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![]() Silentman73 wrote:
My go-to example for a Western-style Ninja would be the Assassin's Creed games. Some of it doesn't fit, like the throwing stars or Shadow Clone, but Hidden Weapon, High Jumper, Darkvision, Wall Climber, etc all fit in perfectly. There's your Western Ninja. ![]()
![]() williamoak wrote: Yeah, sam vimes might be good example. I think I'll try to stat that out. I would actually point you towards a very, very helpful post someone made to me a while back: http://paizo.com/threads/rzs2mrb1?Whats-the-best-archetype-for-a-town-guard #4 Cyberwolf2xs wrote:
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![]() Helic wrote:
Saga had a number of great ideas that would work well for a Swashbuckler. You got your character level as a bonus to AC (in PF, it might be more balanced to be 1/2 your character level instead). Additionally, there was a Talent for the Jedi base class called Block. I don't think it's OGL, so I won't quote it directly, but a basic summary would be roughly: Core Book wrote: As an immediate action, you can negate a melee attack by making a successful Use The Force check (DC = incoming attack, DC + 5 for each additional attack you try to block since the beginning of your last turn). You must have a weapon drawn, be aware of the attack, and not be flat-footed. A PF version of that would probably substitute an attack roll instead of a UTF check, or perhaps a Reflex save. Some food for thought. ![]()
![]() Gator the Unread wrote:
Sounds like the Maze of Many: http://goblinscomic.wikia.com/wiki/Maze_of_Many ![]()
![]() Actually, my GM found another document that's a gigantic list of every single piece of equipment in Saga, along with all of their stats and effects! Omegadex just lists where to find everything, but there's no way to compare everything in the game if you're looking for "the most damaging heavy rifle" or whatever. I'll have to upload the file when I get home tonight. No idea where he originally found it, since he sent it via Skype. ![]()
![]() As a general PSA: Since Saga doesn't have an SRD, it's often difficult to locate things spread across a number of different splatbooks. In order to help with that, allow me to present a wonderful tool that I (and my GM) have found indispensible: http://www.penandpapergames.com/forums/showthread.php/16157-Star-Wars-Saga- Completed-Omegadex-1-9 It's basically a giant index of all Talents, Feats, PrCs, Equipment, everything in the game and a listing of where to find it. Great stuff. ![]()
![]() The way skills work in Saga is that there are no "points" or "ranks". There is simply Untrained and Trained, with the option of taking Skill Focus on top of that. There are also certain items that give bonuses, but Saga is a very character-dependent system, rather than item-dependent. There are no "magic" items in Saga, no +1 Blaster Rifles, etc. In Saga, all skills gain a bonus of 1/2 the character's total level. For example, a Scoundrel has the option to select Stealth as a Trained skill. By selecting it as Trained, he gains a one-time bonus of +5. That's it. He never needs to worry about putting ranks into it or improving it ever again, because he gains +1/2 his level to it. If he wants, he can take Skill Focus: Stealth, for another one-time bonus of +5. (Note that a character can become trained in additional skills later down the line, but he must take the Skill Training feat to do so.) Example 1:
Vrook Ordo is a Scout Trooper in the Empire who served at Endor. To represent this, at character creation he marks down Perception as a Trained Skill. With a 16 WIS, his total Perception is 3 (WIS) + 5 (Trained) + 0 (1/2 his level, rounded down) = +8.
Not bad. However, he decides that as a proper Scout Trooper, he needs a bit more. So, he talks to his DM and picks up Helmet Package to represent the Empire's advanced armor systems. A Helmet Package provides +2 Perception and low-light vision via a Night Vision mode. This raises his Perception check up to a +10. Pretty good, for a level 1 Scout Trooper! Example 2:
Suvam Tan is a grunt in the Imperial Army who always dreamed of flying. However, as a Soldier, he doesn't have too many skills available to him (2 + INT), and already put his Training slots into Initiative, Use Computer and Mechanics, as he's something of a handyman with machines.
Still, his dream of flying never went away. He put in a transfer request to his superior officer, but as a level 1 Soldier with 12 DEX, his Pilot check is only a +1. Pretty bad. His officer pulls some strings and puts Suvam in the simulator to test his skills anyway, just to humor the kid. With his +1, Suvam doesn't do very well, failing to meet the DC 15 Pilot check required to beat the simulated X-Wing pilots. "Sorry, kid," his officer tells him. "Head on back to your post, but keep your ears open. The Navy has openings every year." Suvam is disappointed, but goes back to his duties. A few months later, his outpost is attacked by a swoop gang! An intense firefight erupts, and the gang leader guns his engine and starts flying away. With a burst of desperation, Suvam jumps on one of the captured swoop bikes from the gang and races after him, while calling on the comms for backup. The gangster is an experienced biker, but with a lucky roll of 18, Suvam manages to Pilot his swoop close enough for a shot from his blaster rifle. POW! Clutching his injured shoulder, the gangster falls off his swoop and meets a nasty end when he hits the rocky ground at 200 km/h. Suvam is hailed as a badass among his fellow stormtroopers, and his GM decides that his adventure lets him level up! At level 2, Suvam continues to advance as a Soldier, but he decides that to represent his recent achievement, he takes the Skill Training: Pilot feat (since Soldiers gain a bonus feat at level 2). Excited, he talks to his superior again, who reluctantly pulls some strings and gets Suvam another run in the simulator. Now that he's level 2, Suvam's Pilot check is 1 (DEX) + 5 (Training) + 1 (1/2 level) = +7. Much better! Drawing on his experiences from the swoop chase, Suvam's reflexes are honed and sharpened, and with a bit of luck, he beats the same DC 15 Pilot check needed to smoke those simulated X-wings into nothing but pixelated dust. His officer sends the data in to the Navy, and three months later, Suvam gets a notice: He's being transferred to the TIE Fighter Rookie division! Go, Suvam! That went a little bit longer than I thought, but hopefully that gives you a good idea of how skills work in Saga, and how advancing skills can be done in the middle of the game. ![]()
![]() With nothing better to do over my lunch break, I'll continue hounding you with questions. :) I've got a few character concepts I'm rolling around in my head that I want to run by you for suitability. What do you look for in a character? Do you try to build a balanced group of PCs? Do you like inter-PC collaboration (shared backstories, that sort of thing)? Do you like reading richly detailed backstories with lots of plot and NPC hooks, or do you just like to get a quick snapshot of the character and watch how they perform in the game? How often do you expect people to post, at minimum? Several times per day? Once a day? Once every other day? How often do you expect to be posting? ![]()
![]() What sourcebooks are allowed? Also, why do races outside of that list experience trust and discrimination? If the Empire is already allowing aliens, what makes one alien more alien than another alien? Also, what's the deal with armor proficiencies? RAW, Soldiers are the only ones with any sort of armor proficiency at all by default, everyone else has to spend a feat. If this is an Empire-centric game, it might be good to make sure we know how to wear our own flightsuits at the very least. ![]()
![]() Jerry the Farmer wrote:
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![]() Oooh, this sounds fun. Definitely dotting for interest. I assume we're less concerned about a "balanced" party and more into fun, deep characters to roleplay? I've got a few ideas... Soren Keel, a grumpy, middle-aged town guard whose devotion to his job and the law is only matched by his penchant for whiskey and cigars. His pessimistic outlook comes from too many years dealing with scumbags and criminals, but although his faith in humanity has eroded with the years, his inner backbone of decency and righteousness is as bright as ever. A hardened copper to the bone, Soren's very much a Knight in Sour Armor type of guy. (probably Fighter or Rogue, possibly both) Arven Lantir, a bright and idealistic young Bardic student who eschews the musical arts for a considerable talent with the written word. He's somewhere between a journalist, an archivist and a reporter, frequently doodling and scribbling away in the massive leatherbound tome he carries around at all times. (Bard) Elena Derosa, a disgraced young noblewoman who fled an arranged marriage to work as a humble dancer and waitress among the common folk that she so rarely got to see when growing up in a noble estate. She's also been studying a few forms of martial arts for self-protection from any amorous patrons she performs for, but off the stage she practices painting and artwork. (Monk) Tom Badgerlock, a humble farmer who found a litter of wolf pups that had taken shelter in his shed one winter. The mother fled upon discovery, but one was overlooked in the hay and left behind, which Tom decided to raise as his own pet. Though his horse reacted nervously at first, Tom was slowly able to domesticate his new companion, who helped to keep other predators and scavengers away from his farm and small collection of livestock. He lives out on the edge of the village, but regularly goes into town to sell produce and trade a few drinks with the friends he's made there. (Ranger) I've got a few more ideas, but lunch break just ended. Any of these particularly strike your guys' interest? I'd love to collaborate on backstories or something with another player. ![]()
![]() Posting interest! I'll read the Player's Guide tonight, but I've got a few characters waiting in the wings that might mesh with this. 1. LG Human Fighter (Tactician or Cad) or Rogue (Investigator), character concept is a City Guard captain or sergeant who's on an investigation related to a crime or mystery back in his home city. Think Sam Vimes or Humphrey Bogart. 2. CG Human Monk (Martial Artist), character concept is a burly Ulfen bartender (perhaps working at The Silver Stoat?) who's trying to find and rescue his kidnapped son. Think something from Street Fighter. 3. TN Kobold Rogue (Sniper), character concept is a cunning infiltrator trying to track down a party of "noble" adventurers who killed his clan's patron White Dragon. Think Solid Snake or Sam Fisher as a Kobold. 4. LN Half-Orc Inquisitor of Asmodeus, character concept is a dour, serious lawyer-from-hell who is trying to track down some NPC of note and serve them with a court order or an eviction notice. Think Judge Dredd + Anton Ego (the Critic from Ratatouille). ![]()
![]() @TriOmegaZero: Oooh, good idea! I hadn't thought about rage powers @Sub_Zero: Good idea. However, I'm not 100% sure about staying in Barbarian for 8 whole levels, mainly because I want to pick up Weapon Specialization at some point, and I don't think there's anything that lets a Barbarian get that. @LearnTheRules: Ooh, good catch on unarmed being included for Brawler. Great ideas for Weapon Specialization and Boar Style, too. That +1atk/+5dmg is nothing to sneeze at. @supar: Good idea. Dragon Style and Weapon Specialization look like they'll combine marvelously. Going from all these replies, it's sounding like the way to go might be: Brawler 4 (gain +1 attack / +3 damage from Close Combatant, +1 attack / +2 damage from Weapon Focus/Specialization) Martial Artist 5 (gain Exploit Weakness, immunity to Fatigue and 1d8 unarmed damage) Barbarian X (gain Powerful Blow, Crippling Strike, and whatever other goodies I want) This looks like a pretty solid build. Thanks! ![]()
![]() Hello, Paizo community! Recently, I came across an interesting story on Reddit and it really inspired me to see if that kind of character can be replicated in Pathfinder: an unarmed fighter who can knock people's lights out with sheer badassery. He doesn't need any fancy tricks, just the ability to deal a LOT of unarmed damage with huge haymaker punches. Think like Balrog or Zangeif and you're about 75% there. However... The actual game mechanics of Pathfinder don't seem to support this concept very well. The Monk has a lot of supernatural Eastern martial arts flavor to them, which doesn't quite fit. The Unarmed Fighter [Fighter archetype] improves the Fighter's durability somewhat, but doesn't do anything to give better unarmed damage or Combat Maneuver bonuses. The Brawler [Fighter archetype] receives bonuses when using close-range weapons, but doesn't actually get anything for being unarmed. Is there something I'm missing? Any help would be appreciated! ![]()
![]() bejan paknia wrote: Bresann Inmondeep (Sorcerer, Serpentine Bloodline) Just to let you know, GM Nel, that this is the first of my friends that I recruited and recommended to this game. I'm hoping to join with him in a group. Sorry that we're just barely squeaking in under the wire, but hopefully you'll still consider us. My own submission: Harek Harper (Elven Bard, Archaeologist) Harek Harper was not the product of typical Elven society, to say the least. Far from the typical leafy canopies of the Elven homelands, Harek was raised in the far-flung desert society of Osirion. He was a curious child, forever questioning and trying to learn about both his surroundings and the ancient monoliths that dotted the landscape beneath his feet. He was a bit of a loner as a child, forever exploring off on his own rather than tending to his father's business as a historical curator for the national Osirion Museum. He often snuck away with writings, inscriptions and papers from his father's study, using the theoretical essays as practical guides to help him plunder the depths of the Osirion tombs and retrieve artifacts for his father's museum. However, while venturing deep into a tomb one day, he found to his surprise that his intended target had already been plundered, and that someone had beaten him to his prize. He burst into the room just in time to find a group of scholars from the Pathfinder Society packing away the artifact and meticulously examining the wall carvings. Upon speaking with them, Harek was excited to find that there existed a society and organization that actively encouraged his explorations and discoveries. Packing up his extensive supplies, Harek took his father's old diary writings and research and embarked for Andoran. Arriving at the Grand Lodge within a few tendays, Harek Harper adjusted his signature jaunty hat and stepped inside, curious about what lay in store for the adventurous young Elf... ![]()
![]() Hi there! At my weekly Serpent's Skull game tonight, I mentioned this game to my group and two fellow players decided it sounded like fun and want to join. We might even coordinate and come in with inter-mingled character concepts, if that sounds like something you'd like. How long is recruitment open? Is it first-come, first-served? ![]()
![]() Hey, folks. I have a friend who is has a specific character concept in mind that he thinks the rules support, but I think it's a grey area. He wants to play a character who uses a Greataxe (a Two-Handed weapon), but uses Two-Weapon Fighting via Improved Unarmed Strike (head-butts, kicks and so on). He argues that IUS allows him to consider himself as armed even when he's not, and therefore he can use TWF even when both hands are holding his Greataxe. He's also thinking it might be possible (in the middle of a full-round attack) to take one hand off his Greataxe and make an unarmed strike with that. I'm not 100% convinced, but I told him that if anyone knew, it would be the collective nerd hive-mind of The Internet. What do you guys think? Is that possible? ![]()
![]() Tangaroa wrote: How about... Not a druid at all? Oracle of nature, oracle of wood, wood specialist wizards. Eh, he says that Oracle's spell list doesn't work for what he's trying to do, which is be a generalized elementalist-type spellcaster. Summoning the powers of earth, fire, storm, etc. Kind of like a shaman, more concerned with communing with the spirits and elements instead of being all nature-y. Anything that would help with that? ![]()
![]() I'm thinking of building a guardsman to join a party in their adventures as sort of a parole officer, taking a number of cues from Sam Vimes of Discworld. He's an officer of the law who's not afraid to fight dirty if it helps him do his job. Since he starts at level 1, I thought a straight Fighter would work initially, but are there any archetypes out there that would fit? The only one that comes to mind is the Investigator (Rogue) archetype from APG, but beyond that I'm not super sure about where to take him. ![]()
![]() Dungeon Master of Fine Arts wrote:
Is there any chance of implementing an <Other> field for the Race column? I want to put my Kobold Paladin onto this, but there's no option for it. :( Also, any chance of implementing Ninja and other UC content? |