GM ShadowLord's Tyrant's Grasp

Game Master The Rising Phoenix

Chapter 3: Last Watch
Roll 20

LOOT!


351 to 400 of 641 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola Aguilar-Vargas
1 level of silver baladeer bard
+5 hit points
+1 favored class bonus on +1/2 to bardic knowledge (FCB now provides +2 to bardic knowledge)

+1 BAB (+1 CMD and CMB too)
+1 Reflex and Will

Abilities Added: +1/2 level to knowledge checks (Bardic Knowledge now provides +2)

Skill Points: 6
+1 acrobatics, +1 escape artist, +3 intimidate, +1 Knowledge (planes)
background: +1 linguistics (infernal), +1 Perform (stringed)

Spell Slots:

+2 Known 2nd

Spells per day
+2 2nd

Spells Learned: Blistering Invective, Reinvigorating Wind

Note: I could also take glitterdust or Versatile weapon, if people want those more.

Lola now has at least +9 to all knowledge skills!


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Haven't level Coral up yet, but thinking Ftr2, +1 Dex, and Blind-Fight.

@GM, do we get a Teamwork Feat this level? Originally you said we would get one at L4. I was thinking Lastwall Phalanx.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

HP +3
BAB +1
W +1
Cha +1

+1 to each of the following:

Diplomacy +7=+4+4+0
Knowledge (arcana) +9=+2+4+3
Knowledge (planes)+5=+2+3+0
Perception +4=+0+4+0
Sense Motive +4=+0+4+0
Spellcraft +9=+2+$+3
Background Skills
Knowledge (history) +10=+2+4+3+1
Linguistics +6=+2+4+0

Spells:
+1 cantrip known: mage hand
+1 1st/day
+4 2nd/day +1 2nd lvl known: scorching ray (was there ever any doubt about this one?)


TG1 | FF

@Coral - Not yet. I haven't forgotten, but this one I have given you has proven especially powerful and I'm not ready to give you guys more power just yet. I'm currently thinking you'll get it in book two.

Speaking of, we are heading into the final chapter of the first book. We've kept a nice consistent pace, with a few bumps when we lost some people but we've recovered nicely. Nice job everyone, thank you for staying committed.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

@GM Thank you for keeping us on track, GM! I’m enjoying this AP a lot and am looking forward to seeing what happens when we get back to

@Coral If you are willing to wait, there’s an ioun stone that gives a +2 to wisdom and blind fight as a feat when you slot it in a wayfinder. I believe it’s incandescent blue sphere for 8000 gp. It’s my usual fave ioun stone to slot (especially cause most of my characters dump wisdom hehe). It would free up a feat slot for now

@everyone As for Marya’s level up, it’s not super exciting.

Put her adventuring skill points in knowledge (local), knowledge (arcana), and knowledge (religion). Her background skill points went into linguistics and knowledge (engineering). She picked up Aklo as her new language. Even though we have Lola now for knowledges, i still plan on getting Marya stocked up on them, too, as it makes sense with her background.

Her HP goes up by 7 to 31, her BAB goes up by 1, and her fort and will saves go up by 1. She gets new 2nd level and 1st level spell slots. DC of her channel goes up by 1 and she is putting her ability score increase in wisdom. She’ll be preparing protection from outsiders in the former and remove sickness in the latter.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

@Marya - that is a good Ioun Stone and in fact my PFS Seeker cavalier has it. But I don't think he got it until L8 or so, and by that time Coral will have retrained her bonus Ftr2 feat to a new Ftr4 feat using the fighter ability to do so. That means, given her Weapon Master archetype, she can have two AWT options at Ftr4 (level 6). Most likely Fighter's Tactics and Warrior Spirit. So the Ftr2 feat is not a long-term investment.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Yay for leveling! A little slower level for me, but more HP and tankiness is always good. The bonus to Str puts me at 18 for more damage, as well as a bigger power attack from +4 BAB. Damage should spike significantly.

Level 4:
Class Taken: Barbarian
Class Feature Gained:
Hit points Gained: 1d12, +2 Con
Skill Points (3 + 2 background): intimidate (1), knowledge (engineering)(1), knowledge (history)(1), perception (1), swim (1)
Favored Class Bonus add +⅓ to the bonus from the superstition rage power
Ability Score Increase: Str


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Ever going to take any more Fighter levels, Vlad? Your Unbreakable archetype gets a Bravery replacement that applies to all mind-affecting things. Plus a bonus combat feat.
(Okay, I just really like the Unbreakable archetype and am sad it is so often just a 1-level class.)

Anyway, Coral:
Class taken: Fighter (Weapon Master)
HP: +1d10+1 (+7, new total 29)
Saves: Fort +1
Ability Score Increase: +1 Dex
FCB: +1 CMD vs Grapple/Trip
Skills: +2 Perception, +1 Acrobatics
Background Skills: +2 Sleight of Hand
Ftr2 feat: Blind-Fight

I have her stat-line updated as if she has the Belt of Con +2, but am willing to give that to Feena or someone else. HP would be 33 with it.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Oh i totally forgot about fighters being able to easily trade feats out! I’ve really only played one character with fighters levels.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

No, I’m not planning to take more fighter levels, unfortunately.

I currently get +3 bonus vs spells, spell-like abilities, and supernatural abilities while raging, so that puts me at +7 in a rage. I’m also putting all my favored class bonuses into that, so eventually I should be pretty good vs spells and such, so long as I can rage first.

Potentially Pain Taster later.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

+1 Oracle level
+1 Con, for a total of 16
+11 HP
+1 BAB

Skills: Diplomacy, Knowledge (nature, planes, religion), Survival
Background Skills: Knowledge history x 2

Oracle Revelation: Life Link

Spells: Liberating Command, 6 level 1 spell slots per day.
Channel energy: 2d6


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

As far as the belt goes, yeah, I would not turn it down, but it likely would be better in the hands...er on the waist, of a front liner.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Today is my birthday, so I might not have a chance to post until tomorrow. Apologies for the delay!


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Happy birthday!

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Happy birthday! Or, as Lola would say, "Que te cumpla feliz!"


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Happy B'day Marya!


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Happy Birthday!

Or ^ what Vlad said. :)


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

I thought I had to specify the chosen weapon for Weapon Master at Ftr3 when I get Weapon Training, but I get a minor ability at Ftr2 that applies to it.

Coral will be a Weapon Master of the short sword.

It's a light weapon, so the TWF option is there, and maybe at high levels she can get a Sun Blade.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo
Coral wrote:
she can get a Sun Blade

or two.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Happy birthday, Marya!


TG1 | FF

I hope you had a happy, happy birthday :D


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Thanks everyone! I had a lovely day


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None
Coral of Lastwall wrote:

Two questions:

Marya Ilyinichna Belova wrote:
As long as Rajuna is within 30 ft and I don’t specify otherwise, assume Marya uses Seize the Initiative on him every combat to let him roll initiative twice and take the better. Sneak attack means he gets the most benefit of people being flat footed
@Marya, can Coral benefit from this now? Like I said, I am not a fan of how much PF screws you for not going first, but it is what it is and I may as well make use of it.
Marya Ilyinichna Belova wrote:
That was my plan! The buff is yours.

@GM, a note on Initiative - Coral's Init is now +4 (increased Dex at level 4), and I think she is normally getting Marya's Seize the Initiative bonus, unless Marya has run out for the day. I don't think it matters for this fight since Coral gets to go before the opponents.


TG1 | FF

I adjusted it, thanks.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Heads up that I am having surgery on Monday the 25th and will be unable to post for a few days. Bot as needed.


TG1 | FF

Hope your surgery went well!

I am attending multiple sessions a day at Paizocon next week. My posting will be much slower than normal!

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

All,

I'm so sorry, but I have some huge obligations at work that will keep me from posting through next Wednesday. I have a confluence of some of my worst cases and am feeling overwhelmed. I'll catch up soon.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Hey all,

Just finished my awful, no good work week and am wading back into posting. Hallelujah!

I may remain slow through the weekend as I try to catch up on everything else that I had slide, but by Monday I'll be back full throttle.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Oh, did my dex damage ever get fully healed yet?


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

I am back as well, after a very emotional and busy week.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

So to clarify my thoughts here, our enemy is only doing what she is because of her feelings of owing a debt to Mictena, the bird seemed very important to her since she cried out seeing it battered near to death, I'm hoping that healing the bird might put her in our debt and help end the fight on a better note than it otherwise might.

Does that make sense to anyone else?


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Yep! But I still think we gotta knock her out. Usher's gotta ush.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Makes sense to me.
Not every opponent is an evildoer to be destroyed.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

And in this game in particular it seems that many of them are not enemies at all, or shouldn't be, but are being directed by someone trying to do their job but blind to the greater issues.

I think that, ultimately, Aydie wants to help us, she just needs a reason to help us before she kills us and she would do so.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

I fully agree with trying to resolve this encounter as peacefully as we can, unfortunately Damian doesn't have many non-lethal tools at his disposal right now.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Half surprised you didn't just cast stabilize Damian.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

I forgot I had it. :D


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Doh!

I hate when that happens.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Just FYI, but in the future, Marya can stabilize as a move action thanks to her story feat, and she can do it without a healer's kit either. In this situation, she could have five footed, dropped her sword, stabilized, then cast a spell or channeled.


TG1 | FF

I apologize for the delay in posting. Juggling working from home with the kids being out of school has been a challenge and I fell behind in all of my games this week.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

I have to admit, that blade could be a lot of fun with spell storing and maybe holy put ont it given the kinds of foes we'll be up against later on.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola's largely using her spear and eventually a whip, from the Mortal Usher PRC, but she's semi competent at fighting if nobody else wants to use it. It is extremely valuable if we do want to sell it, though.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Yeah, it is worth a lot, but it may also turn out to be one of our best weapons if/when we start fighting a lot of undead. I mean 1d4+3+2d6 is pretty significant damage output for a single weapon on a single attack. With simply adding holy later adds another 2d6 to the damage it's meant for which makes it even better.

Thant being said, Feena would want to keept it for what it represents. She's sentimental like that though.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Holy would cost 32,000 gp, so it's a long, long way to go. :)


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

True, but it is an AP, we'll get there eventually.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya has got to stick with longswords to use her Iomedae's Inspiring Sword


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Coral is a Weapon Master of the short sword, so the dagger is not of much use to her (even if it were to resize).

I am not sure when we will find an opportunity to sell and buy items, so Feena may as well make use of the dagger for now.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

It doesn't need to resize for you Coral, it is a short sword for you for all intents and purposes.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

I don't believe that is the case in PF. Might have been the case in 3.5

Normally, in PF, Coral would take a -2 and still treat it as a dagger rather than a short sword (so, P/S rather than P only).

Obviously the GM could choose to rule otherwise, but by default, I think it would be treated as a wrong-sized dagger.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Hmm, you might be right, it seems like it makes sense it should though, you'd just lose the piercing dmg type. I think it may well have been something from 3.5 or simply a house rele I never knew was a house rule.

1 to 50 of 641 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM ShadowLord's Tyrant's Grasp Discussion All Messageboards

Want to post a reply? Sign in.