


I think it grants acess to druid domains the way it is worded because those are domains not on the gods list and if you really wanted one you could get it. And if the diety has a favored simple weapon it does not matter.

Scarab Sages

Some DMs don't let you to choice your own two domains, as most people wouldn't do that for role play but for choice the two best domains u like.
For those it would be good


PFS?

Dark Archive RPG Superstar 2013 Top 32

1 person marked this as a favorite.

Separatist cleric of Norgorber.

Domains: Evil.... and Good.

"Why of course I'm not an evil cleric! Could an evil cleric do this?!"

EDIT: Damn, couldn't actually do that, upon reading the rules. But you could take Healing or Glory or some other "goody-goody" domain that isn't actually alignment-opposed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think it bothers me because BEFORE THIS ARCHETYPE a player would have been perfectly fine calling himself a separatist from the mainstream religion and getting the full benefits of both domains. That's really no different from following a different philosophy or religion altogether.

Dark Archive RPG Superstar 2013 Top 32

Ravingdork wrote:
I think it bothers me because BEFORE THIS ARCHETYPE a player would have been perfectly fine calling himself a separatist from the mainstream religion and getting the full benefits of both domains. That's really no different from following a different philosophy or religion altogether.

I see what you're saying. The base cleric has the option of choosing to follow a "philosophy or concept" instead of a specific deity and choosing pretty much whichever domains he wants at full power, and could very easily just say that he's a "separatist" cleric for roleplay purposes as opposed to actually taking the archetype.

In light of that, yeah, the archetype is pretty much pointless. IMO, the separatist archetype should give up the favored weapon in exchange for an ADDITIONAL (i.e. 3rd) domain that operates at a lower power level as per the current archetype rules, to reflect some kind of "deviant ritualization" of the faith. The favored weapon is a pretty small sacrifice, though, so I would probably reduce the archetype's channel energy strength by one die size, meaning d4s instead of d6s, to reflect the characters "less powerful connection" with their deity.


Two clerics of the same god fighting for different beliefs...Air Breathers do that all the time. The Crusades, Road Rules vs Real World, Fox vs anybody.

Cleric of Sarenrae, Fire and Destruction. Redemption is weakness cleanse the world with holy fire.

Cleric of Sarenrae, Sun and Healing, purge the unclean and heal the harmed.

ROUND 1 FIGHT!

The Exchange

In the setting-side of things, most gods offer a few little extras to their Clerics, like unique spells, or unique summons lists - nothing big, but stuff that some would certainly want to keep.


IF you wanted a one level dip for some reason of cleric then you could use it to get a domain that does not need to scale. Then I do not tihnk there is a loss travel domain gets this ability.

Contributor

Because in some campaigns/worlds (such as Golarion), clerics have to choose a deity, they can't just play a cleric of a philosophy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sean K Reynolds wrote:
Because in some campaigns/worlds (such as Golarion), clerics have to choose a deity, they can't just play a cleric of a philosophy.

So it is only a worthwhile archetype in those specific kinds of campaigns? If that's the case, why not put the archetype in a Golarion specific book, rather than a general supplement?

Also, where does it say Golarion clerics MUST choose a deity?

Dark Archive

Ravingdork wrote:
Also, where does it say Golarion clerics MUST choose a deity?

The Player's Guide to Golarion.

My copy of this book is on backorder, sadly, so I can't give you a page number.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Set wrote:
Ravingdork wrote:
Also, where does it say Golarion clerics MUST choose a deity?

The Player's Guide to Golarion.

My copy of this book is on backorder, sadly, so I can't give you a page number.

Isn't that a paperback supplement? If it's not in one of the main campaign books (Pathfinder Chronicles Campaign Setting or The Inner Sea World Guide) than I don't see how most groups would readily identify it as a rule (as many people don't buy those flimsy supplements to begin, choosing instead to stick to the main line of core books for the setting).

So now we have an archetype that would only ever see use in Golarion campaigns, and even then only IF they also bought the Player's Guide to Golarion.

If this archetype is indeed so limited in scope, why was it printed at all? Surely there was something that would see more wide spread use that could have been put into its place?


So this arch trades deity's favored weapon proficiency for the ability to pick one domain outside your deity's options.

Plenty of characters could use that. Maybe the deity has a crappy favored weapon (like Abadar's crossbow) or a weapon that the cleric is proficient with anyway (it happens) and you want to mix and match domain spells and powers in a way that doesn't normally work with that deity. Flexibility in domains is definitely worth dropping a weapon prof you don't care to use. Now... a Cleric of Gorum wouldn't want this, because his favored weapon is desirable.

You want to talk about sub-optimal cleric archetypes, let's rag on the crusader. Never in a million years would I trade an entire domain and a spell per day (which carry a terrible synergy between them) in exchange for a feat from a sad list every five levels. A vanilla cleric could just whoop a crusader outright. I shake my fist at the crusader.

Contributor

14 people marked this as a favorite.
Ravingdork wrote:
So it is only a worthwhile archetype in those specific kinds of campaigns? If that's the case, why not put the archetype in a Golarion specific book, rather than a general supplement?

Because not everyone who plays PFRPG buys stuff from the Campaign Setting line, and it's a perfectly valid feat for GMs who run their worlds that way and a useful feat for cleric PCs in those worlds.

Basically, "worthwhile" is not solely defined as "something Ravingdork would choose."


Evil Lincoln wrote:
Plenty of characters could use that. Maybe the deity has a crappy favored weapon (like Abadar's crossbow) or a weapon that the cleric is proficient with anyway (it happens) and you want to mix and match domain spells and powers in a way that doesn't normally work with that deity.

Ravingdork's argument is that there's no such thing as "doesn't normally work with that deity" because you can always invent a new deity "B" (and/or philosophy) that is the same as deity "A" except with different domains.

That sounds highly campaign-dependent to me, personally.

Contributor

hogarth wrote:
That sounds highly campaign-dependent to me, personally.

So is the idea that "these weapons are exotic, these weapons are not."

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Sean K Reynolds wrote:
Ravingdork wrote:
So it is only a worthwhile archetype in those specific kinds of campaigns? If that's the case, why not put the archetype in a Golarion specific book, rather than a general supplement?

Because not everyone who plays PFRPG buys stuff from the Campaign Setting line, and it's a perfectly valid feat for GMs who run their worlds that way and a useful feat for cleric PCs in those worlds.

Basically, "worthwhile" is not solely defined as "something Ravingdork would choose."

Actually I was thinking Dragonlance as another example. Spontanious divine magic aside, there are no clerics of a philosophy there either.


Ravingdork wrote:
I think it bothers me because BEFORE THIS ARCHETYPE a player would have been perfectly fine calling himself a separatist from the mainstream religion and getting the full benefits of both domains. That's really no different from following a different philosophy or religion altogether.

I don't think so.

I believe that line was written in the assumption that someone (possibly the dm, paizo in a future book or campaign setting or a 3th party publisher) would create a list of philosophies and associated domains. Don't ask me why nobody has bothered writing them out in all those years though that comment about 'subject to GM approval' clearly indicates that this does not mean one can min-max the hell out of the domains.

This archetypes lets you min-max the hell out of the domains though at a cost. Noting wrong with it if you ask me.


I sort of want to count how many deities you would need then including subdomains. its huge. I calculated it by giving each deity 4 domains and the 33 domains in the core rulebook choosing 4 by combinations. then subtracting the remainging 2 times the remaining for both being lawful and chaotic at the same time and good and evil at the same time so 31 domains choosing an additional two others is also subtracted giving me a grand total of 19,530 deities represented by ravingdorks rules without even subdomains. Why would you want to play in a multiverse where the are 19,530 deities? That kills verisimilitude.


doctor_wu wrote:
Why would you want to play in a multiverse where the are 19,530 deities? That kills verisimilitude.

Vudra?


3 people marked this as a favorite.
doctor_wu wrote:
I sort of want to count how many deities you would need then including subdomains. its huge. I calculated it by giving each deity 4 domains and the 33 domains in the core rulebook choosing 4 by combinations. then subtracting the remainging 2 times the remaining for both being lawful and chaotic at the same time and good and evil at the same time so 31 domains choosing an additional two others is also subtracted giving me a grand total of 19,530 deities represented by ravingdorks rules without even subdomains. Why would you want to play in a multiverse where the are 19,530 deities? That kills verisimilitude.

Agreed. Earth is a highly unrealistic kitchen-sink setting.


Quote:
Why would you want to play in a multiverse where the are 19,530 deities? That kills verisimilitude.

Wouldn't that basically be the Vudrani/india ?


From what i read of the ability, it allows you to pick subdomains that aren't in the list of the deity you serve, so with that archetype you can have the (wonderful) demon subdomain without being a cleric of either lamasthu or rovagug.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Roleplaying, perhaps?

Silver Crusade

doctor_wu wrote:
Why would you want to play in a multiverse where the are 19,530 deities? That kills verisimilitude.

'cause Planescape is awesome. :)

Also Vudra.

Silver Crusade

1 person marked this as a favorite.

Separatist means I can play a cleric of Desna with the Darkness domain, so I like it.


I like the option, personally and will probably use it should I ever play a cleric again. Pretty much all of my clerics have been 'mild heretics' and this gives me a good way to distinguish them mechanically and tie the 'roleplaying side' of the character into what he actually does.

The flexibility of domain choice it entails is worth something (none of the campaigns I've played in have ever allowed god-less clerics. It just doesnt gel with our idea of what a cleric is).

RPG Superstar 2010 Top 32

2 people marked this as a favorite.

This one is a headscratcher. I'm less concerned that it's weaker than a straight cleric, and more concerned about why it is weaker than a straight cleric. You're losing one proficiency and making one of your domains weaker, and in return, you get... absolutely nothing?

This is one of those weird character options that actively obstructs roleplaying, by making your character weaker in return for making it more interesting. That has an obvious negative effect. What would the negative effects of allowing open choice of the second domain (with no penalty) be?

RPG Superstar 2010 Top 32

Steve Geddes wrote:
While I agree with your analysis of the mechanics, I dont see why it's less interesting.

It's not. I rephrased that and left part of the original phrasing.


A Man In Black wrote:
What would the negative effects of allowing open choice of the second domain (with no penalty) be?

Absolutely nothing. Domains are balanced on a per domain, not per deity basis if they're actually balanced at all and there don't seem to be any pairs that would break the game if combined and some of the best domain combos (eg. luck/travel) are already available.


If you think the separatist is bad try to play the cloisterd cleric, is an awful archetype, the priest (the tome of secrets) is alot better.

seriously I like several archetypes, other are just ok, but the clerics archetype mostly are bad


Quote:
Absolutely nothing. Domains are balanced on a per domain, not per deity basis if they're actually balanced at all and there don't seem to be any pairs that would break the game if combined and some of the best domain combos (eg. luck/travel) are already available.

Well, there was an ATTEMPT at balance. Whether or not they succeeded, i'm sure that somewhere there's as combination this would be good if not munchkiny for.


Player: I think I will be a cleric of a cause, since I want domain A and domain B.
DM: No way! All cleric have to worship a deity in order to receive spells!
Player: Then I think I will worship XXX, but use the rules of a cleric without deity. Anyway, XXX grants the domain A, and domain B is very thematic.
DM: No way! XXX can't grants you the domain B! And choosing those two domain is cheese.
Player: then can I play a separatist? It allow me to gain domain A and domain B while worshipping XXX.
DM: OK, that's cool for me. Deities like separatist so much that they grants them new domains. That makes sense.

...

@OP: sorry, I can't answer your question; a sane DM wouldn't forbid clerics without deity "for RP reasons" while accepting separatists.


GâtFromKI wrote:


@OP: sorry, I can't answer your question; a sane DM wouldn't forbid clerics without deity "for RP reasons" while accepting separatists.

How about forbidding clerics without deity based on golarion canon? If you still allow separatists is that insane too?


Ravingdork wrote:
Considering the option to play a cleric of a philosophy or other off-base religion [...] why would anyone ever player a cleric of the Separatist archetype?
Kelvar Silvermace wrote:
Roleplaying, perhaps?

Oh boy, here we go again.


1 person marked this as a favorite.
Steve Geddes wrote:
How about forbidding clerics without deity based on golarion canon? If you still allow separatists is that insane too?

Yes.

The deities don't grant powers to non-worshipper clerics who follow their cause, but grant power to worshippers who don't follow their cause? And who grants the "special" domain to the separatist? If it's the deity, why doesn't she grant this domain to all cleric? If it's "something else", why doesn't "something else" grant powers to clerics without deities?

It doesn't make any sense to forbid cleric without deity and to accept separatists in the same game.


I see it as a way to make gimped characters a little better.
Explanation: Let's say i want to play a cleric of a deity that has sucky domains just because i want to play a cleric of that deity, and because of the sucky domains my cleric is gimped and this archetype helps me to get at least one good (although weakened) domain.


GâtFromKI wrote:
Steve Geddes wrote:
How about forbidding clerics without deity based on golarion canon? If you still allow separatists is that insane too?

Yes.

The deities don't grant powers to non-worshipper clerics who follow their cause, but grant power to worshippers who don't follow their cause? And who grants the "special" domain to the separatist? If it's the deity, why doesn't she grant this domain to all cleric? If it's "something else", why doesn't "something else" grant powers to clerics without deities?

It doesn't make any sense to forbid cleric without deity and to accept separatists in the same game.

Because there are various facets of the same God - the mainstream church worships one aspect, the new heretical cleric worships another?

It may not match your view of a cleric or of how Gods work in a fantasy world but insane seems a little strong to me.

From my perspective, a DM allowing godless clerics is much harder to understand than them deeming that mortal churches have an imperfect representation of the multi-faceted divine being they worship. I don't see anything wrong with something as incomprehensible as a deity having more than one aspect granting differing domains - in the context of a newly forming heretical splinter group, it makes perfect sense to me that the newly granted domains would be weaker, too.


Yes, and the rules existed before: add another domain to represent a new facet. Or use the godless cleric, if you are able to refluff an rule option. Or create a new deity, which is actually an other facet of an existing deity.

Anyway, if you aren't able to refluff an option, then your cleric must be "unsatisfied with the orthodoxy of her deity's teachings". Not the church's teaching, the deity's teaching. Yeah, in PFS a deity like Abadar is more willing to give power to a worshipper who goes against is teaching than to a non-worshipper who promote civilization. If you really think the previous statement isn't insane, consider that Abadar is also willing to grant power to peoples who are "likely to be the cause of a holy civil war as the branches of the religion fight to determine which is the true faith". That's the archetype's fluff.

Either you are able to refluff an option, and you don't have problem with a cleric who can choose any domain, and you can use the godless cleric. Either who aren't able to refluff an option, or you think that selecting any domain is cheese, and it doesn't make sense to accept the separatist in your game.

What is the archetype for? Is it worth the trees which died to print this? How can the argument "for RP reason" justify an option with a retarded fluff?

Dark Archive

Nicos wrote:
seriously I like several archetypes, other are just ok, but the clerics archetype mostly are bad

I've noticed that as well. 'CoDzilla-fear' seems to still dominate development, because Cleric and Druid archetypes are almost universally worse than playing a stanard Cleric or Druid, instead of 'equal but different.'


Set wrote:
Nicos wrote:
seriously I like several archetypes, other are just ok, but the clerics archetype mostly are bad

I've noticed that as well. 'CoDzilla-fear' seems to still dominate development, because Cleric and Druid archetypes are almost universally worse than playing a stanard Cleric or Druid, instead of 'equal but different.'

I can't speak for cleric archetypes but for the druid ones i think that the lion shamen, the saurian shaman and the storm druid seem equal but different to me.


hogarth wrote:

Ravingdork's argument is that there's no such thing as "doesn't normally work with that deity" because you can always invent a new deity "B" (and/or philosophy) that is the same as deity "A" except with different domains.

That sounds highly campaign-dependent to me, personally.

While my personal campaign has a great spread of deities, I personally don't let my players "pick and build" their own gods. It destroys the campaign's immersion. Plus traditionally, in many products there are domains that are almost NEVER given to specific alignments (i.e. there are little to no Evil gods with the Healing domain and no Good gods with the Death domain). Seperationalist, like many of the archetypes that people like Ravingdork don't like (no offense, Raving) are designed with heavy RP implications. They don't always give you the best bang for your buck in terms of sheer power (a good archetype / feat / spell / prestige class shouldn't be an absolute no-brainer, or it's not actually a choice) but for people who want those rules to make interesting, story-driven characters, archetypes like the Seperationalist are invaluable.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

A number of posters are citing roleplay as the reason for the Separatist's existence.

I think that's wrong. I think it is more "roleplay" to create a wholly new concept using existing rules than it is to introduce new mechanics such as archetypes.

Which of the following sounds more like a creative player willing to roleplay, and a player picking a mechanical option:

1) John wants to follow Obad-hai, but only really likes one of his domains. So he decides to play a heretical offshoot follower of the god, picking up one normal domain, and one unusual domain using the rules provided in the Core rulebook for people who want to play characters of philosophy, homebrew deities, or heretics/cultists.

2) Billy notices that there is a Separatist archetype and says "hey, that could be fun" and builds a cleric using the "new" archetype and its mechanics.


While I absolutely agree that equal but different should be the goal, I'm really not that upset that most archetypes are something of a nerf. Consider the alternative... if they were to overshoot (as has been the case with most games' splatbooks ever made) we would have a power creep far worse than presently.

As it stands, some concept-focused players might choose a weaker arch whose specificity suits their concept. The weakest of the arches are kind of wasted space, but this is a necessary evil I think, to keep the design erring on the side of caution. I think the Separatist is one of those hyper-specific arches. If your diety has a crappy favored weapon you are not going to use, and you want a domain from outside the scope of your deity, it is a good option.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Evil Lincoln wrote:
As it stands, some concept-focused players might choose a weaker arch whose specificity suits their concept. The weakest of the arches are kind of wasted space, but this is a necessary evil I think, to keep the design erring on the side of caution. I think the Separatist is one of those hyper-specific arches. If your diety has a crappy favored weapon you are not going to use, and you want a domain from outside the scope of your deity, it is a good option.

Until you realize that you could do it without the archetype.

1 to 50 of 439 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Why would anyone ever play a Separatist? All Messageboards