What bypasses 5 / - ?


Rules Questions


Spell damage, for one, anything else? Adamantine?


Mr. Damage wrote:
Spell damage, for one, anything else? Adamantine?

Acid, or any type of elemental damage.

Liberty's Edge

DR/- can only be bypassed by things that are not affected by DR.

Energy damage (such as fire, frost, shock, or acid) and spell damage are the most common sources of such damage.

DR/- is the best kind of DR because no weapon can ignore it.


Mr. Damage wrote:
Spell damage, for one, anything else? Adamantine?

If the DR is 5/- then nothing will bypass it. (speaking physical damage wise)


The Greater Penetrating Strike feat (which only a Fighter 16th+ can take) allows you to ignore 5 points from DR/- (or 10 points from other types of DR).


Great, thanks everyone!!


A Paladin ignores DR/- on all of his attacks if he's smiting.

(I personally think that's a bit silly, but that's an issue for another time)


More damage.

Really, I found its easier to deal with DR by just doing a ship-load more damage.


Yar.

What will let you get past DR #/-?

Here is a link to the PRD describing Damage Reduction.

Note it is the PRD (published by Paizo) and not the SRD (a very good resource, but still a fan based site).

To quote: "If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction. ... Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."

What adamantine is great for is hardness, which is not the same thing as DR.

For DR, if something has DR #/adamantine, then it will ignore # damage unless you use an adamantine weapon. If it has DR #/epic, then you need a weapon of +6 or higher to ignore the DR.

There is, however, one other thing that will let you bypass DR #/- beyond spells and elemental damage. That is a 16th Fighter with the Greater penetrating Strike Feat. If said fighter attacks smething with DR #/type (where type can be anything specific, such as magic, silver, cold-iron, adamantine, epic, bludgeoning, piercing, slashing, good, lawful, evil, chaotic, etc, and any combination thereof, plus any specefic type I've missed) he can ignore up to 10 points of said DR, and up to 5 points of untyped DR ( this is, DR #/- is reduced by 5).

~P

Edit: and a paladin when he's smiting evil.... Holy Ninja'ed by a few. (serves me right multitasking, makes everything take longer to do)

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Mr. Damage wrote:
Spell damage, for one, anything else? Adamantine?

6 points of damage

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Right. If you're playing straight Pathfinder, then you're stuck using spells, spell-like abilities, etc.

Now, there's a few non-Pathfinder things (such as the epic Legendary Dreadnaught, if I recall properly), that can ignore DR. But in general, if something has DR/- then there's no way to ignore it.

Sovereign Court

gbonehead wrote:

Right. If you're playing straight Pathfinder, then you're stuck using spells, spell-like abilities, etc.

Now, there's a few non-Pathfinder things (such as the epic Legendary Dreadnaught, if I recall properly), that can ignore DR. But in general, if something has DR/- then there's no way to ignore it.

Greater Penetrating Strike goes through it. Paladins who are using Smite Evil go through it.


Yar.

Alrighty, a complete pathfinder material only list:

DR #/- prevents # amount of damage from any attack except for:

Spells that cause damage
Spell-Like abilities that cause damage
Elemental damage (Acid, Cold, Electricity, Fire, Force, Sonic), both mundane and magical
A Paladin when using his Smite Evil Ability
A 16th or higher level Fighter who has taken the Greater Penetrating Strike Feat

DR #/type prevents # amount of damage from any attack except for:

Damage caused by a weapon of the listed type
Spells that cause damage
Spell-Like abilities that cause damage
Elemental damage (Acid, Cold, Electricity, Fire, Force, Sonic), both mundane and magical
A Paladin when using his Smite Evil Ability
A 12th or higher level Fighter who has taken the Penetrating Strike Feat
A 16th or higher level Fighter who has taken the Greater Penetrating Strike Feat

~~~

It is up to you/the DM/GM to determine the meaning of this line from the Smite Evil class feature.

“Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.”

Taken on its own (ignoring the rest of the ability text, a.k.a. out of context) it could mean that it will ignore the DR of any creature attacked, regardless of its alignment. Taken in context, I think it still requires the target of your Smite Evil to have an evil alignment in order to ignore its DR.

~P


Are wrote:

A Paladin ignores DR/- on all of his attacks if he's smiting.

(I personally think that's a bit silly, but that's an issue for another time)

But he can only smite something that is evil. So, no smiting the neutral bad ass fighter.

RPG Superstar 2012 Top 32

I had a 4th or 5th leve monk that had to use Power Attack and a two-handed quarterstaff to get thru the DR 10/- of some earth elementals in a 3.5 game.

Just upping the damage can be useful for DR/-. DR/- and immunity to crits can be really tough. My current campaign had a fight against constructs with 5/-, immunity to crits and fire, and were in a room full of lava. My Small-sized ninja could literally do nothing to affect those guys...his +1 shortsword only did 1d4+1 damage, and he has 10 strength. My dragon shaman breathes fire, so he only had a 2 in 6 chance of hurting them (1d6+1 morning star).

I think my next dude will have an 18+ Strength!


Sekret_One wrote:
Are wrote:

A Paladin ignores DR/- on all of his attacks if he's smiting.

(I personally think that's a bit silly, but that's an issue for another time)

But he can only smite something that is evil. So, no smiting the neutral bad ass fighter.

looks at this.

you want to know the best thing about Pathfidner?

its that it is Backwards compatible with 3.x.
you know what 3.x dnd had??

it had a elder evil and examplars of evil.
one of the two had a smite feat that makes your whole comment pointless.
True Smite(or it was Full Smite) and it let you use one use of smite per use to smite an opponent regardless of alignment.

up to a DM to allow it though...

it would allow to smite a fighter n bad boy.....I I remember reading it right....


Also 14th level Inquisitor has Exploit Weakness ability that allow him to ignore any DR on a critical hit.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Falling damage and other types of wide area impacts (not weapons) also bypass DR, if memory serves me right.


Squidmasher wrote:
Paladins who are using Smite Evil go through it.

Ditto Bless Weapon, for evil opponents.


The paladins smite evil (and smite attacks in general) is one of the things in Pathfinder that is NOT really backward compatible with 3.5, despite the same name the abilities work totally differently.


Pathfinder Rulebook Subscriber

I personally don't like the ignore all DR for smiting, but think they should ignore DR based on CHA mod...

RPG Superstar 2012 Top 32

Mistwalker wrote:
Falling damage and other types of wide area impacts (not weapons) also bypass DR, if memory serves me right.

No, I think DR also applies to falling damage, being hit with a boulder, crushed under a ceiling, etc.

It's why werewolves can jump down 30 feet and walk away with ease.

The Exchange RPG Superstar 2010 Top 16

Squidmasher wrote:
Paladins who are using Smite Evil go through it.

Ditto Hellknights and Smite Chaos.


cwslyclgh wrote:
The paladins smite evil (and smite attacks in general) is one of the things in Pathfinder that is NOT really backward compatible with 3.5, despite the same name the abilities work totally differently.

That doesn't make it incompatible. You still have the books saying that a character can use smite evil X/day, no matter how it works.

The changes to the class structures would be more of a problem (but then you can just add the new stuff in, too)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
SmiloDan wrote:
Mistwalker wrote:
Falling damage and other types of wide area impacts (not weapons) also bypass DR, if memory serves me right.

No, I think DR also applies to falling damage, being hit with a boulder, crushed under a ceiling, etc.

It's why werewolves can jump down 30 feet and walk away with ease.

Hmm, memory may be failing me :)

I can't seem to locate where I read it.

Bleed damage will also bypass DR/-, provided that the hit that delivers bleed damage causes some damage.


Dire Mongoose wrote:
Squidmasher wrote:
Paladins who are using Smite Evil go through it.
Ditto Bless Weapon, for evil opponents.

Not really. An evil opponent with DR #/- will still have that DR against a blessed weapon.

Bless Weapon grants a +1 enhancement bonus for purposes of bypassing the DR of evil creatures. DR #/- is not affected by an enhancement bonus, so it does nothing. The weapon becomes good aligned, which will bypass DR #/good but not DR #/-.


Mr. Damage wrote:
Spell damage, for one, anything else? Adamantine?

like it has previously stated, adamantine won't bypass DR#/-, but while you are not killing your dreaded opponent, might as well destroy anything he holds dear, like his armor, weapons, and keep sundering about anything you see this foe is fond of. To some enemies poverty is worse than death....

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