Benicio Del Espada |
That's a stupid question, and you're a fool to ask it. The wizard is clearly the greatest monster-slayer in the game, hands-down, every time.
Once my wizard has single-handedly neutralized any creature you care to name, I will let one of the inferior classes go and finish it off (gotta let the dummies pretend they're useful sometimes).
Melee types used to have some small utility, but PF has made them dead weight in every game you could possibly play. How I loathe any player who would dare to even want to play a fighter. Sheesh! Might as well play a housecat.
Mr.Alarm |
That's a stupid question, and you're a fool to ask it. The wizard is clearly the greatest monster-slayer in the game, hands-down, every time.
Yes because a level 1 wizard with all those level 1 spells can really do a number on those monsters!
TriOmegaZero is right, it depends on many factors. Personally, I think that a Cavalier is the best, in terms of pure damage they are ridiculous if you Challenge a dude and then hit them with a Lance with Spirited Charge.
Benicio Del Espada |
Benicio Del Espada wrote:That's a stupid question, and you're a fool to ask it. The wizard is clearly the greatest monster-slayer in the game, hands-down, every time.Yes because a level 1 wizard with all those level 1 spells can really do a number on those monsters!
TriOmegaZero is right, it depends on many factors. Personally, I think that a Cavalier is the best, in terms of pure damage they are ridiculous if you Challenge a dude and then hit them with a Lance with Spirited Charge.
I was being sarcastic. Sorry. You make a good point about the cavalier. Like the ranger and paladin, they're awesome in their element.
Midnightoker |
That's a stupid question, and you're a fool to ask it. The wizard is clearly the greatest monster-slayer in the game, hands-down, every time.
Once my wizard has single-handedly neutralized any creature you care to name, I will let one of the inferior classes go and finish it off (gotta let the dummies pretend they're useful sometimes).
Melee types used to have some small utility, but PF has made them dead weight in every game you could possibly play. How I loathe any player who would dare to even want to play a fighter. Sheesh! Might as well play a housecat.
Because I know you are being sarcastic I will highlight to everyone he is being sarcastic!
haha :)
Now if I had to say? inquisitor. Hands down to me.
Bane, and greater bane help but are not what makes them amazing.
Monster knowledge rocks (especially if you avidly try not to metagame because you have read the bestiary nine thousand times :P)
probably the killer thing for me that makes them decent on top is the spells they can use to always be prepared for monsters, and if they are tracking and get some time to buff
formidable force to say the least
IMO ofcourse
KilroySummoner |
Clearly the most powerful is the summoner who cheats or refuses to read the rules. Search the forums. They have Augment Summoning on their Eidolon, Summon swarm using SLAs with Eidolon, non-shared magic item slots that ignore playtest errata, sacrifice HP on any hits instead of nonfatal ones, instant unlimited Eidolon resummons with full hp, etc
DrDew |
I'm going to go with Rogue (especially if it picks up Hide in Plain Sight from Shadowdancer or another place).
With a good Stealth skill he can sneak up on most creatures to get his sneak attack damage.
With good Use Magic Device skill he can use any magic item to buff himself, debuff his foe, attack his foe with spells, teleport, etc.
A comination of Sneak Attack and get away spells could allow the Rogue to hit his enemy hard, get away, come back later and Sneak Attack again.
If weapon damage isn't what he needs, he can sneak attack with a ray spell (from wand, scroll, etc.) from 30ft away to do the type of energy damage needed.
Played right, in theory, a Rogue could take out many creatures without ever getting hit.
badbak |
Obviously a fighter is the best monster slayer around. Why....?
No spell resistance to a sword/axe/mace/etc...
best attack bonus and most feats to max damage
doesn't run out of the most effective attack
can overcome DR with feats (and they get alot)
his attack isn't dependent on what he is fighting (no need to worry about sneak attacks, favored foes, or evil alignments)
of course anyone can make an argument for their favorite class...
(btw, my fav is a rogue...)
evilash |
Clearly the most powerful is the summoner who cheats or refuses to read the rules. Search the forums. They have Augment Summoning on their Eidolon, Summon swarm using SLAs with Eidolon, non-shared magic item slots that ignore playtest errata, sacrifice HP on any hits instead of nonfatal ones, instant unlimited Eidolon resummons with full hp, etc
Yeah, that one's SOOOOO overpowered ;)
Tryp |
snobi wrote:I am still waiting for a definition of the word "is"
We might need a definition for 'slayer' too.
Hopefully this clears things up... oh wait...
My vote for slayer is WS Druid! At higher levels he can pretty much change into a custom can of whoop-ass... PLUS great spells.
LazarX |
now i am inclined to lean toward the ranger as the best monster slayer but i can easily see arguments that the Inquisitor is just as good and i can even see the barbarian being pretty good.
so in your opinion which class is the best monster slayer base class and why do you think so.
I think the question is a sinkhole for uncautious thinking. There is no single overall "best". Some classes are very good against certain types and others are are just good overall.
Quite frankly the "best" is what suits your personal style. Are you the heedless charger who relies on awesome strength and sheer cussedness and will to prevail? The barbarian is the best choice to go that route. Do you instead slink from the shadows and seek to land a telling blow before your target is even aware that you're there?
There is more than one route to "monster slaying", and it's going to depend a lot on what defines a monster in your local campaign and even more on the style of play you want to do.
The smart ones who've read this far have cottened to the one true answer:
It depends on you.
Dirkfreemont |
All the classes have potential to be good at certain things. some have the potential to be pretty good at killing a wide variety of monsters, but could easily turn out crumby in the hands of a player that doesn't read their books and throws some stats on a piece of paper and starts playing. Even wizards could out fight a fighter in certain cases, for instance, fighting an outsider when you have dismissal prepared as a wizard could easily be a one spell kill. However, if it doesn't shunt the creature back to its home plane you better hope you have dismissal memorized twice or there is a fighter or some other class trying to kill it as well. Furthermore if you are a fighter and fail your will save on a charm spell, you probably won't be killing any opponents, and had better have some party members there to kill whatever it is, or at least to dismiss whatever charm is affecting you. In fact, based on the logic used to argue for certain classes in favor of others on this thread I would say that a Life oracle or healing cleric would be the ultimate fighters. Since we adventure in groups and have other characters fighting with us, the healers keep the other classes going no matter how crappy the build, and ensure oftentimes that the party gets to keep fighting, and in my experience a dead party can't defeat even a kobald if one kobald is still standing after everyone goes down. Just my two cents.
Ross Byers RPG Superstar 2008 Top 32 |
I was being sarcastic. Sorry. You make a good point about the cavalier. Like the ranger and paladin, they're awesome in their element.
I see what you were doing there, and I'd appreciate it if you wouldn't do that. Please try to maintain the friendly, helpful atmosphere we try to promote in our messageboards.
Dire Mongoose |
Sheesh! Might as well play a housecat.
No good! PF nerfed the housecat hard core!
(They really did! It used to be a running joke in some circles back in the 3.X era that the simple housecat would easily murder most level 1 characters, and by joke, I mean a thing that was funny because it was true. And to be 100% clear, this is a Good Change.)
CoDzilla |
That's a stupid question, and you're a fool to ask it. The wizard is clearly the greatest monster-slayer in the game, hands-down, every time.
Once my wizard has single-handedly neutralized any creature you care to name, I will let one of the inferior classes go and finish it off (gotta let the dummies pretend they're useful sometimes).
Melee types used to have some small utility, but PF has made them dead weight in every game you could possibly play. How I loathe any player who would dare to even want to play a fighter. Sheesh! Might as well play a housecat.
+1. You were being sarcastic. I'm not. Clerics and Druids and maybe Sorcerers tie though.
Mikaze |
Slayer of Domiel!
Barring that:
Way too circumstantial to have an objectively universal best-fit, as said upthread.
Inquisitor and ranger best fit the feel of what I'd want to go for with a general monster hunter character. Hell, even rogue and barbarian for some other monster hunter archetypes that appeal to me. You're never going to find a one-size-fits all class for it though.
Looking at it from the angle of Abraham Van Helsing(Peter Cushing and Anthony Hopkins versions plz), Solomon Kane, Vampire Hunter D, the Belmont clan, etc. YMMV
Gauthok |
No good! PF nerfed the housecat hard core!
I don't think they did. I just looked them both up:
Hit Dice: ½ d8 (2 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Claw +4 melee (1d2-4)
Full Attack: 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +16*, Jump +10,
Listen +3, Move Silently +8, Spot +3
Feats: Stealthy, Weapon FinesseB
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: ¼
Advancement: —
Level Adjustment: —
XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
Offense
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
Ecology
Environment temperate and hot plains or urban
Organization solitary, pair, or pack (3–12)
Treasure none
Cats typically weigh 5–15 pounds when fully grown.
Looks slightly tougher to me. I was hoping they did tone it down though. House cats killing level 1 commoners is just crazy.
Dire Mongoose |
I don't think they did. I just looked them both up:
I'd have to dig to find it, but I thought PF introduced a rule to the effect that if you do less than 1 point of damage (e.g., as the cat about always does) it's a point of nonlethal damage instead.
Which, granted, doesn't stop the housecat from beating your barbarian into unconsciousness.
Midnightoker |
Gauthok wrote:I don't think they did. I just looked them both up:
I'd have to dig to find it, but I thought PF introduced a rule to the effect that if you do less than 1 point of damage (e.g., as the cat about always does) it's a point of nonlethal damage instead.
Which, granted, doesn't stop the housecat from beating your barbarian into unconsciousness.
Although this is funny a house cat could never beat a level one character or a commoner.
He is tiny, and therefor in order to attack it has to occupy the creatures square. makes things way more difficult for mr whiskers.
Dire Mongoose |
Not to endlessly threadjack this into Night of the Housecats...
Although this is funny a house cat could never beat a level one character or a commoner.He is tiny, and therefor in order to attack it has to occupy the creatures square. makes things way more difficult for mr whiskers.
Of course, against an unarmed opponent that doesn't matter at all (assuming no improved unarmed strike), and if there are multiple cats, only one draws an AoO each round (assuming no combat reflexes)...
I, for one, welcome our new Meow-Mix-eating overlords.
Pendagast |
Well i was actually thinking about this on my own, last night.
An inquistor/Ranger with the knowledge domain power, combine everything from the two classes.
You probably only need say 5 levels of ranger and the rest inquisitor and poof, pick your bad guy, monstrous humanoid? undead? if youve got a specific baddy? that guy would be the slayer.