The almighty Wizard


Pathfinder First Edition General Discussion

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meatrace wrote:
Kevin Mack wrote:
Abraham spalding wrote:
CoDzilla wrote:

With what PB are you getting 18 Str, 16-18 Con, + Dex and Wis, keeping in mind that you can only dumpstat Cha, and maybe Int for extra points?

Because you need 27-34 just for Str and Con. Being MAD sucks, doesn't it?

Hm... 20 point buy:

Strength 18 (17 points)
Dex 14 (5)
Con 14 (5)
Int 10
Wis 12(2)
Cha 7

Now I pick... DWARF:

Str 18 Dex 14 Con 16 Int 10 Wis 14 Cha 5

Oops I don't need 27~34 point buy -- I just need a single dump stat.

Uh did you by chance mean 25 point buy because that seems to be what the score costs add up to.
Yes, but a 20 Str isn't necessary. I think he just reverse engineered his own numbers wrong. Paying 10 for a 16 str and getting +2 for 18 str at level 1 is acceptable, and is 10 less points. -5 he went over, he can buy his con up to 16 as well. If he wanted to tank his Int he could buy his wis up to a 14.

Or drop his Dex by two, as plate armour doesn't require a high dex.


meatrace wrote:
stuffs

Yeah I missed the 17 due to sickness. However still possible point stands.


Pathfinder Rulebook Subscriber
Dabbler wrote:
meatrace wrote:
Kevin Mack wrote:
Abraham spalding wrote:
CoDzilla wrote:

With what PB are you getting 18 Str, 16-18 Con, + Dex and Wis, keeping in mind that you can only dumpstat Cha, and maybe Int for extra points?

Because you need 27-34 just for Str and Con. Being MAD sucks, doesn't it?

Hm... 20 point buy:

Strength 18 (17 points)
Dex 14 (5)
Con 14 (5)
Int 10
Wis 12(2)
Cha 7

Now I pick... DWARF:

Str 18 Dex 14 Con 16 Int 10 Wis 14 Cha 5

Oops I don't need 27~34 point buy -- I just need a single dump stat.

Uh did you by chance mean 25 point buy because that seems to be what the score costs add up to.
Yes, but a 20 Str isn't necessary. I think he just reverse engineered his own numbers wrong. Paying 10 for a 16 str and getting +2 for 18 str at level 1 is acceptable, and is 10 less points. -5 he went over, he can buy his con up to 16 as well. If he wanted to tank his Int he could buy his wis up to a 14.
Or drop his Dex by two, as plate armour doesn't require a high dex.

Being as the fighter is the only one capable of takign advantage of a high dex in plate mail (as he levels), it might be worth it?


Kryzbyn wrote:
Dabbler wrote:
Or drop his Dex by two, as plate armour doesn't require a high dex.
Being as the fighter is the only one capable of takign advantage of a high dex in plate mail (as he levels), it might be worth it?

He also gets the opportunity for Manuals and Belts as he levels, so his Dex will likely rise to fill that gap anyway - his starting dexterity does not have to be there, though.

Dark Archive

Also 10 Int won't help a fighter, dump it as long as we're dumping.

Str: 18
Int: 7 (skill: perception, trait for class)
Wis: 12
Dex: 12
Con: 18
Chr: 5

Looks a lot better. Take the feat that makes your dwarven anti-magic +4 and suddenly those will saves are good. High Damage, solid AC, a metric ton of hp... Dwarven fighters are true machines.

But sadly, boring, and still can't keep up at high levels. Makes a great PFS guy though.

PFS may have it right in ending all campaigns at level 12.


WPharolin wrote:
Wizard I promised a few days ago...25 point buy, core and apg only.

I like this build. I may use parts of it on the Wizard(s) I am currently running. I really like that you went universalist.


Waylorn wrote:
WPharolin wrote:
Wizard I promised a few days ago...25 point buy, core and apg only.
I like this build. I may use parts of it on the Wizard(s) I am currently running. I really like that you went universalist.

Thank you.

RPG Superstar 2008 Top 32

I removed a couple posts and a reply to them. Be respectful of others, or do not post.

Dark Archive

Just because it was well-written, took a lot of time, and seemed to pass without notice, I'll say I also loved your build as always. I don't share your love for universalists; but as a PFS player I don't play past level 12, so they don't shine as much.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Thalin wrote:
Just because it was well-written, took a lot of time, and seemed to pass without notice, I'll say I also loved your build as always. I don't share your love for universalists; but as a PFS player I don't play past level 12, so they don't shine as much.

+1

Nice job. Also amusing to see a couple of the APG spells I wrote show up on your list. :)


Jason Nelson wrote:

+1

Nice job. Also amusing to see a couple of the APG spells I wrote show up on your list. :)

Yea, I like your spell list also. It does differ from mine in some areas so I might have to do some spell research to see why you chose them. Some things dont click until you examine it in more detail. Again.. Nice build! ( and +1 for taking the time to post it).


Charender wrote:

So anyway, here is my stab at a wizard(Diviner(Forsight)).

Starting stats
Str 8 (-2)
Dex 14 (+5)
Con 14 (+5)
Int 18 (+17)
Wis 10 (0)
Cha 10 (0)

Class abilities
Arcane Bond Ring - allows you to forge ring on it without the feat.

Forewarned (Su): +1 /2 levels to init, alwasy act in surprise round.

Prescience (Su): Useful for saves and making sure that touch attacks hit. If you roll badly you don't have to use it.

Foretell (Su) +2 luck bonus to all allies or a -2 luck penalty to all enemies(no save)

Opposition schools
Enchantment and Necromancy - a lot of the spells in this school are mind effecting/single target spells. I really don't like single target SoD/SoS especially when they allow a save every round to recover. If you really want a spell from these schools get a wand/scroll.

Pick human with +2 int, and put all stat gains into int.

Feats
1 - Scribe Scroll(Free), Spell Focus(Conjuration), Improved Init(Human)
3 - Craft Wonderous Items
5 - Augment Summoning, Greater Spell Focus(Conjuration)
7 - Spell Focus(Transmutation)
9 - Greater Spell Focus(Transmutation)
10 - Bouncing Spell
11 - Spell Penetration
13 - Quicken Spell
15 - Greater Spell Penetration, Persistant Spell

Gear by level
1 - Arcane bond ring(I picked ring to allow me to enchant my ring without needing forge ring)
3 - Craft ring of protection +1 and cloak of resist +1, 1.5k gold left.
4 - Buy Headband of int +2, 500 gold left.
6 - Upgrade ring and cloak to +2, Craft amulet of natural armor +2, 3k gold left.
8 - Upgrade Headband of int to +6, 4k gold left.
9 - Craft a handy haversack, upgrade ring, and cloak to +3, 8.5k gold left.
10 - Craft Belt of dex/con +2, upgrade amulet to +3, 14.5k gold left
12 - Upgrade ring, cloak, and amulet to +4, 43k gold left.
13 - Craft Belt of dex/con +4, 60k gold left.
15 - Upgrade ring, cloak, and amulet to +5, 152.5k gold left

After level 5, start dumping any extra gold goes into buying necessary spells, crafting useful wands/staves/rods,...

Is this build feats progression correct?

Can Augment summoning and GSF Conjuration be taken at lvl 5? I think it's not possible because one of them must be a metamagic or item creation feat. Augment summoning and GSF conjuration are both not metamagic. I am correct?

Anyways very good build.


I've yet to see a god wizard that didn't make at least one of the following errors

1.) Provide NO backup or protection for his spell book(s) in case they get stolen/damaged

2.) Misinterpret the crafting rules to give significantly more wealth to the character than his WBL

3.) Assume perfect information, but no real way to make that information achievable.

4.) Have a crappy Cha, but assume that he's going to find a wizard who will show him every spell he'll ever want at the cheapest price possible

5.) Fail to include the cost of his spellbook in his WBL (not including the cost for the two spells he gets for free at each level).


Darkwing Duck wrote:

I've yet to see a god wizard that didn't make at least one of the following errors

1.) Provide NO backup or protection for his spell book(s) in case they get stolen/damaged

2.) Misinterpret the crafting rules to give significantly more wealth to the character than his WBL

3.) Assume perfect information, but no real way to make that information achievable.

4.) Have a crappy Cha, but assume that he's going to find a wizard who will show him every spell he'll ever want at the cheapest price possible

5.) Fail to include the cost of his spellbook in his WBL (not including the cost for the two spells he gets for free at each level).

Yes, but... is the feat progression in my last post correct?


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Fanaval wrote:
Darkwing Duck wrote:

I've yet to see a god wizard that didn't make at least one of the following errors

1.) Provide NO backup or protection for his spell book(s) in case they get stolen/damaged

2.) Misinterpret the crafting rules to give significantly more wealth to the character than his WBL

3.) Assume perfect information, but no real way to make that information achievable.

4.) Have a crappy Cha, but assume that he's going to find a wizard who will show him every spell he'll ever want at the cheapest price possible

5.) Fail to include the cost of his spellbook in his WBL (not including the cost for the two spells he gets for free at each level).

Yes, but... is the feat progression in my last post correct?

Good question. It looks to me like your build depends on some poorly written rules that deserve a FAQ entry.

The Wizard's Bonus Feats rule states

Quote:
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing those feats.

By RAW, the wizard can choose a metamagic feat, an item creation feat, or Spell Mastery, but 'the wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery'. Given that the Wizard is not limited to those categories when selecting his bonus feats, your level 5 feat selection seems to be fine by RAW.


Darkwing Duck wrote:

I've yet to see a god wizard that didn't make at least one of the following errors

1.) Provide NO backup or protection for his spell book(s) in case they get stolen/damaged

2.) Misinterpret the crafting rules to give significantly more wealth to the character than his WBL

3.) Assume perfect information, but no real way to make that information achievable.

4.) Have a crappy Cha, but assume that he's going to find a wizard who will show him every spell he'll ever want at the cheapest price possible

5.) Fail to include the cost of his spellbook in his WBL (not including the cost for the two spells he gets for free at each level).

1. The need for it depends on the GM. I do it when playing under a new GM.

2. Not a common error unless the player beleives the crafting rules allows him to bypass WBL which varies by group.

3. It happens sometimes.

4. Not common either. Most just buy the scrolls which are normally available by the core rules.

5. This one is true, but that is because it is never tracked in games people play at home. If most groups don't play at home, and these online exercises simulate home games then why do it now.


wraithstrike wrote:
Darkwing Duck wrote:

I've yet to see a god wizard that didn't make at least one of the following errors

1.) Provide NO backup or protection for his spell book(s) in case they get stolen/damaged

2.) Misinterpret the crafting rules to give significantly more wealth to the character than his WBL

3.) Assume perfect information, but no real way to make that information achievable.

4.) Have a crappy Cha, but assume that he's going to find a wizard who will show him every spell he'll ever want at the cheapest price possible

5.) Fail to include the cost of his spellbook in his WBL (not including the cost for the two spells he gets for free at each level).

1. The need for it depends on the GM. I do it when playing under a new GM.

2. Not a common error unless the player beleives the crafting rules allows him to bypass WBL which varies by group.

3. It happens sometimes.

4. Not common either. Most just buy the scrolls which are normally available by the core rules.

5. This one is true, but that is because it is never tracked in games people play at home. If most groups don't play at home, and these online exercises simulate home games then why do it now.

1. If the "god build" depends on the GM taking it easy on the character, then its not a "god build".

2. I'm pretty much basing these five points on "god builds" that I've seen posted on these message boards. Its been a common error here.

3. It certainly does happen sometimes, but isn't reliable

4. Based on gear costs of "god builds" posted on these boards, it is a common error

5. Again, if the "god build" depends on the GM taking it easy on the character, then its not a "god build".


1.That is not what I meant. Most ideals to steal a spell book don't make sense. I have only seen one that did not seem contrived. The damaged spellbook is normally something that can be done, and make sense though. I will also add that a "god" build does not mean it is invincible. It only means it is almost always useful, and a player not playing it correctly does not change the value of the build.
2. I am doing the same. I don't think a person should assume they can bypass WBL though, especially when in a forum when we need a common ground to debate on.
4. I have never seen that. Where someone gets the scrolls is not an issue. Some GM's actually have magic marts. Now if they spell is assumed to be gained for free that is an issue, and no wizard I know would give a spell away without wanting gold, or a favor. For board purposes gold should be the standard since the proper quest will just start another debate.
5. See point 1.
edit:Not what I meant is in reference to "taking it easy.."


wraithstrike wrote:

1.That is not what I meant. Most ideals to steal a spell book don't make sense. I have only seen one that did not seem contrived. The damaged spellbook is normally something that can be done, and make sense though. I will also add that a "god" build does not mean it is invincible. It only means it is almost always useful, and a player not playing it correctly does not change the value of the build.

2. I am doing the same. I don't think a person should assume they can bypass WBL though, especially when in a forum when we need a common ground to debate on.
4. I have never seen that. Where someone gets the scrolls is not an issue. Some GM's actually have magic marts. Now if they spell is assumed to be gained for free that is an issue, and no wizard I know would give a spell away without wanting gold, or a favor. For board purposes gold should be the standard since the proper quest will just start another debate.
5. See point 1.
edit:Not what I meant is in reference to "taking it easy.."

1. A character with a good stealth score can enter the Wizard's inn room and steal the spell book while the Wizard is sleeping. That's not particularly contrived. A smart BBEG isn't going to wait until the heroes are at their strongest before taking action against them.

2. I'm glad we agree that WBL is necessary to provide the common ground for comparison

4. Some GMs have magic marts, but those scrolls still count against the WBL.

5. I have no idea how you think #1 is relevant here.


Caineach wrote:
Sylvanite wrote:

The whole point is that Wizards jack their DCs as high as possible, and use the rest of the party to deal damage.

You just lay down Black Tentacles while you're flying/invisible/mirror imaged/whatever.

Just look at Haste. Man does that spell do a TON of damage! It's not that wizards are the best all by themselves (although they probably are, but it's a different argument), it's that in a group they are easily the best member because of the situations they create in combats and out. If you have four fighters, replacing one with a Wizard is a gigantic boost in power. If you have 4 wizards, replacing one with a fighter isn't quite the same power boost (although it's nice as then the fighter can be buffed by the wizards and made into something more useful).

And the standard rule is: If you're not summoning, you're not trying hard enough. Summon spells are pretty dang nice. That group of 4 Wizards will usually have some pretty sweet "fighters" out by round 2. Round one...well....they're invisible/flying/wall of forcing/whatever.

Obviously you can respond by creating situations where wizards aren't perfect or are limited (OMG!1!!!1 You didn't know combat was coming and the fighter (with feats perfectly designed to fight wizards) is already standing next to you and gets a surprise round...)

Honestly, I find summons to be quite useless. Spend 1 full round, during which time you are more vulnerable than normal, to cast a spell and summon something that will pretty much be ignored. There are a couple decent things on the summon list, but generally even the highest level summons wont be able to hit the standard monster ACs your fighting with any reliability. At best, I find summon monsters to be a speed bump for 1-2 rounds. This is not worth it unless you have annother player taking out the monster in that time. The summoned monsters are 2-5 CR behind what would be relevant in most combats.

Some of the monsters with SLA can be useful, but for that you need to be using...

Interesting you should say that - in last night's game, in three rounds I had an Obscuring Mist down and two Augment Summoned Fiendish Wooly Rhino's having flattened two melee mobs with their awesome charge ability (now revving up for a second charge each) and had the GM reading the Bestiary entry for them JUST to check I had calculated the damage correctly.

In the meantime I was about to turn into Gaseous Form myself - I find mist hiding in mist to be most effective....

Summoning is great - IF you specialise in summoning and make the right choices in what you call upon.


Why would you track your spellbook for WBL?
You either a)get free spells as part of your class features, in which case it is no different than a Bladebound Magus's sword, or a Paladin's Divine Bond. It's a class ability. b)bought them, in which case they PAID for the spells or the scrolls from their wealth. Why does the book count double against their WBL?

Not being a dick =/= taking it easy on a character. Never throwing will saves at a fighter even when the adventure involves Mind Flayers is taking it easy. Sundering the fighter's weapon EVERY COMBAT is being a dick. So is continually stealing a wizard's spellbook, killing his familiars, or building dungeons full of anti-magic zones.

Crafting feats absolutely let you circumvent WBL and eke out extra worth. It does not let you double it, as has been stated I'm sure. That's egregious. Assuming that 25% of your treasure throughout your career has been cash is fair, and doubling that amount to essentially give you +25% overall is about on balance with a 1-2 feat investment.

For the record, I never dump Cha in my "god" wizards. Because I like to roleplay them as manipulators, and in fact I typically take Skill Focus (Diplomacy) and max ranks as well.


Darkwing Duck wrote:


1. A character with a good stealth score can enter the Wizard's inn room and steal the spell book while the Wizard is sleeping. That's not particularly contrived. A smart BBEG isn't going to wait until the heroes are at their strongest before taking action against them.

Few things. 1)at what level are you talking here? 2)I sleep 2 hours during the night because of my ring of sustenance. 3)at low levels I'm in a rope trick with my traveling companions and at high levels I'm in my own pocket dimension. 4)my spellbook is going to be in my bag of holding, which requires a command word to open.

I know, I know, you play a wizard and you learn to be paranoid specifically because of this sort of dickery. I hate the magical arms race. "well I have x spell" "well I have y spell which cancels x" "well I have z spell which cancels y and stuns you for a round." In this situation, when the DM is trying to punish the wizard for being useful by stealing his spellbook, he will eventually have to either admit he's a dick and just DM fiat the book away, or give up.

Silver Crusade

WPharolin wrote:

Wizard I promised a few days ago...25 point buy, core and apg only.

Human universalist wizard 20

Str 10 (8 starting stat, +2 ioun stone)
Dex 22 (12 starting stat, +4 wish spell, +6 Stat boosting item)
Con 22 (16 starting stat, +6 Stat boosting item)
Int 34 (17 starting stat, +5 levels, +4 wish spell, +6 stat boosting item)
Wis 14 (12 starting stat, +2 ioun stone)
Cha 10

Hit Points: 227 (81 dice, 20 Toughness, 120 Con, 6 Favored Class)
Temp Hit Points: 15 (average) false life

AC - 21, T 17, FF 14
CMB - 8, CMD - 24(Ring of Freedom of Movement)
Fort - +17, Ref - +18 (Ring of Evasion), Will - +19
Initiative - +12 (will win initiative fairly often though not always)

Favored Class
1-6 - +1 HP
7-20 - extra spell

Traits
* Reactionary - +2 Initiative
* Focused Mind - +2 Concentration

** spoiler omitted **

** spoiler omitted **

Spell DC's 22 + spell level
Enchantment, Necromancy, Illusion DC's +2

+32 Concentration, +38 when casting defensively (not gonna fail)

Bonded Object: Amulet
Hand of the Apprentice 15 uses per day (won't ever use it though)
Metamagic Mastery 7 uses per day (Quicken spell with 3 left over)

** spoiler omitted **...

How would your character know of the existence of the Tarrasque when it lives in an unknown location? I could understand if you were in a campaign where one had awaken and you witnessed it but they are not common knowledge creatures unless you metagame.

Silver Crusade

meatrace wrote:
Darkwing Duck wrote:


1. A character with a good stealth score can enter the Wizard's inn room and steal the spell book while the Wizard is sleeping. That's not particularly contrived. A smart BBEG isn't going to wait until the heroes are at their strongest before taking action against them.

Few things. 1)at what level are you talking here? 2)I sleep 2 hours during the night because of my ring of sustenance. 3)at low levels I'm in a rope trick with my traveling companions and at high levels I'm in my own pocket dimension. 4)my spellbook is going to be in my bag of holding, which requires a command word to open.

I know, I know, you play a wizard and you learn to be paranoid specifically because of this sort of dickery. I hate the magical arms race. "well I have x spell" "well I have y spell which cancels x" "well I have z spell which cancels y and stuns you for a round." In this situation, when the DM is trying to punish the wizard for being useful by stealing his spellbook, he will eventually have to either admit he's a dick and just DM fiat the book away, or give up.

Using a Ring of Sustenance can be a bad thing when being a spellcaster. It means that you have to make your spells last longer through the day and unless everyone else has one or doesn't need sleep you have to essentially wait for them to wake up. Sure you can stay up and guard but you aren't really gaining anything in the way of an advantage. You would be better off getting another ring.


meatrace wrote:

Why would you track your spellbook for WBL?

You either a)get free spells as part of your class features, in which case it is no different than a Bladebound Magus's sword, or a Paladin's Divine Bond. It's a class ability. b)bought them, in which case they PAID for the spells or the scrolls from their wealth. Why does the book count double against their WBL?

Not being a dick =/= taking it easy on a character. Never throwing will saves at a fighter even when the adventure involves Mind Flayers is taking it easy. Sundering the fighter's weapon EVERY COMBAT is being a dick. So is continually stealing a wizard's spellbook, killing his familiars, or building dungeons full of anti-magic zones.

For the record, I never dump Cha in my "god" wizards. Because I like to roleplay them as manipulators, and in fact I typically take Skill Focus (Diplomacy) and max ranks as well.

I assumed that the Wizard actually protected his spellbook - enchanted it in various ways to protect it against being lost or damaged. If he's -just- putting spells from scrolls in it, then the cost of the spellbook would not include the cost of the scrolls (though it would include the scribing costs - cost of construction).

meatrace wrote:
Crafting feats absolutely let you circumvent WBL

My note, above, said significantly more than his WBL.

meatrace wrote:
For the record, I never dump Cha in my "god" wizards.

Good for you. Just to be clear, when I say "god build", I mean "uber powerful build", not "puppeteer" (Treatmonk meant more "puppeteer").


meatrace wrote:
Darkwing Duck wrote:


1. A character with a good stealth score can enter the Wizard's inn room and steal the spell book while the Wizard is sleeping. That's not particularly contrived. A smart BBEG isn't going to wait until the heroes are at their strongest before taking action against them.

Few things. 1)at what level are you talking here? 2)I sleep 2 hours during the night because of my ring of sustenance. 3)at low levels I'm in a rope trick with my traveling companions and at high levels I'm in my own pocket dimension. 4)my spellbook is going to be in my bag of holding, which requires a command word to open.

I know, I know, you play a wizard and you learn to be paranoid specifically because of this sort of dickery. I hate the magical arms race. "well I have x spell" "well I have y spell which cancels x" "well I have z spell which cancels y and stuns you for a round." In this situation, when the DM is trying to punish the wizard for being useful by stealing his spellbook, he will eventually have to either admit he's a dick and just DM fiat the book away, or give up.

If you're at an Inn and the BBEG wants to nerf you, you'll sleep as long as the sleeping draught whose save you failed makes you sleep.

And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.
No, my DM isn't a dick. He does expect that the wizard, whose intelligence is far beyond that of most mortals, have some grasp of risk management. My DM won't just arbitrarily burn down all primaries plus adequate backups (having his guys sneak about the country in search of them). My DM isn't a dick, but he doesn't play soft ball either, because he knows his players are skilled enough for him to take the kiddie gloves off.

But, just to be clear, we've had new players come to the table before - people who've never played the game before - and my GM has took it easy on them. On the other hand, if a player has created a "god build" wizard, than that player doesn't need the GM to take things easy on him. So, my GM doesn't.

Liberty's Edge

Darkwing Duck wrote:
And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Alternatively, its a person who is utterly paranoid that the most important thing in their life may get taken away from them and who will endure any hardship to protect it.

What it seems like you're saying is that they're having bad wrong fun protecting their spell book in a way you don't approve of.


ShadowcatX wrote:
Darkwing Duck wrote:
And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Alternatively, its a person who is utterly paranoid that the most important thing in their life may get taken away from them and who will endure any hardship to protect it.

What it seems like you're saying is that they're having bad wrong fun protecting their spell book in a way you don't approve of.

I'm saying that they are no longer roleplaying. If their character was seriously as mentally ill as you suggest (obsessively compulsively going to any length to protect an object - even to when those lengths seriously negatively impact their ability to have a life), then there would be consequences, such as choosing not to be an adventurer.

Liberty's Edge

Darkwing Duck wrote:
ShadowcatX wrote:
Darkwing Duck wrote:
And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Alternatively, its a person who is utterly paranoid that the most important thing in their life may get taken away from them and who will endure any hardship to protect it.

What it seems like you're saying is that they're having bad wrong fun protecting their spell book in a way you don't approve of.

I'm saying that they are no longer roleplaying. If their character was seriously as mentally ill as you suggest (obsessively compulsively going to any length to protect an object - even to when those lengths seriously negatively impact their ability to have a life), then there would be consequences, such as choosing not to be an adventurer.

Just because your imagination may be too limited to see how it works, doesn't mean it doesn't work. Everyone sees how their character acts and thinks differently, who are you to tell someone their character wouldn't act and think that way?


Darkwing Duck wrote:


Good question. It looks to me like your build depends on some poorly written rules that deserve a FAQ entry.

The Wizard's Bonus Feats rule states

Quote:
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing those feats.
By RAW, the wizard can choose a metamagic feat, an item creation feat, or Spell Mastery, but 'the wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery'. Given that the Wizard is not limited to those categories when selecting his bonus feats, your level 5 feat selection seems to be fine by RAW.

I think I can clear this part up (I missed this earlier or I would have said something then).

Quote:
These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing those feats.

Those feats references the feats he gains from advancing levels.


ShadowcatX wrote:
Darkwing Duck wrote:
ShadowcatX wrote:
Darkwing Duck wrote:
And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Alternatively, its a person who is utterly paranoid that the most important thing in their life may get taken away from them and who will endure any hardship to protect it.

What it seems like you're saying is that they're having bad wrong fun protecting their spell book in a way you don't approve of.

I'm saying that they are no longer roleplaying. If their character was seriously as mentally ill as you suggest (obsessively compulsively going to any length to protect an object - even to when those lengths seriously negatively impact their ability to have a life), then there would be consequences, such as choosing not to be an adventurer.
Just because your imagination may be too limited to see how it works, doesn't mean it doesn't work. Everyone sees how their character acts and thinks differently, who are you to tell someone their character wouldn't act and think that way?

Who am I? I'm the guy who expects people at my table to play characters, not find weak excuses to have their characters behave in ways that break suspension of disbelief so that they can be as god-powerful as possible.

Convince me that its a real, believable, character and not one that smells like the creation of a min-maxer. I'm open-minded and I'd probably enjoy seeing how far of a mental leap you can make.


Abraham spalding wrote:
Darkwing Duck wrote:


Good question. It looks to me like your build depends on some poorly written rules that deserve a FAQ entry.

The Wizard's Bonus Feats rule states

Quote:
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing those feats.
By RAW, the wizard can choose a metamagic feat, an item creation feat, or Spell Mastery, but 'the wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery'. Given that the Wizard is not limited to those categories when selecting his bonus feats, your level 5 feat selection seems to be fine by RAW.

I think I can clear this part up (I missed this earlier or I would have said something then).

Quote:
These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing those feats.
Those feats references the feats he gains from advancing levels.

Thank you. Your interpretation makes sense. I still think that particular rule could be better written.


Darkwing Duck wrote:


If you're at an Inn and the BBEG wants to nerf you, you'll sleep as long as the sleeping draught whose save you failed makes you sleep.

And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Well, I don't eat or drink because of my ring of sustenance.

And yes, I'd rather sleep a whole 2 hours a night in a rope trick than have my spellbook and livelyhood stolen f&#%ing duh. It's not contrived, it's practical.

As for the sex part, I've never played D&D as an erotic adventure so I guess I wouldn't know that angle.

As to your other point about enchanting my spellbook with protective wards. Can you give me some examples? I mean in 3.5 they had special spellbook traps as craftable items. I have yet to see any viable spellbook wards in Pathfinder.


Darkwing Duck wrote:
ShadowcatX wrote:
Darkwing Duck wrote:
And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Alternatively, its a person who is utterly paranoid that the most important thing in their life may get taken away from them and who will endure any hardship to protect it.

What it seems like you're saying is that they're having bad wrong fun protecting their spell book in a way you don't approve of.

I'm saying that they are no longer roleplaying. If their character was seriously as mentally ill as you suggest (obsessively compulsively going to any length to protect an object - even to when those lengths seriously negatively impact their ability to have a life), then there would be consequences, such as choosing not to be an adventurer.

So, in a game you ran, the Wizard would have to a)roleplay "properly" however subjective that term is which leaves him open to having his spellbook stolen by you, or b)play it smart and protect himself, or in your words be a min-maxer.

You're trying to enforce roleplaying the way YOU see it, using DM fiat as a cudgel so that you can remove a character's entire set of class abilities. Please tell me I'm wrong because that sounds like you are a huuuuuuuge dick.


Way, way back in the bad old days of 1e, my older brother who introduced me to D&D used to have a character who lived inside a bag of holding. Yes, you read that right. These days they have standardized the definition of a bag of holding, back then things were a little more wide open and he had somehow gotten hold of an "unlimited" bag of holding, and as such he decided since he could put whatever he wanted inside, he could live there himself. I mostly just shook my head but otherwise ignored this bizarre behavior.

In all my years of playing the various versions of D&D I've never had a spellbook stolen. I've had a couple destroyed in combat but not stolen. In all my years as a GM (over 30) I've never had an NPC even attempt to steal a wizard's spellbook outside of a couple of random pickpocket attempts that were not targeting the spellbook. Back in the old days of 2e I used to have my main spellbooks which I left "home" and my traveling spellbooks which I carried with me on adventures.

I have two high-level wizards, one is an illusionist. Neither of them would sleep in a rope trick to avoid having their spellbook stolen. Both of them do have rather elaborate wizard keeps which are spelled and trapped like crazy to keep anything from coming in that isn't invited, but they sleep in a normal bed, eat normal food and drink normal water. Even the one that has a ring of sustenance still enjoys the taste of food, especially gourmet cuisine and wines.

I periodically on this board and other boards see these comments from players whose wizards go to great lengths to avoid having their spellbook lost.

Do players really lose spellbooks that frequently? I can't honestly recall having a spellbook stolen in any campaign by any GM in 30 years of gaming with dozens of gamers in three states.

Does it really happen enough to do things like sleep in a rope trick and live off a ring of sustenance?

God I hope not.


meatrace wrote:
Darkwing Duck wrote:
ShadowcatX wrote:
Darkwing Duck wrote:
And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Alternatively, its a person who is utterly paranoid that the most important thing in their life may get taken away from them and who will endure any hardship to protect it.

What it seems like you're saying is that they're having bad wrong fun protecting their spell book in a way you don't approve of.

I'm saying that they are no longer roleplaying. If their character was seriously as mentally ill as you suggest (obsessively compulsively going to any length to protect an object - even to when those lengths seriously negatively impact their ability to have a life), then there would be consequences, such as choosing not to be an adventurer.

So, in a game you ran, the Wizard would have to a)roleplay "properly" however subjective that term is which leaves him open to having his spellbook stolen by you, or b)play it smart and protect himself, or in your words be a min-maxer.

You're trying to enforce roleplaying the way YOU see it, using DM fiat as a cudgel so that you can remove a character's entire set of class abilities. Please tell me I'm wrong because that sounds like you are a huuuuuuuge dick.

Characters have to be believable. That doesn't mean that he can't mitigate his risks, but it does mean that risk mitigations have to be believable (ie. that real characters would really live that way). If you, meatrace, had the ability to cast rope trick, would you sleep in it 365 days out of the year even when an actual bed were available to you outside of the rope trick? I doubt it. I seriously doubt it. The choice is not "sleep in the rope trick 365 days out of the year or lose your livelihood". The choice is "sleep in the rope trick 365 days out of the year or find a way to protect my livelihood that isn't going to cause my quality of life to tank". I have no idea what roleplayiing means to you, but since it doesn't mean having a believable character to you, there's not any common ground that we're going to find.


Darkwing Duck wrote:
Characters have to be believable. That doesn't mean that he can't mitigate his risks, but it does mean that risk mitigations have to be believable (ie. that real characters would really live that way). If you, meatrace, had the ability to cast rope trick, would you sleep in it 365 days out of the year even when an actual bed were available to you outside of the rope trick? I doubt it. I seriously doubt it. I have no idea what roleplayiing means to you, but since it doesn't mean having a believable character to you, there's not any common ground that we're going to find.

Believable by what standard? Certainly someone who is able to travel trivially to a pocket dimension is, by definition, unbelievable.

Would I sleep in a rope trick? Barring any other changes to the universe, no. But were I to live in a world filled with sundry beasties intent on killing me, and in a world where my intrusion into politics might or has drawn the ire of someone willing to hire an assassin, you can for DAMN SURE BET I WOULD! You think it's ludicrous for a character to defend their own lives with whatever abilities they have?

Edit: Is it unreasonable for me to haul a bed INTO my rope trick? Best of both worlds and whatnot.

Also, you still haven't given me an example of this reasonable way to protect my spellbook.

I, as a person, would absolutely choose to only sleep 2 hours a night if I could. I hate sleeping. I'd much rather be reading a good book or doing something productive during those 6-10 hours a day I lose in bed. Good riddance! So I can totally understand a character that feels the same way. In fact, I might feel put-upon by my comrades for forcing me to stay put 1/3 of the time and would encourage them to purchase similar rings. It's more efficient. We can get more done, even if what we're getting done is drinking and whoring (I say to the barbarian with a wink and a nudge).

In short, my roleplaying should not and WILL not hinge on your ability to understand it. If you run a game in which your dictate how your players characters act, then steal their spellbooks when they do so, I doubt we'll find common ground.


meatrace wrote:
Darkwing Duck wrote:
Characters have to be believable. That doesn't mean that he can't mitigate his risks, but it does mean that risk mitigations have to be believable (ie. that real characters would really live that way). If you, meatrace, had the ability to cast rope trick, would you sleep in it 365 days out of the year even when an actual bed were available to you outside of the rope trick? I doubt it. I seriously doubt it. I have no idea what roleplayiing means to you, but since it doesn't mean having a believable character to you, there's not any common ground that we're going to find.

Believable by what standard? Certainly someone who is able to travel trivially to a pocket dimension is, by definition, unbelievable.

Would I sleep in a rope trick? Barring any other changes to the universe, no. But were I to live in a world filled with sundry beasties intent on killing me, and in a world where my intrusion into politics might or has drawn the ire of someone willing to hire an assassin, you can for DAMN SURE BET I WOULD! You think it's ludicrous for a character to defend their own lives with whatever abilities they have?

I, as a person, would absolutely choose to only sleep 2 hours a night if I could. I hate sleeping. I'd much rather be reading a good book or doing something productive during those 6-10 hours a day I lose in bed. Good riddance! So I can totally understand a character that feels the same way. In fact, I might feel put-upon by my comrades for forcing me to stay put 1/3 of the time and would encourage them to purchase similar rings. It's more efficient. We can get more done, even if what we're getting done is drinking and whoring (I say to the barbarian with a wink and a nudge).

I think its ludicrous for a person to claim to be paranoid that some assassin or interdimensionally travelling magical monster might come after them and then, at the same time, choose to be an adventurer whose job it is to piss off and attract the attention of these assassins and interdimensionally travelling magical monsters.

What is far more believable is such a person building a fortress which is magically warded, which has beds, and never leaving it.

As for "dictating how my players act", I always enjoy the creativity with which they make characters believable, but those who don't and choose not to try can go find another GM.


Darkwing Duck wrote:
wraithstrike wrote:

1.That is not what I meant. Most ideals to steal a spell book don't make sense. I have only seen one that did not seem contrived. The damaged spellbook is normally something that can be done, and make sense though. I will also add that a "god" build does not mean it is invincible. It only means it is almost always useful, and a player not playing it correctly does not change the value of the build.

2. I am doing the same. I don't think a person should assume they can bypass WBL though, especially when in a forum when we need a common ground to debate on.
4. I have never seen that. Where someone gets the scrolls is not an issue. Some GM's actually have magic marts. Now if they spell is assumed to be gained for free that is an issue, and no wizard I know would give a spell away without wanting gold, or a favor. For board purposes gold should be the standard since the proper quest will just start another debate.
5. See point 1.
edit:Not what I meant is in reference to "taking it easy.."

1. A character with a good stealth score can enter the Wizard's inn room and steal the spell book while the Wizard is sleeping. That's not particularly contrived. A smart BBEG isn't going to wait until the heroes are at their strongest before taking action against them.

2. I'm glad we agree that WBL is necessary to provide the common ground for comparison

4. Some GMs have magic marts, but those scrolls still count against the WBL.

5. I have no idea how you think #1 is relevant here.

1. Why would he steal the spellbook and not just kill the wizard if he is the enemy. If he is not an enemy why is he trying to make an enemy of a wizard or anyone with PC class levels?

Why is the wizard, who I am assuming is on a quest sleeping alone? Most groups I know of never split the party How does he(thief) know when the wizard is sleep?

4. I agree that the scrolls count. I just have never seen them not added unless it was bad math.
5. Was referring to the "taking it easy...." statement.


Darkwing Duck wrote:


If you're at an Inn and the BBEG wants to nerf you, you'll sleep as long as the sleeping draught whose save you failed makes you sleep.

And about being in a rope trick every night 365 days of the year, get real. Are you seriously telling me that your character will sleep in a rope trick rather than in a comfortable bed all the time? Never having sex - because you might fall asleep afterwards with a member of the opposite sex in the space (assuming you could convince someone who doesn't know magic to enter such a space in the first place), etc.? That's very contrived.

Laptops are less valuable to most people than a wizard's spellbook is, and they are not allowed out of their sight. I am sure my spellbook would never get stolen. I have never had sex in character in game in the same room my valuables were in. She would also not spend the night. I also normally have still and silent spell feats matched up with dispel magic. It is easier and safer to kill my wizard, assuming you(the GM in question) can get my wizard alone anyway.

Security trumps comfort, and who says rope trick is not comfortable? Now as for other if the GM's stepped up then maybe the players would step up, and take more precautions so you can't even say it is because the GM is taking it easy on them. It only takes one stolen spellbook for a group to redo certain tactics.

PS:I have never had my spellbook stolen, but if I was careless I know it would happen. Now if I played under a more lax GM I would not take so many precautions.


Darkwing Duck wrote:


I think its ludicrous for a person to claim to be paranoid that some assassin or interdimensionally travelling magical monster might come after them and then, at the same time, choose to be an adventurer whose job it is to piss off and attract the attention of these assassins and interdimensionally travelling magical monsters.

What is far more believable is such a person building a fortress which is magically warded, which has beds, and never leaving it.

As for "dictating how my players act", I always enjoy the creativity with which they make characters believable, but those who don't and choose not to try can go find another GM.

Ok. So you don't believe in the army? I mean the real world US army, you think it is ludicrous to believe they go over and start a war and yet build a bunker to keep themselves safe. How about backpackers? They have the sense of adventure to hike the Adirondacks or whatever, and yet they have the foresight to lift their food up into a tree so bears don't enter the camp, to boil their water so they don't get some weird bacterial disease, etc.

What if it's not a Rope Trick but instead a Magnificent Mansion? Isn't that exactly what that f!##ing spell is for? Do you even allow that spell in that game? Why would a wizard be so paranoid as to pick up mind blank? If he's so worried people might be scrying on him, he should lock himself up in a closet, blah blah blah.

Also, by "always enjoy the creativity" etc. you mean you dictate how your players roleplay and kick them when they don't do exactly what you say.


Darkwing Duck wrote:


If you, meatrace, had the ability to cast rope trick, would you sleep in it 365 days out of the year even when an actual bed were available to...

365 days a year which is everyday, is not the same as the time when someone is on an adventure which is when the PC's control the character.

My point is that while I control my character, which is adventuring time I am not taking risk. I might take some risk while not adventuring, assuming the GM ask me what my character does when nothing is going on, but I will also have a backup spellbook, and it will not be in the same place as my regular spellbook.
It is not much different than being in the military and you always having accountability of your weapon. I don't know if you have been in the military before, but if someone ask you where your weapon is you better either have it be able to say it is _____, and they are not near as valuable as a spellbook in fantasy land.


Darkwing Duck wrote:

I think its ludicrous for a person to claim to be paranoid that some assassin or interdimensionally travelling magical monster might come after them and then, at the same time, choose to be an adventurer whose job it is to piss off and attract the attention of these assassins and interdimensionally travelling magical monsters.

What is far more believable is such a person building a fortress which is magically warded, which has beds, and never leaving it.

As for "dictating how my players act", I always enjoy the creativity with which they make characters believable, but those who don't and choose not to try can go find another GM.

I think the point being made is that while the game is being played, which is when those bad guys are being pissed off is when those precautions are being made. I don't think anyone is advocating background story where the character hides all the time.


wraithstrike wrote:
Darkwing Duck wrote:

I think its ludicrous for a person to claim to be paranoid that some assassin or interdimensionally travelling magical monster might come after them and then, at the same time, choose to be an adventurer whose job it is to piss off and attract the attention of these assassins and interdimensionally travelling magical monsters.

What is far more believable is such a person building a fortress which is magically warded, which has beds, and never leaving it.

As for "dictating how my players act", I always enjoy the creativity with which they make characters believable, but those who don't and choose not to try can go find another GM.

I think the point being made is that while the game is being played, which is when those bad guys are being pissed off is when those precautions are being made. I don't think anyone is advocating background story where the character hides all the time.

No. But being safe when you sleep is important even in the real world. It's why I have locks on my apartment door.

However, I do have a character in Dark Sun who is a wizard. The flavor given for Rope Trick, since there aren't really abundant pocket dimensions, is that you create a small bubble in The Black. The Black is a VERY very icky place, comparable to the plane of shadow or the negative energy plane or some feverish hybrid thereof. But, my character has a campaign trait where her soul is sort of tied to the black. She was born at the very moment an important historical event took place (won't spoil it) where there was a huge back-eddy of magical energy into The Black and she is sort of infused with this tremendous amount of energy I am learning to tap into. Thus I feel rather at home in The Black, or sorry SHE does, and she does in fact sleep in a Rope Trick every night.

Her companions find sleeping in the Rope Trick to be very creepy and unsettling, and can rarely get a good night's rest there, but it's my second home. It has nothing to do with paranoia.

@DD-Would THAT suffice as a roleplaying explanation of continual Rope Trick use?


meatrace wrote:
wraithstrike wrote:
Darkwing Duck wrote:

I think its ludicrous for a person to claim to be paranoid that some assassin or interdimensionally travelling magical monster might come after them and then, at the same time, choose to be an adventurer whose job it is to piss off and attract the attention of these assassins and interdimensionally travelling magical monsters.

What is far more believable is such a person building a fortress which is magically warded, which has beds, and never leaving it.

As for "dictating how my players act", I always enjoy the creativity with which they make characters believable, but those who don't and choose not to try can go find another GM.

I think the point being made is that while the game is being played, which is when those bad guys are being pissed off is when those precautions are being made. I don't think anyone is advocating background story where the character hides all the time.

No. But being safe when you sleep is important even in the real world. It's why I have locks on my apartment door.

However, I do have a character in Dark Sun who is a wizard. The flavor given for Rope Trick, since there aren't really abundant pocket dimensions, is that you create a small bubble in The Black. The Black is a VERY very icky place, comparable to the plane of shadow or the negative energy plane or some feverish hybrid thereof. But, my character has a campaign trait where her soul is sort of tied to the black. She was born at the very moment an important historical event took place (won't spoil it) where there was a huge back-eddy of magical energy into The Black and she is sort of infused with this tremendous amount of energy I am learning to tap into. Thus I feel rather at home in The Black, or sorry SHE does, and she does in fact sleep in a Rope Trick every night.

Her companions find sleeping in the Rope Trick to be very creepy and unsettling, and can rarely get a good night's rest there, but it's my second home. It has nothing to do with...

What was the "No" dismissing?


wraithstrike wrote:
I think the point being made is that while the game is being played, which is when those bad guys are being pissed off is when those precautions are being made. I don't think anyone is advocating background story where the character hides all the time.

I did have a character that always stayed in his mag mansion once he could cast it. It was swanky, and he thought of it as his home. As far as he was concerned if you asked him where his home was you would receive the answer of "My mansion which I summon with magic".

It was even one of his pick up lines "would you like to come see my magic mansion?

I mean why wouldn't he? It was his floor plan design, it always had food and servants, it was richly appointed and he didn't have to answer to anyone else in it, it was his home. As far as he was concerned it was also one of the major motivations to be a wizard -- to have a magic house that belonged completely to him.


A.Spalding that is a cool RP situation, but DD would probably think you were hiding behind the RP aspect for not taking risk, from what I have read so far.

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