Barbarian?


Advice


Any tips for creating a standard point buy barbarian? I've honestly never played one before, which surprises me. I'm searching for a relatively straight forward build but one that is a bit more complex than "HULK SMASH!"

Thanks for any and all tips, pointers, etc. I've got almost all the rulebooks, so any feat/trait is on the table.

Scarab Sages

One that can sunder weapons/Armour/shields as a tactic,
Then when you get really mad, make a whole spell of any level disappear?
HULK DOSNT LIKE STUPID WIZARD SMASH SMASH WALL OF FORCE! BAM!
SMASHY SPELLS!


I've been wanting to make either a grapple, trip, or critical, truely number of attacks, based barbarian.


Thanks for the input fellas. Some specific questions...

What's the best ability to put points into? I reckon STR, with DEX and CON a close second?

What are some triple-A 1st level feats I should consider? Rage powers? Etc.

Dark Archive

I would definitely put constitution before dexterity, and sometimes even before strength.

Feats to get: Power Attack, and that's the only hard requirement.

Rage Powers of note: Superstition is probably the biggest, but it's also hated by many, as it makes you harder to heal. A high constitution helps alleviate this a bit, as does fortification armour.


So here's the rough build. Again, I'm shooting to try to be mechanically relevant in some way outside of combat. Thoughts?

Barb, level 1
Half-orc
Favored Class Bonus = +1 skill point

Superstitious

Str=18
Con=14
Dex=14
Int=10
Wis=8
Cha=12

Wpn=Great Sword
Armor=Studded Leather

Traits
Armor Expert
Suspicious


Count_Rugen wrote:

So here's the rough build. Again, I'm shooting to try to be mechanically relevant in some way outside of combat. Thoughts?

Barb, level 1
Half-orc
Favored Class Bonus = +1 skill point

Superstitious

Str=18
Con=14
Dex=14
Int=10
Wis=8
Cha=12

Wpn=Great Sword
Armor=Studded Leather

Traits
Armor Expert
Suspicious

Better to put some more points in the Wisdom Ability, if not your barbarian will be very fragile to mind effects even with rage and superstition. Intelligence could be the 8 pts ability but if you can avoid negative bonifiers better to move it to a minimun of 10.


First, congratulations on your decision to play the best class.

Moving on.

Half orc barbarians are an odd bird. You get the floating +2, but they just don't have as good of saves as a human with the superstition favored class bonus. I'd recommend taking iron will or a higher wisdom. Or both. Also, I highly recommend spell sunder. Nasty wall of force blocking your path? With a simple sunder check, it's gone. Dispel magic that isn't actually dispel magic at all on a stick outside of battle, and once each rage in battle is to die for.

I also recommend raging vitality to avoid dying, and strength surge to win any cmb or cmd roll instantly 1/rage

Like spell sunder, for instance.


Raging Vitality is great, and after that and power attack, feats are pretty wide open.

Going to want the beast totem pounce at higher level, so why not grab the toothy h-orc trait to max your natural attacks in early game, in late game you'll probably ignore the claws but still will have that bite as a free secondary pip to your full attacks. You can use your falchion or grtsword or preferably bardiche on the charge before you get pounce, then drop it to full attack once in range.

Iron will and improved, combat maneuvers, extra rage powers, plenty of room as you level to pick what seems fun, since raw str plus power attack will probably give you enough damage to feel badass without optimizing further. At highest levels, the come and get me, dazing assault combo is pretty groovy, the surprise attack is another nice one to get an easy aoo here and there. If you go with the bardiche, then combat reflexes is nifty.

Invulnerable / drunken brute is a great archetype combo, get your enlarge person potions swigged as a move action when you don't want to charge or full attack, the extra dr is cool but dependant on how much you miss the lost abilities.


Trinam wrote:

First, congratulations on your decision to play the best class.

Moving on.

Half orc barbarians are an odd bird. You get the floating +2, but they just don't have as good of saves as a human with the superstition favored class bonus. I'd recommend taking iron will or a higher wisdom. Or both. Also, I highly recommend spell sunder. Nasty wall of force blocking your path? With a simple sunder check, it's gone. Dispel magic that isn't actually dispel magic at all on a stick outside of battle, and once each rage in battle is to die for.

I also recommend raging vitality to avoid dying, and strength surge to win any cmb or cmd roll instantly 1/rage

Like spell sunder, for instance.

Also if your GM likes to use long duration spells that are harmful like bestow curse you can spell sunder those to get the evil magic out of the allies.

You could take step up but be aware this uses an immediate action and will make you stay in people's faces when they take a 5 foot step.

Dark Archive

I've been playing around with Rage Powers and have come to the conclusion that there are three rage powers that I REALLY want for my barbarian build: Reckless Abandon, Spell Sunder and Greater Beast Totem. Since two of those have two pre-reqs EACH, it is tough to fit them all into the build. Bottom line? You have to take the Extra Rage Power feat a couple of time to get all of the Rage Powers that I wanted to have by level 10.

Here's the breakdown:

1) Feat: Toughness (+ Weapon Focus, if Human)
2) RP: Reckless Abandon
3) Feat: Raging Vitality
4) RP: Superstition
5) Feat: Power Attack
6) RP: Witch Hunter
7) Feat: Extra Rage Power: Spell Sunder
8) RP: Lesser Beast Totem
9) Feat: Extra Rage Power: Beast Totem (Prereq: level 6)
10) RP: Greater Beast Totem (Prereq: level 10)
11) Feat: Improved Critical

I'd highly recommend going Invulnerable Rager for the DR, especially since your AC isn't going to be great (not a lot of room for DEX if you are focusing on high STR -- and Reckless Abandon kinda tanks your AC at mid levels and beyond).


Count_Rugen wrote:

So here's the rough build. Again, I'm shooting to try to be mechanically relevant in some way outside of combat. Thoughts?

Barb, level 1
Half-orc
Favored Class Bonus = +1 skill point

Superstitious

Str=18
Con=14
Dex=14
Int=10
Wis=8
Cha=12

Wpn=Great Sword
Armor=Studded Leather

Traits
Armor Expert
Suspicious

I'd switch Chr for Int and drop the Dex by 1 to 13 increasing INT to 13 so you can get Combat Expertise and then Stalwart. Then take the the Invulnerable Rager and at level 12 you'd have DR 17/- and a -4 to hit. You get 6 as a class feature, 3 for raging, and 8 for Improved Stalwart.


Cult of Vorg wrote:


Going to want the beast totem pounce at higher level, so why not grab the toothy h-orc trait to max your natural attacks in early game, in late game you'll probably ignore the claws but still will have that bite as a free secondary pip to your full attacks. You can use your falchion or grtsword or preferably bardiche on the charge before you get pounce, then drop it to full attack once in range.

I keep seeing folks taking the beast totem tree but then ignoring the claws. Is say a level 10 Claw-Claw-Bite barbarian that much of a poor choice over a greatsword-bite build?

CCB attacks +10 claw (d8+str), +10 claw (d8+str), +10 bite (d4+str)

Greatsword attacks +10 sword (2d6+1.5 str), +5 sword (2d6+1.5str), +5 bite (d4+.5str)

The greatsword does more damage per strike but how likely are the greatsword barbarians last two attacks to hit?

I am clearly missing something. Could someone point me to the clue dispenser?


just wanted to chip in with: get fleet! it stacks, and is hilarious if you are playing an RP/social thing. the barbarian itself is pretty funny if you have, say, 6 CHA. but with 2x fleet and the barbarian's fast movement - you have a *base speed* of 50ft. that is genuinely absolutely laugh out loud funny at times.

couple this with high survival ranks, and my barbarian hunts down moose on foot... with a scythe! :-D

Dark Archive

Poor Wandering One wrote:
Cult of Vorg wrote:


Going to want the beast totem pounce at higher level, so why not grab the toothy h-orc trait to max your natural attacks in early game, in late game you'll probably ignore the claws but still will have that bite as a free secondary pip to your full attacks. You can use your falchion or grtsword or preferably bardiche on the charge before you get pounce, then drop it to full attack once in range.

I keep seeing folks taking the beast totem tree but then ignoring the claws. Is say a level 10 Claw-Claw-Bite barbarian that much of a poor choice over a greatsword-bite build?

CCB attacks +10 claw (d8+str), +10 claw (d8+str), +10 bite (d4+str)

Greatsword attacks +10 sword (2d6+1.5 str), +5 sword (2d6+1.5str), +5 bite (d4+.5str)

The greatsword does more damage per strike but how likely are the greatsword barbarians last two attacks to hit?

I am clearly missing something. Could someone point me to the clue dispenser?

There are a couple reasons to not focus just on claws. One, improving them requires an amulet of mighty fists, and a greatsword is a lot cheaper to improve. Two, you only have claws while raging, and there may be situations where you cannot.

Looking at the build, I'd really suggest moving Power Attack right to number 1, and also fitting in Iron Will. Will saves suck, and the sooner you can look at any will save and say "HAH", the better.


Isn't the bite attack from Toothy considered a secondary attack? If so it's obviously made at -5, but I could be wrong.

Just my opinion but I would absolutely play a human over half orc if you're going the superstitious route because the racial class bonus is to good to pass up, not to mention the extra feat (which you always need more of and can be traded in for a rage power obviously). Of course, if you're doing half orc for other reasons then by all means ignore me :)

I would personally follow the advice given earlier about increasing your wisdom and taking a lower score in charisma. The only use for it is intimidate and if you're really worried about it isn't there a feat that lets you add your strength to your intimidate checks? I don't know what your group consists of, but if you're looking to be useful I would suggest survival and perception, and the group always needs a big strong pack mule!

Grand Lodge

Let me take the discussion in another direction...

Be a character - not a set of stats and feats.

You want to be relevant out of combat? What skills are you taking and what traits? With the Highlander trait you get access to Stealth as a class skill. Coupled with Survival? You are now a scout.

Will a ranger or a rogue likely be better? Likely but it doesn't hurt when you are closing on some badguys.

Grand Lodge

Helaman wrote:

Let me take the discussion in another direction...

Be a character - not a set of stats and feats.

You want to be relevant out of combat? What skills are you taking and what traits? With the Highlander trait you get access to Stealth as a class skill. Coupled with Survival? You are now a scout.

Will a ranger or a rogue likely be better? Likely but it doesn't hurt when you are closing on some badguys.

Worthy to note that the MOST famous of the Barbarians (Fafrd doesn't seem to get much cred these days), Conan, started as a Barbarian but became MANY things, thief (no need for class dip, just buy the skills needed), pirate (again see above), Clan chieftan for various other barbarian tribes, Scout, Soldier and eventually King.

Some of my favourite stories are of Conan as a scout/soldier against the Picts.

Dark Archive

Helaman wrote:

Let me take the discussion in another direction...

Be a character - not a set of stats and feats.

You want to be relevant out of combat? What skills are you taking and what traits? With the Highlander trait you get access to Stealth as a class skill. Coupled with Survival? You are now a scout.

Will a ranger or a rogue likely be better? Likely but it doesn't hurt when you are closing on some badguys.

LOL..."Be a character" means don't focus on stats and feats, but focus instead on skills? I'm not sure that I understand what you are getting at, there.


Helaman wrote:

Let me take the discussion in another direction...

Be a character - not a set of stats and feats.

You want to be relevant out of combat? What skills are you taking and what traits? With the Highlander trait you get access to Stealth as a class skill. Coupled with Survival? You are now a scout.

Will a ranger or a rogue likely be better? Likely but it doesn't hurt when you are closing on some badguys.

You're a madman.

Grand Lodge

Trinam wrote:
Helaman wrote:

Let me take the discussion in another direction...

Be a character - not a set of stats and feats.

You want to be relevant out of combat? What skills are you taking and what traits? With the Highlander trait you get access to Stealth as a class skill. Coupled with Survival? You are now a scout.

Will a ranger or a rogue likely be better? Likely but it doesn't hurt when you are closing on some badguys.

You're a madman.

:) Thanks.

Joking aside it doesn't hurt for ANY character to be able to backup/Team up with another PC on their strengths. "Two is one and one is none" and all that stuff.

Rogue with Barbarian sneaking in to do an ambush could be some great skill challenges and would be a great way to start the fight. I don't have the rules in front of me but I'm not sure if the rogue couldn't stealth on move action and aid another (stealth for the Barbarian) on his standard action (pointing out dry leaves and sticks etc) and visa versa.

Stealth isn't bad - it allows your barbarian to get where he wants - CLOSE without worrying about damage on the way in.


Helaman wrote:
Stealth isn't bad - it allows your barbarian to get where he wants - CLOSE without worrying about damage on the way in.

While I agree with you there, I would like to point out that a hasted-flying-mount-charge-pounce does much the same thing, only without the die roll and from the edge of where the enemy can possibly see you.

Why not let the rogue stealth in, drop the barbarian bomb and then let the rogue sneak around into flanking while everyone's going 'OH SHIZ ITS A BARBARIAN ON A FREAKING DIRE BAT OUT OF NOWHERE!!!'

(Which is generally the reaction.)

Scarab Sages

how did barb get a diar bat?

Liberty's Edge

Barbarians who dump their wisdom end up killing allies while enemy-controlled.


Mike Schneider wrote:
Barbarians who dump their wisdom end up killing allies while enemy-controlled.

Protection f/ alignment stops most of that

Grand Lodge

I gotta say Dive Bombing a barbarian into the enemy midst just sounds... AWESOME!!!

In any case I play more low to low medium games where solutions tend to be more mundane and less magical but again, kudos for a really good idea.

As for backing each other up skill wise? Its what a Paladin does for a Rogue with Diplomacy or what a Bard or Inquisitor in regards to back up healer for a cleric and so on.

Liberty's Edge

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I have an absurd barbarian idea I may actually put into practice.

Dwarven barbarian, in spiked armor, tumbling downhill as a charge attack. Get enough of them together and you have a Dwarven avalanche defending their mountain home.


Or grappling and grinding the enemy on his armor.

I'm having immense fun with an urban barbarian/invulnerable rager type. Great benefits.


Pathfinder Rulebook Subscriber
Trinam wrote:
Helaman wrote:
Stealth isn't bad - it allows your barbarian to get where he wants - CLOSE without worrying about damage on the way in.

While I agree with you there, I would like to point out that a hasted-flying-mount-charge-pounce does much the same thing, only without the die roll and from the edge of where the enemy can possibly see you.

Why not let the rogue stealth in, drop the barbarian bomb and then let the rogue sneak around into flanking while everyone's going 'OH SHIZ ITS A BARBARIAN ON A FREAKING DIRE BAT OUT OF NOWHERE!!!'

(Which is generally the reaction.)

When I imagine AM BARBARIAN's Batty Bat charge, I see Batty Bat doing a barrel roll straight down on the squishy that makes the lance into a drill from the heavens. I worked out the damage, though I added Raging Brutality (cause squishy need die harder), and came out with something akin to 1140 damage with a x5 crit. Also, could Batty Bat just be a vampire cohort? xD

ON TOPIC:
If you want to go full crazy BARBARIAN SMASH *foams at mouth* I would suggest the Wild Rager + Superstitious Archetypes, Extra attack on a pounce (though -8 to AC, but who cares?) and a ton of little bonuses like Darkvision, Lowlight Vision, Scent, Blindsense and Blindsight. Pick human for that free ignore exhaustion/fatigue trait Heart of the Fields, Favored Class bonus and bonus feat for fun times.

Lvl 1 Feat: Raging Vitality
Human Feat: Power Attack
Lvl 2 Rage Power: Reckless Abandon
Lvl 3 Feat: Improved Sunder
Lvl 4 Rage Power: Superstitious
Lvl 5 Feat: Rage Power: Witch Hunter
Lvl 6 Rage Power: Beat Totem, Lesser
Lvl 7 Feat: Rage Power: Spell Sunder
Lvl 8 Rage Power: Beast Totem
Lvl 9 Feat: Extra Rage Power: Strength Surge
Lvl 10 Rage Power: Beast Totem, Greater

Look into Feats like Raging Brutality and Greater Sunder as you level up, and bump your will save if you can. Drop your Cha as far as it will go to further hinder the save DC on Confusion. 10+lvl+Cha modifier.

Weapon you want to get would either be a Greatsword or grab Exotic Weapon Proficiency Bastard Sword and get an enlarged one. -2 for wrong size, but larger hit dice.

Don't worry about armor, but an Adamantine breastplate gives DR (which my build lacks) as well as access to things like Fortification.

As far as magic items, pick up a Ring of Sustenance ASAP, because it lets you recharge your Rage Powers after a tiny two hour nap.

Going to be honest, Barbarians are probly the class I enjoy playing most. Good luck and happy smashing!


Good suggestion! I would love to play a "Conan" style barb/thiefy type!


Black Lotus wrote:
how did barb get a diar bat?

It's an animal. Buy it or breed it and have it trained by someone with Handle Animal or do it yourself. It's less powerful in many ways than riding around on an elephant.

Dark Archive

Alwaysafk wrote:
Drop your Cha as far as it will go to further hinder the save DC on Confusion. 10+lvl+Cha modifier.

Whatsat?? The DC of the confusion save is based on the CASTER'S CHA, not the target's CHA.

Alwaysafk wrote:
Weapon you want to get would either be a Greatsword or grab Exotic Weapon Proficiency Bastard Sword and get an enlarged one. -2 for wrong size, but larger hit dice.

The bastard sword suggestion is very bad advice for a barbarian. Pretty much for most any class, actually, given the alternative exotic weapons that are out there -- and the similarity between a longsword and a bastard sword.


Pathfinder Rulebook Subscriber
Argus The Slayer wrote:
Alwaysafk wrote:
Drop your Cha as far as it will go to further hinder the save DC on Confusion. 10+lvl+Cha modifier.

Whatsat?? The DC of the confusion save is based on the CASTER'S CHA, not the target's CHA.

Alwaysafk wrote:
Weapon you want to get would either be a Greatsword or grab Exotic Weapon Proficiency Bastard Sword and get an enlarged one. -2 for wrong size, but larger hit dice.
The bastard sword suggestion is very bad advice for a barbarian. Pretty much for most any class, actually, given the alternative exotic weapons that are out there -- and the similarity between a longsword and a bastard sword.

You're thinking of the spell, I'm referring the Wild Rager archetype. Y'know, like I said in my post?

The bastard sword is in no way the optimized weapon, but when you're rolling 2d8 for damage dice, 3d8 when enlarged, it has an amazing feel to it. Being a barbarian is all about smacking things around with a massive 1H weapon, not about a DPR pissing contest.


Alwaysafk wrote:


The bastard sword is in no way the optimized weapon, but when you're rolling 2d8 for damage dice, 3d8 when enlarged, it has an amazing feel to it. Being a barbarian is all about smacking things around with a massive 1H weapon, not about a DPR pissing contest.

The BS isn't 2d8. And Conan almost always fought with a 2H weapon...

Shadow Lodge

Count_Rugen wrote:
Alwaysafk wrote:


The bastard sword is in no way the optimized weapon, but when you're rolling 2d8 for damage dice, 3d8 when enlarged, it has an amazing feel to it. Being a barbarian is all about smacking things around with a massive 1H weapon, not about a DPR pissing contest.
The BS isn't 2d8. And Conan almost always fought with a 2H weapon...

an enlarged BS is though is 2d8, take more care when reading

Alwaysafk wrote:
grab Exotic Weapon Proficiency Bastard Sword and get an enlarged one. -2 for wrong size, but larger hit dice.

And to be honest i'm starting to think that using a one handed weapon isn't all that bad. you can always run around two handing it, but when the time comes there is always the option to use a shield, or keep that potion of enlarge person handy


Pathfinder Rulebook Subscriber
Count_Rugen wrote:
Alwaysafk wrote:


The bastard sword is in no way the optimized weapon, but when you're rolling 2d8 for damage dice, 3d8 when enlarged, it has an amazing feel to it. Being a barbarian is all about smacking things around with a massive 1H weapon, not about a DPR pissing contest.
The BS isn't 2d8. And Conan almost always fought with a 2H weapon...

That was a typo on my part, meant to say 2H.

Scarab Sages

Skerek wrote:
Count_Rugen wrote:
Alwaysafk wrote:


The bastard sword is in no way the optimized weapon, but when you're rolling 2d8 for damage dice, 3d8 when enlarged, it has an amazing feel to it. Being a barbarian is all about smacking things around with a massive 1H weapon, not about a DPR pissing contest.
The BS isn't 2d8. And Conan almost always fought with a 2H weapon...

an enlarged BS is though is 2d8, take more care when reading

Alwaysafk wrote:
grab Exotic Weapon Proficiency Bastard Sword and get an enlarged one. -2 for wrong size, but larger hit dice.
And to be honest i'm starting to think that using a one handed weapon isn't all that bad. you can always run around two handing it, but when the time comes there is always the option to use a shield, or keep that potion of enlarge person handy

He said it was 3d8 it enlarged, 2d8 normal.

but when you're rolling 2d8 for damage dice, 3d8 when enlarged
So, maybe you should take more care when reading?


Black Lotus wrote:

He said it was 3d8 it enlarged, 2d8 normal.

but when you're rolling 2d8 for damage dice, 3d8 when enlarged
So, maybe you should take more care when reading?

He meant a Large one, not an enlarged one. That's why he brought up the -2 for wrong size. So a Large one would become Huge when enlarged and go to 3d8.


Pathfinder Rulebook Subscriber

This thread is now about BS. 's.

You can wield a Bastard Sword one or two handed. You can wield a one handed weapon a size category larger with two hands, albeit at a -2 penalty. So the trick is to get a large sized bastard sword. Then get someone to use Enlarge Person on you. You then become a large sized barbarian wielding a huge sized bastard sword.

Normal size 1d10
Large size 2d8
Huge size 3d8

Now lets get back to talking about how to make an awesome barbarian.

Also want to put in how AM BARBARIAN works, he uses a this feat chain and a lance to get a weapon that x3's his damage with a x5 crit. Pounce, murder, keep moving to get back into charge distance. There might be more feats needed though, not quite sure.

Liberty's Edge

Reis wrote:
Mike Schneider wrote:
Barbarians who dump their wisdom end up killing allies while enemy-controlled.
Protection f/ alignment stops most of that

"Oh well, gee; I'm glad you won't splatter my brains most of the time. Tell you what: you pay for all the Raise Deads you are responsible for, plus additional for 'pain and suffering' and all that; and I'll think about letting you join my team."

<skeptical PC leader, to Wild Rager job-applicant>


Pathfinder Rulebook Subscriber
Mike Schneider wrote:
Reis wrote:
Mike Schneider wrote:
Barbarians who dump their wisdom end up killing allies while enemy-controlled.
Protection f/ alignment stops most of that

"Oh well, gee; I'm glad you won't splatter my brains most of the time. Tell you what: you pay for all the Raise Deads you are responsible for, plus additional for 'pain and suffering' and all that; and I'll think about letting you join my team."

<skeptical PC leader, to Wild Rager job-applicant>

While I completely agree with your point, wisdom is never a dump stat for a melee class, Wild Ragers rarely go nuts and murder their party. Well, as long as an enemy keeps attacking them so they don't have to roll the %'s. Should have heard my party's moans when I converted my CE Dwarf barbarian into the Wild Rager Archetype "Don't worry guys! The chances of Logen murdering you all hasn't really changed!"

Liberty's Edge

Alwaysafk wrote:
Wild Ragers rarely go nuts and murder their party. Well, as long as an enemy keeps attacking them so they don't have to roll the %'s.
Intelligent enemies will notice the berserk/confusion. If all enemies are dead, the party may be screwed even worse. Low-level parties are particularly hosed.
Quote:
Should have heard my party's moans when I converted my CE Dwarf barbarian into the Wild Rager Archetype "Don't worry guys! The chances of Logen murdering you all hasn't really changed!"

Chaotic-evil, eh? LOL

Well, they probably haven't, then (because they're already 100%).


Pathfinder Rulebook Subscriber
Mike Schneider wrote:
Alwaysafk wrote:
Wild Ragers rarely go nuts and murder their party. Well, as long as an enemy keeps attacking them so they don't have to roll the %'s.
Intelligent enemies will notice the berserk/confusion. If all enemies are dead, the party may be screwed even worse. Low-level parties are particularly hosed.
Quote:
Should have heard my party's moans when I converted my CE Dwarf barbarian into the Wild Rager Archetype "Don't worry guys! The chances of Logen murdering you all hasn't really changed!"

Chaotic-evil, eh? LOL

Well, they probably haven't, then (because they're already 100%).

In Logen's case I made sure to bump his will save and always toss him towards the boss and farthest away from the party as I can. So far, it's worked out wonderfully. Confusion only gives a 25% chance of attempted murder anyway, and because you can't use rage powers you can't pounce your team mates. They'll be fine!

Liberty's Edge

Alwaysafk wrote:
In Logen's case I made sure to bump his will save and always toss him towards the boss and farthest away from the party as I can. So far, it's worked out wonderfully. Confusion only gives a 25% chance of attempted murder anyway, and because you can't use rage powers you can't pounce your team mates. They'll be fine!

One of these days your DM is going to get cute, the enemies will have Scrying and know what they're facing ahead of time -- and when the party tries the patented "dwarven fireball" trick, the bad guys will simply run-action to other side of the PCs after Logan has blown his save.

(Wild Ragers are exceptionally dangerous once they're Hasted at BAB11+, because then there are multiple remaining attacks provided the first one in a sequence drops a target.)


I am playing a barbarian. Now i'm level 4 and so here is what I have

21 Str +5
16 dex +3
16 Con +3
12 Int +1
12 Wis +1
11 Con +0

Human barbarian 4 archetype Invulnerable rager

(Trait)Chance Savior Trait (+2 Init)
(Trait)Berserker of the Society Trait (+3 Rounds of Rage)
Favored class opt. Barbarian Add a +1/2 bonus to trap sense or +1/3 to the bonus from the superstitious rage power.
Alternate Racial Traits Heart of the Fields Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.

Lvl 1 Power attack, Furious attack
Lvl 2 Superstition(Rage Power)
Lvl 3 Combat Reflexes
Lvl 4 Lesser Beast Totem

So I was wondering with If I use Power attack and Furious assault with my claw attacks what is my Att bonus?

Claw } +9/+7 to hit and 1d6+9/ 1d6+9 for damage
Power att, Furious} when I use my Great sword it's
GSword } +9 to hit and 2d6+13

Claw } +11/+9 to hit and 1d6+11/ 1d6+11 for damage -2 AC
Power att,Rage Furious} when I use my Great sword it's
GSword } +11 to hit and 2d6+16 -2AC

Claw } +11/+9 to hit and 1d8+12/ 1d8+12 for damage-3AC
Power att,Rage,Enlarge,Furious} when I use my Great sword it's
GSword } +11 to hit and 3d6+18 -3AC

Claw } +14/+12 to hit and 1d8+14/ 1d8+14 for damage -3AC
Power att,Rage,Enlage Bull Str, Furious} when I use my Great sword
GSword } +14 to hit and 2d6+22 -3AC

Can anyone confirm if this is correct?


Hi guys, I just joined a group that are doing pathfinder rise of the runelords (there a bit into it I think they are up to hook mountain) so I used a predone character created by the gm as it’s the first time doing any D&D. He said I could create my own if I would like so after some reading from the books I decided I would like to create a dual wielding dwarf barbarian but as the group is level 6 I need to create a character their level so I could use some help with rage powers and feats. Any help would be appreciated thanks.

Sovereign Court

would recommend to make your own thread instead of resurrecting a 2 years old thread.

Anyway this guide is a good place to start: Barbarian guide


Eltacolibre wrote:

would recommend to make your own thread instead of resurrecting a 2 years old thread.

Anyway this guide is a good place to start: Barbarian guide

Sorry only made this account in the past week so i have no idea how to do that sorry


CrazyMage18 wrote:
Eltacolibre wrote:

would recommend to make your own thread instead of resurrecting a 2 years old thread.

Anyway this guide is a good place to start: Barbarian guide

Sorry only made this account in the past week so i have no idea how to do that sorry

Go to the main forum section you want to post in.

Now, look at the search option on the upper right side of the page. Next to that will be the "Add New Thread" button. You can also do a ctrl+F to look for those words (in the system I use; whatever lets you look for individual words on a page)

Anyway, for advice- I won't say that barbarian is great for TWF, but you at least have a decent option from your rare: the dwarven Urgrosh is a fairly decent double weapon for you.

Double weapons are nice for TWF builds because they can be used either as a 1 handed/light combo, or as a 2 handed weapon. This means that you can use it for TWF when you full attack, and use it 2 handed when you do standard action attacks or attacks of opportunity (which means you would get 1.5x power attack/strength bonus)


I like 2 builds.
The tank : dip 1 as unarmed fighter > crane style. Take stwart tree and get 7-30 dr.

The tag team.
Barbarian mounted fury, undersized mount and a boar ac.
When you get claws so is the boar.

Also, take all the 1/rage powers and dip one into oracle for fatigue immune.

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