DM Kalizar |
Flynn notices the three rubies are notched on odd corners, as if they are shaped to fit into odd shaped settings.
Flynn recognizes the weapons paste as Cold Iron Weapon Blanche, in a paste form, roughly two doses remain in the jar.
DM Kalizar |
No luck on the potion checks for Bisimone. You may check again in the morning.
Keiran likes Flynn's comments about someone impersonating Taminon, even suggesting perhaps Flynn could fit the bill. He suspects perhaps, with Rash's help, you might be able to get the entire group into the camp and into Kressle's presence. He's just not sure of the particulars, leaving that up to some further thought. For further thought, who will take over for Keiran, as group leader?
Also, any ideas on setting watch for the night? I can hand wave that Rash is armored and armed, if the group wishes, to aid in that regard.
Also, I believe everything is correct on Flynn's loot sheet. Much of the equipment is being sold by Oleg on the group's behalf to the caravan, except for anything that needs deducted after rearming Rash.
DM Kalizar |
Simondale identifies the Calistria potion as a potion of invisibility.
He further recognizes the silver tubing apparatus as part of a gazing glass. Special lenses are inserted into the matrix and then used to view documents or objects coated with a special ink. The lenses make the hidden inks visible to the viewer.
Simondale summons everyone close that needs healing, or is interested in the healing graces of Sarenrae. He calls upon her, releasing her warmth amongst the band as we waves his "fire horns" over them.
4 Channel Positive Healings 4d6 ⇒ (3, 1, 5, 5) = 14 All so blessed are awarded with the healing grace of his goddess, as well as a slight reddening of their skin, as though having basked in the warm desert sun for an afternoon. All hp damage is healed, the poison will take longer. Rock on Also, the channel would have destroyed any spider eggs that might have been laid in the victims.
DM Kalizar |
Impressive. Flynn manages to fit the three rubies into the framework lattice, albeit some straightening and rebending needed performed. He then peruses the scrolls and journal for any new information.
The framework is sort of like a pair of glasses, only the lenses overlap one another.
The scroll to Taminon indicates he is to copy the scrolls to Kressle and Stag Lord, verbetim, and leave copies with someone called "Nosey Shopkeeper" in Restov before embarking.
The scrolls to Kressle and the Stag Lord bear no secret instructions. The journal does contain some odd remarks and cryptic notes, though nothing that seems to relate to this particular venture. It does however seem to indicate the Crimson Drakes have concerns over the direction the monarchy is taking of late, as described "overly agressive, militant streak."
DM Kalizar |
As no one has mentioned a watch order, I will assume that Bisimone and Simondale will take the first watch, Keiran will take second watch, Xan will take third watch with Rash, and Flynn and Chann will take the last watch before daybreak.
Morning comes, as Keiran loads up his mount with Taminon's remains and heads out in the presumed direction of Oleg's. He bides you good luck, and good hunting. He will be in contact when he can.
If you press for Kressle's you can be there just after nightfall. Rash indicates he can guide you through the river trail well enough, or you can camp just outside the forest and attempt to scout the area at daybreak. Either way, he is with you to the end.
If you wish to pose as Taminon and his entourage, what cover story do you plan to present? Any ideas?
Also, Flynn, what info of late, if any, did you wish to share with the group?
Flynn Steelheart |
Share what I find in the scroll to Taminon
There appears to be another player in this game. The Crimson Drakes. They are a rogue group that is diluted bloodline from the throne. Perhaps we can use them to our advantage in the future. In answer to Simondale's quesiton, I can bluff my way through a poker game, but I'm not sure if I'm good enough to get past bandits.
DM Kalizar |
Rash comments that Kressle won't be fooled for long. She has too much distrust of males to take even an honest one at his word. She will poke, prod, and pull at someone until they make a mistake, then pounce on it and him with all she's got. Even an innocent mistake or simple error has resulted in men dying under her command. That's why she keeps multiple lovers amongst her lieutenants, so she has one handy when she kills her latest "toy". Women on the other hand, well, she does seem to have more patience and understanding, though not terribly much so even then. She knows everyone is out to get her, and she'll find a way to prove it, even if she has to make it up to do it.
Best bet, he says, is if you use the cover of Taminon, is to get into the camp, get an audience with Kressle, then hit her and them hard and fast before they realize they are in danger.
He volunteers to explain Happs attacked Taminon's group across the plains, and Taminon's bodyguards, ie your party, slew Happs and crew, sparing only himself when he surrendered. Then he agreed to escort Taminon to Kressle.