Ilarris Zeleshi

Lola Aguilar-Vargas's page

324 posts. Alias of Litejedi.


Full Name

Lola Aguilar-Vargas

Race

Duskwalker

Classes/Levels

Bard (Dirge Bard) 6/Mortal Usher 2| HP 42/59 | Defenses: AC 19, T 13, FF 17, CMD 20 | F:+9, R:+12, W:+11| Per: +13, SM: +9, Init: +2

Gender

F

Size

M

Age

?

Special Abilities

Spells Used 1st - 3/5 2nd - 3/4 3rd - 1/2| Performance Rounds Used 6/20

Alignment

NG

Deity

Ashava

Location

The Boneyard?

Languages

Celestial, Taldan, Elven, Xopatl?, Infernal, Abyssal, Sign Language

Occupation

Mariachi

Strength 14
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 12
Charisma 18

About Lola Aguilar-Vargas

Lola Buffed:

Lola Aguilar-Vargas
Female duskwalker bard (dirge bard) 6/mortal usher 2 (Pathfinder RPG Ultimate Magic 26, Planar Adventures 231)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 19, touch 13, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 natural)
hp 59 (8d8+16)
Fort +9, Ref +12, Will +11; +4 vs. fear, energy drain, death effects, and necromantic effects, +2 racial vs. negative energy and death effects, +4 sacred bonus vs. spells and effects cast by undead, +2 trait bonus vs. fear and death effects
Defensive Abilities ward against corruption; Resist haunted eyes
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Offense
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Speed 30 ft.
Melee mwk silver longspear +10 (2d8+2/×3 plus 1d6 neg/pos energy) or
. . silver morningstar +9 (2d8+2 plus 1d6 neg/pos energy)
Ranged mwk composite shortbow +10 (2d6+2/×3 plus 1d6 neg/pos energy)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork silver longspear)
Special Attacks bardic performance 20 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, suggestion [DC 17]), ghost hunter, reaping strike (1d6)
Bard (Dirge Bard) Spells Known (CL 7th; concentration +11)
. . 3rd (2/day)—fear (DC 17), good hope
. . 2nd (4/day)—blistering invective[UC] (DC 16), command undead (DC 16), glitterdust (DC 16), heroism, versatile weapon[APG] (DC 16)
. . 1st (5/day)—cure light wounds, deja vu[OA], heightened awareness[ACG], saving finale[APG] (DC 15)
. . 0 (at will)—detect magic, disrupt undead, grasp, lullaby (DC 14), mending, oath of anonymity, summon instrument
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Statistics
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Str 14, Dex 14, Con 14, Int 13, Wis 12, Cha 18
Base Atk +5; CMB +9; CMD 20
Feats Arisen, Celestial Obedience, Combat Expertise, Combat Reflexes, Deadly Aim, Lingering Performance[APG], Power Attack, Shake It Off[UC], Shoki's Argument, Vital Strike
Traits lastwall defender, reincarnated, the outsider
Skills Acrobatics +11, Appraise +3, Bluff +11, Climb +7, Diplomacy +12, Disguise +10, Escape Artist +8, Fly +3, Heal +3, Intimidate +15, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (engineering) +15, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (nobility) +15, Knowledge (planes) +20, Knowledge (religion) +20 (+22 to identify undead and their special abilities, +23 to identify undead creatures and their abilities), Linguistics +9, Perception +13, Perform (dance) +12, Perform (oratory) +6, Perform (percussion instruments) +10, Perform (sing) +12, Perform (string instruments) +19, Perform (wind instruments) +6, Ride +3, Sense Motive +9, Spellcraft +7, Stealth +11, Survival +10, Swim +3, Use Magic Device +11; Racial Modifiers +2 Stealth, +2 Survival
Languages Abyssal, Celestial, Common, Elven, Necril, Sign Language
SQ abandoned, bardic knowledge +6, haunting refrain, masterpieces (triple time[UM]), secrets of the grave, umbral unmasking
Combat Gear scroll of comprehend languages, scroll of grease, scroll of remove fear, holy water (2), holy weapon balm[ACG] (2), reagent, dew of lunary; Other Gear +1 chain shirt, mwk buckler, arrows (20), mwk composite shortbow (+2 Str), mwk silver longspear, silver morningstar, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, cracked amethyst pyramid ioun stone, headband of alluring charisma +2, ring of protection +1, bandolier[UE], canteen[UE], chewing stick, comb (0.2 lb), dancer's garb, silver, hairbrush (0.3 lb), mask[UE], masterwork backpack[APG], masterwork Guitar[OA], mirror, nail file (0.1 lb), scissors (0.3 lb), silver holy symbol of Ashava, soap, spell component pouch, sponge, spring loaded scroll case, tooth powder (0.1 lb), trail rations, wrist sheath, spring loaded, wrist sheath, spring loaded, 433 gp
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Special Abilities
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+4 to save vs. spells and effects cast by undead (Su) Gain a +4 sacred bonus on saving throws against spells and effects cast by undead.
Abandoned Some duskwalker children are shunned and feared by their communities, forced to steal and scavenge to survive. Duskwalkers with this racial trait gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces skilled.
Arisen (1/day) Activate to gain 8 temp Hp for 10 min. Die at -18 hp.
Bardic Knowledge +6 (Ex) Add +6 to all knowledge skill checks.
Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects.
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Ghost Hunter (1/day) (Su) Weps deal full dmg vs. incorporeal, magical can deal crits/precision. Can grant weps ghost touch.
Haunted Eyes (Ex) +4 to saves vs. fear, energy drain, death and necromancy effects.
Haunting Refrain -2 (Su) Demoralize with perform, foes take penalty on save vs. fear effects.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reaping Strike (1d6) (Su) Deal additional damage to living and undead creatures with attack actions, single target spells, and alchemical items.
Secrets of the Grave (+3) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs. undead.
Shake It Off Gain +1 to all saving throws per adjacent ally
Shoki's Argument (+6d6) Increase the damage your disrupt undead spell deals by 6d6.
Triple Time Your lively cadence puts a spring in the step of weary marchers.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
Vital Strike Standard action: x2 weapon damage dice.
Ward Against Corruption (Ex) +2 vs. neg energy & death effects, and undead/sahkil Su or Sp effects. Can't become undead.

Lola Aguilar-Vargas
Female duskwalker bard (dirge bard) 6/mortal usher 2 (Pathfinder RPG Ultimate Magic 26, Planar Adventures 231)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 natural)
hp 59 (8d8+16)
Fort +7, Ref +10, Will +9; +4 vs. fear, energy drain, death effects, and necromantic effects, +2 racial vs. negative energy and death effects, +4 sacred bonus vs. spells and effects cast by undead, +2 trait bonus vs. fear and death effects
Defensive Abilities ward against corruption; Resist haunted eyes
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk silver longspear +8 (2d8+2/×3 plus 1d6 neg/pos energy) or
. . silver morningstar +7 (2d8+2 plus 1d6 neg/pos energy)
Ranged mwk composite shortbow +8 (2d6+2/×3 plus 1d6 neg/pos energy)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork silver longspear)
Special Attacks bardic performance 20 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, suggestion [DC 17]), ghost hunter, reaping strike (1d6)
Bard (Dirge Bard) Spells Known (CL 7th; concentration +11)
. . 3rd (2/day)—fear (DC 17), good hope
. . 2nd (4/day)—blistering invective[UC] (DC 16), command undead (DC 16), glitterdust (DC 16), heroism, versatile weapon[APG] (DC 16)
. . 1st (5/day)—cure light wounds, deja vu[OA], heightened awareness[ACG], saving finale[APG] (DC 15)
. . 0 (at will)—detect magic, disrupt undead, grasp, lullaby (DC 14), mending, oath of anonymity, summon instrument
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 13, Wis 12, Cha 18
Base Atk +5; CMB +7; CMD 20
Feats Arisen, Celestial Obedience, Combat Expertise, Combat Reflexes, Deadly Aim, Lingering Performance[APG], Power Attack, Shake It Off[UC], Shoki's Argument, Vital Strike
Traits lastwall defender, reincarnated, the outsider
Skills Acrobatics +9, Bluff +9, Climb +5, Diplomacy +10, Disguise +8, Escape Artist +6, Intimidate +13, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +16, Knowledge (religion) +16 (+18 to identify undead and their special abilities, +19 to identify undead creatures and their abilities), Linguistics +7, Perception +9, Perform (dance) +10, Perform (percussion instruments) +8, Perform (sing) +10, Perform (string instruments) +17, Sense Motive +7, Spellcraft +5, Stealth +9, Survival +8, Use Magic Device +9; Racial Modifiers +2 Stealth, +2 Survival
Languages Abyssal, Celestial, Common, Elven, Necril, Sign Language
SQ abandoned, bardic knowledge +6, haunting refrain, masterpieces (triple time[UM]), secrets of the grave, umbral unmasking
Combat Gear scroll of comprehend languages, scroll of grease, scroll of remove fear, holy water (2), holy weapon balm[ACG] (2), reagent, dew of lunary; Other Gear +1 chain shirt, mwk buckler, arrows (20), mwk composite shortbow (+2 Str), mwk silver longspear, silver morningstar, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, cracked amethyst pyramid ioun stone, headband of alluring charisma +2, ring of protection +1, bandolier[UE], canteen[UE], chewing stick, comb (0.2 lb), dancer's garb, silver, hairbrush (0.3 lb), mask[UE], masterwork backpack[APG], masterwork Guitar[OA], mirror, nail file (0.1 lb), scissors (0.3 lb), silver holy symbol of Ashava, soap, spell component pouch, sponge, spring loaded scroll case, tooth powder (0.1 lb), trail rations, wrist sheath, spring loaded, wrist sheath, spring loaded, 433 gp
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Special Abilities
--------------------
+4 to save vs. spells and effects cast by undead (Su) Gain a +4 sacred bonus on saving throws against spells and effects cast by undead.
Abandoned Some duskwalker children are shunned and feared by their communities, forced to steal and scavenge to survive. Duskwalkers with this racial trait gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces skilled.
Arisen (1/day) Activate to gain 8 temp Hp for 10 min. Die at -18 hp.
Bardic Knowledge +6 (Ex) Add +6 to all knowledge skill checks.
Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects.
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Ghost Hunter (1/day) (Su) Weps deal full dmg vs. incorporeal, magical can deal crits/precision. Can grant weps ghost touch.
Haunted Eyes (Ex) +4 to saves vs. fear, energy drain, death and necromancy effects.
Haunting Refrain -2 (Su) Demoralize with perform, foes take penalty on save vs. fear effects.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reaping Strike (1d6) (Su) Deal additional damage to living and undead creatures with attack actions, single target spells, and alchemical items.
Secrets of the Grave (+3) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs. undead.
Shake It Off Gain +1 to all saving throws per adjacent ally
Shoki's Argument (+6d6) Increase the damage your disrupt undead spell deals by 6d6.
Triple Time Your lively cadence puts a spring in the step of weary marchers.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
Vital Strike Standard action: x2 weapon damage dice.
Ward Against Corruption (Ex) +2 vs. neg energy & death effects, and undead/sahkil Su or Sp effects. Can't become undead.

Background:

Lola was first born in the central part of the continent of Arcadia, in a central country. She also died in this country, a priestess, who died protecting something, she thinks? A rare half-elf, prone to the flights of fancy and wanderlust common to the type, but frowned on by the relatively insular people of her homeland, she never fit in and eventually fell in love with a man who died early, from a disease that she could not cure. In a fit of madness and fear, she brought her love back from the dead, but not in the way that Pharasma approves. In shame, she dispatched her love, but not before he managed to wreak havoc on her temple, and kill a number of people.

Normally duskwalkers are reincarnated when they die before their time to keep working on what they did before they died. The high priest punished her, and banished her, and she died accidentally, living in poverty and begging as an undesirable, and was sent to the boneyard, where she discovered the anger of the pyschopomps. The psychopomps’ punishment was to send Lola back, to act as their agent in the mortal realm, until such time as she paid back her debt to the boneyard. She was told to put a number of spirits to rest before she can be free, or else have her soul destroyed then and there. Seeing no other choice, Lola agreed and was reincarnated as an 4-year old duskwalker, raised in Taldor, with only knowledge of her first name. For some time she was alone, travelling and begging in the wilds and on the streets. Eventually, she was adopted by some open-minded silver traders in the capital of Oppara, and managed to live comfortably for much of her life, learning a great deal about music and culture of Golarion, and never remembering much about her first life, except flashes of how she died, from time to time.

She doesn’t know that she is an agent of the psychopomps, except that she seems to often find themselves in areas of great sorrow where someone of import has died. She trained at a bardic college in Oppara, specializing in songs for wakes, funerals, and births. She has a knack for dissuading the living from using necromancy, though she doesn’t know why, and doesn’t know why she’s sometimes able to convince the undead to rest, somehow, though she has broken the curses of several haunts in her time. She wandered through the world, plying her trade and adventuring with various companies, finding herself particularly helpful and popular in Lastwall, with her beautiful, haunting ballads inspiring the Crusaders to keep fighting in dire circumstances. Not that she isn’t cheerful and friendly, she is so, but with a dark sense of humor. Her clothes tend to be sparkly and colorful, in contrast to her grey, pallid skin. She wears silver-inlaid clothing, including a broad coat with bangles and silver clasps, and almost always has a bone mask on with silver adornments. Her guitar is impeccably beautiful, made of the finest white wood, with silver fittings and strings, and is one of the finest non-magical string instruments in Golarion (it is her prized possession). She happens to be extremely adept at playing, as well, managing complex chords and intricate scales of melodies that are almost otherworldly to the population of Avistan. Augmenting this is her decent skills at dancing and singing, used to accompany her performances when fighting, and when la Guitarra is out of commission. Her songs, for whatever reason, are not sung in a language most people on Avistan understand, and she doesn’t herself know why, though she often speaks with these words as well, filling in certain words of Taldan with the strange tongue before catching herself. She maintains herself fastidiously, keeping clean and brushing her armor with some frequency. She wears her hair typically in a braid when adventuring, though this is often covered by her broad hat perched delicately on her head to keep the sun out.

She is quite beautiful, (when you can see her face) with a laugh that sounds like silver bells, and a powerful, deep voice with significant range. She venerates deeply the teachings of Ashava, and prefers the outdoors under the night sky to almost any other setting, often playing concerts for the crusaders of Lastwall as they gather in the field for their ever-present watches.

Her humor is a little morbid, and she does not seem to be afraid of the undead or death at all, referring to them in a familial way, and speaking to them in hushed, gentle tones that one would expect a priest to do. But no matter how morbid, she has put down a lot of haunts, sending the spirits to their rest without loss of life, and is respected in Lastwall even if many people find her strange and confusing.

Lola came to Roslar’s coffer because they thought that a great many folks had died, but oops! The timing was wrong, and mierda, now they’re dead dead? She arose in the boneyard, again, but not dead dead again, and some of her connections to the previous life became stronger, and she remembered their lost love, and her service. She recently met with some kinder psychopomps who, as confused as she was, pushed her into contacting another group of not dead dead folks who are being chased by the Catrina - Mictena, and was tasked with getting these living folks out. Lola is troubled that a Catrina would be doing this, as she now remembers a bit about them, and knows they tend to be quite kind and gentle, though she knows little about Mictena herself.