Ghini

Simondale Albus's page

79 posts. Alias of gmpathfinder (RPG Superstar 2014 Top 32).


Full Name

Simondale Albus

Race

Human- Cheliax

Classes/Levels

Cleric 2 of Sarenrae

Gender

M

Size

M

Age

21

Alignment

NG

Deity

Sarenrae

Location

Wandering

Languages

Common

Occupation

Lightbringer

Strength 14
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 18
Charisma 13

About Simondale Albus

The oppresive rule of the house of Thrune and their devil toting Asmodean clerics often destroys the very souls of the Chelish nobility. However, not all character comes from environment- from within the darkest denzies even a flickering candle shines as bright as day. Such is the life of Simondale, cleric of Sarenae.

Raised and schooled among the elite nobility, Simondale was seeped in cruelty and coldness until the day found himself interveining between a young noble preying upon one of his servant girls. Fists were quickly replaced with blades, and the resulting injury cost the dastardly nobel his good looks- and Simondale his social standing among the creme de la creme of Westcrown. However, his bravery had a secondary effect- replacing his desire to climb socially came another draw: that of the light of Sarenrae. Days later he fled from his family's vaneo and joined the church of Sarenrae as an acolyte. There was no looking back. At 15 he set out from Cheliax to serve his church brethren in the north.

Kingdom Role: High priest or councilor. He sees himself establishing a church of Sarenae and serving the rulers of the kingdom.

Physical description: Simondale stands tall and straight with jet black hair of his Chelish ancestors, complete with the widow's peak. He wears it shoulder length, but tied back in a neat ponytail. He wears a simple but well made tunic over his armor. His gaze is piercing with strikingly green eyes.

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Height: 6'1"
Weight:195
Homeland: Cheliax

Stats: STR:14 +2 DEX: 12 +1 CON: 10 +0 INT: 14 +2 WIS: 18 (race bonus) +4 CHA: 13 +1

Hit points: 13 (lvl1 maxhd 8 + 1 favored class+4)
Current Hit Points: 13

Speed: 30
Base Attack Bonus: +1
Melee: +3
Melee Weapons:
scimitar 1d6 +2 (18-20 x2)

Ranged: +2
Ranged Weapons:
Heavy crossbow 1d10 (19-20 x2)

Both:
Melee +3, thrown: +2
Spear 1d8 +2 x3, 20' increment

Initiative: +1
Armor Class: 17, Touch 11, Flat-Footed 11
chain shirt+4, shield +2, Dex + 1

CMB: +3
CMD: 18

Saves:
FORT: +3
REF: +1
WILL: +7

Skills: (2+2) +5 2nd level
Craft:
Heal (wis) +2 +3 + 4 = +9
Knowledge religion (int) +1 +3 +2 = +6
Knowledge history (int) +1 +3 +2 = +6
Spellcraft (int) +2 +3 +2 = +7
Sense motive (wis) +1 +3 +3 = +7
Craft (alchemy) +1 +3 +2 = +6
Diplomacy +1 +3 +4 = +8

(class skills for later)==== Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
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Languages: Common, Infernal, Celestial

Feats:
Shield, Medium Armor, Simple Weapons
Lvl1: Extra channel (+2)
Human: selective channeling

Traits:
1). Pioneer (Simondale spent his late teens building churches in the river kingdoms) = Horse and +1 perception.
2). Sacred touch (stabilize with a touch)
3). Sacred Conduit (+1 dc for channel).

Special abilities
Good aura
Channel 1d6 (DC 13) 30' burst
Domain: Fire -fire bolt 1 target 1d6 +1/2levels x7 day (3 + 4 wis) ranged touch 30'
Domain: Sun -Sun's Blessing +lvl to Channel dmg vs Undead

Spells
0 x3
Detect magic
Light
Mending
Create water

1 x2+1+1
Burning hands
Command
Magic Weapon
Summon monster I

==============
Equipment:
Gold: 94.63 + 150 payment
(weapons and armor - gp, lbs)
2 flasks of holy water
Holy symbol (Sarenrae)
Heavy Crossbow
Spear
heavy mace
scimitar
heavy steel shield
chain shirt

Equip:

Chain shirt -100 25
Heavy Steel shield -9 15
heavy mace -8 10
Spear -2 6
heavy crossbow -50 8
bolts (30) -3 3
Scimitar -15 4
holy water x2 -50 2
Bedroll -0.1 5
Backpack -2 2
clothing (cleric) -5 6
artisan's outfit -1 6
clothing traveler's -1 6
compass -1 0.5
crowbar -2 5
flint & steel -1
food -trail ration x 20 -2 20
hammer -0.2 2
ink -8
hooded lantern -7 2
parchment x10 -2
pouch belt -1 0.5
spike -iron x5 -0.05 5
medium tent -15 20
whetstone -0.02 1
Rope, silk -10 5

Cinderclops (light horse)