GM ShadowLord's Tyrant's Grasp

Game Master The Rising Phoenix

Chapter 3: Last Watch
Roll 20

LOOT!


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The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

This AP could be pretty tricky on treasure and division thereof. As Coral points out, it may be hard to buy/sell items, and some of the treasure we've received at very low level is incredibly expensive.

I have the mithral breastplate and an adamantine warhammer, so it's going to take a while before I receive much else.

But we'll figure it out. Go ahead and use it until we can find somewhere to sell items, and we can revisit it then.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Meant to add this as an edit to my last post but had to handle some calls at work before I could post it:

Any way you go it would be good to have some kind of weapon for Feena should she run out of spells or have to fend some nasty up close so I'll keep it for now at least. We can discuss selling it later. I know Feena will be against the idea for her own personal reasons but she won't stop everyone if that is the decision.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Yeah, it seems like it's hard to buy and sell.

Someone might want to invest in item creation, as a result, if they've got feats to burn. Lola could do one at higher levels, if needed (though until 10 my feats are reserved).


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Item creation still runs into the problem of needing to buy components and, crucially, needing the down-time to craft. Many APs have some sort of time pressure, and I think this one very likely will, given the "survival horror" idea.

We'll see how things go, but I wouldn't expect to get a lot of mileage out of crafting. A few low-cost (and therefore quick to produce) items like Talismans might be all we get.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

I can pick up a feat or two, I won't need too many for what I am building for. I mostly need greater energy focus fire and maybe a metamagic or two. I wouldn't mind weapon finesse as well. I can pick up one of the feats, maybe two. If we can space them out and maybe each caster take one we shouldn't hurt ourselves too much. Between Lola, Damien, and Feena we should be able to get the big two of arms/armor and wondrous item in fairly short order.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

So who wats to take the lead here? I've got a+7 but if I'm not the highest then it might be best for another to take the lead. I know what Feena more or less will say, I just have to get it typed up.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

I believe Damien has the best Diplomacy.

I think it is rather fuzzy whether not failing a check to Aid Another by 5 or more can worsen attitude or impose a penalty. I would think that it should. Accordingly, Coral will keep her mouth shut here.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Lola's aiding the primary when it comes up.


TG1 | GW | FF | RH

They drastically changed aiding in PF2. It's not nearly as easy as it used to be.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Good god you aren't kidding. It'd downright nasty to aid another until you can make that DC 20 iirc? Penalties will be had if you miss it by enough.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

As a note, somewhere in there Feena stated she can only speak for herself in this agreement she proposes. It was supposed to be in there anyway but may have gotten removed by mistake. She is saying she will do this, it will be up to each person to decide if they are willing to accept the agreement she is proposing.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

You included it.

Lola will not accept it, under any circumstances.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

I'll post an aid as well when I have the opportunity.

I personally hate aiding having a chance of giving a penalty. I'd rather cap the number of aids. Especially for new players playing with high system-mastery players, aiding is a way for them to still feel like they are contributing. I also just like anything that reinforces that this is a team game and that we are working together. Penalizing cooperation goes against that.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Note that Lola provides +3 on the diplomacy aid, not +2.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Well, that looks to be a 30 or 32 assuming we were going with me as the primary. Figners crossed people.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

FYI, I'm going on an RV trip for a week tomorrow (visiting Glacier National Park).

I AM taking my laptop and plan to keep up (at least to the best I can) on posting, and I know we're supposed to have WIFI, but no guarantees. Feel free to bot if I haven't posted.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

Enjoy your trip!

I miss being out in nature. :(


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Coral hates trying to persuade people, but given her Helpful trait, maybe she should get over that. And put a few ranks in Diplomacy and Bluff, once she can spare the skill points.


TG1 | GW | FF | RH

It's good that you did, you would have failed the first check without your assistance.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Can I just say how awesome it is that talking like reasonable people worked?

Kudos to the AP writers for including the possibility of negotiation given that Mictena (and her crew) were not truly enemies but just trying to do their job.


TG1 | GW | FF | RH

I agree. They wanted you to take it a little further with all of the diplomacy checks, but I sort of hand-waived some of that just to make it happen since you guys were so invested in that path.

Congratulations on making through a book on PBP, this is an accomplishment! Well done!


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Yep, WOOT!

I looked through that bit after we succeeded and holy crap! Four or five checks in a row, one for each step starting at hostile is crazy! I'm glad we made it though.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Coral's level-up:

+1 level of Fighter (Weapon Master, Short Sword)
+1d10+2 HP (+8)
FCB: +1 CMD vs Trip, Grapple
+1 Ref, Will
Feat: Barroom Brawler
Weapon Training (Short Sword): +1 to hit and damage
Skills (3): Perception, Disable Device, Diplomacy
Background Skills: Appraise, Sleight of Hand


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

Level 5: paladin

Lay on Hands
Divine Grace (CHA bonus to all saving throws)

+9 HP (1d10 + 3)
Skills: Diplomacy, Knowledge Religion, Sense Motive, Knowledge History, Craft Bows
Feat: Precise Shot


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya’s Level Up:

HP+7

Channel 3d6

Feat: Deific Obedience (Iomedae) +4 sacred bonus on diplomacy and knowledge (nobility)

+1 skill point heal, knowledge (religion), sense motive, linguistics, knowledge (history)

1 3rd level spell slot, 1 bonus 3rd level slot, and a 3rd level domain slot

Standard 3rd level spell loadout: Discovery Torch, Prayer, Heroism(d)

Since Discovery Torch is a 3rd level spell for clerics, it counters deeper darkness when she casts it. She’ll probably be using it as a standard buff from now on, which will help other peoples’ perceptions and monster ID checks as well. Once she can get some ruby dust, she’ll start supplying everyone with level 3 continual flames.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Lola's level up

HP: +6

Bardic Performance +2 rounds per day

1 2nd level slot, 1 1st level slot

New Spell Known (Versatile Weapon)

Feats: Celestial Obedience Ashava

New Abilities: Loremaster (can take 10 on knowledge, 1/day take 20)

Inspire Courage becomes +2 competence bonus on attack and weapon damage, as well as +2 morale against stuff.

Skills: +1 Perform Strings, +1 Linguistics, +1 Perception +1 Intimidate, +1 acrobatics +2 Know (planes) +2 know (religion).

Lola takes 10 on knowledge unless otherwise noted. With Heightened awareness and discovery torch, to ID an indead, she has 10+14+2+2+2 or 30 without rolling, which ID's almost every undead in existence, and gives her a +1 to attack/damage against them.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

LVL 5 Sor

HP +4
Saves No Change

BAB No Change

Skills

Skills
Diplomacy +9=+4+5+0
Knowledge (arcana) +10=+2+5+3
Knowledge (local) +6=+2+1+3+1
Knowledge (planes)+6=+2+4+0
Perception +5=+0+5+0
Sense Motive +5=+0+5+0
Spellcraft +10=+2+5+3
Background Skills
Knowledge (history) +11=+2+5+3+1
Linguistics +7=+2+5+0

Feats: tbd

Spells:
1st +1 known: mage armor
2nd +1 per day; +1 known: glitterdust ; BSP: see invis

Do we want to look at picking up any crafting feats? I can pick something up now if you all wish.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Like I said, I am skeptical we will have much downtime for crafting.

And we would still need to find a place to buy components.

I would not suggest taking a crafting feat, but do as you wish.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

We'll wait and see what happens then. Hmm, now to pick my feat.

Think I'll just go with Spell Focus Evo

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Leveled up!

Level 5:
Class Taken: Barbarian
Class Feature Gained: rage power
Hit points Gained: 1d12, +2 Con
Skill Points (3 + 2 background): intimidate (1), heal (1), knowledge (engineering)(1), knowledge (history)(1), perception (1)
Favored Class Bonus add +⅓ to the bonus from the superstition rage power
Rage Power: Lesser Beast Totem
Feat: extra rage power (witch hunter)


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Sorry Lola! Coral probably should have spoken up but I in my head had moved on to the next scene. Chalk it up to Coral's general uncertainty about the situation and not wanting to mess things up by saying the wrong thing.

A situation made a bit better by her since putting a rank into Diplomacy.

Still, sorry about that.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

She’s an outsider, it’s to be expected.

It will send her on a darker path than I had envisioned. Mortal Ushers just have to have some neutral component - no reason she has to stay NG forever. :)


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

Perhaps that might turn around (if you wish).
Lola is rather mysterious and Coral's curiosity will eventually prompt her to ask just what is going on. But it's all rather overwhelming to her at the moment.

I do think we'd do well as a mostly-Good group; Vlad's perspective adds enough darkness. So if in the future I can give Lola a nudge back to the light with some empathy, that is what I would do.

Unless you really want to do the dark path.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

I’m going to justify my ooc oversight, as mentioned in discord, by saying pessimist cynic Marya is hesitant to speak up for someone who is keeping so many secrets that are relevant to what’s going on

I also would be happy to nudge you back the other way.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

And I'm going to say Coral was overwhelmed and not really aware of what was going on, being sent back to Golarion before she got a chance to speak.


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

*Glares sternly at Marya and Coral*

I expect this kind of behavior from Vlad but not you two!


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

We all make mistakes. Full disclosure: I’m more than a bit distracted because I am currently unemployed due to covid and am looking for new work because we are kinda screwed otherwise once the extra CARES act unemployment money is gone at the end of the month.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

That’s terrible, I hope you can find something soon.

As for her secrets, well, two can keep a secret if one is dead. ;)


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

Except in a world where one can raise and/or speak with dead.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Heya, I'm away from home for the next week or so. I have internet access, but I may be a little slow to respond.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

Starting to think that we should just try and save the half-orc and make a run for it. I don't think we're going to win this fight. It's not even evil, so I can't smite it. =/


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

I disagree. We don't know how fast it is and we don't have any convenient escape moves. It being blind has made a big difference. We've just gotten unlucky on the fortification


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

I did not actually Detect Evil on the yaoguai, so perhaps that is something that I should do next turn as well. And Marya is correct, if it's not evil then I cannot smite it.

Just gotta hope for more crits that get through fortification!


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

There's another line that says it's wasted if the target is not evil. Boo writers!


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None
Marya Ilyinichna Belova wrote:
I've always had it run that it takes the -2 to AC because it is blind and attackers get an extra +2 to hit because they are essentially attacking from invisibility. *shrug*

I have never seen that interpretation before.

I don't see how being invisible would provide any benefit against a blinded foe - if they can't see you, they can't see you. That is why the Invisible condition specifies you get +2 to hit sighted opponents. To avoid double-counting that modifier.

Denied Dex and then an additional -2 AC, with 50% miss chance on all attacks, is still an incredibly potent debuff for a no-SR AOE 2nd-level spell that affects almost everything.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

That's how I've always had it run and how I've run it in turn. Never knew about that line specifying "sighted" before.

The logic I was told behind it was that the AC penalty represents your inability to defend yourself properly and the attack bonus represents the attacker having an easier time picking apart your defenses.

If that's not how it goes, that's fine. Just saying that I didn't pull it out of nowhere. I will say that I started Pathfinder 1st ed with PFS in a region notorious for killer GMs, and there are a number of their rulings that I have steadily learned were quite suspect over the years since leaving there.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

When we get some time away from this guy, we can have the discussion in-character.

But basically, Coral is terrified that spreading our story, beyond drawing the attention of the Whispering Way, will also make people who are not bad guys want to kill us. Most especially Pharasman inquisitors or warpriests seeing us as abominations in need of smiting.

Ours is a very dangerous story to tell.


M Human Paladin of Sarenrae 4/Oracle of Life 3/ Medium 1 | HP 63/76 | AC 19/13/16 | F +13, R +10, W +15 | CMB +6, CMD 19 | Scimitar +6/+1 (1d6) | Longbow +11/+6 (1d8+2) | Init +1 | Perception +4 (Deaf)

I figured as much, but Damian is a very honest person, and overly optimistic about people. :)

With regards to continuing, I don't have much left (some Lay on Hands, 1 level 1 spell, Smite Evil), but I can continue if the rest of the group is good to go.

@GM, please note that Damian included Jando in his healing, so he also gets 15 HP.


F Halfling Rog4/Ftr4 | HP 55/55 | AC 26, T 18, FF 21, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +10 R +13 W +6, +4 vs fear, Shake it Off | Init +5 | Per +21 (+23 traps) | Active: None

I love these logic puzzles.

Solution (I think):
The Brooch has to have an emerald. It doesn't contain an amethyst or ruby, and it is next to the diamond and sapphire pieces.

Bracelet, Earrings, and Brooch are the middle three in some order. Bracelet is to the left of Earrings. So the middle 3 are either:
1) Bracelet-Earrings-Brooch, or
2) Brooch-Bracelet-Earrings.
But because we know the Bracelet is to the right of a ruby piece, and the brooch is emerald, that rules out option 2.

The Bracelet is to the right of a ruby piece that is not the Necklace.

So the order then resolves as Ring-Bracelet-Earrings-Brooch-Necklace. From there, it is pretty easy to fill in the gems as Ruby-Amethyst-Diamond-Emerald-Sapphire.

The Emerald Brooch is the second-to-last item (left to right).


female human sorceress 8 | HP 42/42 (32/32; THP 0/0; N/L 0/10 | AC 17, TAC 13, FF 15 | F +5, R +6, W +8 | CMB +3, CMD 16 | Init +2 | Per +8 Immolation Aura 8/8rnds | Spells: 1st 7/8; 2nd8/8; 3rd 4/6; 4th 3/4 | Activ Effects: mage armor, 2 neglvls -2 all rolls and lvl based things

This fight is getting good, I have the glimmerings of a post in mind but I can't do anything with it since I can't access the maps from work.
;_;

Guess I'll have to type it up and save it before the idea gets lost.

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