Crystal Cat

Guin_Weaver's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters. 2 aliases.


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I have a problem with players putting thier two cents in on a ruling. It's the DM's job to arbitrate the rules not the other players.


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A while back I made a post, and I never checked back. Here is more info:

1 Alignment wouldn't have been an issue. I was unaligned, also I wasn't playing a class where maintaining an alignment mattered. I also don't mind people thinking I'm evil.
2 The mission wasn't to save the kid. It was the old sacrifice a child/ritual story. A certain child at a specific time during a planet alignment. My character figured that if she killed the kid, not using that ritual item it would end the ritual thereby saving the world.
3 Since when is saving the world from total destruction evil?
4 I left because the DM wouldn't let us think outside of the box.

In my opinion if you think up a plan as your character, no matter how stupid, you should be allowed to do it. If it's a bad idea you just have to live with the consequences. However to just flat out say no to a player is wrong. They are playing that character not the DM, so what they say they do should happen. Let the chips fall where they may.


Sizzle walks into Talouf's Baths late as usual, a little tired from working all night. As they say no rest for the wicked. Being a 'lady of the night', and a former assistant for a newly exposed false bureaucrat, time has been short. After the exposure of the bureaucrat she gathered all of the information reguarding the group that exposed him while she was in Thuvia. There was a clue as to the whereabouts of one of the members which led to Katapesh. Here she took up the name Sizzle (her real name being Shana Truce) and became a freelance lady of love. Hoping to run into anyone with information on Memnu.

I would like stat set 1
Sizzle is a 2nd lvl Witch.


Thank you for the information Lynora, I will indeed try one. I'm used to a much faster chatroom/googlewave set up for long distance players.


I haven't read all of the posts on this thread. So forgive me if someone already said these things. I would play in a PBP, except:

1 I don't know who is looking for players because no one starts an obvious recruit thread.

2 I don't want to join a game currently going because I don't have time to read page upon page of background information which sometimes involves links and resource material I don't have or can't use.

3 I don't know the rules for how dice rolls are handled (ie: do we just type in what we rolled using real dice or is there a die roller program people are using), are we supposed to start a new thread with our character's bio in the section so it isn't on as a post with the story line? All of these issues must be hadled and stated before play but where?

Those are some of my reasons.


Lisa Rinna was on Melrose Place with Taylor McBride.


I have two stories right now.

The group disbanded for two reasons. One because the DM's wife (who was not a real gamer but gamed because he did) could never remember what die to roll...we were playing D&D 3.5 and 4.0, yes the D20 system. Everytime she needed to roll init. she would ask what die and what to add. She did this for skill checks too. Of course she had to sit next to him every game and ask him what to do and what to ask and where to look for things. Basicaly he was playing through her. This was really annoying. Add in the fact that he was a stickler for the rules. They were not guidelines they were law. He was completely rigid on everything and the storyline was railroad tracks. If you missed a note from the flute player at the tavern three sessions ago you were done. Just not fun.

Same DM we were playing 4th Ed and I was a tiefling warlock who was unaligned. Our mission was to prevent the sacrifice of a child at a theater. We entered through the balcony making stealth checks and all of that. The rest of the party decides to decend to the stage floor to stop the evil doers, save for the dragonborn warlord who was also unaligned. He used the catwalk to get to the other side of the balcony. We rolled init. I went second to last and last up was the warlord. Everybody picked a bad guy to pummel and on my turn I said: "I'm attacking the child." The DM said no. I told him that I was using one of my encounter powers that requires no rolling and has no save. He still wouldn't let me do it. I figured that at the cost of one kid we could save the world it was worth doing for my character. The dragonborn player told him that he was using his breath weapon on the guy holding the kid. So we stopped playing when he wouldn't let our characters do things he didn't like.


Hello all, we ran into this problem at my FNGS. What we decided to do was give all of the GMs one continent on the same world, this way they could be different settings, or feel to them. However if some of the regular group didn't show up for Joe's game but Bob is there they could run Bob's game. Also if Joe didn't show up but Bob did the characters are still on the same world just a different location. Since Bob is a good GM he can wing a back story as to how the party got to his part of the world. This way the game masters can play when they want. And no one panics if one of them doesn't show up. Then again we have a lot of GMs at my FNGS.

Just a Thought,
Guin Weaver

I have a note!