What Was Your Last Straw?


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Screaming-Flea wrote:
{disturbing story}

Nearest thing I had to that was meeting a guy who insisted that the Blair Witch Project was real. He had problems wrapping his head around the fact that the internet had interviews with the actors on it made after the film was released, and thought they must have been 'faked, somehow'.

Silver Crusade

1 person marked this as a favorite.
Dabbler wrote:
Screaming-Flea wrote:
{disturbing story}

Nearest thing I had to that was meeting a guy who insisted that the Blair Witch Project was real. He had problems wrapping his head around the fact that the internet had interviews with the actors on it made after the film was released, and thought they must have been 'faked, somehow'.

For Heaven's sake don't introduce him to Marble Hornets or EverymanHYBRID.

I've yet to meet a Mazes & Monsters style player. I guess I lead a blessed life.

It's also distressing how often the word "rape" has turned up in the anecdotes in this thread.


Mikaze wrote:
It's also distressing how often the word "rape" has turned up in the anecdotes in this thread.

Sadly, the hobby has a huge number of sexually frustrated adolescent (in mind if not in body) males involved in it with all manner of hang-ups and fantasies. Some of them retain these even after they actually get into relationships somehow.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Mikaze wrote:
For Heaven's sake don't introduce him to Marble Hornets or EverymanHYBRID.

:)

Dark Archive

Dabbler wrote:
Screaming-Flea wrote:
{disturbing story}

Nearest thing I had to that was meeting a guy who insisted that the Blair Witch Project was real. He had problems wrapping his head around the fact that the internet had interviews with the actors on it made after the film was released, and thought they must have been 'faked, somehow'.

Best directors commentry ever on that DVD. They some of the most, odd, things.....


Kamelguru wrote:

"Monsters and Mazes can be a far out game."

"It's all make-believe!"

"Is it?"

You stole my response :(

The Exchange

Screaming-Flea wrote:

This thread has been a hoot to read! I'll share my oddest experience that I've had in 30+ years of playing.

When I was in high school, my gaming group was meeting at my girlfriends house to play one sunday afternoon. Before we started to play she recived a phone call from her sister inviting us to play at her sisters house. The idea of me getting to play and not DM is a rareity for me so after a quick vote we went.

My group consisted of my girlfriend, myself, 2 friends and a friend of my girlfriend visiting from California. We arrived at the sisters house and their game was already going. Their group consisted of the sister, her husband (the DM) and another player named "Micky".

They were playing a fairly high level game for 1e (around 8-10th)
so we pulled out characters and handed them to the DM for consent.
He OKs them and he puts us in with a hand wave.

We are in a castle-like mansion of an arch-duke of hell. As we were going through the place we find a library. My character being a wizard-rogue was interested in this as was the friend from California, playing a wizard also. My girlfriend playing a barbarian stayed and guarded the door to the library as the two squishies looked about. Everyone else went down a staircase in the hall outside the library to the next level down.
I found nothing of interest in my search and decided to go downstairs with the barbarian, thinking the other wizard was following. She found some sort of magical tome and decided to look at it more closely. "Micky" had decided that the library should be burned and came back up the stairs as we were going down. Before we realised what he was doing he threw oil and torches into the library and wizard locked the door with a magic item (ring I think). My girlfriend and myself came back up the stairs saying that her friend was still in there and "mickey" said she deserved to die saying something about evil and corrupted knowledge.
My girlfriend and I attacked this idiot and killed him and was able to get the door open to save...

WOAH....... I wish, Dear lord I wish I could live in the world this "Micky" lives in for just a few gaming sessions i bet his version of life would blow away all the times i played h!gh. Magic would be real, spoken visual effects would really appear on the gaming table and the miniatures would be replaced by big named actors.. Speaking of smoking, I'm off.

Edit:

Kamelguru wrote:

"Monsters and Mazes can be a far out game."

"It's all make-believe!"

"Is it?"

That should be in the first trailer we see for the upcoming Dnd movie.
http://rpglabyrinth.blogspot.com/2010/12/third-d-movie-book-of-vile-darknes s.html


This thread is great for a number of reasons, but on a personal level, it's been great because, when my gaming group was on the verge of breaking up, I came here with the intent to vent and, after reading how ridiculous some of these other situations were, I thought, "You know, we're not really that bad in comparison. Maybe we should give it another go." So my buddies and I sat down, talked things out, tried to resolve some of our issues, and gave it another go. It still ended up crashing and burning a short time later, but I feel good for giving it the old college try. So let me offer some heart-felt thanks to everyone who's posted here. And since I never got around to venting the first time, I'd like to do so now (if you will all be so kind as to indulge me).

Our original gaming group of 7, which began back around 2002 or so, was gradually whittled down over the years by people moving away, getting married, etc. For the past six months of so, I was running a homebrew game for the other two remaining players. Unfortunately, rules disputes (particularly involving one player) would often come up and derail sessions for lengthy periods of time. This one player simply refused to accept GM rulings, or even majority opinions on rules interpretations - he would be satisfied by nothing less than either "Word of God" from the devs, or a sentence in the rules that specifically and explicitly said he was wrong: the most infamous example was him arguing that his barbarian did not fall out of rage when a dryad cast sleep on him, since "the rules don't say that sleeping makes you unconscious, they're two separate conditions."

This sort of stuff got worse and worse and aggravated me and the other player to no small end. Eventually, we seemed to reach a major breaking point when a dispute over WBL (among other related issues) essentially ended the game - until I came to these boards and decided to try and reconcile everyone. To try and accommodate everyone, we put down in writing an official "rules dispute resolution" policy that we all agreed to and thought was a reasonable compromise. We also agreed to keep a shared GoogleDocs file of all official "house rulings" so we could apply things fairly and consistently. I thought we had really managed to work everything out.

Unfortunately, a session or two later, we had another big dispute about whether the problem player in question could use handle animal to "push" a hostile jungle cat to stand guard instead of attacking the party. We tried to use our rules dispute policy to settle it quickly and agreeably... but then the problem player started arguing about the rules that we had made about how to avoid arguing about the rules.

So at that point it was pretty clear that he really wasn't going to compromise with us at all, and we had to end the game. It still bugs me a lot, but not as much as it would have if I hadn't given the game a second chance. And for that balm, I have this thread to thank. I appreciate it, folks.

Dark Archive

princeimrahil wrote:
...stuff...

I assume there was a reason you didn't just drop the problem player and keep the game going with the rest of the group.

==
AKA 8one6


greatamericanfolkhero wrote:
princeimrahil wrote:
...stuff...

I assume there was a reason you didn't just drop the problem player and keep the game going with the rest of the group.

==
AKA 8one6
princeimrahil wrote:
For the past six months of so, I was running a homebrew game for the other two remaining players.

In other words, with the one stubborn player gone, it left a group of one player, one DM.

Dark Archive

ZappoHisbane wrote:


princeimrahil wrote:
For the past six months of so, I was running a homebrew game for the other two remaining players.
In other words, with the one stubborn player gone, it left a group of one player, one DM.

Oops, missed that.


I just love this thread.

This is kinda the opposite. A few years back, my group was playing 3.5. Two of us DM'd regularly while one other guy would occasionally do a one-shot adventure. We had this other guy who was obviously and sometimes vocally bored every time we spent ANY amount of time on story, buying items, etc; but he got this child-like glee from killing things. He seemed to barely be able to handle the game mechanics. Leveling up required a lot of hand-holding, he was a barbarian but had to be reminded that he could rage, etc. We chalked it up to him just getting bored or not liking 3.5.

He announces one night after a game that was mostly mystery-solving that he wants to DM next week's game and "show us how it's done". Keep in mind, none of us had DM'd before and we were maybe a little unsure of ourselves. He's talking a lot of smack about how boring our games are, so we figure, "why not? Maybe he'll improve things."

The next week was absolutely awful. He's using a pre-written quest, but it became obvious that he only gave it a cursory glance. He would read passages out loud that he shouldn't have read, "The group finds a hidden door with a Search check of DC 22". He would move enemies anywhere during combat even when it was physically impossible. New enemies would just appear and attack freely. It just kept getting worse as the night went on.

I got so frustrated that I finally just insisted that he stop. I called him out on everything. He admitted he had barely prepared because he didn't think DMing was difficult. The worst part? He thought he was doing a good job. In fact, he thought it was far better than any of the adventures the rest of us had run. We all decided to just call it a wash and ban him from DMing for all eternity. That ended up being HIS last straw.


I drew the line in one game went the DM (bless him) decided that an assassin would kill a party member during the night. He somewhat abitarily killed mine. I said "So how does this make the game fun?" he laughed and said "Its fun for me!"

Hmmm.


A couple of times I have left games because the DM because the DM was very strict on the rules, something many other posters on here have also mentioned. Its really annoying when the DM wastes time digging through the books trying and/or wracking their brain to come up with some ruling when they could just say OK, if its something the character could concievably do, like the giant climbing post.

Also left one game because the DM thought he was tactically brilliant but wasn't. He'd build up these elborate scenes and we players would totally wreck them. Case in point the time the BBEG was a cleric with living minions. He forgot my personal character was a lich with skeleton minions and then there were the living party members. Protection from Fear on the PC's, and some other boosts got us ready. Break down the door, in goes hasted lich followed by the fighter. Hey, it wasn't our fault the DM forgot to protect the BBEG minions from fear. I'll spare the rest other than to say the cleric didn't last long.

This was kind of funny because the DM allowed me to make permanent a spell that increased the effectiveness of the lich's fear aura from Dragon Magazine. Well that and we'd used that trick a time or two before.


Long time ago (2nd Ed) I was playing a wizard whose spells never seemed to do what I expected them to (read: what the spell description--however it was interpreted--actually stated).

There had been a previous debate on spell effects I cannot specifically recall, however when I tried casting a Hold Monster on an NPC dwarf and being told 'You cannot use this spell on him. If you had cast Hold Person, it would have worked.'

I tried reasoning with him by saying it should work due to Hold Monster being the next higher-level spell in the line, approximately the way Fireball steps up to Delayed Blast Fireball (poor comparison I know, but atm no other is springing to mind..and it has been a long time since I've even bothered reading 2nd Ed AD&D spells).

He said I was wrong on how the spell worked and wouldn't budge. At that point I decided I could not continue in this game because I had already spent over 3 hours doing practically nothing except either casting my own spells into the Staff of Power I was using so I could continuously use Magic Missile (because that spell always worked) or absorbing offensive spellcasters' spells in the same manner.

I politely closed my character folder and put away my dice. He then told the rest of the group that "You need his character and since he's quitting, the game is over." With that, he packed his books and left.

I spent time trying to prove my point and in the end, found in the First Ed AD&D Monster Manual that any NPC you do not know is considered a monster. I tried showing this to him and caught static for my time and effort. Needless to say I did not return to this game.

I can't speak for how anyone else saw the exchange, but I did play other games with that same group-sans the DM in question.


Kamelguru wrote:
Brian Bachman wrote:
Kamelguru wrote:
KaeYoss wrote:

Playing out (=NOT OK): "I walk into that general store" "There's this middle-aged human with greying hair and a bit of a belly behind the counter, wearing basic but clean clothing. 'Hello, good sir, what can I do for you?' he says." "I answer 'Greetings. I'm looking for trail rations, some arrows, a couple coils of rope, a ten-foot-pole, a bit of chalk, basic climbing gear, and half a dozen torches.'" "'Well, starting with those torches, we have several kinds.....

I guess you get what I want to say.

Oh gods above and fiends below, I just remembered playing with a DM that did that... ALL the time. I remember I started the session all excited because I was like 30 XP away from leveling up, and we were gonna leave right after re-supplying.

We spent the entire session doing ridiculous tedium, and "roleplaying".

tl;dr: ALL OF MY HATE!

And yet there are some people who just love all that stuff, and treat each session as their moment on the stage in amateur theater.

Back in the old days of the RPGA, tournaments were won and lost by voting on who "role-played" the best, rewarding all these would-be thespians. Frequently in tournaments there was so much emoting going on that the group never got anywhere near completing their mission. I remember someone once describing a Master Class tournament game as going like this: "They were walking down the road toward the dungeon they were supposed to explore when they came across a speckled rock lying in the road. Game over. They spent the entire rest of the (2-hour) session discussing amongst themselves the meaning of this rock to their characters individually and as a group and using it as a prop to ham it up." Lots of fun for those who like that sort of thing. Not so much for everybody else.

Agreed. I tell my players VERY clearly that if they want to pursue something that will take more than 15 minutes of game-time that doesn't involved at least half the party, call...

Interestingly enough, I have a series of miniature hourglasses that I use for just this purpose. Everyone gets their three minutes in the sun and then we move on.


Screaming-Flea wrote:

This thread has been a hoot to read! I'll share my oddest experience that I've had in 30+ years of playing.

When I was in high school, my gaming group was meeting at my girlfriends house to play one sunday afternoon. Before we started to play she recived a phone call from her sister inviting us to play at her sisters house. The idea of me getting to play and not DM is a rareity for me so after a quick vote we went.

My group consisted of my girlfriend, myself, 2 friends and a friend of my girlfriend visiting from California. We arrived at the sisters house and their game was already going. Their group consisted of the sister, her husband (the DM) and another player named "Micky".

They were playing a fairly high level game for 1e (around 8-10th)
so we pulled out characters and handed them to the DM for consent.
He OKs them and he puts us in with a hand wave.

We are in a castle-like mansion of an arch-duke of hell. As we were going through the place we find a library. My character being a wizard-rogue was interested in this as was the friend from California, playing a wizard also. My girlfriend playing a barbarian stayed and guarded the door to the library as the two squishies looked about. Everyone else went down a staicase in the hall outside the library to the next level down.
I found nothing of intrest in my search and decided to go downstairs with the barbarian, thinking the other wizard was following. She found some sort of magical tome and decided to look at it more closely. "Micky" had decided that the library should be burned and came back up the stairs as we were going down. Before we realised what he was doing he threw oil and torches into the library and wizard locked the door with a magic item (ring I think). My girlfriend and myself came back up the stairs saying that her friend was still in there and "mickey" said she deserved to die saying something about evil and corrupted knowledge.
My girlfriend and I attacked this idiot and killed him and was able to get the door open to save...

Flee forgot to mention Micky was wearing a robe and carrying a staff when we saw him at the park.


I have been in general a lot more lucky than some of the people on this thread. Though my main group had to get rid of a couple of players in the past it is pretty stable.

The only game I just up and quit was a 4th ed game...I just got tired of the system. I was leveling up my character from 7th to 8th and just did not care to continue. The game was not that great either...so it was not probably entirely 4th ed' fault there.

This a story I heard that says bad players and a DM who gaved up. A friend of my was just start his game by giving the PCs a manison according to a will. He had it all plotted out etc. Than the player who was playing the monk...decided that all the books in the libary had to be burned...on a whim it seemed. The other players just shrugged and let it happen. Unfortunaly the PCs really needed the books for the DM's plot to move forward and to find out why a bunch of strangers were left this place by somebody they never met. After the session the DM just sent a e-mail apologizing that he would have to cancel the game due to schedule change etc...

Than there was the game I wished people would have gotten up and left. I was not a player in this train wreck. I just happened to go to my FLGS on a day I was not normaly there...and watched this 'game' get played. The owners of the store assured me that this what normaly happened. It was a perfect storm of all the bad players that come to the store in one game... run by either a really bad DM or a really inexperienced DM(I never saw the DM before or since ). But it was painful to watch as no one was having any fun. It seemed to be just something for the bad players to do while waiting for other campaigns to start. If I was not in so much shocked I would probably had said something...but really I have no idea what to say...

Eventualy this nightmare game ended after one of the players started his game to run. But this has to be one of the worst game I have ever seen run before and since. Atleast I got a good view of the bad players who went to that store...to aviod them. Though the story on how the most annoying and worst game sorta got kicked out of the store is pretty funny...but since it is not game related I don't know if it belongs here.


Tired of having my choice in character class being belittled. Why do you always play clerics? Because you guys won't.

Tired of my having my taste in movies, music, and books ridiculed.

Tired of being told to stop whenever I tried to explain something.

Not allowed to voice my opinion.

Tired of being told I didn't know what I was doing.

Not very fun.


This was the last straw that ended with a player leaving my DND 3.5 game. He was a decent guy, but for a few months he had been sending me 1 - 2 page emails after game sessions telling me why my rules and judgement calls in game were wrong, how he would have done it, and why I should let him make these decisions in game. He was also rules lawyering pretty heavily in game, which was dragging things down for me. So, needless to say it was coming down to some sort of major disagreement. This one still caught me off guard.

I was running a fairly high powered game and the group was rolling along nicely, not without challenge, but not with great difficulty either. They have no rogue and are raiding a series of highly secure vaults that belong to a lich. So, they spend time summoning animals and sending them on ahead of the party to trigger as many traps as possible.

This guy decides that he will stand "exactly 30 feet away, because traps don't have that much range." Unfortunately for him, he decided to do this when the summoned creature triggered a 40' radius Circle of Death trap. Oops. He failed his save and dropped dead on the spot, leaving the party without a cleric.

He was livid. The druid walks over, checks the body, says 'I'll cast reincarnation after we rest' and then we proceed from there. Pissy player plays rules lawyer on every call I make until the party rests. Once rested and spells refreshed, the druid reincarnates the dead cleric. I let the player roll the percentile dice himself, and he wound up human. Seeing as his racist character was highly offended by the idea of being a human, his spirit refused to return and stayed dead.

So far, so good, I could have let him come back as some other character or maybe skip a session or two until the party was able to get him rezzed. Instead, after the game I get a 3 1/2 page email detailing why my decisions were wrong (including why he should have lived through the trap despite failing his save) and stating that he would come back as a ghost capable of possessing others as a standard action - PCs & NPCs - with no will save allowed on the part of the target. And, since his magic was a mental ability, he would retain full spellcasting abilities as a cleric.

I politely tell him that's not an option, to which he responded 'Then I'm just not going to play in your game, so how about that?' All I could say was 'Sorry to hear you won't be coming back.'

I've heard through the grapevine that he still badmouths my ruling and says I basically threw him out because I couldn't handle letting him play as a ghost. Of course, in the 3 years since, he hasn't been invited to play in any other groups in the area, either. Wonder why?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Well, I haven't caused my current group to implode yet, but it's nice to see this thread again despite the inability to contribute. :)


TriOmegaZero wrote:
Well, I haven't caused my current group to implode yet, but it's nice to see this thread again despite the inability to contribute. :)

Are you asking for folks to help you blow it up?

I keed, I keed.

Silver Crusade

.

TriOmegaZero wrote:

Well, I haven't caused my current group to implode yet, but it's nice to see this thread again despite the inability to contribute. :)

Play a Temptress from Conan RPG.

[advicedog]
Use Bea Arthur for your character portrait.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

C'mon guys, I'm the DM. I have plenty of bad examples I could follow in this thread if I wanted to blow it up. :)

Silver Crusade

TriOmegaZero wrote:
C'mon guys, I'm the DM. I have plenty of bad examples I could follow in this thread if I wanted to blow it up. :)

...

Use Bea Arthur's image for all nymphs and female elves in your game?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

That actually hurts ME far more, when the wife and I get home after the game...


I don't know if the thread still exists, but for years rpgnet had a thread that Just. Wouldn't. Die. regarding horrible players. Some of those stories were almost beyond belief.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

My last straw? Attacking me in person.

The guy literally leapt over the coffee table and started hitting me in the face. Bruised my cheek, bent my glasses, but luckly no black eye.

Luckily, I haven't had a whole lot of problem players. Just him.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
C'mon guys, I'm the DM. I have plenty of bad examples I could follow in this thread if I wanted to blow it up. :)

Just ask Frank and Roy, I'm sure they can help you out with that. :p

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Well, I guess telling my players to fellate a barrel of roosters would do the trick...

Dark Archive

Pathfinder Roleplaying Game Superscriber

This happened in a group I play in off and on when i can. Doesn't meet to often mostly cause lack of people to attend all the time so the GM is always looking for new players. He invited this guy to show, he plays a monk. Ok no problem. his background was he was raised by monkeys and now never baths as in ever, plus avoids any water. Eeewww but ok.

So first game session with him goes so so. Second one he gets bored cause it was taking place in town and they was gathering information. So he decided to late at night attack the local constable, kill him and then have sex with the dead body in the middle of the street. errr....

Anyways the blow up happens when the GM rolled and someone heard the noise and looked outside to see it happen and then reported it. So the whole town is hunting his PC, including the rest of us PC's. One of us catch him and he is told he will have to come in but that he will get a fair trial. The monk then attacks the other PC and ends up losing and dieing. The player explodes about how unfair things are, how no one should have noticed him doing it and even if so the rest of the party shouldn't care and should have helped him leave town.

After he calmed down he said he would make a new character but we ended the game for the night and I heard he was told not to come back. No clue how that went, it happened after the game and I didn't hang around.

The Exchange

The disconnect was that your party's motto was "We ain't got your back" while his was "Corpse got back".


snobi wrote:
The disconnect was that your party's motto was "We ain't got your back" while his was "Corpse got back".

It seemed more like the parties Motto was D.D.D.S.

"Don't Do Dumb S@^&!"

Dark Archive

Pathfinder Roleplaying Game Superscriber

Well the party was good aligned and the constable was a innocent guy. Who the monk murdered for no reason. Monk didn't make friends the first game session at all, he tried to bully people IC and was basically a jerk. So the other PC's had no reason to side with him. Even so the one that found him said he would get a fair trial and then he attacked him. Which the player thought was perfectly fine, but didn't think it was fine when the other guys PC killed his, when he was trying to kill his PC.

Of course this wasn't my last straw but it was someone's since he wasn't invited back.


Dark_Mistress wrote:

Well the party was good aligned and the constable was a innocent guy. Who the monk murdered for no reason. Monk didn't make friends the first game session at all, he tried to bully people IC and was basically a jerk. So the other PC's had no reason to side with him. Even so the one that found him said he would get a fair trial and then he attacked him. Which the player thought was perfectly fine, but didn't think it was fine when the other guys PC killed his, when he was trying to kill his PC.

Of course this wasn't my last straw but it was someone's since he wasn't invited back.

Yea sounds like monumental piles of dumb S@#$ was coming from that individual.

Silver Crusade

I would have paid good money for the GM to pose the question: "So what is your motivation?" when he did the deed.

Along with the follow up question for when he claimed the party should have defended him and not care what he did: "So what would be their motivation?"

Dark Archive

Pathfinder Roleplaying Game Superscriber
Mikaze wrote:

I would have paid good money for the GM to pose the question: "So what is your motivation?" when he did the deed.

Along with the follow up question for when he claimed the party should have defended him and not care what he did: "So what would be their motivation?"

When asked why he was doing it his response was... I was bored. Not his character him the player was bored cause people was doing talking RPing to gather info.


I played in a D&D 2E campaign years ago, and I made a Druid character. The DM said no problem. When we started playing though, everything went wrong for me. Every animal I tried to communicate with would attack me(even squirrels and non-aggressive animals like that),trees and plants would trip me and attack me somehow, and every spell I cast would get fouled up and/or turn out wrong in some way, etc.

Finally, I sat down with the DM and asked "What am I doing wrong?". The DM's response was "Nothing, but I gamed with another guy who played a Druid and he was a backstabbing D-bag, so I hate Druids now and I'm taking it out on your character.".

Two sessions later, I quit the game.

Silver Crusade

HeHateMe wrote:


I played in a D&D 2E campaign years ago, and I made a Druid character. The DM said no problem. When we started playing though, everything went wrong for me. Every animal I tried to communicate with would attack me(even squirrels and non-aggressive animals like that),trees and plants would trip me and attack me somehow, and every spell I cast would get fouled up and/or turn out wrong in some way, etc.

Finally, I sat down with the DM and asked "What am I doing wrong?". The DM's response was "Nothing, but I gamed with another guy who played a Druid and he was a backstabbing D-bag, so I hate Druids now and I'm taking it out on your character.".

Two sessions later, I quit the game.

>:( That is straight up childish Solid Gold Derp right there.

Even as it is a little bit amusing combined with your name. ;)

Dark_Mistress wrote:
When asked why he was doing it his response was... I was bored. Not his character him the player was bored cause people was doing talking RPing to gather info.

eyetwitch

kermitraging.gif


Shifty wrote:

What is it with all thes guys and their smutty lurid fantasies?

Did I miss the introduction of 'Penthouse:the Smuttering' where every player must start any in game chat with "I never thought I'd be writing in to a magazine like this, but the other night me and this wood elf enchantress..."

Why does every session have to begin with Uncle Creepy and his Kidnap Wagon and end in the Rape Dungeon?

Please, get you pr0n fix BEFORE you leave home.

Lol, that totally sounds like a line of action figures!

Disclaimer:

"Uncle Creepy action figure comes with accessories seen here. Kidnap Wagon and Rape Dungeon playset sold separately."


Let's see, in about. 15 years of dungeons & dragons there has been 3 dms who's games I have chosen to stop attending.
The first was a guy who had a fairly poor understanding of the rules and who patently disallowed actions sometimes. He once accused me of rules lawyering for trying to ready an action. The last straw was when we came across a wyvern, killed it and found it's nest. It should be noted that it was a two person party, we were 16th level. I was a barbarian/ranger, and the other guy was a ranger, and he told us that despite our maxed ranks in wilderness lore and handle animal it would be impossible to train these two newborn wyverns as mounts. At one point he actually told me I couldn't coup de grace an unconcious opponent too. I didn't go back.

The second time was with a dm who was actually quite brilliant at storytelling and compelling encounters. His achilles heel was that he was an unapologetic power gamer, some might have called him a munchkin or twinkie. His games would always go great until about level 4-6, at which point he would apparently get bored of having a balanced party and introduce something that horribly broke the game. Usually a deck of many things, or homebrewed rod of wonder.
The last straw here was a game where we got to 4th level with 4 players, then the fighter got turned into a were-tiger. After that 3 new players joined and were all level 8. Essentially he was rewarding the late comers and punishing those who were there from the begining. No thanks.

The most recent one was a player from my current group who wanted to try dming. And like many new dms fell into common dm trap. Namely awesome dmpcs who fought uber enemies and left the party watching, or another game he had us level every session, even if all we did was talk in a bar. He explained that he was "power leveling" us so we could fight cooler things. Another thing he would do is massively edit monsters stat blocks without learning the mechanics involved. The real problem with this was that when we'd try to explain these pitfalls he'd get very angry and take everything we said as a personal insult. Eventually we just said we wanted to take a break from his game and play a new one.


The most recent game I quit (which I'm sure I ranted about earlier in this thread) had a DM that insisted on having a huge gaming group (even supplying multiple NPCs if there weren't enough players present), all so he could toss higher CRs at us. It didn't matter if we were level 4- he was tossing homebrewed (approximately) CR 10's and 12's at us, and he assumed we could take it because we had eight party members, even though there were only two players present. He'd give each player a copy of an absent players' character sheet and take on three NPCs himself, plus his ridiculously powerful DMPC, and he'd punish us for acting out of character, when the character wasn't even our own.

One session, we were in a forest attacked by some ridiculous homebrew undead monster none of us but the DMPC could even hit, and we ran. The guy playing the absent player's Paladin decided to have the Paladin stay back and buy some time for the rest of the group to escape, and the DM argued that the Paladin in question wouldn't do that. So when the player (once again, the owner of the Paladin wasn't even present) insisted that the Paladin stay back, the DM simply had the Paladin show up the next time we rested, in magic full plate and with a +6 weapon, to challenge the wizard to a duel. The wizard did nothing to fight back, and the Paladin still wailed on him until the party rogue stepped in with a lucky crit and killed the Paladin (whose new magic full plate and +6 weapon suddenly crumble to dust). Oh, and later in the same session, the DM started slapping XP penalties to anyone who didn't follow the (poorly implemented) plot hooks he was putting in.

The Exchange

Thanks for the laugh Gabe. I have to think I wouldn't have quit because the whole thing is so amusing. Of course, I'd tell him what he could do with his penalties.


I have not walked out on a game for reasons other than being too busy in a very, very long time. However, one episode does stand out. I was new in an area, and was very happy I had found some other kids who enjoyed the same things I did - roleplaying games. I talked to the resident DM, and he said I could join them. I have been starved for this for a few years, so it's heaven for me. Now, I bring my own character to the game, and he approves it. The others make new characters, they are just starting a campaign.

Once we start playing, I find that the other characters hang back. My character gets to do almost all of it. When we finally get to the treasure chamber, I get inside, at which point the door slams shut. The other players and the DM start laughing, and he tells me that my character dies due to starvation since everyone leaves and the door can't be opened from the inside.

In hindsight, I should have seen it coming. Yes, I was inexperienced and naive, but it still irked me for a long time. They saw me as some kind of impostor, and this was their little chance to define me as out-group. For some reason, then, I never played with those guys again.


hogarth wrote:

Ah, the lousy DM's secret weapons: "you fall unconscious, no save" and "you're in an unescapable anti-magic room".

:-)

I'll have to add "as you reach for it, it crumbles into dust" to the list.

:-) :-)


Sissyl wrote:
A tale of colostomy-baggery.

Wow, to quote the Boondocks, "That's a b^&*# move, Santa."

I cannot fathom as small as the pockets in a given geographic region our diaspora-ed community of gamers is trying to exile a fellow traveller.


Sissyl wrote:
stuff

To quote Homer Simpson: They were the suckiest bunch of sucks that ever sucked.


Sissyl wrote:

I have not walked out on a game for reasons other than being too busy in a very, very long time. However, one episode does stand out. I was new in an area, and was very happy I had found some other kids who enjoyed the same things I did - roleplaying games. I talked to the resident DM, and he said I could join them. I have been starved for this for a few years, so it's heaven for me. Now, I bring my own character to the game, and he approves it. The others make new characters, they are just starting a campaign.

Once we start playing, I find that the other characters hang back. My character gets to do almost all of it. When we finally get to the treasure chamber, I get inside, at which point the door slams shut. The other players and the DM start laughing, and he tells me that my character dies due to starvation since everyone leaves and the door can't be opened from the inside.

In hindsight, I should have seen it coming. Yes, I was inexperienced and naive, but it still irked me for a long time. They saw me as some kind of impostor, and this was their little chance to define me as out-group. For some reason, then, I never played with those guys again.

I had a similar thing happen to me (My PC was a prisoner with no equipment and the PCs killed him for being 'suspecious' within 1 round of meeting him). Admittedly I kind pushed myself into the game, but it was still very jerkish of the other players. I think I would have preffered to be told "no". But regardless, if I had been one of the "in players" I would either have felt like a dick for being a part of that.


Sissyl wrote:

I have not walked out on a game for reasons other than being too busy in a very, very long time. However, one episode does stand out. I was new in an area, and was very happy I had found some other kids who enjoyed the same things I did - roleplaying games. I talked to the resident DM, and he said I could join them. I have been starved for this for a few years, so it's heaven for me. Now, I bring my own character to the game, and he approves it. The others make new characters, they are just starting a campaign.

Once we start playing, I find that the other characters hang back. My character gets to do almost all of it. When we finally get to the treasure chamber, I get inside, at which point the door slams shut. The other players and the DM start laughing, and he tells me that my character dies due to starvation since everyone leaves and the door can't be opened from the inside.

In hindsight, I should have seen it coming. Yes, I was inexperienced and naive, but it still irked me for a long time. They saw me as some kind of impostor, and this was their little chance to define me as out-group. For some reason, then, I never played with those guys again.

I really don't have the word to express my contempt for that group. I am hoping this was maybe done by teenagers and these people grew up....but I am sorry that anybody would have to go though that.


Yes, they did. It was a long time ago.

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