What Was Your Last Straw?


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One day I shall tell my tale, one day...


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I only had two situations which lead me to no other choice then to walk away from the game. This one lies nearly 15 years back:
I joined a group which started to play a rpg called "Midgard". The setting and rules shared some similarities with the Forgotten Realms setting and D&D 3.0 rules.
I choose to play a warrior from a ninja clan who fled from his home country for a reason I can´t remember anymore. His flight led him eventually to a European medieval kingdom far away from his country.

Starting at level one the game itself actually started at a inn were the pc´s should meet eachother. At this inn a dart tournament was held and because the ninja was running out of coin I decided to let him participate. His throwing skill should have easily matched those of the local townsfolk - or so I thought. Finally it was my pc´s turn to throw the darts and for me to roll the dice... and I fumbled. The "Midgard" system requiered to confirm a fumble whith a second roll which resulted in a second natural one.
The GM decided to "honor" this bad luck by explaining me that the ninja permanently lost an eye because the dart bounced back from the board and hit him there. I had to take heavy penalties on perception based skills and attacks. Oh... I should not forgett to mention that everyone inside the inn made fun of the ninja disgracing him even more.

I swallowed my slightly upcoming anger and decided to figure a way in character how to get healed without any money left and with no clue of the local culture as well as how to bear the shame. Well at least I tried to, but this was thwarted by another player who played a plain stupid dwarven fighter (a really, really low Int stat). This player decided that his dwarf thought it would be great and somehow worthwhile to also loose an eye this way. It may be hard to believe, but the dwarven-player did in fact achieve this by also rolling two natural ones in row.

After that I packed my stuff and left.

The Exchange

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Aurelianus wrote:
After that I packed my stuff and left.

Why? Eye fail to see.


Aye... icy...hm... well probably I did not want to figure out if it would be possible to bite of ones own tongue by critically failing a diplomacy-check.


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A while back I made a post, and I never checked back. Here is more info:

1 Alignment wouldn't have been an issue. I was unaligned, also I wasn't playing a class where maintaining an alignment mattered. I also don't mind people thinking I'm evil.
2 The mission wasn't to save the kid. It was the old sacrifice a child/ritual story. A certain child at a specific time during a planet alignment. My character figured that if she killed the kid, not using that ritual item it would end the ritual thereby saving the world.
3 Since when is saving the world from total destruction evil?
4 I left because the DM wouldn't let us think outside of the box.

In my opinion if you think up a plan as your character, no matter how stupid, you should be allowed to do it. If it's a bad idea you just have to live with the consequences. However to just flat out say no to a player is wrong. They are playing that character not the DM, so what they say they do should happen. Let the chips fall where they may.

Shadow Lodge

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1) Too many damn players. 8 at once is too much and the DM hasn't stopped accepting new people in.

2) I don't like the play style of the evil characters. I mean okay, you're a Drow priestess of Lolth, but is it really necessesary to go out of your way just so you can insert spider eggs in the vag of a vanquished enemy as a tribute?

3) The usual, alignment arguments.


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Hannya Shou wrote:

2) I don't like the play style of the evil characters. I mean okay, you're a Drow priestess of Lolth, but is it really necessesary to go out of your way just so you can insert spider eggs in the vag of a vanquished enemy as a tribute?

See there's playing an evil character, and then there's the 'Kidnap Van/Rape Dungeon' fantasies of smelly social misfits who decide to manifest such fantasies via their construct/avatar at the gametable.

It's really untidy and unacceptable stuff.

It isn't being all 'mature gaming', its just being '100% seedy little Hentai fanboi'.

Says a lot about their relationship with women really.

Shadow Lodge

The worst is when he tries to justify it.

Anyway, the player was both gross to look at and listen to. I'm glad to be away from him.


Hannya Shou wrote:
gross to look at and listen to.

Surprise surprise.


-This is true, and years ago. So I run a game at university. Well, I beg, plead, and finally convince a boy to be in the game. He hadn't gamed in a few years, actually he hadn't done anything in a few years, and would later fail out of uni.
-Well the reason I did this was because my sister, who is older than me, though he was a nice boy (she was interested in him)
-Anyhow we are playing D20 modern, and his PR drug dealer character,who was a great concept, bored him to tears. As in the player got up, ignoring the looks my sister was sending him AND FELL ASLEEP ON A SOFA IN THE UNIVERISTY COMMONS!
-So it gets better. My sister tells me, "This isn't working, I'm going to be more direct. So she calls HIM and invites HIM to go see a movie.
-Next session my sister isn't there, she's working and taking care of our mother, who was ill at the time.
-The boy says "Can you believe HarbinNick's sister asked me out? What a loser! I didn't even return the call!
-The DM walked out...

Dark Archive

Pathfinder Roleplaying Game Superscriber

A year old threadomancy this time. :)


We could nero this thread a decade from now and I'd place a comfortable bet that the names would have changed but the stories would still be the same.

Grand Lodge

My group finally gave me the last straw. Game time got cut down from six hours to three. Having to drive an hour to and from the game made it not worth it. Add on the difficulty of getting back into a game after a year absence, and integrate two new players, and it was just obviously not worth my time and energy anymore.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Shifty wrote:

We could nero this thread a decade from now and I'd place a comfortable bet that the names would have changed but the stories would still be the same.

Sadly that is likely true.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I have a new story for this thread though. Not me personally but on occasion I play in another group other than my main group. One of the guys is in both groups.

Anyways to set this up to explain it. One of the characters played a ocarina and would often do it IC to annoy people IC. One of the other guys other than being fairly crude anyways, decided at night his character would always take the ocarina and put it up his... well lets say the sun never shines there. Which ok course made me wonder if he even knew what a ocarina was. Anyways I was only there once when he did that but apparently he started doing it every game session among other stuff and was asked to leave for just being to crude and refusing to change.

Grand Lodge

One group allowed an foreign player in who didn't roleplay, we could barely understood what he said, and didn't bother learning any of the rules of the game before showing up.

Another group I was in played at the dm's house. Trouble was, the dm's socially retarded son would sit in and disrupt the game by blathering on and on how our group would be so much more succesful if he was in it, and how stupid our choices were. I tried to ignore him, but it became too much of a bother.

Silver Crusade

HarbinNick wrote:
stuff

Don't bring ooc relationship/love drama into a game. It never ends well.

Also , walking out on the other players beside the one that rejected your sister wasn't very polite.

Grand Lodge

Guin_Weaver wrote:

A while back I made a post, and I never checked back. Here is more info:

1 Alignment wouldn't have been an issue. I was unaligned, also I wasn't playing a class where maintaining an alignment mattered. I also don't mind people thinking I'm evil.
2 The mission wasn't to save the kid. It was the old sacrifice a child/ritual story. A certain child at a specific time during a planet alignment. My character figured that if she killed the kid, not using that ritual item it would end the ritual thereby saving the world.
3 Since when is saving the world from total destruction evil?
4 I left because the DM wouldn't let us think outside of the box.

In my opinion if you think up a plan as your character, no matter how stupid, you should be allowed to do it. If it's a bad idea you just have to live with the consequences. However to just flat out say no to a player is wrong. They are playing that character not the DM, so what they say they do should happen. Let the chips fall where they may.

But this may be disrupting to the game. Don't be That Guy.


TriOmegaZero wrote:
My group finally gave me the last straw. Game time got cut down from six hours to three. Having to drive an hour to and from the game made it not worth it. Add on the difficulty of getting back into a game after a year absence, and integrate two new players, and it was just obviously not worth my time and energy anymore.

My past several groups have only had sessions between 2-3 hours max. Having started D&D out with 6-8 hour sessions, over the years I've learned to drastically make more efficient use of my time. Side conversations are a big no-no.

It really depends on the kind of game we're playing, too. If it's a standard fantasy RPG, not as much gets done, or we go over on time a lot. But, if I'm running a horror campaign, I actually prefer shorter, more sporadic sessions. Horror campaigns rely on a lot of atmosphere and tension, and that can be difficult to maintain over a long period of time. I like to get in there, give them a quick scare, let them come up with a resolution, and leave on a cliffhanger.

So I feel ya on the shorter sessions bit, but that's the norm for us. Now, the hour drive? That'd be a deal-breaker for me. The drive to and from the session shouldn't be greater than the session length itself.

Shadow Lodge

Oh this one campaign,

I had to play with this guy who played a Wizard who, despite being Neutral Good, decides to kill every NPC that disagrees with us. Example: we had to stealth into city but got caught. We escape in the following night, but this guy decides to murder the guards in their sleep. I'd ask why and he'd say something along the lines of "If they see us again, they'll kill us". He makes this assumption every time we come to conflict EVEN WITH TOWNSFOLK. Our party is wanted in at least 2 Kingdoms because of his reasoning.

Grand Lodge

This one DM...

I had just finished a 16 hour shift, roughly around midnight on July 4th. My DM, a Navy guy from Boston, left me a rather 'colorful' message on my phone. He was irate, and extremely drunk, because I hadnt shown up to his july 4th party yet. It took me 3 attempts to understand the message because he was so drunk, but the thing that kept throwing me off was that he called me the 'N' word THIRTEEN TIMES. It was even more confusing because a)I'm not black, I'm hispanic and b)I'd never heard him make a single racist comment before.

The next day he called me to talk about character builds or some game issue. End result was I quit the game and violated him verbally the way only an NCO can. To this day I have a hard time not associating Irish guys from Boston with the Klu Klux Klan.

Shadow Lodge

The N word is also often used as a synonym for "bro" or "dude". It's not politically correct nor appropriate... But hey, when I get called someone's N, I take it as a gesture of friendship. But then again, depends on the context.

Grand Lodge

Hannya Shou wrote:
The N word is also often used as a synonym for "bro" or "dude". It's not politically correct nor appropriate... But hey, when I get called someone's N, I take it as a gesture of friendship. But then again, depends on the context.

Yeah, no. As a hispanic guy from the bad parts of Miami I'm well aware of the difference between the two words. This individual was using the appropriatly inflected derogatory term.


Maccabee wrote:
To this day I have a hard time not associating Irish guys from Boston with the Klu Klux Klan.

This is not an uncommon thing.

Scarab Sages

Moriarty wrote:

I was curious what stories people had about why they quit a particular game. I'm not talking about having to quit because of time or distance reasons but something either in the game or about the game that you became fed up with and quit. Not trying to turn this into a b*~$%ing thread... just seeing what amusing stories others might have about why they quit a game.

So, what was your last straw?

When the DM ruled that all monsters were 95% magic resistant.

I switched to 40K after that. A game he refused to play.

Shadow Lodge

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One game, this DM was pulling rules out of his ass.

"The miniature isn't facing you, so it's a sneak attack!"
"As your quickened Enlarge spell is cast on the flying crossbow bolt, it becomes a Ballista arrow as it pierces the Orc's chest."
"The Goblin King is untrippable."


I have only ever walked out on one game. Most of my problems with it were due to the game not being what I was expecting. Had I been in a better mood the first game (was running on severe lack of sleep and was on my third day without meds due to a pharmaceutical error, not to mention the Curse of Eve), maybe things would have worked out differently. Three things happened, though, that sealed the deal on me quitting:

1: One player, her first game ever playing in, got an intricate backstory. The GM helped her with her character, never turned her down on any request. She got magic items when the rest of us got jack squat. We could have access to her items, but they were still hers. The GM was her ex boyfriend/current roommate and he was still in love with her. Of course, no one is allowed to tell the GM this or the girl, because it would pick at too many wounds.

2: I asked upon character creation for possibly a snippet of supernatural background, via her landlord. My character wouldn't know about this, but it was something for him to think about throwing at me. The GM looked me in the eye and said that "none of that stuff really exists. I'm using the WoD system, but not its creatures." Then I find out that during a private session with my boyfriend's character, he is given a Cold Iron baseball bat, told that his boss is a Red Cap, and that Vampires and Werewolves exist. Didn't he just tell me none of the WoD creatures existed?

3: Throughout the 5 sessions I attended, I never once felt welcome at the table. It was like if I just suddenly stopped showing up, no one would care that I was gone. I wanted to keep attending, because I loved that character so much, but every decision she made was met with a stoic "OK" from the GM, said in a tone that made me nervous to the point of tears I'd done something that was going to get me or the party in trouble. I got absolutely no positive feedback from the GM whatsoever. Just an "OK" or a "No" and an occasional dice roll.

My issues with the game got to the point that talk of it became a forbidden subject with my boyfriend. If someone asked "Hey, how's the WoD game?" he would stare at them with a "Shut Up! NOW!" look so I didn't start ranting again. This game is the only subject I'm not allowed to talk about.


Bump?
Me demand more entertainment! It's not as if I have to get up to go to work in 5 hours or anything.
These boards keep doing that to me somehow...

Silver Crusade

Epic Meepo wrote:

Nine pages in, and my favorite part of this thread is still:

Rennick wrote:

Me: Are you pissing with the door open?!

Droid: Dude... it's just D&D

What a great punchline.

"...So I say, 'What the hell are you doing staring at a picture of my girlfriend's grandmother with your pants around your ankles?' At which point he shrugs and says, 'Dude. It's just D&D.' "

"...So once we've rescued Fluffy from the pool, I shout, 'Don't you dare touch my cat again!' And he gets this hurt, confused look on his face and says, 'Dude. It's just D&D.' "

"...So the Dateline reporter says, 'If you weren't planning on doing anything inappropriate, why did you show up with beer and condoms?' To which the guy replies, 'Dude. It's just D&D.' "

That's fun to see so much passion about this situation, because in France we are known to be pretty loosy when it comes to closing the WC's door. When in a public place it is always closed, obviously ; but in private and in his own home, it is common for men to let it slightly open or ajar when urinating, as long as we are able to determinate that no one will be able to see us (because we are quick about it, because we have some line of sight toward incoming family members who can hear us or know what we are doing/they cannot see anything compromising without actively trying to, and thus because we know no one will disturb us).

Not that it isn't still really weird to let the door open when at someone else's home, especially if the WCs and the current situation do not give you total assurance that you will disturb no one and no one will disturb you during what you have to do.

As for horror stories, it's not something that made me leave a group, but instead something that made our group kick a player. There is the description of the player.


Navior wrote:

It's been a long time since I quit a game, so I'm going all the way back to 2nd Edition for these examples.

The first was a game I was part of for a couple of months and was finding somewhat boring. The group was very hack'n'slash, which just wasn't my thing. Their characters had no personalities or backstories. They had names, but the players never used them. They just referred to each other by the players' names. Very little happened other than killing things and sorting the loot. We even spent an entire session once just distributing loot. I and one other player were the only ones who actually roleplayed our characters. The final straw came when the DM banned me and that one player from talking in-character. It just wasn't the game for me, so I backed out of it after that session.

Another time I quit a game was with a DM played completely in the style of DM-versus-player. We weren't allowed to create our own characters because players who create their own characters never create a "balanced party". Instead, we had to choose from several pregenerated parties he had created himself. I ended up with a 4th-level fire elementalist wizard, with very few spells.

The DM was very stingy with spells and I maybe knew as many spells total as a 3rd edition sorcerer knows (without all the extra castings per day). My staple spell became pyrotechnics. The DM commented once that he was surprised I made such use of the spell as he always considered it a terrible spell. He was very impressed that I found creative ways to use it. Considering it was the only 2nd-level fire spell I knew (I think I knew one other 2nd-level non-fire spell), I really didn't have much choice but to use it. My character eventually reached 5th level and could cast 3rd-level spells, at which point the DM just declared which new spells I knew. If I remember correctly, he gave me two spells. Neither of them was fireball.

The campaign eventually ended after a near-TPK. My character and all but one of the others died. Several of us legitimately...

Lol. Don't play a character in this rpg, play yourself!


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My last straw happened while playing a session of DeadLands. I was playing a respected gun smith who was very handy with a side iron and had a distrust of the Pinkerton's. It was part of my PC's back story that my parents were killed for their land by people who may or may not have been Pinkerton's (law enforcement group in its infancy that is likened to the CIA). To further this the land my parents owned now houses a major Pinkerton hub. The GM knew about and approved this.
So right off the bat my character is approached by a Pinkerton seeking my skill with a fire arm to be part of a security detail. My PC's reward for such services was originally going to be a regular six shooter that had a fold out stock. Playing my character to his background I refused the offer or to help. So the Pinkerton revised his offer and my PC's reward now became. Do this and we won't slander your good name and ruin your gun smith business. At the urging of the other players I went along.
How the session started set the tone for what was to come. I don't know how I didn't see this at the time.
The first event took place on a train. We were to relieve a town sheriff of his prisoner and take him into custody for the Pinkerton's. This had to be done with out the sheriffs cooperation. We come up with our plan and put it into action. It turns out the prisoner is a werewolf. My PC witness his transformation and attack of other passengers. Being very handy with the side iron I decide to have my character take a shot at the werewolf from the other end of the train car. While lining up my shot it sees or seances my PC is a threat and charges him. My PC get's the shot off in time and with all rolls and raises (all legit rolled in front of the GM)this werewolf's head is turned into hamburger meat. According to the body location chart that Deadlands has I killed this thing. It could not survive the amount of damage done to its head regardless of total hp. Well what happens next is my character gets attacked by this werewolf and bitten. I asked how is that possible. Never mind it should be dead, how is it biting me with no head? The GM argues that I did not deplete its total HP ignoring the body location chart. Again by the urging of the other players I let it go and take my lumps.
What finally did it for me is a NPC he introduces to blatantly keep my character in check. He twarts my PC's every move and even trows him in jail while entertaining the rest of the party.
I got fed up and decided that my character is going to kill this NPC. My PC escapes form the NPC's jail and goes looking for his guns. My PC's guns are mysteriously not kept with the other guns in the armory for safe keeping. I say fine and ask are there other guns here.The GM informs me there are but they look worse for wear. Being my PC is a gun smith he find's the best gun of the lot and loads it. My PC makes his way back to the saloon he was arrested and sure as... I find the NPC there with the rest of the party having a good time. Waiting for the opportune moment My PC burst in and fires at the NPC. His first shot misses and now the NPC is alert to my presence. The NPC begins to draw his gun and and shoots from the hip hitting me. My PC is going down but can still get off another shot. The GM informs me that because of the wounds my PC suffered it will be near impossible. I say damn it I shoot. I roll the dice and hit. But is it good enough? Not nearly. So I use raises to make it a better shot. My PC hits the NPC in the head and the damage is killer. But no. The ground starts swallowing me (I will not get into the argument that transpired over this. It involves a GM's best friend his hexster character that can do anything they want and a spell cast before I entered the saloon.) and the GM informs me that I do not have enough raises to hit him in the head. Defeated and confused to why the ground is swallowing me I'm about to give up when I move my arms to throw them up in defeat when my friend yells at me. You have one more chip! (It was discussed how many chips were needed and that I was one short of being successful.)I grab the chip and throw it into the pile yelling "Rape the world Murphy" (From Young Guns). My PC is swallowed up by the ground and his last image was seeing the NPC go down. I then got up along with my only friend at the table and announced I am never playing DeadLands again with this group!


Aurelianus wrote:

I only had two situations which lead me to no other choice then to walk away from the game. This one lies nearly 15 years back:

I joined a group which started to play a rpg called "Midgard". The setting and rules shared some similarities with the Forgotten Realms setting and D&D 3.0 rules.
I choose to play a warrior from a ninja clan who fled from his home country for a reason I can´t remember anymore. His flight led him eventually to a European medieval kingdom far away from his country.

Starting at level one the game itself actually started at a inn were the pc´s should meet eachother. At this inn a dart tournament was held and because the ninja was running out of coin I decided to let him participate. His throwing skill should have easily matched those of the local townsfolk - or so I thought. Finally it was my pc´s turn to throw the darts and for me to roll the dice... and I fumbled. The "Midgard" system requiered to confirm a fumble whith a second roll which resulted in a second natural one.
The GM decided to "honor" this bad luck by explaining me that the ninja permanently lost an eye because the dart bounced back from the board and hit him there. I had to take heavy penalties on perception based skills and attacks. Oh... I should not forgett to mention that everyone inside the inn made fun of the ninja disgracing him even more.

I swallowed my slightly upcoming anger and decided to figure a way in character how to get healed without any money left and with no clue of the local culture as well as how to bear the shame. Well at least I tried to, but this was thwarted by another player who played a plain stupid dwarven fighter (a really, really low Int stat). This player decided that his dwarf thought it would be great and somehow worthwhile to also loose an eye this way. It may be hard to believe, but the dwarven-player did in fact achieve this by also rolling two natural ones in row.

After that I packed my stuff and left.

You weren't playing a ninja specialised in throwing darts were you?


Guin_Weaver wrote:

A while back I made a post, and I never checked back. Here is more info:

1 Alignment wouldn't have been an issue. I was unaligned, also I wasn't playing a class where maintaining an alignment mattered. I also don't mind people thinking I'm evil.
2 The mission wasn't to save the kid. It was the old sacrifice a child/ritual story. A certain child at a specific time during a planet alignment. My character figured that if she killed the kid, not using that ritual item it would end the ritual thereby saving the world.
3 Since when is saving the world from total destruction evil?
4 I left because the DM wouldn't let us think outside of the box.

In my opinion if you think up a plan as your character, no matter how stupid, you should be allowed to do it. If it's a bad idea you just have to live with the consequences. However to just flat out say no to a player is wrong. They are playing that character not the DM, so what they say they do should happen. Let the chips fall where they may.

A shame, some cultures really don't value the life of a child (if from certain backgrounds), so simply your char could be from something like that; or as you did, view the world as more important.

I agree, let the players have their fun and do what they want, the world merely responds, their agency should not be thwarted. Law enforcement (if required) almost always responds after the fact. Amor fati and roll more dice.


Shifty wrote:
Hannya Shou wrote:

2) I don't like the play style of the evil characters. I mean okay, you're a Drow priestess of Lolth, but is it really necessesary to go out of your way just so you can insert spider eggs in the vag of a vanquished enemy as a tribute?

See there's playing an evil character, and then there's the 'Kidnap Van/Rape Dungeon' fantasies of smelly social misfits who decide to manifest such fantasies via their construct/avatar at the gametable.

It's really untidy and unacceptable stuff.

It isn't being all 'mature gaming', its just being '100% seedy little Hentai fanboi'.

Says a lot about their relationship with women really.

Now you are having a go at people that like hentai. Jeez man, you are like a ranger with favoured enemy: art forms/pornography and sexual leanings I dislike.

And the spider eggs could really send a message, don't mess with the party. Such scare tactics and teaching of lessons via fear is 100% Drow.

Silver Crusade

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This isn't my story, but I was there when the guy quit...and I saw the whole thing. This was the Elven Ranger's last straw.

So my former 3.0 group was infamously SLOW around the table. We'd debate the stupidest little things, holding up game-time action, and combat was difficult to resolve in under two hours. If you didn't like the storyline, well, you probably didn't play with us. In short, we kinda sucked at playing a decent game back then. (Um...well...okay, we sorta carried on a variant of the tradition on Saturday nights. Mostly members of that same group.)

One day, there was a question about how much a horse could carry and how that affected its speed, due to a chase scene that had started. We were at the time almost all of us flipping through books, trying to determine the answer. One of the players suggested that there was probably a difference between 'carrying' an apple and 'having eaten' an apple as far as horses and rules about horses carrying stuff was concerned. He was being *mostly* silly, as his character had fed one of the horses an apple about an hour previous.

Suddenly, the guy playing the elvish ranger stood up and yelled "I can't take it anymore!" We all started laughing a little, because it was a weird thing for Mr. Quiet to yell, but he was bloody serious. He raised his voice and told us he was tired of playing this way (this was his very first complaint about game, ever!) and that he was sick of how long things took. He started ranting about how it didn't matter how much a horse could carry. After all, he tried to reason with us, if the horse doesn't have a problem with eating versus carrying and potential encumberance in WoW, why should we make it a problem in D&D?

He then gathered his books and dice, stomped off and slammed my door, and was never heard from by anyone in our group again.

It appeared the idea of how much a horse could carry drove away someone who could really RP. Kinda sad, but also kind funny too.


And the old "bronies vs. haters" dispute tears apart yet another gaming group. When will we learn?
;D


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KaeYoss wrote:
lastknightleft wrote:

Actually my problems were caused by older players with the DM is god line of playing

I run my games like that, too. But gods can be appeased, they sometimes listen to prayer.

Metaphorically, of course. I don't require the players to kneel and fold their hands in prayer to ask me to do things differently. ;-)

I actually once heard about a game where the players DID actually pray to try to get out of trouble. They were praying to Steve, a former PC who'd ascended to godhood (it was a very gonzo game), and the GM recorded it and sent Steve's player the tape to ask him if it was sufficient grovelling to earn divine intervention.


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We had a player once that insisted on playing the most wacked-out characters. Not PKers or molesters or anything like that...Just flat out crazy.
I recall a mage that wouldn't wear clothes. None at all. Ever. No reason given. This guy was a real nice, smart, compassionate fellow - I even shared an apartment with him for 6 months. Just seemed to have this strange quirk when trying to RP. We'd ask his character to scout the left hand path, and then run down the right hand path as fast as we could. Every time we tried to let him play, it was the same story.

Eventually we were playing GURPS fantasy. His character was a half-ogre. Ogres have the "Odious Personal Habit: Eats Sentients" disadvantage. Half-ogres don't have to take it; but, of course, he loved it. Not every sentient. Just halflings. He considered himself a gourmet chef of halflings. Collected recipes (OK he invented them or converted them from veal recipes) obssessively. Loved to talk about cooking them - preferably at inopportune times. We rescued the halfling PC from the pot at least once. It was looking like this character was on his way to scout out the sphere of annihilation in short order. Until I had an epiphany.
My character was a Goblin merchant name "Qu'Vark". A master merchant who would sell anything to anyone as long as the profit was right. Honestly folks, don't tell me you didn't see Ferengi and say "Goblin Evolution!" Anyway, my character had great skills, and a few spells, but was weak on combat. My whip just wasn't cutting it against things that resisted my spells. So I hired the half-ogre as a bodyguard. As a master merchant, I could afford to equip him in the best stuff. As his master, I could tell him not to eat people on duty. Our contract specified that he was always on duty. He loved roleplaying it. When people asked what weapon I used, I said "Him".
The other cute thing was that he had taken a head wound. In GURPS you can take a called shot to the brain. It's very difficult, and the skull provides extra DR, but it does 4x (or 5x - I forget) damage that penitrates. He took a crossbow bolt to the back of the head and survived, but the GM rulled that the healing didn't regrow the skull which left a soft spot. We called it his reset button. Every time his "roleplaying" got out of hand, someone would reach up and press his reset button. He would then roleplay an epileptic seizure, shake himself, and ask, "What's going on?" Calm as a cucumber.

His character survived and prospered. Considering he had a genius IQ for a half-ogre ( 10 ), I eventually even paid to send him to law school. I reasoned that the only thing scarier than a Heavily Armed, Cannibal, Half-Ogre was...
A Heavily Armed, Cannibal, Half-Ogre, Lawyer.


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3.5 Loyalist wrote:
Shifty wrote:
Hannya Shou wrote:

2) I don't like the play style of the evil characters. I mean okay, you're a Drow priestess of Lolth, but is it really necessesary to go out of your way just so you can insert spider eggs in the vag of a vanquished enemy as a tribute?

See there's playing an evil character, and then there's the 'Kidnap Van/Rape Dungeon' fantasies of smelly social misfits who decide to manifest such fantasies via their construct/avatar at the gametable.

It's really untidy and unacceptable stuff.

It isn't being all 'mature gaming', its just being '100% seedy little Hentai fanboi'.

Says a lot about their relationship with women really.

Now you are having a go at people that like hentai. Jeez man, you are like a ranger with favoured enemy: art forms/pornography and sexual leanings I dislike.

And the spider eggs could really send a message, don't mess with the party. Such scare tactics and teaching of lessons via fear is 100% Drow.

While I agree with you that Drow love scare tactics, that was still a bit tasteless. A spider egg put in the mouth that bursts out from the head screams far more horror than "lol vag spiders" if you ask me. Also, hentai seems to be very misogynistic and mostly rape stories, a fact that makes me cringe any time someone says he thoroughly enjoys it. It's even more worrisome if someone thinks women should behave the way they do in hentai works in real life. The players who loudly and proudly behave like the player in Hannya's group should not play the play D&D with women.

It's more likely that any women in the same table would feel uncomfortable about such themes at best, or in the worst case start reliving some traumatic experience near these people. Worse yet, the insensitive moron playing the "durr hurr rape is fun and I fap to it" character would probably just complain "Waah, waah!! Someone is ruining my fun!!" at which point I'd tell him to get the hell out of the table and never come back, even if I wasn't the DM of said table. Sadly, the damage would already be done. I once had to comfort my childhood friend (she started crying and was rather miserable for a while) who was thinking about a traumatic event (rape was involved), just because one other guy was being an insensitive jerk and thought his words couldn't really hurt as much as he thought they would.

Let's just say I wanted to punch that guy really hard in the face for it.


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Dark_Mistress wrote:
One of the characters played a ocarina and would often do it IC to annoy people IC. One of the other guys other than being fairly crude anyways, decided at night his character would always take the ocarina and put it up his... well lets say the sun never shines there. Which ok course made me wonder if he even knew what a ocarina was. Anyways I was only there once when he did that but apparently he started doing it every game session among other stuff and was asked to leave for just being to crude and refusing to change.

The GM could have solved the problem with three words: "It got stuck."


Throughout my entire gaming career, I can only remember quiting a group twice for something other than school eating away my free time. The first was a group that one of my regular players invited me to. They were using the rules from the Beginner Box since three of the players (the GM included) were new to Pathfinder. Having not played in awhile, I thought it might be fun so I rolled up a dwarf barbarian (wanting to give the Beginner Box version a try) and showed up ready to have a good time.

Sadly, the game wasn't what I was expecting. The GM was one of those guys who'd never take anything seriously in the game and would make me roll for the most asinine things, like walking or going to the bathroom (the latter being forced on me, even though I never told him I was going to the bathroom in-game). Also, he would throw incredibly hard encounters at us if we decided to go off his rails or didn't listen to his DMPC, which was of course the leader of the group. I acted as politely as I could and when the game was over, I told my friend in secret I wasn't coming back because it wasn't the kind of game I was looking for. Thankfully he understood.

The second time was actually rather recently. One of my friends who is actually a pretty decent GM who I've played with a number of times was starting a new game and I decided to give it a go. While I enjoyed the game and my character, one of the players really rubbed me the wrong way. First, he got angry with me for talking about a piece of dialogue from Dredd 3D that happens within the first few scenes of the movie that really doesn't have an effect on the plot at all beyond setting up Dredd's personality, saying I was spoiling the movie for him. Second, he had never played Pathfinder before, so he had a very loose understanding of the rules. The player had asked if I could help him with the rules, which I was cool with. However, every time I tried to help him, he'd give me a bad look and act like I was talking down to him or be really condescending about it. Third, we were playing at his apartment since we couldn't find another place to play. He's a diabetic and told us not to drink or eat his food since it's the only stuff he could eat, which was find with me and I figured we'd order some pizza for ourselves like we normally did. However, he prevented us from doing so because he said it'd be too much of a temptation for himself. Finally, after the game, he approached me and brought up the supposed spoiler from before and told me if I ever did that again, I would not be allowed back in his house. Like the first story, I did my best to remain polite. A day afterwords, the GM texts me and pretty much attacks me for upsetting this guy. So, I decided to pull out of that game because I don't want to play with that guy. With all stuff I have to do at school and trying to find the job, I don't have as much free time as I like and I'd rather spend it with people who I enjoy being around than dicks.


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Life's too short to game with jerks. I'd rather sit home and play video games alone, than have to walk on eggshells around someone I was not comfortable playing with.

I've quit a lot of games over the years. If it isn't fun, and it isn't readily fixable, I'll go elsewhere. I always voice my concerns and listen to others ideas and opinions before I make this decision(unless things are just BAD), but if there's no middle ground, or I'm just not digging what's going on, I'd rather step aside and let the group go on without me, rather than drag it down and change because of my disinterest.

About a year ago, I had joined a small, established group for a campaign, and after about 2 months of weekly sessions, decided it just wasn't for me and I left. I had voiced my concerns beforehand, but this group was fairly set in their ways, and I was the outsider putting ripples in the water, so to speak. No bad feelings or name calling, just simply wasn't my thing and I had more fun doing things at home, so I quit.

I've been involved in too many campaigns that weren't fun, or that dragged on and on, limping like a dying animal, etc. No thanks.


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I wonder if I'll have to dig through my old posts for that lovely tale about the DM I left behind.

Now that I've avoided contact with him, I've actually been able to enjoy D&D/Pathfinder, even in the role of DM (I usually prefer being a player) and been even happier to see that my group has had fun with my Kingmaker run so far. It's probably also good that with my current group, there's none of those issues of someone blowing a fuse over the DM doing arbitrary and unfair shifts in the rules that cause all four players to call him out on being a jerk. Worse still was how he pretended to be a victim till the very end.

Oops, I think a relapse and some flashbacks bled over to that post there. But yeah, he isn't willing to negotiate, so neither am I.

Dark Archive

Last session, the the DM which I ranted in another thread, decided to entertain the table for about an hour [/sarcasm], reading a dozen pages from a fantasy novel.
I kid you not, he just read the book, selling the whole scene as a prophetic vision elicited by a mystical stone found a while ago.

Goodbye, I'm gonna find some nicer things to do on Sunday evening. It won't take me too much, I think.

Shadow Lodge

golem101 wrote:
Last session, the the DM which I ranted in another thread, decided to entertain the table for about an hour [/sarcasm], reading a dozen pages from a fantasy novel.

*eyetwitch* Yeah, I had a DM who thought reading some LotR parody novel to the group would be a good 'icebreaker'.

It was very uncomfortable.

RPG Superstar 2009 Top 16, 2012 Top 32

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TOZ wrote:
golem101 wrote:
Last session, the the DM which I ranted in another thread, decided to entertain the table for about an hour [/sarcasm], reading a dozen pages from a fantasy novel.

*eyetwitch* Yeah, I had a DM who thought reading some LotR parody novel to the group would be a good 'icebreaker'.

It was very uncomfortable.

At least it wasn't Fifty Shades of Gray. :P

Grand Lodge

Thankfully, THAT tripe wasn't published at the time.

Sovereign Court

Imagine if it was twilight? I think i would jump out of a window to escape that, no matter which floor i was on.


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I've tried posting about this particular player before, but I think I ran into some of the boards posting gremlins at the time. I'm in a memory-lane mood today, so you get the condensed story.

The player in question caused me to do the one, the only, invocation of "You are no longer welcome in my house or in my game, please leave" I have had to perform in a game. Ever. I've asked people not to come back to my house after they've said or done things that were Officially Not Cool (tm), but never in the middle of a game, and never to this degree.

The player in question had a persecution complex that wouldn't quit. The player also had a Special Snowflake complex that I was promised "wouldn't be an issue" by the player who introduced her to the group. The way it all played out happened like this:

- In a mid-magic, pre-industrial game world with no magical animals (not counting the iconic types, like Unicorns, Dragons, et al), she demands that she will be playing a house cat, and provides me with fifty (count them! I know you won't!) pages of rules on how to play a house cat in the home-brewed game system she has been playing in for 10 years. We are playing a 2E (later 3E) game, and I say this will not do.

- She insists we switch to this game system and learn the seven hundred forty pages worth of "basic rules" necessary to do so. I repeat, this will not do.

- Two weeks of negotiations later, she agrees to play a forester-type person in the game. IE, a Ranger. This is okay. The "Roles of Rangers In Society" are explained to her, she agrees to them.

- She promptly throws all of the agreements out and sends me a four page e-mail (single-spaced, printed) explaining why her character has been able to get away with killing the King's Deer, not paying taxes, not enlisting in military service, and essentially throwing out all the agreements previously made. I explain this will essentially make her a criminal in a group of characters who Work For The King, but she doesn't care. Her sponsor in the game talks to her, and it is sorted out. She will Work For The King, too.

- During a crucial portion of the adventure, she begins arguing - in character - with the Wizard about how best to brew a Dragon-killing poison. When asked why her character would know these things, not being an alchemist of any stripe, her reply was "This is basic freshman college-level chemistry!" A half-hour long discussion about character-knowledge vs. player-knowledge ensues. She reluctantly agrees that the Wizard can do the poison-making.

- After the conclusion of this adventure about four months later, she decides the Ranger is "not working out" and asks if she can swap the character out. Sure.

- She then provides me with thirty pages of details on how a colony of Gnomes from another plane of existence has managed to survive, thrive, and influence the history of nations and empires on my game world (which has no Gnomes... or Halflings for that matter). She has gone so far as to alter the history of the nation in which the game is based to the point that her Ranger is now the King's Heir. When I explain to her that inserting her own material into the game world without my consent is really not okay, she spends not one, not two, but five consecutive, multiple-page long e-mails calling me a racist and explaining that my denying her this ability - the ability to "generate content in a consensual hallucination such as your game world" - is tantamount to a level of offense equal to or worse than sexual assault.

Let that sink in for a moment. By not letting her completely rewrite sections of the history and cosmogony of my game world, I was committing an offense equal to sexual assault.

- Eventually, we get this sorted, or so I think. The next session she attends, she sits down, and right in the middle of a combat session, starts yelling at everyone at the table about how we are all horrible people, how none of us truly understand what it is to be a role player, and that by "cruelly and unfairly" denying her the ability to have creative control over the history of the game (including rewriting events that have already happened in game), we are all being terrible, racist, sexist people. Come to find out she's been secretly mailing the other players transcripts (thankfully, verbatim) of our conversations, seeking to gather support for her character assassination of me and my co-GM.

That, as they say, was that. I asked her to leave. She got physically violent. I told her I would not call the police if she left immediately. She refused. I asked the person who had first introduced her (and was also her ride) to take her home. That, thankfully, worked.

It would later come out that she was checked out by a psychiatrist (on our mutual friends suggestion) and found to be Pretty Okay. So these issues were not (or so I am told) a sign of illness. She is just this type of person.

In a way I'm sad. She was a great roleplayer when she was "On," but she scared my kid sister and had my girlfriend at the time in tears. This was Not Okay.


That doesn't sound mostly okay, it sounds like a personality disorder. People can live their lives with one, but they will not be fun to be around depending on th diagnosis.

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