GM Jhaeman's SFS # 2-17: Cost of Living (Subtier 5-6) (Inactive)

Game Master Jhaeman

Maps & Handouts


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Istilnar slashes away again, carving another big chunk into his attacker's icy carapace!

Botting Istilnar as attacking Yellow with his knife again. Result: Hit. I also just realised it's been a while since Istilnar has posted, so I've sent their player a PM.

Ashtif & Rattus:
You don't feel any additional ill effects from the bite, but you are each at the Latent stage of the Physical Affliction (Disease) track and will need to make a new saving throw "tomorrow".

GM Dice:

survival knife vs Yellow KAC: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Initiative (Round 2)

Ashtif
Rattus
Scottermander
George 09-23 (invisible, casting 1 round spell)

Creatures
Bodo
Istilnar

Bold should go!

Ambient visibility is: Darkness.

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Sorry everyone, I totally forgot we restarted this game! I'm back again.

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottermander moves in a bit and takes a shot at the creature menacing Rattus with the Thunderstrike Sonic Pistol
tsp: 1d20 + 8 ⇒ (3) + 8 = 11 sonic: 1d8 + 3 ⇒ (5) + 3 = 8

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Okay catching up now, Istilnar would have taken 5 HP damage from the icicles falling on him and lost all his stamina, but would have taken a 10 minute rest to get it all back. He has darkvision, so the light conditions don't affect him.

I almost forgot, he has his pet also. I'll place Nomarac next to Istilnar and say it used a move action to get into position to attack the creatures next round since Istilnar already attacked with his knife.

Would Nomarac have taken damage from the icicles?

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus steps back and opens up on red.

attack: 1d20 + 3 ⇒ (18) + 3 = 21

damage: 1d6 + 1 ⇒ (4) + 1 = 5

attack: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d6 + 1 ⇒ (6) + 1 = 7

full attack


Scottermander can't draw a bead on the fast-moving creature, but Rattus sends shards of his foe's icy carapace flying! Meanwhile, George 09-23 invisibly summons a robot to help with the fighting!

Scottermander's attack missed.

Rattus, you only get one attack because it's a move action to take a guarded step away from it. The attack hits, and although it doesn't get past DR, it does start to wear away its protective carapace.

Botting George 09-23 as summoning an observer-class security robot to attack Yellow with flanking. Result: Attack misses. Then botting George 09-23 as spending their last second level spell to start summoning another creature.

@Everyone: Please make sure to list whether your attack is vs EAC or KAC, and to list the type of damage your attack does.

@Istilnar: We'll give Nomarac a pass on the icicles.

Ashtif is up.

GM Dice:

robot (flanking) Slam vs Yellow: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
damage (B): 1d6 + 3 ⇒ (1) + 3 = 4


Ashtif tries to slam a cestus made of bone into the beast menacing him, but it leaps out of the way! Scattered as they all, the estris--for surely that must be what they are--continue to defend their territory with vicious abandon!

Botting Ashtif as doing a melee attack on Blue. Result: The attack misses. (@Ashtif: Sorry, I neglected to answer your question--yes, it's a frozen pool of water.)

Blue attacks Ashtif. Result: Hit. Ashtif, you take 10 A&P.

Red closes the gap and attacks Rattus. Result: Hit. Rattus, you take 10 A&P.

Yellow goes after Istilnar. Result: Miss.

White attacks Bodo. Result: Miss.

GM Dice:

Ashtif's Cestus vs Blue KAC: 1d20 + 3 ⇒ (7) + 3 = 10
damage (B): 1d6 + 5 ⇒ (1) + 5 = 6
Blue bite vs Ashtif KAC: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Red bite vs Rattus KAC: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Yellow bite vs Istilnar KAC: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d6 + 7 ⇒ (5) + 7 = 12
White bite vs Bodo KAC: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d6 + 7 ⇒ (1) + 7 = 8


Initiative (Round 2)

Ashtif
Rattus
Scottermander
George 09-23 (invisible, casting 1 round spell)
Creatures
Bodo
Istilnar

Bold should go!

Ambient visibility is: Darkness.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

If it's dark here, I would have a light out, since we've been exploring these caverns for a while, unless something happened that made it suddenly dark.

Second Seekers (Ehu Hadif)

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Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Cornered, Istilnar resorts to desperate tactics to survive. He pulls back his hood to reveal his shocking face. Those looking at Istilnar see his strange golden skin, stark white hair atop his head and bizarre hourglass eyes that suddenly squirt a stream of blood at the creature in front of him!

Squirt Blood Graft: 1d20 + 6 ⇒ (18) + 6 = 24 Roll was higher than a 15, so Nomarac gains the harrying fire bonus to its next attack.

Nomarac sees his master in a dangerous spot and immediately begins to pummel the ice creature with its fists.

Slam + Harrying Fire + Flanking vs. Yellow KAC: 1d20 + 6 + 2 + 2 - 4 ⇒ (2) + 6 + 2 + 2 - 4 = 8
Bludgeoning Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (13) + 6 + 2 - 4 = 17
Bludgeoning Damage: 1d4 + 7 ⇒ (2) + 7 = 9


The estri's icy, blood-streaked carapace shatters under the weight of Nomarac's fists!

Nomarac's second attack hit Yellow, and destroyed its carapace, which means it no longer gets DR.

@Ashtif: Sure, makes sense. I just include the background lighting so those without darkvision remember to factor in how far they can see with whatever light source they're using (and how many hands it takes to hold it).

Bodo is up.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11

Attack white hit: 1d20 + 8 ⇒ (3) + 8 = 11 with Baton vs KAC dmg: 1d4 + 9 ⇒ (1) + 9 = 10


Bodo takes a mighty swing but can't connect!

Bodo's attack misses.


Initiative (Round 3)

Ashtif
Rattus
Scottermander
George 09-23 (invisible, casting 1 round spell) + Robot

Creatures
Bodo
Istilnar

Bold should go!

Ambient visibility is: Darkness.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus stabs with his knife.

attack: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d4 - 1 ⇒ (2) - 1 = 1

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Get that Red one

and shoots Red.
tsp: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 sonic: 1d8 + 3 ⇒ (4) + 3 = 7


Rattus scratches one estri's carapace, but Scottermander's sonic blast proves far more effective!

Both Rattus and Scottermander hit.

Ashtif and George 09-23 are up.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Having successfully identified the creature, Ashtif calls out, "They can resist damage, but their armor's ablative and will wear off..." He motions as one of the creature's carapaces break under the damage, then moves to exploit this weakness to bust the blue one's carapace.

Full action: Trick attack
Survival trick check w/ specialization bonus and Alien Archive bonus: 1d20 + 15 + 4 + 2 ⇒ (15) + 15 + 4 + 2 = 36
Success, assuming it's under CR 16 ... so it's flat-footed. I've also got Uncanny Mobility, so the movement doesn't provoke.

Tactical pistol attack vs. flat-footed KAC: 1d20 + 8 ⇒ (18) + 8 = 26
Tactical pistol damage (piercing): 1d6 + 2 + 3d8 ⇒ (1) + 2 + (2, 1, 8) = 14


As Ashtif blasts one of the estris, George 09-23 summons another robot to help in the fighting!

Ashtif's attack hit.

Botting George 09-23 as summoning another observer-class security robot, and then doing total defense. The two robots attack White (with flanking). Result: Both hit. White's carapace is close to cracking completely.

GM Dice:

Left Robot Slam (flanking) vs White KAC: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
damage (B): 1d6 + 3 ⇒ (5) + 3 = 8
Left Robot Slam (flanking) vs White KAC: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
damage (B): 1d6 + 3 ⇒ (5) + 3 = 8


Amidst the furious fighting of its bestial kin, one of the estris seems to liquefy its body into almost freezing cold ice before propelling forward at great speed to smash into Ashtif! At the same time, Rattus and Istilnar find themselves bleeding from multiple wounds and one of George 09-23's robots is completely destroyed!

Red does a full attack on Rattus. Result: One hits for 9 A&P.
(@Rattus: Can you adjust your tagline to track damage? Thanks!)

Yellow tries to vent its fury on Istilnar with a full attack. Result: Both hit (and one is a crit). Istilnar, you take 13 A&P from the first one and 23 A&P from the second. In addition, please attempt two DC 12 Fortitude saving throws vs disease.

White turns to snap at that annoying robot that just appeared! Result: Both hit. The robot takes 13 A&P and 10 A&P, which is enough to destroy it.

Blue uses a special "Liquefy Self" ability to propel itself forward and through Astif's square. (Ashtif, if you have a melee weapon out, this movement does provoke an AoO) Result: 8 C and you are staggered for 1 round (a DC 12 Fort save halves the damage, but does not affect the staggered condition)

GM Dice:

Red (full) # 1 vs Rattus: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
damage: 1d6 + 7 ⇒ (2) + 7 = 9
Red (full) # 2 vs Rattus: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
damage: 1d6 + 7 ⇒ (2) + 7 = 9
Yellow (full) # 1 vs Istilnar: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
damage: 1d6 + 7 ⇒ (6) + 7 = 13
Yellow (full) # 2 vs Istilnar: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
damage: 1d6 + 7 ⇒ (4) + 7 = 11
White (full) # 1 vs Right Robot: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
damage: 1d6 + 7 ⇒ (6) + 7 = 13
White (full) # 2 vs Right Robot: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Liquefy Self damage to Ashtif: 2d6 ⇒ (5, 3) = 8
critical damage to Istilnar: 1d6 + 7 ⇒ (5) + 7 = 12


Initiative (Round 3)

Ashtif (staggered)
Rattus
Scottermander
George 09-23 (invisible, total defense) + Robot
Creatures
Bodo
Istilnar (need two Fort saves)

Bold should go!

Ambient visibility is: Darkness.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11

Tactical Baton at white hit: 1d20 + 8 ⇒ (18) + 8 = 26 vs kac dmg: 1d4 + 9 ⇒ (1) + 9 = 10 blunt dmg

Second Seekers (Ehu Hadif)

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Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Fortitude Save: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Bonus is from Istilnar's Black Heart necrograft.

Fortitude Save: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

Istilnar sneers in pain at the ice creature. He then points his wrist at it and a stream of sticky webbing shoots forth to possibly hamper the creatures movements.

Restraining Spinneret + Flanking vs. Yellow EAC: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 If the attack hits yellow gains the entangled condition for 1-4 rounds.
Entangled: 1d4 ⇒ 4

Nomarac renews its assault on the crature, pounding away at is with its fists.

Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (2) + 6 + 2 - 4 = 6
Bludgeoning Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (4) + 6 + 2 - 4 = 8
Bludgeoning Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Bodo smashes his foe's carapace, while Istilnar wraps up another estri in sticky webbing!

Bodo's attack hits White, destroying its carapace; it'll be much easier to hit and damage from now on.

Istilnar's attack hits (a neat trick!); Yellow is Entangled for 4 rounds (unless it escapes).

Nomarac's attacks missed, even with Yellow being Entangled.


Initiative (Round 4)

Ashtif (staggered)
Rattus
Scottermander
George 09-23 (invisible, total defense) + Robot

Creatures
Bodo
Istilnar

Bold should go!

Ambient visibility is: Darkness.


The robot lashes out at white twice hoping for a lucky hit.

Full Attack vs White: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage, Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8

Full Attack vs White: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage, Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottermander attempts to help Rattus by declairing Red as a target before firing.

tsp: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 sonic: 1d8 + 3 ⇒ (4) + 3 = 7

How bad looking is Rattus - I count 22SP loss so far

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

The invisible techno-wizard decides to withdraw from combat so as to be able to cast spells with a greater degree of safety. He activates his jump jets to easily traverse the icy ground.

Withdraw action.


Before moving invisibly away from the scene, George 09-23 directs his conjured robot into a successful attack on one of the estris! The six-legged foe is obviously severely wounded, but fights on.

An instant later, the cavern reverberates as Scottermanders sends a directed sonic attack at the estri menacing Rattus!

The robot hit White with its first attack, and White is close to dropping.

Scottermander hits Red and does full damage as energy attacks aren't subject to DR.

Ashtif and Rattus are up.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

As the creature moves through Ashtif's square, he whips out his hand and slashes at it with the opportunistic bone cestus.

AoO bone cestus attack w/ opportunistic: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
AoO bone cestus damage (piercing) w/ opportunistic: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Fortitude save vs. DC 12: 1d20 + 3 ⇒ (6) + 3 = 9

Unable to take a trick attack due to being staggered, he jabs forward with the syringe stick mounted to his tactical pistol.

Syringe stick attack vs. blue's KAC: 1d20 + 7 ⇒ (12) + 7 = 19
Syringe stick damage (piercing): 1d3 + 2 ⇒ (1) + 2 = 3


Ashtif's syringe stick scrapes the side of the estri's protective carapace. Meanwhile, Rattus takes a step back and opens fire with his slugthrower. BANG BANG!

The AoO missed, but Ashtif's regular attack hit (though the ablative carapace absorbed the damage).

Botting Rattus as doing a guarded step and then attacking Red with his tactical semi-auto pistol. Result: Attack misses.

GM Dice:

Rattus vs Red KAC: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Obviously willing to defend their territory to the death, the estris continue lashing out with snapping jaws! Nomarac takes a particularly vicious wound!

Blue full attacks Ashtif. Result: One hits. Ashtif, you take 11 A&P

Red does a guarded step forward and attacks Rattus. Result: Hit.
Rattus, you take 10 A&P.

Yellow does a guarded step and attacks Nomarac. Result: Crit!
Nomarac takes 24 A&P.

White full attacks the robot. Result: One hits. The robot takes 8 A&P.

GM Dice:

Blue Attack # 1 (full) vs Ashtif KAC: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Blue Attack # 2 (full) vs Ashtif KAC: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
damage: 1d6 + 7 ⇒ (4) + 7 = 11
Red vs Rattus KAC: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Yellow (entangled) vs Nomarac KAC: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
damage: 1d6 + 7 ⇒ (5) + 7 = 12
White (full) # 1 vs Robot: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
damage: 1d6 + 7 ⇒ (3) + 7 = 10
White (full) # 2 vs Robot: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
damage: 1d6 + 7 ⇒ (1) + 7 = 8
additional crit damage vs Nomarac: 1d6 + 7 ⇒ (5) + 7 = 12


Initiative (Round 4)

Ashtif
Rattus
Scottermander
George 09-23 (invisible, total defense) + Robot
Creatures (Yellow entangled)
Bodo
Istilnar+Nomarac

Bold should go!

Ambient visibility is: Darkness.

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Nomarac swings back at the ice creature that just brutalized him. It then steps in front of Istilnar to shield the mystic from any more attacks. guarded step

Slam vs. Yellow KAC: 1d20 + 6 ⇒ (1) + 6 = 7
Bludgeoning Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Finally, Istilnar sees his chance to utilize his dark magic again. Taking no chances he attempts to crush the mind of the ice creature (yellow).

Mind Thrust Damage (DC 18 will save for 1/2): 4d10 ⇒ (6, 1, 8, 4) = 19

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

thanks for botting me tag updated

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11

Attack white with tactical baton hit: 1d20 + 8 ⇒ (16) + 8 = 24 vs kacdmg: 1d4 + 9 ⇒ (2) + 9 = 11 blunt


Istilnar's powerful psychic attack sends one of the estris reeling! But its Bodo who wins the glory of delivering the first decisive blow, as the halfling's tactical baton knocks an estri down, and it doesn't get up!

Nomarac's attack misses.

Yellow fails the save from mind thrust and takes full damage.
Another one of those would take it out!

Bodo's attack hits and takes out White.

GM Dice:

Yellow save vs Mind Thrust: 1d20 + 2 ⇒ (14) + 2 = 16


Initiative (Round 5)

Ashtif
Rattus
Scottermander
George 09-23 (invisible) + Robot

Creatures (Yellow entangled)
Bodo
Istilnar+Nomarac

Bold should go!

Ambient visibility is: Darkness.


The robot sentry fires at yellow twice with its pulse cannons.

***Initiating, non-lethal protocol***

Pulse Cannon, Full Attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25

Electrical Damage, Non-Lethal: 1d4 + 1 ⇒ (3) + 1 = 4

Pulse Cannon, Full Attack: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19

Electrical Damage, Non-Lethal: 1d4 + 1 ⇒ (2) + 1 = 3

Critical Damage for attack #1 - Non-lethal:

Critical Damage vs Yellow, Electrical: 1d4 + 1 ⇒ (4) + 1 = 5

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

Hopefully Yellow will be knocked out rather than killed. We need a proper sample.

George 09-23 touches his magical tattoo drawing forth the last of his mightiest spells for the day.

He will begin to cast Summon Creature II from his Spell Cache.

George 09-23 is invisible

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottermander continues firing at Red after renewing the gettem.

sp: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 sonic: 1d8 + 3 ⇒ (5) + 3 = 8

Some rescue mission this is turning out to be

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus fires at the one near him.

attack: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d6 + 1 ⇒ (5) + 1 = 6


ZAP! The smell of sizzling estri fills the chamber as George 09-23's magically conjured robot hits it with a taser set to maximum voltage! The estri shakes like a tap-dancer having a seizure and then collapses to the ground, unconscious. Simultaneously, Scottermander and Rattus land hits on another estri.

Yellow is knocked out.

Scottermander's sonic attack hits Red, bypassing DR.

Rattus provokes an AoO from Red by firing while in melee. Result: Rattus, you get hit and take 13 SP. Your ranged attack hits, though most of it is absorbed by the ablative carapace.

@Rattus: Your tagline currently shows you've only take 6 SP of damage (unless maybe you're counting "up"?), but I'm pretty sure you've been hit multiple times in this combat. Could you please do a quick scroll through past rounds and update?

Ashtif is up.

GM Dice:

AoO vs Rattus KAC: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 7 ⇒ (6) + 7 = 13

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Does Scottermander need to do an emergency Inspiring Boost on Rattus?

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

I am at 0 SP and 2 HP, so I could use some inspirational boosting. :)

Ashtif, barely clinging to consciousness, darts away from the blue estri and ducks behind an outcropping of rock near Scottermander, bringing his pistol up to fire.

Trick attack skill check, Survival w/ specialization modifier: 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30
Pistol attack roll vs. KAC: 1d20 + 8 ⇒ (7) + 8 = 15
Pistol piercing damage: 1d6 + 2 ⇒ (1) + 2 = 3 + trick attack bonus damage: 3d8 ⇒ (2, 1, 3) = 6


Badly hurt, Ashtif ducks away and takes a wild shot at an estri, but the slug only careens off a rocky outcropping! The estri charges after him, but stops short and snaps at Scottermander instead!

Meanwhile, Rattus continues to be mauled by a different estri!

Although flat-footed from Ashtif's trick attack, cover from the new angle makes the attack vs Blue a miss.

Blue does a move action and tries to bite Scottermander. Result: Hit. Scottermander, you take 9 A&P. In addition, please attempt a Fortitude save vs a disease effect.

Red does a full attack on Rattus. Result: Both miss.

GM Dice:

Blue vs Scottermander KAC: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d6 + 7 ⇒ (2) + 7 = 9
Red (full) # 1 vs Rattus KAC: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
damage: 1d6 + 7 ⇒ (2) + 7 = 9
Red (full) # 2 vs Rattus KAC: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
damage: 1d6 + 7 ⇒ (5) + 7 = 12


Initiative (Round 5)

Ashtif
Rattus (need tagline update)
Scottermander (Fort save vs disease)
George 09-23 (invisible) + Robot
Creatures
Bodo
Istilnar+Nomarac

Bold should go!

Ambient visibility is: Darkness.

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

fort: 1d20 + 4 ⇒ (11) + 4 = 15

Ooof. Where did that one come from?

He takes a guarded step back and fires at Blue
tsp: 1d20 + 8 ⇒ (3) + 8 = 11 sonic: 1d8 + 3 ⇒ (4) + 3 = 7

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7
GM Jhaeman wrote:

Initiative (Round 5)

Ashtif
Rattus (need tagline update)
Scottermander (Fort save vs disease)
George 09-23 (invisible) + Robot
Creatures
Bodo
Istilnar+Nomarac

Bold should go!

Ambient visibility is: Darkness.

sorry I was counting up and my tag is adjusted to total

Rattus is bleeding bad.

"Guys a little help these things are TOUGH!"

this rat is trapped!

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