What happens when it all runs dry?


Pathfinder First Edition General Discussion

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Right now, as far as core books are concerned, we've got the Core Rulebook, the Bestiary, the Gamemastery Guide, the Advanced Player's Guide, and the Bestiary 2. Coming soon are Ultimate Magic and Ultimate Combat.

Besides (maybe) an "Ultimate Skill" (our best shot at an artificer class, I think), Bestiary 3, an eventual Epic Rulebook and a potential Psionics Handbook (but unlikely with the positive reception of Psionics Unleashed), it's hard for me to see how much farther Pathfinder can expand without...well...turning into WotC. Already, with the announcement of what's coming in UC, I see some potential feat bloat occurring, and maybe some archetype bloat, too. The idea of 2-3 core books a year, with Campaign Setting supplements, player companions, adventure paths and modules is a great idea. But what happens when it begins running dry?

What happens when they can't come up with anything new for core material?

Do we get a new game? Will we get Pathfinder 2? That seems unlikely, since the whole point of Pathfinder was to give hope to those of us who purchased hundreds (or sometimes thousands) of dollars' worth of material for 3.5. To invalidate the now-hundreds (thousands?) of dollars spent on PF merchandise seems VERY counter-intuitive.

So what happens? Do we get a new system? Do they just stop making PF core and focus on modules and AP's? Do they begin publishing things like "Ultimate Magic 2"?

-The Beast


Well when you talking about ideas wich is what the folks at pathfinder sell us. The world is over no more thought pull the pug brain death. But each and every day there is new crop folks that think that they do it differnet and better and they try. I do not see it happening any time. The game will go foraward at the speed of thought. To new world to discover, new races to meet,new items to find, new monster kill or befriend.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

They could look at doing a modern day RPG based on Pathfinder rules.
They could look at doing a sci-fi/space opera RPG based on Pathfinder rules.
They could look at doing a horror RPG based on Pathfinder rules.

They could get the FAQ up-to-date and all the errata done :)

I think that they have options.

They have stated that they don't want to put out a Pathfinder 2 for years and years. They have stated that the APs are their money makers.


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xXxTheBeastxXx wrote:
Do we get a new game? Will we get Pathfinder 2? That seems unlikely, since the whole point of Pathfinder was to give hope to those of us who purchased hundreds (or sometimes thousands) of dollars' worth of material for 3.5. To invalidate the now-hundreds (thousands?) of dollars spent on PF merchandise seems VERY counter-intuitive.

"the whole point of Pathfinder was to give hope to those of us who purchased hundreds of dollars' worth of material for 3.5"

I don't believe that at all. I haven't cracked a 3.5 book since I bought my first Pathfinder book, and never want to. Pathfinder is a better game.

I sincerely hope that there will be a Pathfinder 2! Pathfinder is a strict improvement over previous versions of D&D, and I'm excited to see how they will improve the game even more in the future.


Time for Pathfinder 2 would be when maintaining backward compatibility with 3.5 will cease to be an issue. A few more years at least, maybe 2019?

Liberty's Edge

Blueluck wrote:


"the whole point of Pathfinder was to give hope to those of us who purchased hundreds of dollars' worth of material for 3.5"

I don't believe that at all. I haven't cracked a 3.5 book since I bought my first Pathfinder book, and never want to. Pathfinder is a better game.

I sincerely hope that there will be a Pathfinder 2! Pathfinder is a strict improvement over previous versions of D&D, and I'm excited to see how they will improve the game even more in the future.

Agreed and seconded. It was a good marketing idea when they were promoting the core book. in the end when I bought 4E I sold off all my 3.5 books. With Pathfinder I bought a few like the Magic Item Comoendium and the 3.5 MM. Beyond that even with access to a friends complete 3.5 library I barely opened any either. PF does the job. And lets be honest. Paizo wants you to buy and use their products first. others second opr maybe not at all. It's not in their best interests imo.

Not to mention barely two years into the existence of PF. Can we not already have doom and gloom threads showing up. Some on this board need to have more faith in the Paizo Devs.


xXxTheBeastxXx wrote:

said some stuff

-The Beast

nanananana i cant hear your doom speak nanananananana


I think what happens is that the people who want the books they produce keep buying them, the people who don't want them stop buying them. If there's enough of the former then nothing changes. If the latter group dominate, Paizo shift their strategy somewhat. Personally, I think there is plenty more potential for rulebooks and Paizo have demonstrated several times that they'd rather do things well than do them quickly - I doubt they'll produce books just for the sake of some production schedule.


As long as Paizo can continue to produce adventure paths and other supplements for the game, why would a Pathfinder 2 be needed? The rules books are to support their flagship product, the Pathfinder Adventure Paths (and everything else that is based in Golorian). Changing the ruleset hamstrings this goal, in my opinion.

I think that the time to change the rules would be when they are ready to abandon Golorian and start a completely new world.

New rule books aren't needed unless the adventures they plan to produce need new rules.

Liberty's Edge

Once they released their own rpg I just cannot see them going back to just releasing only advenutres. Once PF came out everything imo changed. Their no longer just a company that publishes adventures but also an rpg.


Go back to the way out of print Adventure Paths, collect up all the odd-ball rules, polish them, and sell them in a big book :D.


Sorry. I didn't mean this to sound like doom speak so much as a request for speculation. I was just, honestly, wondering where the folks here on the boards thought the game might go? I mean...there will be an end-point for PF core. I hope (and believe it will be) far in the future. I'm just wondering what others thought.

I do have faith that, even if I can't see much farther into the future, the designers will find something that we haven't thought of.

Just saying that it will come to an end, and wondering what people thought would come after that end.

Sorry to sound like a downer.

-The Beast

Dark Archive

xXxTheBeastxXx wrote:


So what happens? Do we get a new system? Do they just stop making PF core and focus on modules and AP's? Do they begin publishing things like "Ultimate Magic 2"?

-The Beast

Have a contest to develop a new campaign setting, then start developing APs, mods, specific setting books, even setting-specific classes, monster books, etc., for it. That'll last for at least five years.


joela wrote:
Have a contest to develop a new campaign setting, then start developing APs, mods, specific setting books, even setting-specific classes, monster books, etc., for it. That'll last for at least five years.

You know, I would very much like that pace. Five years per major edition would be quite functional. Year one print the Core Rules, Monsters, and 2 adventure paths. Each year for four years print 2-3 expansion books & 2-3 adventure paths.

That might equate to:

10 adventure paths
Core Rules
Bestiary I
Advanced Player's Guide
Game Master Guide
Bestiary II
Ultimate Magic
Ultimate Combat
Bestiary III
Ultimate Skills
Guide to the Planes
Epic Book

I have a few arguments in favor of this being a good thing:
  • The technology of games advances, and getting left behind is bad for a game and the company that publishes it. I've seen plenty of games that have a dwindling set of old players but never attract anyone new, and frequently it's because they're just plain out of date.

  • I've seen games with a 10 year update cycle decline significantly during their later years, and be rejuvenated by a new edition. D&D is a great example of that. I've seen other games on a 4-6 year cycle experience less fluctuation - and you really don't want your favorite game company having drastic cycles. The downswing is where you really get a lot of crap published because they can't afford to do a really good job on each product.

  • Knowing the life cycle of your product streamlines your business and makes development, hiring, writing, scheduling publications, and almost everything else easier.

  • Even if you wanted to buy every single book at that rate, you'd only be spending about $10/month, keeping the hobby in within almost everyone's price range.

  • You will never be asked to buy Encyclopedia Magica Volume IV! (ie, there are 10 books worth of good material for a D&D-like game, there are not 20!)


xXxTheBeastxXx wrote:

Right now, as far as core books are concerned, we've got the Core Rulebook, the Bestiary, the Gamemastery Guide, the Advanced Player's Guide, and the Bestiary 2. Coming soon are Ultimate Magic and Ultimate Combat.

Besides (maybe) an "Ultimate Skill" (our best shot at an artificer class, I think), Bestiary 3, an eventual Epic Rulebook and a potential Psionics Handbook (but unlikely with the positive reception of Psionics Unleashed), it's hard for me to see how much farther Pathfinder can expand without...well...turning into WotC. Already, with the announcement of what's coming in UC, I see some potential feat bloat occurring, and maybe some archetype bloat, too. The idea of 2-3 core books a year, with Campaign Setting supplements, player companions, adventure paths and modules is a great idea. But what happens when it begins running dry?

What happens when they can't come up with anything new for core material?

Do we get a new game? Will we get Pathfinder 2? That seems unlikely, since the whole point of Pathfinder was to give hope to those of us who purchased hundreds (or sometimes thousands) of dollars' worth of material for 3.5. To invalidate the now-hundreds (thousands?) of dollars spent on PF merchandise seems VERY counter-intuitive.

So what happens? Do we get a new system? Do they just stop making PF core and focus on modules and AP's? Do they begin publishing things like "Ultimate Magic 2"?

-The Beast

Most of their money comes from adventures so I really don't need to see a 4 new rules books every year anyway.

I think a second setting would sell well if it was one of the other planets. An unearthed arcana type book would not be bad either.


Dorje Sylas wrote:
Go back to the way out of print Adventure Paths, collect up all the odd-ball rules, polish them, and sell them in a big book :D.

Heck, they could sell adventure paths in one volume editions.

Shadow Lodge

turkishproverb wrote:
Dorje Sylas wrote:
Go back to the way out of print Adventure Paths, collect up all the odd-ball rules, polish them, and sell them in a big book :D.
Heck, they could sell adventure paths in one volume editions.

I think they've said something about possibly doing so for RotRL on it's 5th anniversary.


I do have faith in paizo that they develop additional rules in areas where they feel is a need to do so, and nothing more. Honestly, I don´t see the need for the "Ultimate" line personally, but YMMV. I think that the folks at paizo, saying that they can only produce a limited number of HC books a year, will concentrate on parts of the setting not yet developed or on monster books or even compiled APs at some point in the future (isn´t paizo coming close to their tenth anniversary, like 2012 or 2013? Now that would be an occasion for something special. Just sayin´) I see paizo working on background and adventures more than on a new rules edition. We will see one eventually, but I´d guess that it is still years off right now - I see that at around 2015 earliest. I do think that paizo does collect ideas for that already, but files that away presently.

Stefan


Stebehil wrote:

I do have faith in paizo that they develop additional rules in areas where they feel is a need to do so, and nothing more. Honestly, I don´t see the need for the "Ultimate" line personally, but YMMV. I think that the folks at paizo, saying that they can only produce a limited number of HC books a year, will concentrate on parts of the setting not yet developed or on monster books or even compiled APs at some point in the future (isn´t paizo coming close to their tenth anniversary, like 2012 or 2013? Now that would be an occasion for something special. Just sayin´) I see paizo working on background and adventures more than on a new rules edition. We will see one eventually, but I´d guess that it is still years off right now - I see that at around 2015 earliest. I do think that paizo does collect ideas for that already, but files that away presently.

Stefan

agreed, this is my belief based on what Erik & James keep saying and my hope.

I dont believe that the fact that they now produce a RPG means they have to push the rules part even though this was WOTC's model. They are a different company with different stated goals and presumably with a different company model that appears to be working quite nicely.

They stated their purpose in producing the rules was so the game would evolve and not 'die out' when 3.5 rulebooks stopped being produced (I am paraphrasing) and so there would be rules to support their adventures. I dont think this comment was a 'marketing exercise' by the people at Paizo, but rather was (and until they say differently largely still is) their intention.

They have said they will probably produce a few big hardback books a year and once the Core++ have been done will presumably tackle the add on bits (Epic, Psionic, maybe an oriental or planar book). I think a couple of them have admitted to loving more monsters so I reckon Bestiary 3 + will be on the horizon.

(I personally am not a big fan of much of the pathfinder rpg but love the adventure/campaign stuff- I pick bits from the rpg and leave the rest. I see the rules as a means to an end and the storylines they produce as the desirable and excellent end)

The fact that WOTC didnt believe they could make enough profit from adventures (and thus pushed out splat books not adventures to turn a profit) doesnt mean it is true. ( In fact you could argue that long term it perhaps wasn't a great decision)

Paizo people seem to be largely from the Dungeon magazine and the Living Greyhawk type background so they know how to make profitable quality adventures and campaigns.

IMO (and I know I am making a generalisation here) they seem to be less 'awesome rules/cool mechanics' focussed and more 'wicked stories/cool maps/weird monster' focussed as a group. If this is correct I reckon they will be quite happy when the prolific quantity of new rule production slows down and they can get back to focussing on the other bits of their job. I mean if you ran the company wouldnt you make it more about the fun bits??


Not sure it will go dry. I mean look at the Talent Pool that is there now. And with the way they interact with the community to test and develop new stuff, I see an almost unexhaustable well of new ideas in the pipe!

They keep coming out with stellar APs in a good steady stream. And with all the areas of Golarion they will have a ton of 'Gazetteer' style books to release, rules to consolidate, fiction to write, ice cream to make.... errr, wait.... Hopefully you see my point.

I see a lot of years ahead of good solid RP Happy Dances in my future.

If one day, it does start to go dry, and we start eyeing each other like the Donner Party, I have faith the minds at this company will be elbow deep on the next thing to keep us happy.

I think Mistwalker had some good ideas for that time, I'd love to see how they'd do with those genres'. But that is a topic for other threads and dreams

Have Fun out there!!

~ W ~


One thing about paizo is that they don´t only want to make money (they do, but that is to be expected unless you are the salvation army), but they want to make money and have fun while doing so, and it is of high importance to satisfy their customer base by listening to them. You see that in the RPG products (a big playtest while evolving the rules, listening closely and monitoring exactly how people vote with their wallets, as can be seen in the evolution of the AP format or the map folios) and even in fiction, getting fantastic literature back into print when no one else does, and commissioning cool books to supplement their game line.

So, if the customer base says that they don´t want a complete re-edition of the rules every four years, but rather let the rules evolve over time, taking perhaps 8 to 10 years until enough has evolved for a new version to be warranted, I think paizo will listen to this (the horrible amount of work in writing a new rules version notwithstanding).

Stefan


xXxTheBeastxXx wrote:

Right now, as far as core books are concerned, we've got the Core Rulebook, the Bestiary, the Gamemastery Guide, the Advanced Player's Guide, and the Bestiary 2. Coming soon are Ultimate Magic and Ultimate Combat.

Besides (maybe) an "Ultimate Skill" (our best shot at an artificer class, I think), Bestiary 3, an eventual Epic Rulebook and a potential Psionics Handbook (but unlikely with the positive reception of Psionics Unleashed), it's hard for me to see how much farther Pathfinder can expand without...well...turning into WotC. Already, with the announcement of what's coming in UC, I see some potential feat bloat occurring, and maybe some archetype bloat, too. The idea of 2-3 core books a year, with Campaign Setting supplements, player companions, adventure paths and modules is a great idea. But what happens when it begins running dry?

What happens when they can't come up with anything new for core material?

Do we get a new game? Will we get Pathfinder 2? That seems unlikely, since the whole point of Pathfinder was to give hope to those of us who purchased hundreds (or sometimes thousands) of dollars' worth of material for 3.5. To invalidate the now-hundreds (thousands?) of dollars spent on PF merchandise seems VERY counter-intuitive.

So what happens? Do we get a new system? Do they just stop making PF core and focus on modules and AP's? Do they begin publishing things like "Ultimate Magic 2"?

-The Beast

I want a Pathfinder 2 when the well drys up, I want it to remain in the theme of the Original Game that inspired it. As long as Paizo continues to honor the game it was based upon I'll continue to play it.

Speaking of which I'm running the Original Keep on the Borderlands with the Pathfinder ruleset and having to convert very little. And what I need to convert I can do on the Fly.


Quote:
Besides (maybe) an "Ultimate Skill" (our best shot at an artificer class, I think), Bestiary 3, an eventual Epic Rulebook and a potential Psionics Handbook (but unlikely with the positive reception of Psionics Unleashed), it's hard for me to see how much farther Pathfinder can expand without...well...turning into WotC.

I wonder how many times I will eventually have to say "It wasn't the 'bloat' that was the problem; it was the non-support of added classes and mechanics that was the problem."

WotC had two problems - a huge upward trend in power for new material to encourage people to buy it (minus Complete Warrior which was a step BACKWARD) and complete dropping anything added off a cliff at each new book.

Avoid both of those and you don't have a REAL problem.

I emphasize real because people are going to piss and moan if rules keep coming out regardless - even if they are in the PRD and available to everyone at any time.

Quote:
I want a Pathfinder 2 when the well drys up, I want it to remain in the theme of the Original Game that inspired it. As long as Paizo continues to honor the game it was based upon I'll continue to play it.

I hold the opposite opinion. A continued diversion into "nostalgia gaming" is not going to attract new players. Sure, it may amuse the people who hold those oft-fond memories of a time that never happened using rules they made up on the fly within the system, but that's not what new players want or it wouldn't have gone away.


If and when Paizo does a pathfinder 2 I do not mind if they decide to make some breaks from the 'normal' D&D model. I feel for the first run of pathfinder they had to stick close to 3.5 simply because no one else was. It was the 'rally cry' in a way of their customer base and that was something they couldn't ignore and stay in business -- people were not willing (at the time) to gamble on another new game system due to the many 'new' systems that had just been coming out at the time.

With the release of 4ed, NWoD (earlier to be sure), the new battletech stuff, warhammer's new releases and more Paizo had to show that their system was going to be stable, secure and work without a lot of new stuff added in. However at this point I believe they have proven themselves a reliable company that can and will innovate without dropping everything off a cliff.

That said I do not believe that a pathfinder 2 will be coming out any time soon. After all they have the next year planned out (and probably at least tentative plans beyond that) and have a whole host of material they haven't touched:

Monster characters, epic rules, psionics, future settings, modern settings, and more that I'm not even really thinking of at the moment. As such they have plenty to milk out of the current pathfinder line if they want to.


Seems to be alot more that they can do with Golarion, actually. What about the more exotic races, or subraces? What about the cities and societies of Golarion? Sure they have material on alot of the areas, but just think: they produced an entire book for darkmoon vale alone, which as far as I know is a small forest tucked in a small corner of the sprawling campaign world.

What I would love to see is development of the campaign world. Flesh it out. Give us the heroes and the baddies. Flesh out the baddies, stat out the rulers and monarchs, further populate the largest cities and flesh out the smaller ones. And then flesh out the outer planes. Seriously, there's still so much that can be done.


Blueluck wrote:

"the whole point of Pathfinder was to give hope to those of us who purchased hundreds of dollars' worth of material for 3.5"

I don't believe that at all. I haven't cracked a 3.5 book since I bought my first Pathfinder book, and never want to. Pathfinder is a better game.

I was thinking about this the other day ... I have pulled very few things from 3.X forward for my Pathfinder game, and most of those were closed-content monsters (beholder, spawn of Tiamat) and one or two spells which showed up in a later supplement anyway, all of which I "rebuilt" to be native to the system.

I realized that it's not really the 3.X books that I care about, it's the feel of the game. Without wanting to descend into edition war rhetoric, I think that's what Pathfinder's real strength has been and will continue to be (as opposed to, shall we say, other parties who went off to disassociated mechanicsland).

As long as it still feels like I'm playing "the same game only better," I don't mind buying new books.

-The Gneech


John Robey wrote:
Blueluck wrote:

"the whole point of Pathfinder was to give hope to those of us who purchased hundreds of dollars' worth of material for 3.5"

I don't believe that at all. I haven't cracked a 3.5 book since I bought my first Pathfinder book, and never want to. Pathfinder is a better game.

I was thinking about this the other day ... I have pulled very few things from 3.X forward for my Pathfinder game, and most of those were closed-content monsters (beholder, spawn of Tiamat) and one or two spells which showed up in a later supplement anyway, all of which I "rebuilt" to be native to the system.

I realized that it's not really the 3.X books that I care about, it's the feel of the game. Without wanting to descend into edition war rhetoric, I think that's what Pathfinder's real strength has been and will continue to be (as opposed to, shall we say, other parties who went off to disassociated mechanicsland).

As long as it still feels like I'm playing "the same game only better," I don't mind buying new books.

-The Gneech

I think initially the backwards compatibleness of the game was more important then it is now, but for me at least it's still important. I still use spells, magic items, skill trics and feats from my back library. And in my group there are 2 player characters that draw heavily from 3.5 material, a pathfinderized dread necromancer, and a paladin that uses alot of 3.5 spell compendium spells.

With the rolling in of new stuff from 3rd party publishers and from paizo I use 3.5 stuff less, but it is nice to know it's still there.

Paizo Employee Creative Director

On one level, we're not in this to make money, yeah... but on another level, that's the ONLY reason we're here at all—because we're making money. We need money to keep things afloat and to keep our quality of standards for our products high... but we also need money for Paizo's employees to pay rent, buy food, to buy video games, to watch movies, to buy cards, to buy houses, to start families, etc.

So that's one INCREDIBLY strong reason to start a new edition of the rules. Timed right, a new edition can bring in a LOT of money. Timed wrong, it can STILL bring in a lot of money, although at a long-term risk of annoying and driving away the customers.

Another great reason for doing a new edition is to reboot the game or evolve the rules. Even in the 3 years we've been working on the Pathfinder RPG, we've seen a LOT of ways that we feel the core OGL rules can be improved beyond what we can do in an errata. I hope that if and when we do a new edition that we'll have time enough to enjoy the current rules, of course, and I hope even more that the 2nd edition will be about as backward compatible with PFRPG as PFRPG was with 3.5, because I know I still want to be able to use all the books we're doing now with PFRPG 2nd Edition.

When will this happen? Hopefully not for a while, but when we start ramping things up, we'll let you know. There'll certainly be an open playtest of the new edition, since that's one of the greatest successes of the game's first edition. A 2nd edition is unlikely to hit store shelves for at least half a decade, though (unless we go crazy and rush things—always a possibility). Personally, I feel that 10 years is a good minimum for edition changes, which would put Pathfinder 2nd edition at a release date of Gen Con 2019 or thereabouts. The ACTUAL date will be influenced by a lot more than my gut feeling in 2011, of course, but in any event, we've got several years left of rulebooks.

What KIND of rulebooks? Well... with Ultimate Combat, our goal is to finish up, more or less, the class option books. We'll certainly have more class options beyond Ultimate Combat, but I suspect that the nature of the books will become more specialized. A few that have been bumping around in my head (either because it's what folks have asked for, because previous editions of the game have done them, or because I'm interested in seeing what we can do with the topic) include:

Epic Rules
Psionic Rules
Monsters as PCs rules
Kingdom Building rules
Rules for various real world myth cycles
Mass Combat rules
Horror rules
Romance rules
Comedy rules
Steampunk rules
Rules on how to run high level (not Epic level) games
Character background rules
World building rules
More monster books!
Collections of NPCs

Those are just some off the top of my head. I'm sure I (or anyone else) can come up with more. In fact, if you've got a rulebook you'd particularly like us to tackle... let's hear about it! I'd really rather NOT see this turn into a voting session for the books above—we already know about those books, after all, and that they've all got fans and folks who want to see them. I'm MUCH more curious about books that I haven't mentioned above... let's hear about them!


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

While not a rule book, I would like to see more big, hardcover settings books. I think some subjects just need a higher page count. The Great Beyond is a good example of that. Awesome book, but could have used about three times the amount of volume.

Paizo Employee Chief Creative Officer, Publisher

I just wanted to pop in to say that we have NO current plans for a new edition of the game. We are focusing on the Pathfinder RPG as expressed in the Core Rulebook and the supplements that follow it. At some point we will probably have a serious discussion here in the office about whether/when to do a new edition, but as James says this is well down the road, and we haven't even started the theoretical discussions yet, so no one should been too concerned about it happening in the next few years at the very least.


I think what James and Erik said is just what I felt about the direction paizo will take - I guess from reading a lot over here. I can happily live without a new rules edition for several years. I´d rather see the background developed - honestly, what the books so far show of Golarion still barely scratches the surface. There is much room for more of that, and I rather read interesting setting ideas or adventures than the umpteenth rulebook/rule variation. That said, some of James´ ideas above sure have merit, like monsters as PCs.

Stefan


James,

Does the potentially planned book of "Kingdom Building rules" include rules for building strongholds?

One of the books I really liked from 3rd edition was the Stronghold Builders Guide and it is something most of the players at our table (myself included) has almost worked towards in our various campaigns. Would love to see you guys include rules for PF in building strongholds. Unless again, that would fall under the potential "Kingdom Buildings rules" book.

Paizo Employee Creative Director

Jam412 wrote:
While not a rule book, I would like to see more big, hardcover settings books. I think some subjects just need a higher page count. The Great Beyond is a good example of that. Awesome book, but could have used about three times the amount of volume.

The tricky thing there is that we don't produce world content in our rulebook line. A big hardcover book about the planes WOULD be cool, but it'd be in the Pathfinder Campaign Setting line, like the Inner Sea World Guide. And it would be in ADDITION to the rulebooks we do already... and adding additional hardcovers to our schedule is, at this time, not a good thing for employee sanity or health.

Paizo Employee Creative Director

Hobbun wrote:

James,

Does the potentially planned book of "Kingdom Building rules" include rules for building strongholds?

One of the books I really liked from 3rd edition was the Stronghold Builders Guide and it is something most of the players at our table (myself included) has almost worked towards in our various campaigns. Would love to see you guys include rules for PF in building strongholds. Unless again, that would fall under the potential "Kingdom Buildings rules" book.

Building strongholds would be a logical element of a Kingdom Building rulebook... but it'd also be logical for a Mass Combat/War book, or a High Level book. And it could even be its OWN book, I suppose. None of these books I mention are in planning yet, so what they'd exactly contain is still open.


Ok, whether you decide to put it in with another book or make it it's own book, either works for me. Would just like to see it eventually.

Thanks for the quick response!


I'll toss my support behind stronghold rules whether as part of another book or on its own.


It may fall under monster books but I have always loved the books that focused on updating core mosters with in depth examinations and advanced builds for them. ie Draconomicon

You missed Pirates unless that is already covered.

Good rules for Steampunk would be great.

Paizo Employee Creative Director

Xyll wrote:

It may fall under monster books but I have always loved the books that focused on updating core mosters with in depth examinations and advanced builds for them. ie Draconomicon

You missed Pirates unless that is already covered.

Good rules for Steampunk would be great.

We already do the monster books you're looking for in the Campaign Setting line: the various Revisited books. Next up is Undead in a few months.

(This is another example of a hardcover that wouldn't fit into the rulebook line... it can get tricky deciding what's a rulebook and what's actually a Golarion book, especially since Golarion books can have rules in them.)


James Jacobs wrote:
Lots of good stuff

Awesome.


I think there is definitely a potential demand for a UA style alternate rules book for Pathfinder. 3.x UA is definitely one of my favorite books for that line and I think the percentage of DMs that significantly alter the base ruleset for their homebrews is pretty significant.

Further I think books like that provide a testbench for trying out new things and new approaches to the game which would be very valuable should Paizo do a new edition in the far future.

A 21-30 level book definitely has potential demand but I'me never really clear what % of the D&D crowd actually plays epic level. It's pretty clear that the ruleset gets painfully wonky past level 15 or so and I would imagine those problems would just get more pronounced after 20 (at least they did in 3.x)


Thanks I will have to look at the revisited books. I tend to stick to core books and use homebrewed worlds.


Xyll wrote:
Thanks I will have to look at the revisited books. I tend to stick to core books and use homebrewed worlds.

I tend to use Greyhawk or my own created world for my games, but still found lots of good ideas in the revisited books.


Glad to see that the tone of the thread has changed from "No Doom and Gloom!" to "Let's win the future (Ha! State of the Union reference!)."

James: Steampunk rules would be amazing. I've been working on some homebrew steampunk rules myself, but would adore seeing what you guys can come up with. As well as Kingdom-building/mass combat rules.

-The Beast


The only additional rules I would like to see should be explicitly tied to an AP or other adventure product. I think the way the kingdom building rules were presented in Kingmaker was a just about perfect solution. If you are running Kingmaker you have the rules and can use them. If not, you probably don't even know they exist. If you want kingdom building rules for your non-Kingmaker campaign you know where to get them.

So any new rules that will be introduced I would like done with immediate and specific support. If you publish an AP that includes lots of mass combat (which I think you should consider) then the mass combat rules come along with it. If you do an AP that is "Epic" level it should come with Epic rules.

Aside from this I think the core rules should remain core, and that's it. I know the "core" rules for PF have already been expanded several times but that's just how it is.

I guess my group is the only one that just uses the 3.5 core books. Using only these books my group has played dozens and dozens of adventures including 2 full APs and we are on our third. We meet at least twice a month for a minimum 8 hour session (yes a minimum). So I can't imagine a group of working adults playing more than we do yet the rules we have seem to be plenty as long as we keep getting great adventures to use them in.

I hope all these rule expansions are actually being used by players and GMs out there in actual game sessions and they are not just fodder for internet discussions.


As long as the quality of the new material remains proper, I have no problems buying new books. Concepts such as "class/feat bloat" have never really convinced me; if I feel a book adds far too many new options or unbalances the game, then I don't use it. Personally, the more books the merrier. I like options and I collect books.

What happened with late AD&D and 3e was just that: The new material being published lacked in quality. I stopped buying 3e books around the time of Frostburn, at which point I felt I was no longer getting any kicks out of them (the last 3e book that really caught me was the Libris Mortis. Mummies as NPCs. Doesn't get any cooler. Maybe Mummy NPCs with reaction-propelled rollerblades...).

Give me good monster books, and I'll buy up to the Bestiary 23; give me enthralled and entertaining class options, and I'll buy Ultimate Shenanigans; give me new and refreshing ideas, and I'll get the Advanced Book of Extreme Fishing in Not-So-Unusual Spots.

As for stuff I would really like to see:

-A book that takes crafting to the next level. I've always felt D&D/Pathfinder has missed a great opportunity to create stuff that any character can use and that can fit in any campaign by just expanding the crafting rules. Detailed alchemy, armoursmithing, engineering, basketweaving!

-Fluff-oriented stuff, with rules that deal with things that do not involve the traditional combat/action spectrum (which I love, but I feel could be expanded). The Gamemastery Guide did a great thing by dipping into things like drunkenness, fortune-telling and insanity. Let's see stuff on medieval medicine, business practices, and sheep herding!

-Material that focuses on long-term events. My third favourite RPG is Ars Magica (after D&D and 7th Sea), and one of the things I love about that game is the attention to long-term stuff such as covenant building, magical research and whatnot. I have always wanted to see rules regarding things that extend for long periods of in-game time, from mundane stuff such as setting up a base of operations, to otherwordly stuff such as the effects of long-term exposure to ether.


I would love a prehistoric creature book or monster book, throw in some Kaiju, which the setting already has, and there you go. I would also love books on the various countries that explored greater aspects of the regions. The thin books are ok but i want more.


Kthulhu wrote:
turkishproverb wrote:
Dorje Sylas wrote:
Go back to the way out of print Adventure Paths, collect up all the odd-ball rules, polish them, and sell them in a big book :D.
Heck, they could sell adventure paths in one volume editions.
I think they've said something about possibly doing so for RotRL on it's 5th anniversary.

I actually could get behind that idea. Especially if it was a beautiful hardback edition sitting beside Ptolus on my RPG adventure arsenal.


Erik Mona wrote:

I just wanted to pop in to say that we have NO current plans for a new edition of the game. We are focusing on the Pathfinder RPG as expressed in the Core Rulebook and the supplements that follow it. At some point we will probably have a serious discussion here in the office about whether/when to do a new edition, but as James says this is well down the road, and we haven't even started the theoretical discussions yet, so no one should been too concerned about it happening in the next few years at the very least.

Ya, you haven't caused the time-space vortex that is Pun-Pun yet. On that day I'll open a book on when Pathfinder 2 will be out :P


Would the aforementioned "horror" book lean more towards Lovecraft horror, gore-horror, or something more in the realm of suspense and tension building horror?

I vote for the latter if they can't all be in the same book. I can't get onboard with the whole Lovecraft thing, because it carries a sense of utter hopelessness that I don't like in my games, though . The gory stuff is okay with me personally, but I know a lot of my players can't stomach it, and I respect that. Tension, however, is something I find our games lacking, and I can't seem to figure out how to create that.

Also, Mr. Jacobs... Rules for... Romance? Expound on your concept, please, if only a little bit. :D

Paizo Employee Chief Creative Officer, Publisher

+1

Yes, James. Please tell us your thoughts on romance.

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