female human sorceress 3 | HP 15/15; THP 0/0; N/L 0/10 | AC 12, TAC 12, FF 10 | F +1, R +3, W +3 | CMB +1, CMD 13 | Init +2 | Per +3
female human sorcerer 2
NG medium humanoid (human)
Init +2; Senses Perception +2
-------------------- AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 15 (3d6)
Fort +1, Ref +3, Will +3
-------------------- Speed 30 ft.
Melee unarmed strike +1 (1d3)
Ranged varies +3 (1d3)
Special Attacks none
Spells (CL 3; concentration +7):
1st (6/day)—burning hands (16), mind link (dc 15), positive pulse, color spray (bs)
0 (at will)—jolt, dancing lights, prestidigitate, mending, spark, detect magic (bs), read magic (bs) --------------------
-------------------- Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +1;CMD 13
Feats EP: simple; AP: none; element focus (fire) 1st, skill focus (librarian) (hbf), shake it off (bf), twisted love (bf), improved unarmed strike 3rd
Traits the snoop, charming
Knowledge (arcana) +8=+2+3+3
Knowledge (local) +7=+2+1+3+1
Sense Motive +3=+0+3+0
Knowledge (history) +9=+2+3+3+1
Profession (slave) +4=+0+1+3
Profession (librarian) +7=+0+1+3+3
Languages common, kelish, ignan, celestial, draconic, necril
Combat Gear ammo 1 (n); Other Gear Pot: clw x1
Misc Gear backpack, bedroll, belt pouch, flint and steel, a mess kit, soap, trail rations (5 days), waterskin, scholar’s outfit, spell component pouch, spectacles, 101 gp
-------------------- Bloodline: (Phoenix) Class Skill Knowledge (Arcana).
Bonus Spells Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th).
Bloodline Arcana When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.
Bloodline Powers The Unseen World (Su) At 1st level, you gain detect magic and read magic as spells known. At 5th level, the phoenix’s blood drives you to find and save lost knowledge and magical items. As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed. You can use this ability a number of times equal to your Charisma modifier per day.
Immolation SU At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive.
Any unarmed attacks you make while affected by immolation deal an additional 1d6 points of fire damage, and any creature that ends its turn adjacent to you while you’re affected by immolation also takes 1d6 points of fire damage.
The Snoop You know a little bit about most everything and everyone in Roslar’s Coffer. It may be your profession, as you could be an archivist, crier, or librarian—or you simply make a hobby of gossip. Either way, you have a gift for recall and reading others. You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and these both become class skills for you. Once each day you can reroll a single Bluff or Sense Motive check against a creature you have known for at least 24 hours, using the better result.
Description and Personality:
Feena is a lovely human woman of indeterminate decent. Her features are a rather exotic blend of ethnicities that can’t be easily pinned down. She has fine long red hair, deep emerald green eyes, and she carries an air of supernatural beauty that is akin to that of a fire. She doesn’t seem to realize that most people would kill to spend a night with her and wears the robes of a scholar, if cut a bit more daringly than most, and wears a pair of spectacles at almost all times. She has never been seen to carry a weapon but has been seen zapping someone with a tiny jolt of electricity from her fingertips.
Feena is a bookish woman and she has always enjoyed reading and studying for reasons she can’t explain. She has a keen mind and a pleasant demeanor and is completely oblivious to the fact that she has any physical appeal to others. She is pleasant to anyone who is respectful to her and has been known to deliver painful zaps to those who aren’t. She never talks about her past before arriving in Rosler’s Coffer with the current head priest of Sarenrae, though it is known that she came from Katapesh with the priest, and she won’t talk about her life there.
Feena was born to unknown parents, even to her, and it was said that when she was born her mother burst into flames giving birth to the girl from her ashes. No one ever saw this of course, but it’s what the story was, and it earned her harsh treatment from the other slaves where she was raised. For most of her life Feena was trained to be a concubine given the promise of her beauty. She learned much about what would be expected of her and if it weren’t for a priest of Sarenrae who saw her at a pre-auction viewing she would have fetched quite a high price due to her exotic looks.
The priest, Gregory, recognized one blessed by the creature’s of Sarenrae, the great phoenixes, and quickly arranged to purchase her himself so that he could give her the freedom she deserved. It took all he could gather but the priest was successful and he took his latest “purchase” to the temple where he got to know her. Feena was surprised at the way the man treated her, far different than she had expected, and she thrived when he introduced her to the small library the local temple kept. Within a few days Feena had not only settled in but she had taken control of the library and woe betide anyone who put something back in the wrong place.
Over the next few years Feena became a staple of the temple and it was with a sad heart that she left. Her “owner” was transferred to a town in Lastwall called Rosler’s Coffer and, as his “slave”, she was to go with him. The whole trip left her quite nervous as she didn’t like being over the water like she was but they eventually made it to shore again and then to their destination. Feena had a whole new library to tend and organize and was given free reign to do so. She made a few friends, and she got to know about everyone as her desire to learn made her get to know the people that came in and to get out and become familiar with the town. The fact that she was drop dead gorgeous helped with her interest to learn about the people as well, though they could never understand how the bespectacled young woman didn’t notice their interest. Feena knew, if she had her way, she would be quite happy to live in the town forever...such a shame that “forever” would come much quicker than she thought.