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Liberty's Edge

James Jacobs wrote:


Correct. Hold person only works on humanoids. Dominate person and charm person and enlarge person and reduce person as well. Tieflings and aasimars are not legal targets for those spells. It's one of the reasons they're not core races, and one of the hidden advantages of playing one of those races as opposed to a core race.

Thanks for the response.

Verdant Wheel

James Jacobs wrote:


That's not something I ever thought about. I would say that the runelords of Sloth are the least productive on these lines, and that Xanderghul and Sorshen were the most productive simply because they lived a LOT LOT LOT longer than the other runelords.

Now this made me wonder something.

Speculation:
Being Xanderghul the Runelord of Illusion, there would be any chance that he never went into sleep and have been fooling everyone since then ? Are the Mordent Shire Elves territory into Xanderghul realm ? Are Mordent Shire elves really Xanderghul minions in disguise waiting to free his lord or something ? I know you can't answer, but such theories really make me keep following the runelords saga.


Mordant spire..

Though Mordant shire halflings creates a hilarious thematic juxtaposition in my head.


Dear James,

I know stealth has always been a point of contention on the forums but I have a question in regards the the Shadowdancer and Assassin's Hide in Plain Sight supernatrual ability. If a shadowdancer is standing is standing within 10' of an area of dim light does the ability let him use stealth against everybody? Or, can he not stealth against people who have for instance Low Light Vision who do not perceive the area around him as dim light but instead see it as normal light?


James,

Have you ever read HP Lovecraft's non-fictional essey Supernatural Horror in Literature?

If so, what did you think of it?

Paizo Employee Creative Director

1 person marked this as a favorite.
Draco Bahamut wrote:

Now this made me wonder something.

Spoiler:
Being Xanderghul the Runelord of Illusion, there would be any chance that he never went into sleep and have been fooling everyone since then ? Are the Mordent Shire Elves territory into Xanderghul realm ? Are Mordent Shire elves really Xanderghul minions in disguise waiting to free his lord or something ? I know you can't answer, but such theories really make me keep following the runelords saga.

The Mordant Spire elves are not in Xanderghul's realm, nor are they associated with him. The elves of western Avistan were, in fact, the only significant local race when Thassilon came along who resisted being "absorbed" by the new nation, which is why maps of Thassilon have that big indentation about where the Mierani forest is located.

In any case... yes, Xanderghul is indeed in stasis/hibernating/asleep. Although as with all runelords, the exact nature of his "hibernation" is unique.

Paizo Employee Creative Director

7 people marked this as a favorite.
Shinigaze wrote:

Dear James,

I know stealth has always been a point of contention on the forums but I have a question in regards the the Shadowdancer and Assassin's Hide in Plain Sight supernatrual ability. If a shadowdancer is standing is standing within 10' of an area of dim light does the ability let him use stealth against everybody? Or, can he not stealth against people who have for instance Low Light Vision who do not perceive the area around him as dim light but instead see it as normal light?

A point of contention in some places on the forums, perhaps. I like to think they're not a point of contention here! :-)

If a shadowdancer is within dim light and can thus use Hide in Plain Sight, yes, that lets him try to Stealth against everyone. Low Light Vision and darkvision don't particularly help or limit this.

Paizo Employee Creative Director

danielc wrote:

James,

Have you ever read HP Lovecraft's non-fictional essey Supernatural Horror in Literature?

If so, what did you think of it?

I've absolutely read it. I've actually read most of Lovecraft's still-existing & still-published writings, including his letters, but not all of his poetry.

I quite admire "Supernatural Horror in Literature." It's very interesting and informative and excellent, both as an essay about the topic, and as a place to go to find new authors and new stories to read. It's what opened my eyes to authors like Robert Chambers and Algernon Blackwood and Arthur Machen and William Hope Hodgson and more.

Sovereign Court

James Jacobs wrote:


William Hope Hodgson

No matter how much Lovecraft praises it, I've still never been able to get more than about halfway through The Night Land.

EDITED TO FIX TAGS


Hey nifty, some of my friends and I have had fun bantering back and forth about that question. Who is the dim light for hide in plain sight relative to? The shadowdancer? GM's interpretation? Humans? Magic abilities that relate to perceptions can get pretty funky.


So I've got a copy of Pathfinder Companion: Blood of the Night here, and there's something about it I find rather odd.

The vetala-born dhamphir's, or ajibachana, are described, and I quote, as being "born with sharp minds and are inclined to ask questions.", and it goes on to say "Just like their vampire parents, ajibachanas yearn for knowledge and often engage in scholarly pursuits, but their mortality drives them to work harder and learn faster. In a few short decades, they might gain a better understanding of themselves and their accumulated knowledge than their eternally childish parents ever could have."

Now, this paints the picture of a very intellectually inclined character, however, ajibachana are the only one of the four dhamphir heritages that actually takes a negative to their intelligence score. Why is this? Did the person developing the mechanics and the person writing the lore not talk to each other on this one?

Also, unrelated question; can goblins and orcs crossbreed?


I noticed some feats missing in the Rise of the Runelords Anniversary Edition player's guide and wondered why they were cut such as Big Game Hunter and City Born. Has the whole class of a free local feat at character creation been cut?


Ravingdork wrote:

Which is the OFFICIAL correct designation for the weapon in Pathfinder? What should I be putting on the stat blocks?

SHORT SWORD or SHORTSWORD?

"Gnomesticker"


Are all these questions about breeding between races getting old?

Paizo Employee Creative Director

cappadocius wrote:
James Jacobs wrote:


William Hope Hodgson

No matter how much Lovecraft praises it, I've still never been able to get more than about halfway through The Night Land.

EDITED TO FIX TAGS

I've not yet read "The Night Land," so I can't comment there... (although I do own a fancy copy of it that some day I'm gonna read)

But "The House on the Borderland" and "The Voice in the Night" are brilliant.

Paizo Employee Creative Director

3 people marked this as a favorite.
Cheapy wrote:
Hey nifty, some of my friends and I have had fun bantering back and forth about that question. Who is the dim light for hide in plain sight relative to? The shadowdancer? GM's interpretation? Humans? Magic abilities that relate to perceptions can get pretty funky.

The shadowdancer.

Paizo Employee Creative Director

FormerFiend wrote:

So I've got a copy of Pathfinder Companion: Blood of the Night here, and there's something about it I find rather odd.

The vetala-born dhamphir's, or ajibachana, are described, and I quote, as being "born with sharp minds and are inclined to ask questions.", and it goes on to say "Just like their vampire parents, ajibachanas yearn for knowledge and often engage in scholarly pursuits, but their mortality drives them to work harder and learn faster. In a few short decades, they might gain a better understanding of themselves and their accumulated knowledge than their eternally childish parents ever could have."

Now, this paints the picture of a very intellectually inclined character, however, ajibachana are the only one of the four dhamphir heritages that actually takes a negative to their intelligence score. Why is this? Did the person developing the mechanics and the person writing the lore not talk to each other on this one?

Also, unrelated question; can goblins and orcs crossbreed?

The ajibachana question is a good example of flavor text and rules text not being well-syncronized. That's what I would qualify as an error on the author's part, and an error during development that didn't fix it. I wasn't involved in the writing or development of the book, so I can't say WHY it happened.

Goblins and orcs can't crossbreed.

Paizo Employee Creative Director

Buri wrote:
I noticed some feats missing in the Rise of the Runelords Anniversary Edition player's guide and wondered why they were cut such as Big Game Hunter and City Born. Has the whole class of a free local feat at character creation been cut?

The idea of a free local feat at character creation is something we tried out for the original release of Runelords, but the very next AP we switched that over to traits.

So... yeah. The free local feat at character creation was cut as of the start of Curse of the Crimson Throne.

Character traits are what we do these days instead.

Paizo Employee Creative Director

JMD031 wrote:
Are all these questions about breeding between races getting old?

Kinda, yes.


More questions! And many thanks for all the answers you keep providing us all.

This time, back to Thassilon, in relation (partly) to the Xanderghul question above:

1) In Rise of the Runelords, Vraxeris (the Runeforge leader of the Pride group) mentions that Xin-Shalast's vulnerability is a result of Karzoug not knowing about the intricacies of Sorshen and Xanderghul's abilities. When the adventure path was first being written, was it then a deliberate choice to place Sorshen and Xanderghul as the most powerful Runelords (since it reflected on Karzoug's own abilities)? Or was it just a happy coincidence?

2) Xanderghul's section of Runeforge has a strong focus on simulacra, clones and cloning spells, including an "improved clone" spell. Was this a large component to Xanderghul's work on surviving the fall of Thassilon?

2a) If so, and even if not so, Sorshen was at least one Runelord who maintained many clones. Did other Runelords do the same thing, keeping backup clone bodies available for their use if necessary?

2b) Could Runelords who weren't the ones ruling at the time of Earthfall possess clone bodies in stasis (which didn't activate if/when they were overthrown by their successors - Sloth being an obvious exception to this in at least one case) that might yet be awakened as some accident of magic, bringing a reborn Runelord into the world who isn't one of the seven we know? Or did their successors make sure to eradicate all possible methods of resurrection?


Dear Mr. Jacobs,

Does Silversheen (the metal material that you can make stuff out of) incur the -1 damage penalty of actual alchemical silver?

"Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on."

I see a lot of back and forth on this in the message boards.

Again thank you for your time.


James Jacobs wrote:
Ken Pawlik wrote:

Hi James Jacobs,

1. How's it going?

2. What is the correct pronunciation of "Sahuagin?"

3. Will there be any encounters with qlippoth in the Wrath of the Righteous AP?

4. Souls for Smuggler's Shiv and The Red Hand of Doom have been the most enjoyed published adventures I've run for my group. Thanks! If I can run only one other James Jacobs penned adventure for them, which one should it be?

5. Are there any non Paizo RPG books you're particularly looking forward to this year?

6. Is there any chance that one of your freelance gigs is writing an epic adventure for Call of Cthulhu?

1) Good!

2) I say: saw-WHO-a-gin. Sounds kinda like with Saw Who Again. Whether or not that's correct depends on if you say it in my earshot. ;-P

3) Mabye. Depends if any of the authors put any qlippoth in the adventures. I didn't ask for any, but they get to make lots of those choices on their own.

4) Thanks for the kind words! At this point, the adventure I'm the most proud of is probably Burnt Offerings.

5) Atomic Age Cthulhu! And pretty much any other Call of Cthulhu book Chaosium publishes.

6) Nope. All my freelance gigs at the moment are for Paizo. That said... one of my lifelong industry hopes and dreams is to write a Call of Cthulhu adventure.

Thanks for the answers! Thanks to Azaelas Fayth as well! I guess Rise of the Runelords will have to be the next big adventure I run. Burnt Offerings and Hook Mountain Massacre look particularly memorable.

1. I'm dithering between Shadows of Yog-Sothoth or Masks of Nyarlathotep for my CoC group. Do you have an opinion on the matter?

2. Is there an appropriate venue to let the powers that be know which artists one may hope to see more of? Should I just start a topic and hope it gets seen by the appropriate people?

Grand Lodge

Dear JJ,

What are the chances that Pathfinder Player Companion: Faiths & Philosophies will have an archetype of clerics just for people who worship fallen gods like Aroden? It says "claim the power of your convictions". What if my convictions are that even from the beyond Aroden empowers me? I guess it could me I'm insane and actually getting powers from myself. Also, what about fallen gods? Like say, ones trapped elsewhere and probably shouldn't be granting their powers to their acolytes because they've been sealed away, but still somehow, are able to grant them spells and domains?

Lantern Lodge

Dear James,

I am going to play a Halfling in an upcoming game and i need to know if the reach of a reach weapon would be decreased because of my size. The weapon by the way i plan on using is a whip. I also plan on using the spell Reduce Person to further decrease my size.

Thanks for your time,
Psion


James, I know this borders on a rules question but:

How would you see the Ectoplasmic Spell Metamagic feat interacting with summon monster spells (if at all!).

I'm tempted to say it doesn't affect the summoned creatures at all, but wondering if you had any insight.


If you had to replace all Halflings in Golarion, what would you replace them with? This race would take on all roles that the Halflings had.

The Exchange RPG Superstar 2010 Top 16

Good morning, James. I hope these letters find you in happy spirits.

I confess, on this 20th-consecutive-day of snowfall and freezing temperatures, that I am envious when I see Seattle's weather.

I have a question about arcane magic on Golarion.

When I studied medieval history, one of the professor's assertions was that there's a difference between the idea of magic and a science. People who use magic use tools, often in sophisticated ways, without understanding them. The way I use a car, not really understanding all the different parts of the engine (what does a carburateur do, anyway?) is magic. Same with a cell phone, or the cholesterol medicine I take. They just work.

But I understand how my bicycle works. If anything happens to it, I know how to fix it. Same with my guitar. If I want to change tunings, or raise the action off the fretboard in order to use a slide, I know how to do those things. I have an underlying understanding of the mechanics of the thing.

And there are computer engineers who do understand how my cell phone works. They can crack open the case, and they recognize the components and reconfigure them, and they can unlock the code that runs the software. It's magic to me, but a science to them.

So, are wizards on Golarion more like me with my cell phone, or more like car mechanics, computer programmers, and pharmaceutical chemists? If a typical wizard wanted to build a spell that acted like fireball except it, oh, did 1d6 + 1/2 pt per level Wisdom damage and had a carrier effect like leaving the targets sickened, is that something he'd be able to create?

Possible answer: yes, that's what metamagic feats are for. That's one of the things that distinguishes wizards from sorcerers.

Possible answer: no, that's why we developed the Words of Power system. In the normal spell rules, wizards gain access to different formulas that trigger particular effects, but those were hard-won after long bouts of blind trial-and-error ("I wanted to make the target grow feathers, an instead its bones are melted into jelly. Time to start over, but in the meantime I have a great bones-to-jelly spell.")


Since you're the head robots man for golarion,

Do Lasers in golarion have visible beams, or are they like real-life lasers and only visible as a dot (and burning) or whatever on the target? The latter is more realistic obviously, but the former is one of those breaks from reality that make things more user-friendly sometimes.

Paizo Employee Creative Director

Alleran wrote:

More questions! And many thanks for all the answers you keep providing us all.

This time, back to Thassilon, in relation (partly) to the Xanderghul question above:

1) In Rise of the Runelords, Vraxeris (the Runeforge leader of the Pride group) mentions that Xin-Shalast's vulnerability is a result of Karzoug not knowing about the intricacies of Sorshen and Xanderghul's abilities. When the adventure path was first being written, was it then a deliberate choice to place Sorshen and Xanderghul as the most powerful Runelords (since it reflected on Karzoug's own abilities)? Or was it just a happy coincidence?

2) Xanderghul's section of Runeforge has a strong focus on simulacra, clones and cloning spells, including an "improved clone" spell. Was this a large component to Xanderghul's work on surviving the fall of Thassilon?

2a) If so, and even if not so, Sorshen was at least one Runelord who maintained many clones. Did other Runelords do the same thing, keeping backup clone bodies available for their use if necessary?

2b) Could Runelords who weren't the ones ruling at the time of Earthfall possess clone bodies in stasis (which didn't activate if/when they were overthrown by their successors - Sloth being an obvious exception to this in at least one case) that might yet be awakened as some accident of magic, bringing a reborn Runelord into the world who isn't one of the seven we know? Or did their successors make sure to eradicate all possible methods of resurrection?

1) Xanderghul and Sorshen were the most powerful Runelords from the start. Well before I started actual work on the first adventure, I knew who were the most powerful and who were the least powerful runelords. Most of them are also NPC bad guys from my homebrew game as well, with only Belimarius and Sorshen being the ones I invented fully for Golarion. The "Sorshen" role in my homebrew was played by a necromancer warlord named Nocticula, and there wasn't really a Belimarius villain at all.

2) Unrevealed.

2a) Unrevealed.

2b) There were only ever 7 runelords at a time. Once a runelord is replaced... the previous runelord is dead or gone or banished or worse.

Paizo Employee Creative Director

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Ninjaofthesea wrote:

Dear Mr. Jacobs,

Does Silversheen (the metal material that you can make stuff out of) incur the -1 damage penalty of actual alchemical silver?

"Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on."

I see a lot of back and forth on this in the message boards.

Again thank you for your time.

No.

And in fact, I suggest you ignore the –1 damage that alchemical silver causes as well—it's a frustratingly little niggling penalty and a shining example of how attempts to model real-world facts like "silver doesn't keep an edge as long as steel" overcomplicates the game. And it's not worth it either... why should a club made of silver take a penalty to damage? It's a silly rule.

Paizo Employee Creative Director

1 person marked this as a favorite.
Ken Pawlik wrote:

1. I'm dithering between Shadows of Yog-Sothoth or Masks of Nyarlathotep for my CoC group. Do you have an opinion on the matter?

2. Is there an appropriate venue to let the powers that be know which artists one may hope to see more of? Should I just start a topic and hope it gets seen by the appropriate people?

1) Masks is not only a better adventure than Shadows, but Mask is one of the best adventures written for any RPG system. Ever. I would choose it for sure.

2) The best place for this is either on one of our feedback threads or on the thread specifically for the book in question.

Paizo Employee Creative Director

kevin_video wrote:

Dear JJ,

What are the chances that Pathfinder Player Companion: Faiths & Philosophies will have an archetype of clerics just for people who worship fallen gods like Aroden? It says "claim the power of your convictions". What if my convictions are that even from the beyond Aroden empowers me? I guess it could me I'm insane and actually getting powers from myself. Also, what about fallen gods? Like say, ones trapped elsewhere and probably shouldn't be granting their powers to their acolytes because they've been sealed away, but still somehow, are able to grant them spells and domains?

Chances are zero. A cleric who worships Aroden is an ex-cleric and gains no spells or domains or channel energy or anything like that. In other words, not a cleric. Furhtermore, while it's only been about 6 years since Pathfinder players have learned about Aroden's death, it's been 106 years since Golarion heard about it.

His time has passed, and I'd rather not do much more Aroden stuff so as to model the fact that his time has passed.

Paizo Employee Creative Director

Psion-Psycho wrote:

Dear James,

I am going to play a Halfling in an upcoming game and i need to know if the reach of a reach weapon would be decreased because of my size. The weapon by the way i plan on using is a whip. I also plan on using the spell Reduce Person to further decrease my size.

Thanks for your time,
Psion

Nope. Small and Medium size characters have identical reach, and all the rules for reach and how it can be modified apply to each equally.

Paizo Employee Creative Director

CRobledo wrote:

James, I know this borders on a rules question but:

How would you see the Ectoplasmic Spell Metamagic feat interacting with summon monster spells (if at all!).

I'm tempted to say it doesn't affect the summoned creatures at all, but wondering if you had any insight.

Doesn't affect the summoned creatures at all.

Paizo Employee Creative Director

Cheapy wrote:
If you had to replace all Halflings in Golarion, what would you replace them with? This race would take on all roles that the Halflings had.

More halflings. AKA if I had to replace all halflings in Golarion, I'd not want to work on Golarion and would go look for another job.

Grand Lodge

James Jacobs wrote:
kevin_video wrote:

Dear JJ,

What are the chances that Pathfinder Player Companion: Faiths & Philosophies will have an archetype of clerics just for people who worship fallen gods like Aroden? It says "claim the power of your convictions". What if my convictions are that even from the beyond Aroden empowers me? I guess it could me I'm insane and actually getting powers from myself. Also, what about fallen gods? Like say, ones trapped elsewhere and probably shouldn't be granting their powers to their acolytes because they've been sealed away, but still somehow, are able to grant them spells and domains?

Chances are zero. A cleric who worships Aroden is an ex-cleric and gains no spells or domains or channel energy or anything like that. In other words, not a cleric. Furhtermore, while it's only been about 6 years since Pathfinder players have learned about Aroden's death, it's been 106 years since Golarion heard about it.

His time has passed, and I'd rather not do much more Aroden stuff so as to model the fact that his time has passed.

It doesn't even have to just be Aroden, but for other deities as well, like homegame ones. That's what the other half of the question was for. What about trapped deities? Rovagug would be an exception as he's immensely powerful, but it states that he's imprisoned. However, his clerics can still get their powers. What about other gods if they suddenly became trapped, imprisoned, or sealed off from Golarion? Could they still give their spells and domains to their followers?


Thanks!

Paizo Employee Creative Director

Chris Mortika wrote:

I have a question about arcane magic on Golarion.

When I studied medieval history, one of the professor's assertions was that there's a difference between the idea of magic and a science. People who use magic use tools, often in sophisticated ways, without understanding them. The way I use a car, not really understanding all the different parts of the engine (what does a carburateur do, anyway?) is magic. Same with a cell phone, or the cholesterol medicine I take. They just work.

But I understand how my bicycle works. If anything happens to it, I know how to fix it. Same with my guitar. If I want to change tunings, or raise the action off the fretboard in order to use a slide, I know how to do those things. I have an underlying understanding of the mechanics of the thing.

And there are computer engineers who do understand how my cell phone works. They can crack open the case, and they recognize the components and reconfigure them, and they can unlock the code that runs the software. It's magic to me, but a science to them.

So, are wizards on Golarion more like me with my cell phone, or more like car mechanics, computer programmers, and pharmaceutical chemists? If a typical wizard wanted to build a spell that acted like fireball except it, oh, did 1d6 + 1/2 pt per level Wisdom damage and had a carrier effect like leaving the targets sickened, is that something he'd be able to create?

Possible answer: yes, that's what metamagic feats are for. That's one of the things that distinguishes wizards from sorcerers.

Possible answer: no, that's why we developed the Words of Power system. In the normal spell rules, wizards gain access to different formulas that trigger particular effects, but those were hard-won after long bouts of blind trial-and-error ("I wanted to make the target grow feathers, an instead its bones are melted into jelly. Time to start over, but in the meantime I have a great bones-to-jelly spell.")

Wizards are absolutely the "Scientists" of magic. They know how magic works, but it doesn't exactly work the same as science.

Paizo Employee Creative Director

The Golux wrote:

Since you're the head robots man for golarion,

Do Lasers in golarion have visible beams, or are they like real-life lasers and only visible as a dot (and burning) or whatever on the target? The latter is more realistic obviously, but the former is one of those breaks from reality that make things more user-friendly sometimes.

Both. Most laser weapons are invisible, but there are visible weapons that look like lasers (these are probably more properly quantified as plasma weapons, I guess).

If and when we start illustrating lasers in action, I'm gonna TRY to make them visible due to dust or fog or whatever in the air, but I can't guarantee that every artist and art director will understand that difference, and so that's why the visible "laser" versions of beam weapons exist as well. There's other types of beam weapons as well that have visible shots.

Paizo Employee Creative Director

1 person marked this as a favorite.
kevin_video wrote:


It doesn't even have to just be Aroden, but for other deities as well, like homegame ones. That's what the other half of the question was for. What about trapped deities? Rovagug would be an exception as he's immensely powerful, but it states that he's imprisoned. However, his clerics can still get their powers. What about other gods if they suddenly became trapped, imprisoned, or sealed off from Golarion? Could they still give their spells and domains to their followers?

If it's a Golarion book... it's not intended for home game use but for Golarion use, and as such a cleric of a dead god who still gets spells isn't appropriate for a Golarion book (such as any of the Player Companions). A class like that would HAVE to appear in the hardcover rulebooks, which are world-neutral... but even then I'd not want to do that because it still implies that such things could exist in Golarion.

What you're looking for is not a cleric anyway, but an oracle. We designed oracles, among other reasons, SPECIFICALLY because we wanted to have a divine spellcaster who doesn't have to worship a deity, or can worship a pantheon of deities, and still sort of fill the same niche as a cleric.

Trapped deities and forgotten deities can have clerics, and there is no rules-difference between a cleric of a trapped or forgotten deity and a cleric of a non-trapped or non-forgotten deity, other than that the latter will have more support from their more active churches in most cases.

Note that we have a few trapped deities (like Rovagug) but they are NOT "sealed off" from Golarion. I'm not sure I'd like that option to even be possible, frankly.


Good afternoon James!

1)What regions of Golarion are known to be inhabited by dinosaurs?

2)Arazni was a mortal before becoming divine right? If that's the case, is it possible to have a character with a very distant blood tie to her?

3)Krune, the runelord of Sloth, was said to be the High priest of Lissala. Does this title implies that he had cleric levels, or is it only to reflect his position in the hierarchy of said church?

4)Xanderghul was the most powerful runelord of Thassilon. How did the mages of the Azlanti empire see him? As a threat? A pariah? Someone to be respected/feared? Something else?

Thank you very much for your time.


1 person marked this as a favorite.
James Jacobs wrote:
The Golux wrote:

Since you're the head robots man for golarion,

Do Lasers in golarion have visible beams, or are they like real-life lasers and only visible as a dot (and burning) or whatever on the target? The latter is more realistic obviously, but the former is one of those breaks from reality that make things more user-friendly sometimes.

Both. Most laser weapons are invisible, but there are visible weapons that look like lasers (these are probably more properly quantified as plasma weapons, I guess).

If and when we start illustrating lasers in action, I'm gonna TRY to make them visible due to dust or fog or whatever in the air, but I can't guarantee that every artist and art director will understand that difference, and so that's why the visible "laser" versions of beam weapons exist as well. There's other types of beam weapons as well that have visible shots.

That makes sense. I was mostly wondering because I have an idea for a robot-based adventure that would involve people with no idea about robots learning about them, and was thinking about how easy it would be to tell where the lasers were coming from and what they were doing.

This started as an idea for a robot/cyborg dragon with a plasma breath weapon.


Pathfinder Rulebook Subscriber

Out of curiosity, if you were to roll up characters to play in each of the currently published Paizo Adventure Paths (up to and including Reign of Winter) what characters would you roll up?

Liberty's Edge

Do you ever use third party products?


Hey James, I really like the dimensional dervish line of feats, although it take a bit longer to be viable than most builds. Anyway, my question revolves around Dimensional Savant, which lets you flank with yourself. Do any teamwork feats work with it? If so, which ones?

Here's a thread discussing it

Sczarni

The Campaign Setting (p.217) indicates that Darkmoon Vale in Andoran is the second largest source of Pesh after Katapesh.

1. Is this accurate, or outdated?

2. If it is accurate, how does the Pesh cactus grow in Darkmoon Vale's temperate forest climate?

3. Would Pesh production be illegal under Andoran law? I'm designing an adventure that pits the PCs against the Lumber Consortium in the Vale, and I'm thinking that illegal Pesh production by the Consortium might be a good adventure hook, and a way for the PCs to get the Consortium in trouble with the authorities.

Paizo Employee Creative Director

Ral' Yareth wrote:

Good afternoon James!

1)What regions of Golarion are known to be inhabited by dinosaurs?

2)Arazni was a mortal before becoming divine right? If that's the case, is it possible to have a character with a very distant blood tie to her?

3)Krune, the runelord of Sloth, was said to be the High priest of Lissala. Does this title implies that he had cleric levels, or is it only to reflect his position in the hierarchy of said church?

4)Xanderghul was the most powerful runelord of Thassilon. How did the mages of the Azlanti empire see him? As a threat? A pariah? Someone to be respected/feared? Something else?

Thank you very much for your time.

1) Wild dinosaurs can absolutely be found in the Mwangi Expanse, Mediogalti Island, the Sodden Lands, Sargava, the Shackles, and Deep Tolguth. They are likely found elsewhere on Garund, and perhaps in some parts of Avistan as well, although not as widespread—and when they ARE found in, say Taldor or Varisia, it's usually as a result of captives escaping into the wild and re-establishing themselves in the wild over several generations.

2) Yes.

3) Nope. The word "priest" is not a word that's automatically associated with a class in Pathifnder. It's a word we use to denote ANY person who is a member of a religion. The majority of priests are indeed probably clerics, but ANY class can be a priest if they're devout enough. Krune, as with all runelords, is a single-classed wizard with no archetypes. He was also a high-ranking member of the Lissalan church... and in Thassilon at the time of the end, he was the leader of that church.

4) All of these plus more.

Paizo Employee Creative Director

Memento Mortis wrote:
Out of curiosity, if you were to roll up characters to play in each of the currently published Paizo Adventure Paths (up to and including Reign of Winter) what characters would you roll up?

A cleric, bard, or rogue, depending on what role the party overall needed more.

If I were to get REALLY squirrley and play against my type, I'd roll up a ranger or a witch or an alchemist or a gunslinger.

Paizo Employee Creative Director

lucky7 wrote:
Do you ever use third party products?

Yup. All the time.

Paizo Employee Creative Director

Sensten wrote:

Hey James, I really like the dimensional dervish line of feats, although it take a bit longer to be viable than most builds. Anyway, my question revolves around Dimensional Savant, which lets you flank with yourself. Do any teamwork feats work with it? If so, which ones?

Here's a thread discussing it

That's a question for the rules team and the rules forums, where FAQ can bring the discussion and questions to the right eyes.

(Anytime there's an existing thread discussing a single rules element, that's almost always a thread that's best served where it is where it can be FAQed, and is unlikely to be something I'll be willing to weigh in on so as to not confuse folks with answers that might not align with the design team's philosophies and rulings.)

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