Interesting Crossblood Combos


Advice


While I'm not a fan of the drawback to the crossblooded archetype (too extreme for my taste), I am intrigued by the possibilities of mixing a couple of sorcerer bloodlines and creating a customized, unique sorcerer. To that end, I thought it would be neat to start a thread list some of the more interesting combos.

I'll start with one that I believe has garnered some discussion on the boards. Crossblooded Draconic/Infernal sorcerer, using the infernal wildblooded archetype and the Eldritch Heritage feats for Abyssal. Add in levels of dragon disciple and you can get: +10 Strength, +8 Constitution, and a +7 Natural Armor, in addition to the other goodies you get from sorcerer and dragon disciple. I'd go Sorcerer 12/ Dragon Disciple 8.

What other interesting crossbloods can you think of?


Fey+Serpentine is pretty cool, better compulsions and they affect magical beasts/animals/monstrous humanoids..
Arcane combines nicely with several other bloodlines,
Celestial+Abyssal is sort of neat if you want to be summoning-focused
I know I have been trying to come up with cool combinations ever since I got the book, but for some reason I can't think of much off the top of my head, I will have to go look at my notes...


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

One fairly effective combination is Draconic+Elemental. Elemental lets you change all your spells to your chosen element, and then Draconic gives +1 damage per die. If you run into enemies who are immune to your chosen element, just set your spells back to their normal element types.

Dark Archive

Sayer_of_Nay wrote:
I'll start with one that I believe has garnered some discussion on the boards. Crossblooded Draconic/Infernal sorcerer, using the infernal wildblooded archetype and the Eldritch Heritage feats for Abyssal. Add in levels of dragon disciple and you can get: +10 Strength, +8 Constitution, and a +7 Natural Armor, in addition to the other goodies you get from sorcerer and dragon disciple. I'd go Sorcerer 12/ Dragon Disciple 8.

I'm not sure about combining Crossblooded and Wildblooded as both are archetypes that modify the same class feature, but I'm pretty sure that Dragon Disciple would not increase the Infernal Bloodline. So, even with Robes of Arcane Heritage, his constitution bonus would be lower.

Draconing plus Orc is a great dip for the magus.


Jadeite wrote:
Sayer_of_Nay wrote:
I'll start with one that I believe has garnered some discussion on the boards. Crossblooded Draconic/Infernal sorcerer, using the infernal wildblooded archetype and the Eldritch Heritage feats for Abyssal. Add in levels of dragon disciple and you can get: +10 Strength, +8 Constitution, and a +7 Natural Armor, in addition to the other goodies you get from sorcerer and dragon disciple. I'd go Sorcerer 12/ Dragon Disciple 8.

I'm not sure about combining Crossblooded and Wildblooded as both are archetypes that modify the same class feature, but I'm pretty sure that Dragon Disciple would not increase the Infernal Bloodline. So, even with Robes of Arcane Heritage, his constitution bonus would be lower.

Draconing plus Orc is a great dip for the magus.

Your bloodlines are more or less inseparably combined with crossblooded, so Dragon Disciple will advance your fused bloodline.

The thing I'm not quite sure about is whether or not you can select a wildblooded bloodline with Eldritch Heritage.

Yar, sadly Crossblooded is something that's ideal almost exclusively for 1 level dips into sorcerer. :(


The Chort wrote:
Jadeite wrote:
Sayer_of_Nay wrote:
I'll start with one that I believe has garnered some discussion on the boards. Crossblooded Draconic/Infernal sorcerer, using the infernal wildblooded archetype and the Eldritch Heritage feats for Abyssal. Add in levels of dragon disciple and you can get: +10 Strength, +8 Constitution, and a +7 Natural Armor, in addition to the other goodies you get from sorcerer and dragon disciple. I'd go Sorcerer 12/ Dragon Disciple 8.

I'm not sure about combining Crossblooded and Wildblooded as both are archetypes that modify the same class feature, but I'm pretty sure that Dragon Disciple would not increase the Infernal Bloodline. So, even with Robes of Arcane Heritage, his constitution bonus would be lower.

Draconing plus Orc is a great dip for the magus.

Your bloodlines are more or less inseparably combined with crossblooded, so Dragon Disciple will advance your fused bloodline.

The thing I'm not quite sure about is whether or not you can select a wildblooded bloodline with Eldritch Heritage.

Yar, sadly Crossblooded is something that's ideal almost exclusively for 1 level dips into sorcerer. :(

Yeah, I'm going to assume that wildblooded eldritch heritage is illegal until proven otherwise. Although it wouldn't be game breaking for it to apply; wild-blooded is balanced with straight sorcerer abilities for the most part (or it is supposed to be anyway).


Interzone wrote:

Fey+Serpentine is pretty cool, better compulsions and they affect magical beasts/animals/monstrous humanoids..

Arcane combines nicely with several other bloodlines,
Celestial+Abyssal is sort of neat if you want to be summoning-focused
I know I have been trying to come up with cool combinations ever since I got the book, but for some reason I can't think of much off the top of my head, I will have to go look at my notes...

Alternatively, you could try and fit undead in there somewhere; dominating undead humanoids would be useful, depending on the campaign. I have to say, I do like the mind control master theme in theory, but I have an aversion to charm/compulsion spells, due to the all or nothing outcome of casting them.


Hi, im new here and i have a question about this
so far, all the threads that talk about eldritch heritage seem to mix 2 bloodline arcanas, bur the feat says that you only get the 1st lvl power, wich is , in most cases, some kind of attack, am i missing something?

thx


Ismodai wrote:

Hi, im new here and i have a question about this

so far, all the threads that talk about eldritch heritage seem to mix 2 bloodline arcanas, bur the feat says that you only get the 1st lvl power, wich is , in most cases, some kind of attack, am i missing something?

thx

If I understand the question correctly, what you are missing are the two feats that build on Eldritch heritage (greater and improved I think). They allow you to grab higher level powers. Also some of the 1st level bloodline powers are pretty spiffy giving boosts instead of weak attacks.

Dark Archive

Ismodai wrote:

Hi, im new here and i have a question about this

so far, all the threads that talk about eldritch heritage seem to mix 2 bloodline arcanas, bur the feat says that you only get the 1st lvl power, wich is , in most cases, some kind of attack, am i missing something?

thx

Improved Eldritch Heritage and Greater Eldritch Heritage grand access to additional abilities of the bloodline.


Sayer_of_Nay wrote:


While I'm not a fan of the drawback to the crossblooded archetype (too extreme for my taste), I am intrigued by the possibilities of mixing a couple of sorcerer bloodlines and creating a customized, unique sorcerer. To that end, I thought it would be neat to start a thread list some of the more interesting combos.

I'll start with one that I believe has garnered some discussion on the boards. Crossblooded Draconic/Infernal sorcerer, using the infernal wildblooded archetype and the Eldritch Heritage feats for Abyssal. Add in levels of dragon disciple and you can get: +10 Strength, +8 Constitution, and a +7 Natural Armor, in addition to the other goodies you get from sorcerer and dragon disciple. I'd go Sorcerer 12/ Dragon Disciple 8.

What other interesting crossbloods can you think of?

The drawback from crossblooded is kind of extreme (dont mind -2 will but less spell is hard) so you can always follow a single bloodline, and take the equivalent of eldritch heritage for your "second" bloodline....you'll have most of the power (or at least the one that you like).

If your planning on a single bloodline + a few tricks, you can eldritch heritage the arcane one for familiar and metamagic adept.

if your planning on combo, you got 2 choices: either the combination for charming everything (undead/fey, etc) or having a damage dealer (draconic + elemental) for 1 element OR having the choice of 2 element (elemental + similar power from other bloodline...dont have my books here) to choose 2 different element all the time.

or abuse the crossblooded + eldritch heritage for the equivalent of 3 bloodline.........nice!


One of my Players was Considering Doing Undead/Verdant for that Dead Tree feel, not for any real number reasons but more of a Flavor thing, I see a lot of that at my tables.

Shadow Lodge

An Aberrant/Verdant Crossblood would make an interesting pillbox caster. Cross anything with Destined if you just want the defense.

Personally, I like Aberrant/Protean. My polymorphs last longer AND are harder to dispel!

As with the Elemental/Draconic above, Elemental(Water) crosses with Boreal and Elemental(Air) crosses with Stormborn.


Love all these crosses for flavor. Wish it was -1 spell known MINIMUM 1. It's not less spells I can't live with, it's waiting a whole other level to cast the next level spell.


Wildblooded Crossblooded Primal/Draconic sorcerer. You can get +2 damage for each damage deal of your element, so your level 10 fireballs will be dealing 10d6+20 damage, unmodified. You're screwed against immune opponents, but that's what utility spells are for.


Uninvited Ghost wrote:
Love all these crosses for flavor. Wish it was -1 spell known MINIMUM 1. It's not less spells I can't live with, it's waiting a whole other level to cast the next level spell.

I am of the same mind, in fact this is one of the house rules my group uses (or rather would most likely use if anyone wanted to play a sorcerer any time soon), the -2 will and -1 spell known at every spell level is pretty enough for the extra omph you get without get a spell level lag.


The Chort wrote:
Your bloodlines are more or less inseparably combined with crossblooded, so Dragon Disciple will advance your fused bloodline.

...Uh... I just don´t find that convincing.

Any ability or PrC can just say ´advance Celestial BL +1´ and it doesn´t advance any other BL´s you have via Wildblooded. So they´re not more or less inseparable.
Obviously, when DD was written, there was no conceivable way any character advancing in DD would be able to be Crossblooded. So sure, if you want to, you can read the RAW as advancing your Bloodline (includind both Cross-Bloods), or you can read the RAI as saying it advances the Draconic Bloodline (since that´s the only Bloodline you COULD have when the PrC was written).

The Chort wrote:
The thing I'm not quite sure about is whether or not you can select a wildblooded bloodline with Eldritch Heritage.

For normal folks, sure, but if you already are a Wildblooded Sorceror and select Eldritch Heritage?

I think in that case, you may well be FORCED to take the Wildblooded version, if one exists.
Not quite sure on how that case plays out though, honestly...

The Chort wrote:
Yar, sadly Crossblooded is something that's ideal almost exclusively for 1 level dips into sorcerer. :(

Yup, I sadly agree, it can be a hideously effective dip, with benefits gained most efficiently countering the drawbacks.

(e.g. grabbing Arcane for Familiar + something else, taking Robes of Arcane Heritage to upgrade the BL´s without further Sorceror Levels... if you want)


Uninvited Ghost wrote:
Love all these crosses for flavor. Wish it was -1 spell known MINIMUM 1. It's not less spells I can't live with, it's waiting a whole other level to cast the next level spell.

Another solution would be that you get your bonus spells 1 level earlier, that way you have SOMETHING of that level to cast.


Uninvited Ghost wrote:
Uninvited Ghost wrote:
Love all these crosses for flavor. Wish it was -1 spell known MINIMUM 1. It's not less spells I can't live with, it's waiting a whole other level to cast the next level spell.
Another solution would be that you get your bonus spells 1 level earlier, that way you have SOMETHING of that level to cast.

Honestly, I don't understand why sorcerers have to wait for every odd level to get their bloodline spell, while oracles get theirs at even levels. Kind of annoying to have sorcerers continue to be the red-headed stepchildren of spontaneous casters.

That aside, I'm going to have a long discussion with my DM about modifying or outright nixing that drawback.


Quandary wrote:
The Chort wrote:
Your bloodlines are more or less inseparably combined with crossblooded, so Dragon Disciple will advance your fused bloodline.

...Uh... I just don´t find that convincing.

Any ability or PrC can just say ´advance Celestial BL +1´ and it doesn´t advance any other BL´s you have via Wildblooded. So they´re not more or less inseparable.
Obviously, when DD was written, there was no conceivable way any character advancing in DD would be able to be Crossblooded. So sure, if you want to, you can read the RAW as advancing your Bloodline (includind both Cross-Bloods), or you can read the RAI as saying it advances the Draconic Bloodline (since that´s the only Bloodline you COULD have when the PrC was written).

I think the only way it wouldn't work is if being cross-blooded disqualified you from taking Dragon Disciple, even if Draconic was one of your two bloodlines. Here's the prerequisite.

Quote:
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the draconic bloodline. If the character gains levels of sorcerer after taking this class, he must take the draconic bloodline.

Given you can be crossblooded and still qualify for the class, here's the ability in question.

Quote:
Blood of Dragons: A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.

So when you're crossblooded, that is your bloodline, so the entire thing is advanced. At least that's RAW. ...and it's not like you gain all the abilities of both bloodlines; you have to pick the ones you want and lose out on the others. So it's not "HOMG BROKEN."


Pestilence + Serpentine = Vermin, Animals, Magical Beasts, Monstrous Humanoids = Humanoids when using mind effect spell on them.

1st level Charm Person = Charm Everything!!!


A half-elf sorcerer crossblooded with Orc and Draconic bloodlines. Take the Racial Heritage (Dwarf) feat. And don't forget to take the Eldritch Heritage chain for some other bloodline (infernal, perhaps). Try not to think about what kind of orgy brought him into existence.


Empyreal/Draconic for a DD/Barb. Sure, you take a hit to Will saves which kinda hurts a barb's bad Will save, but Sorc gets +2 to start, and the Barb gets +2 v. enchant while raging (i'm to angry to be charmed), and instead you get Wis to your Sorc levels as opposed to Cha.

You dump Cha in favor of Wis to boost Will saves, and better Perception (and survival), to get more rounds of Claws and eventually Bite, and saves on spells (that you won't be casting)

I play my 7 cha Barb as pretty sharp, too socially awkward to be intimidating (my scary glare comes across as a seductive "come hither" look)

The Exchange

FAQ'ed 10/23/2013 - Crossblooded + Wildblooded not allowed (without GM permission)

Sorcerer, Crossblooded and Wildblooded: Can I take both of these archetypes for the same character?


you honestly necro'd like 6 threads to post that when some had been dead for over 2 and half years? Noob.

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