Survivor

Hemdar's page

72 posts. Alias of Captain collateral damage.


Race

| HP: 26/26 | AC: 18 | F: +5, R: +5, W: +10 | Perc: +8

Classes/Levels

| Speed 20ft | Hero Points: 1 | Focus Pool: 2/2 | Reactions: Shield Block | Conditions: None

Gender

Male Human Druid 2

Size

Medium

Age

19

Alignment

Neutral Good

Location

Kintargo

Languages

Common, Druidic, Sylvan

Strength 10
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 18
Charisma 14

About Hemdar

Statblock:

NG Human (Skilled) Ex-Asmodean Druid 2 (Leaf Order)
26 HP
Fort +5 (+1 Con, +4 proficiency)
Ref +5 (+1 Dex, +4 proficiency)
Will +10 (+4 Wis, +6 proficiency)
AC 18 (+1 Dex, +4 Proficiency, +3 item)
Perception +7 (Trained)
Speed 20 ft.

Feats:
Adapted Cantrip (shield, Ancestry)
Student of the Canon (Background)
Battle Medicine (Skill)
Leshy Familiar (Class)
Order Explorer (wild, Class)
Wild Shape (Class)
Skills
Deception +6 (+2 Cha, +4 proficiency)
Diplomacy +6 (+2 Cha, +4 proficiency)
Lore (Asmodeus) +5 (+1 Int, +4 proficiency)
Nature +8 (+4 Wis, +4 proficiency)
Medicine +8 (+4 Wis, +4 proficiency)
Religion +8 (+4 Wis, +4 proficiency)
Society +5 (+1 Int, +4 proficiency)
Survival +8 (+4 Wis, +4 proficiency)

Spells (+8 attack, DC 18)
Primal Spells Prepared:
Cantrips: Guidance, Light, Prestidigitation, Ray of Frost, Shield, Stabilize
1st: Heal, Summon Animal, Shocking Grasp
Focus Spells: (2 in pool)
Goodberry
Wild Shape

Features:
Leshy Familiar (Burrow, Cantrip Connection)
Wild Empathy

Attacks
Spell +8
Staff +4 (1d4 B; Two-hand d8)
Dagger +5 (1d4 P or S; Agile, Finesse, Throw 10ft)

Gear:
Hide Armor
Shield
Staff
Dagger x3
Backpack
Healer’s Tools
Scroll of pass without trace
6 gold, 3 silver

Background:
Hemdar was born and raised in Kintargo, but, then again, he was also born Aspexia Voralis and raised as a girl. Born into a minor noble house, Hemdar chose from a young age to follow his older brother Gellus into the Church of Asmodeus. There were many things about the Church that were off-putting, but the idea of faith and belief were fascinating, and, being raised a good Chelaxian, Hemdar knew no other deities as deserving of worship. Besides, Gellus was there, so it had to be good, right?
Under the tutelage of the Asmodean clergy, Hemdar was taught that it was natural for the weak to serve the strong, of the glorious law and order of Hell and Cheliax, and that those who dare to defy that order must be punished severely. Unbeknownst to everyone, Gellus had been doing just that, acting as an insider agent for the Bellflower Network. Although he was able to help free many slaves, Gellus couldn’t hide his work, or that he didn’t receive magic from Asmodeus, forever, and was caught, tried, and executed when Hemdar was 17.
Distraught at his brother’s death, Hemdar fled Korvosa and ran into the wilderness to hide. Being from the city, he would have perished in a matter of days had it not been for Tictic. A friendly and helpful vine leshy, Tictic taught Hemdar to survive and even thrive in the forest. The two of them lived together in the forest for quite some time, and over that time Hemdar grew to trust and have faith in nature, and, with Tictic’s help eventually learned to channel nature’s power into druidic spells. In the wild, Hemdar was free from the laws of Asmodeus and Cheliax, and even free from his birth name. He was no longer Aspexia Voralis.
After more than a year in the forest, Hemdar felt drawn back to Kintargo, although he knew he could not return to the part of Kintargo where he once lived. He managed to convince Tictic to come to Kintargo with him, if only to see what living in other parts of the city was like. Realizing he would be a stranger, he called himself Hemdar, a simple but made-up name, and presented himself as a man. Hemdar was able to get a job as a gardener in Jarvis end. When Barzillai and martial law came to Kintargo, Hemdar should have fled, but he realized why he was drawn back: Despite everything, Hemdar still mourns the loss of his brother, and he sees the unrest in the city as a way to find allies, and avenge Gellus’s death.