GM ShadowLord's Tyrant's Grasp

Game Master The Rising Phoenix

Chapter 3: Last Watch
Roll 20

LOOT!


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TG1 | FF
Marya Ilyinichna Belova wrote:
So are we leveling and continuing or continuing and leveling when we rest?

I was waiting for a definitive as well. It looks like Feena has leveled and Vlad wants to as well, so everyone else should do this if that is your preferred route.

If not, please speak up if you wish push on.

Coral - Knights of Ozem:

Coral of Lastwall wrote:

Coral has most of her daily resources, but is down 31 HP.

When we do get to level 7... @GM, would you prefer that Coral enter the Knights of Ozem through some in-game event? I don't know what the rest of the AP holds, but it seems likely that some of them would be involved. Hopefully we'd be on good terms with them.

They are very much part of the near future. We're entering the final portion of book two. You'll encounter them in the beginning of book three, but you will be level eight coming out of the end of this book. If you're looking to wrap it into an induction, that would like occur ahead of your ninth level.

I'm fine handling this however you wish. If you are fine waiting, then we can do it later. If you don't wish to wait that long, we can have you discover a book in the cathedral here with the details of it that you start studying or training towards and perhaps it can become official later, letting you take it at eight.

I'll work around whatever your preference is.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Level up - Paladin

FCB - +1 HP
HP 68
Fort +13, Ref +10, Will +12
Feat: Rapid Shot
Skills: Diplomacy, Knowledge religion, Sense Motive
Background skills: Craft (bows), Knowledge history

Paladin things:
- Channel: 1d6, 6/day
- Power of Faith: 30'radius of light, all allies in the area receive +1 morale bonus on AC, attack rolls, damage rolls and saving throws for 1 minute.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Sorry bout that if we weren't going to go ahead and level up. I had assumed we were and just wouldn't apply the changes without resting. That being said after what we just dealt with resting is probably a good idea.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya Level 7:

Cleric/5, Evangelist of Iomedae/2

HP +6
Fort +1
Will +1
Feat: Healer's Hands
+1 3rd level spell per day
+1 2nd level spell per day
Skills:
Heal +1
Knowledge (planes) +5
Knowledge (religion) +1
Background skills:
Linguistics +1 (Learned Hallit)
Knowledge (nobility) +1
Evangelist Abilities: Aligned Class, Protective Grace +1

The big news here is Healer's Hands, which means I'm going to be able to use Treat Deadly Wounds as a full round action now without using up a healer's kit and as many times a day on a specific person as I have uses of the ability (6 atm). That's 10 hp back a use if I take 10 out of combat, potentially as much as 16 if I roll really well. That should help us stay in action longer each day and save spell slots for more fun things.

Unfortunately for the fey foundlings, there are no dice rolled for the healing amount, so that feat wont apply.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Level 7:
Class Taken: Barbarian
Class Feature Gained: rage power
Hit points Gained: 1d12, +2 Con
Skill Points (3 + 2 background): heal (1), intimidate (1), knowledge (engineering)(1), knowledge (history)(1), perception (1)
Favored Class Bonus add +⅓ to the bonus from the superstition rage power
Feat: stalwart

Probably the big thing for me this level is Stalwart, which is going to up my DR and hopefully make it so, even though I'm fairly easy to hit, I won't be taking as much damage.

You're all great teammates!


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Okay, Coral will take Rogue now, and plan on Rog4/Ftr4/KnightX.
That might mean never hitting the Knight capstone, but she would be much more survivable and useful over the vast portion of the AP in between.

Taking Gang Up as the feat, so whenever two other allies are threatening the foe (like Vlad and Lola), Coral will get her +2d6 Sneak Attack.

That, plus Dex-to-damage, will really boost her offense.

Level 7:
Class taken: Rogue 3
Class features: Finesse Training (damage), Sneak Attack +2d6, Danger Sense
Hit Points: +1d8+2 (+7, new total 56)
Saves: +1 Fort, Will
BAB: +1
Skill Points (9): Disable Device (3), Perception, Climb, Swim, Stealth, Sense Motive, Escape Artist
Background Skills: Sleight of Hand, Appraise
Feat: Gang Up


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Vlad, I know you made the save without it, but don't forget Shake it Off! You were adjacent to Coral and Lola for a +3 (Marya does not yet have the feat).

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Right on--that's hard to remember! Thanks for the reminder.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

FYI, I'll be traveling for Thanksgiving and likely unable to post (or not post much) from now until Monday.

Have a great holiday, all! Feel free to bot me.


TG1 | FF

Hi everyone, I'm back and recovered enough to get this thing moving again.
I hope everyone is still around!


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Yep, I still exist.

Glad you are better now.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Welcome back!


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Glad to have you back!


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

I fell and hurt my dominant hand pretty bad yesterday so i might be much slower to post for the next day or so. Thankfully i dont think there is anything broken


TG1 | FF

Yikes, hope you heal quickly! Lots of ice! :)


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2
GM ShadowLord wrote:

Hi everyone, I'm back and recovered enough to get this thing moving again.

I hope everyone is still around!

I forgot to mention that I’m glad you’re feeling better. Also, Marya to get well soon!


TG1 | FF

Hi guys. I haven't resumed the pace I had hoped. I've had a setback with recovery and I've had to taken on a lot of medicine and more therapy and it's not leaving me in a "happy place" to get to my games timely. I'm still here and will continue to check in and post when I can. I just wanted to let you know it's not a lack of effort, I just don't have the mental headspace right now to do it consistently.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

I think I speak for all fo us when I say we understand. Just take the time you need Shadow, we'll be here.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Take care of yourself.

Game-wise, I think we have our actions decided so the ball is in your court whenever you are ready to proceed with Operation: Snuffling Animal.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Take care, SL!

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

No worries and feel better, friend!


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Be well, SL, games aren't as important as your well-being. Get well soon!


TG1 | FF

Hey gang, hope everyone is still around!

I attempted to return to normal life a little too quickly last time and I ended up making things worse for myself. After regroup and getting healthy, I think I'm ready to try and pick things back up again. Things have improved greatly for me now and I'm finally started to feel like my old self once more.

I'm going (try) and work myself back into checking in daily here once more.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Still here!
Happy to resume whenever you are ready to do so.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Glad to hear you're doing better! Take it east and find a pace you're comfortable with. :)


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Glad you are doing better. I am still here and interested, just don't push yourself too much Shdaow.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

I’m glad you are in a better place. I’m still here too

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Glad you're feeling better! Take good care of yourself.

I'm still here, as well.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Happy to hear the same, please go as quickly as you’d like.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

As a note, Coral now has Gang Up; if two of her allies are threatening a foe, she is considered to be flanking it.

This will let her get Sneak Attack damage while still being adjacent to allies for Bodyguard and boosted Shake it Off.

So, will wait for someone else to move in with Vlad before posting my turn.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Oh, sorry, I should’ve moved in a bit. I can’t see the map on my phone now - but if she can 5’ step and threaten one with reach - she would so that Coral could get the benefit.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

So you all know I will be out of town on June 8th through the 12th for Origins in Ohio. I will be effectively unable to post during that time.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

I'll be travelling to Portugal for the next couple of weeks, so my posting ability will be limited.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

Greetings! I'll be DMing Shadowlord to see how things are going. If I don't get an answer in a few weeks time, I'll see if I can do a temporary seat until they get better or the AP finishes.

I plan on running this fresh on another table, and have started playing on another as a replacement, so I'm vested in this.

As my for my background, I've generally GMed Face to Face for close to 7 years off and on for 1e. Give me some time to read as to what's going on, catch up in the AP with my readings, and hopefully import as much as I can from roll20, as it seems you're using that for the maps!

Thank you Coral for pointing me in the direction of this game!


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Hola, nice to meet you. :)


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Hi, and thank you for stepping in! I am quite invested in this game, so I'm not going anywhere. :)


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

That would be great! I've been hoping to see this continue as it is a great group.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Greetings! Thanks for pinch hitting!


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Thank you very much! I’m here as well


Just a check in with a a small question. Since I can't see the r20 map, I am assuming dynamic lighting is in effect. could someone send a screenshot so I know where the characters and what they're seeing are? Thank you in advance!


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Yes, it is in effect.

Current Map


UPDATE

I've started getting things prepped and am working on maps and whatnot, so I would say about a week to week and a half for things to start running once more! I apologize for the wait!

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Woohoo!


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Excellent!


TG1 | FF

Hello!

I reached out to DM CrazyComic and let them know that I am going to try and get the game restarted this upcoming week.

Time to get back into character! :D

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Hurray!

Good to see you, Shadowlord. I hope you're doing well.


TG1 | FF

Good morning all!

I'm headed to PAX Unplugged tomorrow through the weekend and will resume normal posting Monday.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Is anyone else having the problem of being unable to use the roll20 for this campaign on mobile? It just keeps loading forever. I checked and all my other roll20 games open fine on mobile


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Yeah, many of my roll20 games don't work on mobile. I can't figure out why.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Can Coral jump up on the table to attack, or go under it?
It seems to be in the way. But if she could get one square south, then she could attack with Sneak Attack thanks to Gang Up (since Lola I believe threatens the foe with her longspear).

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