GM ShadowLord's Tyrant's Grasp

Game Master The Rising Phoenix

Chapter 3: Last Watch
Roll 20

LOOT!


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The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

That's a cool avatar--not sure if it matches your concept, but cool nonetheless.

I'm leveled up and ready to go!

Level 3:
Class Taken: Barbarian
Class Feature Gained: rage power
Hit points Gained: 1d12, +2 Con
Skill Points (3 + 2 background): acrobatics (1), intimidate (1), knowledge (engineering)(1), knowledge (history)(1), perception (1)
Favored Class Bonus add +⅓ to the bonus from the superstition rage power
Feat: to the last


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

To The Last normally requires that you worship Gorum. I would hope that we don't have too many fights when Vlad is below 0 HP, and Coral is going to help there with Bodyguard for +4 AC. Maybe consider Furious Focus? Or Weapon Focus?

Coral:
Class taken: Fighter (Weapon Master) - do not have to select the weapon until I hit Rog2/Ftr3, but thinking of Short Sword in hopes of one day getting a Sun Blade.
General feat: Combat Reflexes
Fighter feat: Bodyguard
Hit points: +1d10+1 (so +7)
Saves: Fort +2
Skills: +1 Perception, +1 Disable Device, +1 Knowledge (Religion)
Background: +1 Linguistics (Draconic), +1 Appraise
FCB: +1 CMD vs Trip and Grapple

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11
Coral of Lastwall wrote:

To The Last normally requires that you worship Gorum. I would hope that we don't have too many fights when Vlad is below 0 HP, and Coral is going to help there with Bodyguard for +4 AC. Maybe consider Furious Focus? Or Weapon Focus?

Hmm--this really fits the concept of what I'd like to do, though it's perhaps not as powerful as other things I could pick.

Vlad's deity choice may, perhaps, evolve. :)

It says he must worship a god of battle. Hopefully, I'm close enough.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

The feat comes from Inner Sea Gods where it says "Gorum." You must be using the d20pfsrd.

Here it is on Archives of Nethys, a site which includes all the lore-related parts of the various game options.

The choice of deity does influence a lot of other game mechanic options like traits, Prestige classes, and Deific Obediences. Personality-wise I would say Vlad is a very good fit for Vildeis, but Gorum could work too.

Obviously the GM can choose to alter any of those requirements.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Alright--if GM doesn't approve, I'll switch it out.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

HP: 1d6 ⇒ 5
+1 Fort & Will

Skills +6
+1 to each of following:
Diplomacy +7=+4+3+0
Knowledge (arcana) +8=+2+3+3
Knowledge (planes)+4=+2+2+0
Perception +3=+0+3+0
Sense Motive +3=+0+3+0
Spellcraft +8=+2+3+3
Background Skills: +1 to each existing
Language: necril

Feats: improved unarmed strike

Spells:
+1 1st/day
+1 1st know: positive pulse, color spray (bls)

Abilities:
Immolation SU At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive.

Any unarmed attacks you make while affected by immolation deal an additional 1d6 points of fire damage, and any creature that ends its turn adjacent to you while you’re affected by immolation also takes 1d6 points of fire damage.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya
Class taken: Cleric
Feat: Selective Channeling (finally!)
Hit points: +7
Saves: Reflex +1
Skills (3+2 background): Sense Motive +1, Spellcraft +1, Knowledge (religion) +1, Linguistics (sylvan) +1, Knowledge (geography) +1
Spells: Second level spells acquired! Planning to prepare lesser restoration, rotgut, and bless weapon(d) at next rest
Channel +1d6
FCB: +1 hp (included in above amount)

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Okay, I'm going to go ahead and switch out To the Last, even though I think it's pretty thematic and fits where I was trying to take Vlad.

But I'm going to take Extra Rage Power and take Reckless Abandon, which also fits pretty nicely.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

Level up!
Class: Oracle
Feat: Selective Channeling
Oracle things: Bonus spell (detect undead), +1 orison known (Guidance), +1 1st level spell per day
Skills: (4+2) Diplomacy +1, Knowledge religion, planes, nature +1 each, Linguistics +1 (new language TBD), Craft (bows) +1
Saves: +1 Will
HP: +7


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

If Arazni has a big part in this AP then Coral might do well to stick with the rapier.
Or as an Iomedae follower she could pick up the longsword (and put a point into Str rather than Dex at level 4).
Short Sword would give her the option for TWF.

Decisions, decisions.

Also: Coral now has shield proficiency. Shields impose their ACP on Weapon Finesse attacks, but if she had a MW buckler or light shield (or a mithral heavy shield) she could have a better AC. That is on her wish list for the future. She doesn't have a shield of any sort at the moment.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

I like the puzzle. I have it, but can't draw the answer.

On my phone, at Disney World, sleeping kid in one arm, waiting for my wife and older kid to get out of the Smugglers Run ride.

There's some ride-swap thing so I can go right to the front of the line and my wife takes the little guy.


TG1 | GW | FF | RH

Enjoy Disney, it's a blast. We went a few years ago and I can't wait to go again! I'm going to let you guys try to work through it a bit. If you get tired of the puzzles or are getting frustrated, let me know and I'll help you through it.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

I love puzzles and can explain the solution later if needed.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

I'll be traveling today through Sunday, with limited posting availability. Please bot me, as necessary.


TG1 | GW | FF | RH

I will be traveling to PAX Unplugged tomorrow and will be generally unavailable through Sunday. I hope to catch back up on the games by Monday at the latest.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Have fun!

Since the action can't move forward for a few days anyways, any of y'all want to just RP a scene or something? Either at the present moment or a bit of a flashback idc. I just like character interaction and building party rapport :D

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Hey all, sorry for the slow posting. I'm in pre-Christmas crazy mode, and am going on a family trip the week after Christmas. I will likely be very slow between now and New Year's.

Please bot as necessary, and everyone enjoy your Christmas!


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Why can't Lola counter the confusing sound of the wings?
She has Countersong and an applicable Perform skill.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

It’s a non-magical effect (an extraordinary ability). Countersong only works on magical effects. I checked with SL ahead of time, too. :(


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

There, that should take care of adjusting for the failed save vs the gaze.

I failed the initial gaze when I moved into range in round 2, I then made the the confusion save on round 3 but did NOT make the gaze save that round (see last post) so I fled this round would have been my last of shaken and the frightened wore off.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

I forgot that Vlad's rage had ended. His AC would actually be 17 with Fatigued, plus 4 for Bodyguard is 21, so only 2 attacks would hit him, for 6 damage after DR. Assuming no AOO, he would be at 4 HP.

Vlad was pretty clear in the post where he was standing up that he was doing so because it had 5' stepped away.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Yep, he stood up farther away. It wouldn’t have provoked. Just is weird because the token got moved when it shouldn’t have.

And drawing a weapon doesn’t provoke, but picking one up does, for reference (what Coral said).


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Yeah when I took my turn to heal Vlad, you had already moved the sakhil away, so Vlad was not adjacent and wouldn’t have provoked


TG1 | GW | FF | RH

Alright. I checked the map and it was adjacent, so I'm not quite sure what happened there. I'll assume he's still standing then at the end of his turn then.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

I’ll get a post up later hopefully! We’re helping a friend move all day. Sorry for the delay


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

On my phone today and tomorrow so Roll20 is out. Feel free to put me wherever you need.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Hey all, I forgot to mention I'm on a quick vacation for President's Day weekend. Posting will be spotty, so feel free to bot me.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

This week is extremely busy for me and next week I will be on holiday until March 11th, so please bot me if needed.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Lol! I love it Coral.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Feena is having a bad, bad day.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Talk about a lucky nat 20. too bad the thing can just repeat next round even worse it could kill me on a lucky damage roll now.

It's crazy how many things want to rip her clothes off too. I don't think they'll manage much longer with the kind of damage she has been taken.


TG1 | GW | FF | RH

Just so you know, I rolled to pick a target. I did not explicitly target you!


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Oh I figured as much, just think three bandied on a row is funny. A pattern has started.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Heh, if Vlad runs her through with his javelin does that mean he's now a vampire?


TG1 | GW | FF | RH

You know, that one took me three times reading it before I got it. Well done.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

@Marya, sorry if I sounded pushy with the suggestion. I am frustrated at not being able to do anything myself and was looking for a potential way to turn this combat around. You have been really on top of using that trait in the past and didn't need a reminder.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

No worries! I appreciate it. I have any easy time remembering it now thanks to Vlad’s memorable usage of it. Damian is just too optimistic to feel the effects, I suppose haha

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

You've saved me many a time with that, my friend!

I feel like this group is perfectly set to overcome my character's weaknesses. Coral defends me, Marya saves my butt again and again, plus her Inspiring Sword.

I even have some fire resistance coming on soon, which will protect me from Feena's flames. Great group!


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Any items possibly of use not yet added to the Loot sheet?
2nd-level of Power?
Three Feather Tokens?
Looks like the sheet hasn't been updated since sometime in the Tooth Fairy Palace. Not it!


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

I updated the loot sheet with items found in Kishokish's mansion. Note that I did not include the valuable holy symbols, as I didn't think that any of us would have taken them.

Also added the remaining loot from the tooth fairy palace, quite a few items there that we haven't identified yet, or are missing a value (like the gems from the puppets' eyes).

Can someone else tally up the loot we found so far in our current location?


TG1 | GW | FF | RH

The gems are 300gp each.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

Added the rest of the items, so the loot sheet should be up to date.
Do we know what kind of feather tokens we got? Or do we still need some identification there?


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

That's very nice of you! I'll roll some spellcrafts here, as I'm not sure if Lola ever tried.

Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

If you're the loot master, could you add a silvery line for your favorite bard? :)


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24

There, since I don't think I tried either there are my rolls as well. Maybe between the two of us we can ID them all.


TG1 | GW | FF | RH

Each feather token is a tree feather token.


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female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

O_o

That looks like no tree I've ever seen!


TG1 | GW | FF | RH

Bwhahaha! I have no idea how that happened, but it's hilarious.

Yes. You now have three John Deere riding lawnmowers! Your party can begin to roll 1d10 SP for downtime activities of cutting lawns!

Let's try THIS link instead.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

So, looks like we got a +2 con belt! Which lucky person is getting it? I’d say it’s best to prioritize a frontliner, especially one that could use the fort save bump in addition to the HP

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Typically, I’d put twelfths forward in that, and I would benefit from it since I can fight to my negative Con plus more.

That said, I took that Mithral breastplate, which is worth a fortune. If someone else wants it, go for it.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

I think Coral would benefit, as she normally stays adjacent to Vlad so is also on the front lines, and has far fewer HP.

Then again if we later find a Dex-belt I'd prefer that, and give the Con belt to Vlad.

But Feena's 10 Con is worrying low. We can't count on enemies always respecting the fact that we have a front line. Maybe it should go to her.

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