GM ShadowLord's Tyrant's Grasp

Game Master The Rising Phoenix

Chapter 3: Last Watch
Roll 20

LOOT!


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Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9
Vlad the Heretic wrote:
Perhaps you'll be able to channel Vlad into some productive attitudes as surrogate older sister. :)

She will try! Whether it sticks is up to you. I don't want you to feel like you need to derail your character. Let me know if it gets annoying.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

I'm still trying to figure out how I want to role-play and progress, so I'm definitely open to some back and forth. :)


female human sorceress 8 | HP 42/42; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 5/6; 4th 4/4 | Activ Effects: mage armor

Feena's age was never explicitly stated in her background but in my mind she is probably only eighteen or so. She just acts more adult most of the time due to her interest in knowledge.


TG1 | GW | FF | RH

Alright, we area a GO!

I published the Roll20 game and put the link in the header as well as in my quick stat bar under TG1. I'd like you to do two things for me.

1) Connect to the game so I can assign you control over your token. You first need to accept the invitation to the game before you can use the one in my header. HERE is the invitation.

2) While in Roll20, click the gear in the top right. Under "Display Name" change it to your character name. This helps me understand who is who!

Thanks!


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Well, I can honestly say I've never had a character start off an AP having a full-on PTSD-induced panic attack! A propitious start :D


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

Joined r20 game :)


TG1 | GW | FF | RH

Alright! Everyone is in and should have their token assigned to them with their vision set properly. If you don't think your vision is correct, please let me know. I plan on using dynamic lighting for this adventure path (because it is awesome).

I have a yellow circle on Rajuna, that circle will signify that someone has light. For those of you without darkvision, you should see the light emitting from his token. If light is going to be cast, please let me know where/who this will happen and I'll adjust light accordingly.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Dynamic lighting is SO COOL!!! :)


TG1 | GW | FF | RH

I really love it because it helps those with special vision attributes shine and take advantage of a situation that normally gets overlooked.


TG1 | GW | FF | RH

Feena - Can you setup your Classes/Levels stat bar for me please when you get a moment? Thanks!


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

@GM- I recently found a way to get fully animated maps integrated in my r20 games. It took a LOT of work but man is it great!

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

You guys are blowing my mind...


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

When I’m on my lunch I’ll see if I can’t get a screen grab.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

MapTools also works for creating dynamic lightning, which is totally awesome when you are doing a throne room with massive pillars and multiple light sources so you get all the cast shadows.

Only downside is MapTools costs.


female human sorceress 8 | HP 42/42; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 5/6; 4th 4/4 | Activ Effects: mage armor

Stat line added.


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

Waiting to post since Vlad stated he left the room, and that might change what happens next.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

I've fallen head-over-heels for dynamic lighting.

/sigh


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

It's seriously the best.


TG1 | GW | FF | RH
Vlad the Heretic wrote:

I've fallen head-over-heels for dynamic lighting.

/sigh

We'll see if you still love it when you normally see the whole map but instead see nothing! :D

Varryk - I'm curious about what you mean about animated map. I must see!


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

I didn’t have time on my lunch, but later tonight I will take a video and upload it


TG1 | GW | FF | RH

OK you now have loot! Who likes to do loot?! C'mon, there is always someone who loves tracking the loot. I'll clue you in, it's not me!

I am more than willing to steal a loot sheet from one of the games I'm in and link it for you up top, but I don't plan to do any loot management - that's on you guys!

Let me know what you want to link.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I'll play Loot Lord, if you want to steal a sheet from another game, I'll fill it in.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Praise be to ye! I’m already doing the loot for one AP otherwise I’d be okay doing it.


female human sorceress 8 | HP 42/42; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 5/6; 4th 4/4 | Activ Effects: mage armor

If we're progressing at the rate we have been lately you may want to give Marya control of the dancing lights as well as my work schedule leaves me unable to move them myself for 11 or so hours during the day.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7
Vlad wrote:
The map is still blowing my mind...

There is, of course, only one appropriate response... :)

OK, so the loot sheet is updated. There are a couple blanks that we need to fill:

ShadowLord - you stated there were 5 vials in the healer's kit but the CLW reveal said 'x3'. Was that a typo or are those two other vials something else?

Guys - we should probably divvy up the CLW potions and wand now before we get into combat.

ShadowLord - how much of a stickler are you on character encumbrance? Are you willing to waive us declaring who is carry the majority of the 'group' items or should we be calculating weights etc.

You may now all regret that I volunteered as Loot Lord. I will pester you relentlessly.


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

I’ll take one of the pots

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

I'll take a potion. I'm also happy to carry a lot of loot if we want to designate me as pack mule for now.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

loot updated.


TG1 | GW | FF | RH

There are three vials, 5 was a typo.

I'm so-so on encumbrance. If you are encumbered due to weight, I'd like that to affect you negatively as it should because I don't want you to circumvent heavy armor penalties and many weapons for the weaker members of the group. That said, I don't really care who carries and picks up the items you find along the way and as long as things are reasonable I'm pretty lenient. The only time it really ever matters if is someone is trying to retrieve something in combat that they wouldn't necessarily have already taken.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Fair enough. Then I'll dump a bit of extra gear on pack mule Vlad so I can carry the mace, just in case... unless someone else on the team would like to have it?

For tactically important gear - potions, wands, weapons, etc. - I'll be sure to list the carrier on the Loot List.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

My preference would be that people aside from Marya carry healing potions. She has her intrinsic healing resources, and it’d be best for those without their own healing to have their fallbacks in case she goes down

She’ll happily carry and scrolls or wands a cleric can use. She’s gonna mainly be doing support/clericy things anyways during combat


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I agree with that. Marya, you've got the Wand of Create Water. I'd be happy to carry that last healing pot unless Damian wants it. As scout I'm going to be at the pointy end of things.


female human sorceress 8 | HP 42/42; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 5/6; 4th 4/4 | Activ Effects: mage armor

It might be worth having me carry the last one as I can't heal myself right now but I can heal you. The only spell I have to heal with is burning hands and it's a cone going away from me and won't heal much.

Also, I hope the way I wrote up what I know about the potions doesn't make anyone think we actually have three healing potions. It's just one and two that likely are as well since I only identified the one successfully. Unless, of course, you think that was enough to figure out they all three were the same thing Shadowlord.


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Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

Apologies for the shoddy camerawork but I uploaded a video to imgur of the animated map. It’s a tavern that in my Adventures in Middle-earth game will serve as The Prancing Pony. It’s a GM view so it’s the whole map... a player would only be seeing one room at a time due to dynamic lighting.

Check it out!

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Insane! Someone slap me again!


TG1 | GW | FF | RH
Varryk Swiftshot wrote:
...Check it out!

Ok, that's pretty cool!

Feena wrote:
Also, I hope the way I wrote up what I know about the potions doesn't make anyone think we actually have three healing potions. It's just one and two that likely are as well since I only identified the one successfully. Unless, of course, you think that was enough to figure out they all three were the same thing Shadowlord.

Heh, everyone seems to think they are healing potions alright. I'm going to make it a random potion when someone drinks it now! Think it's a cure light wounds? NOPE! Reduce person!


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

This one took more than a little work to figure out.

First, I had to find animated maps (mostly in .mp4 format). I signed up for Dynamic Dungeon's Patreon for that.

Next, I figured out that roll20 doesn't have the built-in functionality to display background maps. However, modders created a VTT extension suite for roll20, which *does* support that... sort of. Basically, I have to host the file somewhere and stream it. So I had to upload all the maps I wanted to use to Dropbox, and essentially use the built-in player for the
VTT extension to stream the map from my Dropbox. Fortunately that seems to work pretty well. Next, I had to basically fiddle with the roll20 grid until it matched up with the animated maps close enough (and I got pretty close). Then I flipped over to the dynamic lighting layer, which thankfully still works on that sucker.

It was a bit of a task!


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Varryk for the techno-WIN!


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7
GM ShadowLord wrote:
Heh, everyone seems to think they are healing potions alright. I'm going to make it a random potion when someone drinks it now! Think it's a cure light wounds? NOPE! Reduce person!

Potion of Hair-Tongue... your character's tongue sprouts disgusting hair. You can no longer speak or cast spells for 3d20 ⇒ (2, 17, 1) = 20 hours. Or you can buy a +1 Tongue Mower to clearcut that forest in your mouth for 5000 GP.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

Go ahead and take that third potion, Rajuna.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Nah, Feena wants it. I've put it to her on the loot list.

ShadowLord - somehow Feena's name got changed to Feenda on the loot list drop-down menu. I tried but failed to fix it.


female human sorceress 8 | HP 42/42; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 5/6; 4th 4/4 | Activ Effects: mage armor

Having thought about it some more, given the confines in this place and the fact I have so few hit points it might be better for one of you to keep it Arjuna. By the time I would need it I'd likely already be unconcious.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Being in the middle of the pack, hopefully you'll have some folks acting as your HP shields. :) I'll take the pot for the time being. If you want it back, just let me know. I'm used to having my characters on the ragged edge of survival.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

On another note, I had remembered I purchased a potion of CLW with my starting funds. Why don't you both take one and I'll take it off my list so we'll all have one?

One of the benefits of a potion of CLW is emergency healing, but it's not just for yourself. There could be times you're the only character in position to save another character from dying if you pour it down their throat.

I'll cross mine off (since I already have one) and both of you take one.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Kind of you, Vlad, thanks! Loot List updated


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

ShadowLord is taking so long to post because he's rolling all the damage dice we take one... at... a... time. :P


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

This is about right.


TG1 | GW | FF | RH
Rajuna Two-Fangs wrote:
ShadowLord is taking so long to post because he's rolling all the damage dice we take one... at... a... time. :P

zomg! "So long" Four hours is "so long"?! The bar is awfully high right now!


Init +4 Perception +7 Male Half-Orc Ranger (Infiltrator) 1 HP 11 | AC 18 Touch 14 FF 14 | Fort +5 Ref +8 Will +4 | Orcish Hornbow +5 (2d6/x3/80 feet) | Greatsword +2 (2d6+1/19-20)

You're just so amazing that greatness is the rule, not the exception ;)


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I'm off to meet my better half for dinner/drinks so I'll be gone for awhile. Feel free to bot Raj as needed. Despite his career choice, he's not for robbing the gold sarcophagus but if you guys want to do that - he'll play his part. Otherwise, I've put his icon down near the next area I think we planned to search. Feel free to use Raj as the canary in the coal mine. :)

Cheers! See you later this evening.

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