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Goblin Squad Member. Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


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Dear Mr. Jacobs,

Does Silversheen (the metal material that you can make stuff out of) incur the -1 damage penalty of actual alchemical silver?

"Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on."

I see a lot of back and forth on this in the message boards.

Again thank you for your time.


Dear Mr. Jacobs,

My question is regarding qualifying for a prestige class. Can you advance into a particular prestige class if the level you are advancing to will grant you the requirements?

For example, if your highest requirement is 5 ranks in a skill, (assuming you have the skill points) can you select that prestige class at 5th level?

As always, thank you for your time.


James Jacobs wrote:
Ninjaofthesea wrote:


Also, is the Black Blade (from the Magus archtype)actually indestructible as long as it has one arcane pool point.

Not sure about the black blade, but having it be completely indestructible sounds a bit over the top to me.

How about in terms of normal annoying weapon destroying hazards such as sunders, oozes and rust monsters? Pretty much anything short of a dis-junction. Obviously even artifacts can be unmade.

Thanks!


Dear Mr. Jacobs,

Does weapon finesse apply to the sawtoothed saber, taken with the exotic weapon proficiency and two weapon fighting? And if it does, does it only apply when making full attacks? It seems those Red Mantis Assassins would be a bit gimped if that finesse does not apply. Hero Lab seems to think so, but they get stuff wrong now and then.

Also, is the Black Blade (from the Magus archtype)actually indestructible as long as it has one arcane pool point.

Thank you for your time.


Dear Mr. Jacobs,

I am about to start the Carrion Crown adventure path and one of my players wishes to play a Red Mantis Assassin. One of my other players brought up a question regarding their spell casting abilities.

Are RMA's able to cast spells while dual wielding their weapons (i.e. do they interfere with the somatics?) If not, what would an RMA do in the middle of combat?


More thread necromancy.

Going to be a PC in a CC campaign soon and this seems a bit ambiguous.

"Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them."

RAW (specifically the 2nd sentence) appears to imply that you can ignore all undead traits for corporeal humanoids that would otherwise be immunities and goes well beyond mind-affecting spell, such as energy drain, death effects and anything requiring a fort save. It does not say "which mind-affecting spells affect them."


Did some searching and most of the answers to this pertained to taking Eldritch claws with a Totemic Transformation or Aspect of the Beast, but not whether it could carry over while wild shaped.

First the question: Would a druid who has received natural weapons from a totemic transformation and who has taken the Eldritch Claws feat, be able to apply that feat while wildshaped?

From the transmutation polymorph rules, you would lose any specials that relied on your previous form - i.e. if your previous form had scent and your new form does not, you lose it while polymorphed.

To qualify for Eldritch Claws, you need a BAB +6 and possess natural weapons.

The answer to that question to me at least seems to be YES. My previous form has natural weapons (2 claws and a bite), my new form would have one or more natural weapons that seems to meet the qualification of possessing natural weapons in both forms.


If the weapon you are spellstriking with crits, does the spell also crit? Seems like it would since you can crit a touch and a ranged.


Got this question from a player:

Do enhancement bonus and/or weapon effects apply to Trample? There is no attack roll or CMB check, he just runs over them. The damage is based on size and strength. I think magic feet would apply to a real Overrun, but not to Trample since there's no check?

The eidolon has acid energy damage to natural attacks.


From the description:

"The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in."

What does that part about the opponent being unable to move closer mean exactly?


I recently purchased part I of Council of Thieves in preparation for running this starting in the next week or so.

This being my first experience with a Pathfinder adventure, I was rather surprised how almost free-form it feels. In some ways I like it, but in others you really need to dig through the text in order to distinguish what text is for the players and what isn't. To be honest I was expecting the old "box text" player descriptions with separate DM info.

Is this particular style typical of Paizo's AP's and modules?


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Blunt weapons shouldn't matter. Not all bleeding is external.


I too would be interested in such a forum.

Eventually it is going to happen somewhere, why not here where the designers can more easily what their game is capable of and make adjustments accordingly?

As for playing op'd characters, it's funny how powerful the word "NO!" can be when your GM doesn't like what you are doing. (To my gm's credit, he would usually let it slide once before making a ruling.)

I would argue most people really don't enjoy playing game-breaking characters for very long.


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Although Mage Armor is an armor bonus, in 3.5 we have always ruled that it applied to your touch AC although I have never found anything RAW to support this. In Pathfinder, it specifically calls it out as adding to touch AC in the cases of incorporeal attacks but for nothing else.

So my question is: Does Mage Armor add to your overall touch AC?


For tumbling through an enemy occupied space, I would interpret it as you must be "trained" (i.e. have ranks) in acrobatics in order to move through.

If you fail, you provoke the AOP, but move through anyway. Your meat shields can take "Stand Still" to prevent that movement if the AOP lands.


Or what exactly are the undead immunities now?


Are they possible w/o stealth or complete concealment? I am pretty sure the answer is "no" but wanted to ask in case I missed something. I thought improved feint may be a way to get you there but, apparently it can only be used for melee attacks.


"Action: Using Intimidate to change an opponent’s
attitude requires 1 minute of conversation. Demoralizing
an opponent is a standard action."

Based on this, I would interpret that you can only demoralize 1 opponent with an Intimidate check whereas Dazzling Display would let you make multiple Intimidate checks for everyone within 30'.


I guess I would just like clarification of under what conditions a monk is using his level in place of BAB.

As I read it: Flurry of Blows = monk level, >= level 3 = monk level, normal attacks = monk level (maybe), qualifications = BAB

Under Flurry of Blows it also states: "For the purpose of these
attacks, the monk’s base attack bonus is equal to his monk
level. For all other purposes, such as qualifying for a feat or a
"prestige class, the monk uses his normal base attack bonus."

Does this mean that a monk making a standard action attack using unarmed strike or monk weapons uses his monk level as BAB?

Thanks!


If you are using a weapon to perform a combat maneuver, do you get to add its bonus? (e.g. tripping with a +1 flail - should the +1 get added to the CMB?)

Also, if you can make multiple attacks, can each attack be a combat maneuver?