MrFred |
Michael Jacobs wrote:Any chance of a section for custom spells? In our campaign, we're using Rite Publishing's 101 Spells, and would like to be able to enter in those spell names.*Fixed* Thanks :)! You should now be able to type your own spells in the spell slots. No spell cards will be created at this time, but I will add that feature later.
that's great, thanks!
any chance of being able to add custom spell names to the spell-book section, and then being able to select them in the daily spell sheet? or does that make it too complex?
again, thanks for the great work.
Blave |
Just a short post to say: Thanks for the update!
I'm a bit busy this week so I don't know if I'll have much chance to tinker with it. If I do, I'll let you know any issues that come up.
And no worries about tha APG stuff. Sure, it would be a great addition, but seeing how you provide this free, I don't think anyone will mind a slow implementation. In fact, I personally wouldn't even mind if it's never implemented at all. Just the blank sheet itself is a vast improvement over every other sheet I've seen so far. All those great fancy functions are just the icing on the cake. :)
Stynkk |
Stynkk wrote:for anyone that's still having trouble opening the sheet/tools, take the .zip file and open it directly with excel, don't unzip it first.Zip file? I'm uploading them as .xlsx files. Are you guys seeing them as zip files?
Yes, I'm getting them as .zip, I think others are too which would explain the garbled stuff they see when they try to unzip it.
Dungeon Master of Fine Arts |
Here is the latest version of the sheet.
It contains numerous bug fixes that my group and I have found over the course of the past few months.
any chance of being able to add custom spell names to the spell-book section, and then being able to select them in the daily spell sheet? or does that make it too complex?
This feature is included here as well!
I'm now moving to implement content from the APG. I'll either start with traits, archetypes or feats. Let me know if you have any preferences or requests. Keep in mind that the APG classes will probably be last.
Xisifer |
Here is the latest version of the sheet.
It contains numerous bug fixes that my group and I have found over the course of the past few months.
Michael Jacobs wrote:any chance of being able to add custom spell names to the spell-book section, and then being able to select them in the daily spell sheet? or does that make it too complex?This feature is included here as well!
I'm now moving to implement content from the APG. I'll either start with traits, archetypes or feats. Let me know if you have any preferences or requests. Keep in mind that the APG classes will probably be last.
Is there any chance of implementing an <Other> field for the Race column? I want to put my Kobold Paladin onto this, but there's no option for it. :(
Also, any chance of implementing Ninja and other UC content?
Blave |
Great to see that you are still updating this! :)
I got a few little requests/bug reports.
- The "tally" dropdown menue on the Store screen could use a "crafted" option, which applies only half the regular item price. Right now this can be done be making a custom item with half the price, but I think it would be great to have that option in the store.
- It would be great if additional INT added to the character after creation (by items or stat increases) wouldn't increase the number of bonus languages the character gets, since you only get bonus languages once at character genereation.
- Caster levels gained by Prestige Classes seem not to count for the requirements of Arcane Armor Mastery. Selecting the feat on a Cleric 3/Wizard 3/Mystic Theurge 10 (who already has Arcane Armor Training) results in a warning that the requirements are not met.
As for the APG stuff, I think you should add the new base classes first. Most other things can be done with custom entrys to feats, spells and so on.
MrFred |
Here is the latest version of the sheet.
It contains numerous bug fixes that my group and I have found over the course of the past few months.
Michael Jacobs wrote:any chance of being able to add custom spell names to the spell-book section, and then being able to select them in the daily spell sheet? or does that make it too complex?This feature is included here as well!
thanks for the update!
yours is definitely my favorite excel-based PF character sheet. In my currently campaign, our GM gives out lots of non-standard equipment and magic items, and your character sheet is the only one that can handle them well (other than just allowing free-text in the equipment/magic-items sections, fail).
keep up the good work.
Elrostar |
Archetypes would be my first choice for what to add :)
But that could in part be because my current character is a Barbarian with the Invulnerable Rager Archetype, and it would be cool to be able to use this for him.
I'm not sure how feasible it is, but having custom weapon types would be pretty nifty as well (rather than a custom weapon having to be based on an existing weapon type). That way people could add in APG weapons and the like themselves. I'm not sure if this is possible at the moment, given that the sheets are all locked (and I'm not really sure how I'd edit the code in any case).
Dungeon Master of Fine Arts |
2 people marked this as a favorite. |
Version 27 of the sheet is here! (please right click and save as)
This new version includes new features and bug fixes. First though, I need to thank everyone who has downloaded this sheet and has posted a comment in one form or another. I really appreciate everyone's feedback.
Is there any chance of implementing an <Other> field for the Race column? I want to put my Kobold Paladin onto this, but there's no option for it. :(
Xisifer, I've included the Kobold and the rest of the playable races from the Pathfinder SRD in this incarnation of the sheet. An <other> option is possible but will take a significant amount of time to implement if I want it done properly. Thus,If there is a race that I haven't included that you would like to see in the sheet, please post a link to it's stats and I will try and include it in the next version.
Also, any chance of implementing Ninja and other UC content?
UC content is in the agenda, after APG.
The "tally" dropdown menue on the Store screen could use a "crafted" option, which applies only half the regular item price. Right now this can be done be making a custom item with half the price, but I think it would be great to have that option in the store.
Added!
It would be great if additional INT added to the character after creation (by items or stat increases) wouldn't increase the number of bonus languages the character gets, since you only get bonus languages once at character genereation.
Fixed. Thank you for pointing this out.
Caster levels gained by Prestige Classes seem not to count for the requirements of Arcane Armor Mastery. Selecting the feat on a Cleric 3/Wizard 3/Mystic Theurge 10 (who already has Arcane Armor Training) results in a warning that the requirements are not met.
Fixed.
I'm not sure how feasible it is, but having custom weapon types would be pretty nifty as well (rather than a custom weapon having to be based on an existing weapon type). That way people could add in APG weapons and the like themselves. I'm not sure if this is possible at the moment, given that the sheets are all locked (and I'm not really sure how I'd edit the code in any case).
Added! You can now create custom weapons, armor and shields.
Other than these additions, I've added all the animal companions and familiars from the Pathfinder SRD. I've also re-coded the class ability page. This won't make a difference to you with this version, but the code is now ready to accept Archetypes which I will be implementing next major release in addition to other APG content.
This new version of the sheet calculates carrying capacity better. There is also an option to adjust the total weight up and down or turn the calculation off completely.
You'll also find numerous small UI changes. Messages will pop up and colors will change to help make the entire experience clearer. Most notably you will see that the class options screen hides all of the options for the classes that you haven't selected. Prestige classes do not appear in the selection menu unless your character meets the prerequisites.
Please let me know of any bugs or additions that you would like to see and I will try to include them in the next release.
Stephen from Redmond, WA |
Hey, this is quite good.
I suggest you add an "Instructions" worksheet at the front (or maybe "Read This First") to let folks know what they need to fill in. I got a little lost in it at first.
Also, I recommend you pick a color for fields that require input and stick to that. Like bright yellow or something.
Overall, great work. I'll look forward to toying around with this some more.
Dungeon Master of Fine Arts |
1 person marked this as a favorite. |
This version contains a host of bug fixes and tweaks.
Maybe I am blind but is there a way to choose the weapon size on the character sheet? One of my players is playing Amiri (the iconic female human barbarian) and her primary weapon if a Large Bastard Sword she lifted off of a Frost Giant. That is why I asked.
In this version you can now select the weapon size next to the weapon.
Another addition to this sheet is the ability to add more feats to the feat selector.
Blave |
Bug report v29:
1. The extra box for Perception (next to the Hitpoints box) is locked and unusable.
2. The Loremaster's +save secrets are mixed up.
- Inner Strength should be +2 will, but grants +2 fort
- True Stamina should be +2 fort, but grants +2 ref
- Avoidance should be +2 ref, but grants +2 will
Keep up the god work! :)
Elrostar |
A bug with the custom magic armor. The sheet lists it as magic weapon (not armor), and also indicates a damage value for the armor. Which I guess it's getting from the custom magic weapon entry, but I'm not sure.
It's peculiar in any case :)
But I'm very excited to hear you'll be adding archetypes soon. My invulnerable rager barbarian will be pleased to have the sheet work for him :)
And now I can enter his Earth Breaker as a weapon as well. Sadly, Halfred lost his current Earth Breaker during an unfortunate incident of almost falling off a bridge... Stupid goblins and their traps at Thistletop.
But a replacement is surely not far off...