true, its 4(wis)+3 (class)+1rank+channel skill =9the other is wrong then
so, my friends and I are going to try starfinder for the first time, I have played PF but they know only DnD 5e. so I´m helping out with a few things. I was looking at some npc/monsters to better understand the ranges starfinder has and found out that I can´t seem to understand the enemy attacks. like a CR 1 npc with dex +4 has a +8 ranged attack or something. please help me as I believe I misread something
I'll explain. I'm playing kingmaker and I am the general and twin brother of the king. We gave our characters a targeryenish style. We are both dragon disciples the king a chsrismatic sorc/dd and the general a sorc/ ranger/dd. So, this being said i play with a bardiche taking advantage of reach, mist spells and blindsight. My only problem is carrying a big axeish weapon around. Specially when is convenient to switch to natural attacks.
so, in the campaign I´m playing, we got a +2 fey bane bardiche that my dragon disciple is currently using. and since its a powerful weapon with some story behind (I dont wanna let some spoilers out, so I wont tell more) I thouoght that it deserves to have a name, but I´m kinda stuck, I don´t wanna name it "feycleaver/feyslayer/feychopper" or something like that, so I´m taking suggestions from you people :)
well, i built a ranger/sorc/DD with a bardiche and a spiked gauntlet hoping to enlarge myself and threat 20ft but my GM says that i cant throw a punch with a gauntlet and an attack whith the bardiche at the same time (i have combat reflexes) is this correct? if it is so, should i switch to a spiked armor instead?
hi, i´ve been checking the forum about a cleric with a familiar using it to deliver touch spells and so far it seems it works so what i want to try is this: i cast a spell like harm/bestow curse and i make the familiar the toucher, next round, i use the chaos domain power to make the enemy roll twice and take the worst THEN my familiar makes the touch attack. i know it takes 2 rounds to work but it could be a very powerful save or die against a boss or something like that
so, is it ok? or am i forgetting something?
well i can`t really help with this because i have`t checked the feats, but i think that what bigtuna tries to point is that by lvl 7-10, the mobs do a lot of damageso if you have like 10 or less HP left, one swing will probably kill you for good,so all those feats should be invested in not being punched
hi plp, i´ve read a lot of resurrection threads but i cant seems to understand how does the spell work exactly, (i may be retarded or something´, dunno right now >.>)
so im going to make an example to see if i get the spell right
let´s say i got a half elf cleric lvl 11 with the following stats (without magic gear)
14-14-14-13-18(14+2 racial+2 lvl 4 and 8)-12
and he dies because an undead ogre with a pair of rune axes chopped him
somehow, the party finds a a scroll of limited wish and casts resurrection on him
option A: i remove the +2 wis and i add a -2 con +2 dex
so i was checking this archetype that looks like the kind of char i usually play and i wanted some feedback about it, is it really good? bad? underpowered?
i was reading the prestige class thinking of a lorewarden/SoW character and it seems that it does not say if it has prof in all weapons and armors, i checked the forum and i can`t seem to find an answer, so, what is it? because, i could build a lorewarden in fullplate with this combo if the PrC has the heavy armor prof.
PELLET GRENADE PRICE varies
well, the GM is running the AP in the forgotten realms so instead of thassilon its narfell and there is an enchanter/red wizard in the party with ridiculous social skills, noone can escape his bluff/diplocacy/spells , so we dont have trouble there but since the beggining of the campaign we just know that the sihedron rune is "an old narfell/thassilonian rune" and we cant get furtherinfo ( with skill checks of 30+) all we know is that once upon a time narfell/thassilon enslaved giants and now some giants for some random reason started attacking ppl, then we found out that there is a warlord wizard called mokmurian who is supposed to be behind all this giant rampage, but we know nothing about karzoug or the other runelords (and why the hell those lamias where there)
ok the thing is, our party is lvl 11 and about to finish the stone giant fortress but so far, trying to recall all that happened so far, i cant find a connection, i mean the whole campaign seems to be like "you are there and something happens, you don`t know why, or who was behind, just go and solve it"
we just saw an aasimar going crazy and her party, a deathcult sponsored by a lamia, some , haunted houses, and then ogres ogres and ogres (plus the stone giants now) all that connects them is the sihedron rune and lamashtu, so, i dont really know if our DM is hiding too much info or its just that way, i mean we are more than half campaign done and we still got no idea of what we are doing besides killing giants
mind to share your experiences?