Verik Vancaskerkin

Flynn Steelheart's page

99 posts. Alias of Shieldknight.


About Flynn Steelheart

LOOT sheet
BANDIT sheet

FLYNN STEELHEART CR 1
Male Human (Taldan) Rogue (Scout) 2
LN Medium Humanoid (Human)
Init +4; Senses Perception +4
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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 armor, +4 Dex)
hp 15 (2d8+2)
Fort +1, Ref +7, Will -1
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Shortspear +4 (1d6+3/20/x2) and
Ranged Shortbow +5 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 16, Dex 18, Con 12, Int 14, Wis 8, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Deft Hands, Rogue Weapon Proficiencies, Stealthy
Traits Canter, Dirty Fighter, Noble Born - Surtova
Skills Acrobatics +7, Bluff +5, Climb +6, Disable Device +12, Escape Artist +9, Fly +2, Knowledge: Local +7, Linguistics +7, Perception +4, Ride +2, Sense Motive +4, Sleight of Hand +9, Stealth +9, Survival +0, Swim +5 Modifiers Follow Clues
Languages Common, Elven, Giant, Hallit, Undercommon
SQ Compass, Trapfinding +1
Combat Gear Arrows (20), Chain Shirt, Dagger (2), Shortbow, Shortspear; Other Gear Backpack, Masterwork (27 @ 39.5 lbs), Bag, Waterproof (empty), Bedroll, Blanket, Case, map or scroll (empty), Chalk, 1 piece (5), Compass, Crowbar, Fishhook, Flint and steel, Grappling hook, Ink (1 oz. vial, black) (2), Ink, invisible, simple (2), Inkpen, Pouch, belt (8 @ 0.5 lbs), Rations, trail (per day) (10), Rope, silk (50 ft.), Sealing wax, Sewing needle, Signet ring, String (50'), Thieves' tools, masterwork, Torch (2), Waterskin, Whetstone, Wrist sheath, spring loaded (2), 19gp, 4sp --1435 XP--
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TRACKED RESOURCES
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Arrows - 0/20
Dagger - 0/2
Ink, invisible, simple - 0/0
Shortspear - 0/1
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SPECIAL ABILITIES
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Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dirty Fighter +1 damage when flanking.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Follow Clues (Ex) A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Noble Born - Surtova +2 damage with light or one-handed weapons vs. flat-footed opponents
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
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Background:

Flynn is a distant cousin to the noble Surtova family's children. He grew up with them and is considered more of a brother than a cousin. Especially to the youngest son, which is the same age. While growing up, the two of them would get into situations that would require a little brute force and a touch of finesse. They always fought side by side, working together to defeat their enemies. Flynn having the finesse, and his cousin dishing out the brute force. The two of them were inseparable as children.

Having been recognized at an early age for his abilities, Flynn has been trained in the ways of the family. Over the years the family has trained Flynn, and Flynn has taken to the long family tradition of roguish activities and spying. Recently his skills and motives have been questioned by the family. In an effort to better secure his place in the family and prove that he can do the tasks set before him, Flynn has decided to journey to the Stolen Lands and test his abilities against the unknown.

Flynn said his goodbyes, and made sure to let his cousin know that he would keep in touch.

Goals:

Flynn's main goal is to prove his skills. He also is prepared to report anything of interest to his cousin. Hoping that he may find out something that may help both his standing in the family and the family's standing in Brevoy. In order to help him accomplish his goals, Flynn has taken on a new last name. Hoping that this will allow him some anonymity.

Appearance:

Age: 16
5'11"
169 lbs
Brown Hair
Green Eyes
Flynn is tall for his age, but thin. He is ruggedly handsome but not so much that he garners any extra attention. He tries to do what is right, but has had internal conflicts with what his heart says and what the family asks of him. Flynn is Chaotic Neutral, with tendencies towards Chaotic Good.

Kingdom Role:
Flynn would most likely be a Spymaster, however he would also be good at Marshall, Royal Assassin, or Warden.

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