Adam Morgan 175's page

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Isn't the bite attack from Toothy considered a secondary attack? If so it's obviously made at -5, but I could be wrong.

Just my opinion but I would absolutely play a human over half orc if you're going the superstitious route because the racial class bonus is to good to pass up, not to mention the extra feat (which you always need more of and can be traded in for a rage power obviously). Of course, if you're doing half orc for other reasons then by all means ignore me :)

I would personally follow the advice given earlier about increasing your wisdom and taking a lower score in charisma. The only use for it is intimidate and if you're really worried about it isn't there a feat that lets you add your strength to your intimidate checks? I don't know what your group consists of, but if you're looking to be useful I would suggest survival and perception, and the group always needs a big strong pack mule!


Slightly off-topic (and not intending to derail the thread, just a small question) but to all the folks here posting about having to pull out books and listing all these minute details on their character sheets, etc.:

Are you folks not familiar with the PRD? There's also an amazing app on Android phones called "Spells" that puts everything on the PRD in a quick-searchable format for your phone. The PRD even has a mobile version now that you can access on non-android phones. Every bit of info you could possibly want is there, cut and pasted directly from the books, and hyperlinked for ease of cross-referencing or what have you.

Truly no snark intended, I'm just genuinely curious why more people don't use these *amazing* resources to make their lives easier.


Raethlion wrote:

Here's the build.

Race: Human (20 Point Buy) Level:6 HP:46
STR 20 (+2 Race, +1 @ lvl4)
DEX 12
CON 12
INT 14
WIS 10
CHA 8

I am trying to fit many roles as my group is combat heavy (Barbarian, Fighter, and a Brute Rogue). My build is the Jekyll/Hyde type build with the Vivisectionist archetype. I plan on fighting alongside the group and healing them when I have to (but hopefully we just kill everything quickly).

Discoveries:
2nd Level: Feral Mutagen
4th Level: Infusion
6th Level: Enhance Potion, Extend Potion (Extra Discovery Feat)

Feats:
Level 1: Toughness, Power Attack
Level 3: Improved Unarmed Strike
Level 5: (Didn't really know what to choose) Extra Discovery

Thanks for the help on the potions. Alchemical Allocation is quite nice! Besides some nice potions, I took a wand of CLW and a wand of haste.

Just a suggestion, but I'm playing a similar character (Feral Alchemist) and I have used my Improved Unarmed Strike maybe twice over the 6 levels we've played. You spend so much time in mutagen form using your claws and bite that it's just wasted, unless there's some other reason that I'm not aware of.

If I had a time machine I would definitely go back and take Extra Discovery or Iron Will instead (your will save is going to SUCK HARD... Be prepared to be fascinated).