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Paizo Employee Creative Director

Andrew Crossett wrote:
Have you read the novel "Southern Gods" by John Hornor Jacobs? I thought a Mythos novel written by a Jacobs might have caught your attention.

Haven't heard of this one.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
What do you write as your ethnicity if you're playing a Brevic human? What's written in its history and stuff seems to say "It's a nameless blend of Taldan, Kellid and Iobarian," but that's kind of a lot to write on a character sheet?
Pick which one of the three appeals to you the most.

Well, I'm trying to go for as Brevic as Brevoy can be. Should I just forget ethnicity and say "human?"

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What do you write as your ethnicity if you're playing a Brevic human? What's written in its history and stuff seems to say "It's a nameless blend of Taldan, Kellid and Iobarian," but that's kind of a lot to write on a character sheet?
Pick which one of the three appeals to you the most.
Well, I'm trying to go for as Brevic as Brevoy can be. Should I just forget ethnicity and say "human?"

Human is a race, not an ethnicity.

If you can't choose between Taldan, Kellid, or Iobarian, you can either:

1) Just go with Taldan, or...

2) Just leave the ethnicity blank.

Silver Crusade

What sort of accent do you imagine Chelish nobles (specifically Thrunes) having? I'm wanting to make Barzillai Thrune a more memorable character for my players by using an accent as well as a smooth, condescending voice, but I'm not sure what sort of accent him or his may have.

Paizo Employee Creative Director

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Phylotus wrote:
What sort of accent do you imagine Chelish nobles (specifically Thrunes) having? I'm wanting to make Barzillai Thrune a more memorable character for my players by using an accent as well as a smooth, condescending voice, but I'm not sure what sort of accent him or his may have.

I could see him having a sort of Vincent Price British accent.

Silver Crusade

James Jacobs wrote:
Phylotus wrote:
What sort of accent do you imagine Chelish nobles (specifically Thrunes) having? I'm wanting to make Barzillai Thrune a more memorable character for my players by using an accent as well as a smooth, condescending voice, but I'm not sure what sort of accent him or his may have.
I could see him having a sort of Vincent Price British accent.

(proceeds to scour Google for examples of said person and accent)

Thanks very much for the quick response :-)


James Jacobs wrote:


Very doubtful that two good deities would go to war, which would I hope be obvious and common sense.

thought as much just when you mentioned war in reply to a post about disagreements where all the examples I gave were of Good/Neutral gods it gave me pause :P

Quote:


And yes, some divinities have taken issue with Pharasma. Groetus, for example. Of course. "War" is not the right term, really, for when two things fight. And that particular case is more of a cold war I guess.

Lol I described them as having a cold war to my brother the otherday when he asked who the 'creepy moon dude' was :P for the record is Grotty a demigod? for some reason I have it in my head he is.

Okay so say Norgorber and Abadar declared war (picked em cause they have fairly opposed portfolio's if memory serves) how does that work? Are their like skirmishes between angels and devils in some no mans land of the gods or do they more just actively try to block eachother's interests on Golarion and other planets or something?


What happens when an extraplanar outsider dies? Like for example an imp living in Korvosa. I've seen this answered in about three different ways, but I think a lot of people are assuming the old D&D rules still apply. If its body IS its soul, is its existence completely over? Does nothing travel back to the outer planes?

If its soul is dead, what happens to its body? I always had them crumbling to dust or whatever for flavor, but that's probably not accurate. Would a demon decompose is some fundamentally different way than a devil? Could you carry around a demon's skull after you kill one?

I always see outsiders on encounter tables but how likely is it to really bump into an extraplanar outsider in a big city (besides the imps in Korvosa thing)?


I just thought of a bizarre idea for an evil vigilante.

It's a shadow demon, whose 'social identity' and 'vigilante identity' are actually two different people that it keeps on ice until they're needed.

How strange does that sound?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, Blair Witch is now playing.

Are you going to catch it this weekend? And if so, would you be willing to toss out a quick thumbs-up/thumbs-down for those of us (okay, me) who don't have a day off until Tuesday?

Paizo Employee Creative Director

Chromantic Durgon <3 wrote:
Okay so say Norgorber and Abadar declared war (picked em cause they have fairly opposed portfolio's if memory serves) how does that work? Are their like skirmishes between angels and devils in some no mans land of the gods or do they more just actively try to block eachother's interests on Golarion and other planets or something?

Again... we don't do rules for deities. When deities do things, that gives the storyteller (the author or GM or whoever) the opportunity to turn things on their head and do strange new stories and things. What happens if Norgorber and Abadar go to war? A custom-built Adventure Path that you get to create with whatever game-changing elements you'd like to include. The sky's the limit. Have fun!

Paizo Employee Creative Director

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bixnoodles wrote:

What happens when an extraplanar outsider dies? Like for example an imp living in Korvosa. I've seen this answered in about three different ways, but I think a lot of people are assuming the old D&D rules still apply. If its body IS its soul, is its existence completely over? Does nothing travel back to the outer planes?

If its soul is dead, what happens to its body? I always had them crumbling to dust or whatever for flavor, but that's probably not accurate. Would a demon decompose is some fundamentally different way than a devil? Could you carry around a demon's skull after you kill one?

I always see outsiders on encounter tables but how likely is it to really bump into an extraplanar outsider in a big city (besides the imps in Korvosa thing)?

It depends if the outsider is summoned by a summon effect or not. If the outsider is here via a conjuration spell of the summon subschool, then the outsider's body and any gear it arrived with vanishes when it's slain (whether or not it just returns to the plane it was summoned from or winks out of existance and only ever existed during the spell's duration is a moot point). If the outsider was NOT summoned (and had arrived via a calling spell or plane shift or gate or other methods), then when it's killed, its body lies there dead, just like anyone else. It's soul energy and body are simultaneously recycled into the fundamental matter that makes up the outer planes (this matter is called quintessence) if it died on an outer plane, but if it died on the material plane, its body and soul are more or less wasted. The energy might seep back to SOMEWHERE eventually (likely to the outer planes to crystalize into quintessence). But unless a stat block gives specific rules for what happens to an outsider's body as it dies (such as the balor's death throes), then yeah, it just decomposes. It can certainly decompose in a creepy or weird or unexpected way if you want. A demon's body might melt into slime, while an angel's body might drift away as glowing motes of light, etc.

Paizo Employee Creative Director

Voyd211 wrote:

I just thought of a bizarre idea for an evil vigilante.

It's a shadow demon, whose 'social identity' and 'vigilante identity' are actually two different people that it keeps on ice until they're needed.

How strange does that sound?

Too strange for my tastes.

Paizo Employee Creative Director

1 person marked this as a favorite.
Cole Deschain wrote:

So, Blair Witch is now playing.

Are you going to catch it this weekend? And if so, would you be willing to toss out a quick thumbs-up/thumbs-down for those of us (okay, me) who don't have a day off until Tuesday?

I've got tickets to see it tonight at about 10:30. And of course I can throw a thumbs up/thumbs down.

Keep in mind, of course, that The Blair Witch Project is one of my all-time favorite movies (it's in my top 5 movies... MAYBE the top 3 with Alien and The Thing, but Jaws and Seven Samurai are pretty strong contenders as well for position 3), so we'll see if I over-react or not.


What classes might a cloaker or otyugh take?

Paizo Employee Creative Director

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Voyd211 wrote:
What classes might a cloaker or otyugh take?

I could see a cloaker taking levels in rogue or psychic or mesmerist or sorcerer.

An otyugh, though? Rogue.

Of course, anything is possible, but the more outlandish and silly the option, the better you'd better be at writing! You can justify a lot with lyrical, compelling, fun, impressive, well-thought-out writing.


What combat classes can combine well with sorcerer for multiclass purposes?

The problem is that sorcerers are pretty crippled by armor, and there's only one fighting class that works without armor (the monk), and that puts way too much strain on ability scores.

Paizo Employee Creative Director

Voyd211 wrote:

What combat classes can combine well with sorcerer for multiclass purposes?

The problem is that sorcerers are pretty crippled by armor, and there's only one fighting class that works without armor (the monk), and that puts way too much strain on ability scores.

Not really any, since those two class types are at opposite ends of the spectrum. This is 100% intentional, because the game is intended to be a team game, not a solo game; the point is that you team up with other players and work together to finish quests. As such, the concept of a single class option that can do everything is kind of against the entire design philosophy of the game itself.


Hi James

Have you ever played the Dragon age video games? If so does pathfinder have any class/ prestige class / archetype that resembles the bloodmage from that franchise? I've always liked the idea of an arcane caster that can sacrifice either hit points or ability damage inotder to boost there magical power and was wondering if pathfinder had or you knew of a class or mechanic somewhere like that?

Paizo Employee Creative Director

Alundrell wrote:

Hi James

Have you ever played the Dragon age video games? If so does pathfinder have any class/ prestige class / archetype that resembles the bloodmage from that franchise? I've always liked the idea of an arcane caster that can sacrifice either hit points or ability damage inotder to boost there magical power and was wondering if pathfinder had or you knew of a class or mechanic somewhere like that?

Yup; I've played all the Dragon Age games.

We have something called the bloatmage, which does some similar blood-themed stuff but they're pretty different than blood mages.

Scarab Sages

Why in particular did you choose the name "Absalom" for your "city at the center of the world?"


I thought you said summoned creatures are not real?

Scarab Sages

James Jacobs wrote:


An otyugh, though? Rogue.

Of course, anything is possible, but the more outlandish and silly the option, the better you'd better be at writing! You can justify a lot with lyrical, compelling, fun, impressive, well-thought-out writing.

Have you met Bleached Otyugh?

Paizo Employee Creative Director

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I'm Hiding In Your Closet wrote:
Why in particular did you choose the name "Absalom" for your "city at the center of the world?"

I didn't. Erik did. He wanted a name that felt old and religious, more or less.

Paizo Employee Creative Director

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xavier c wrote:
I thought you said summoned creatures are not real?

I did.

The rules are less clear about it, though.

My preference is very much that summon spells use magic to summon an idealized version of a creature—the magic creates the monster for a short period of time based on the standard monster "build" by summoning it from the latent creative energies of existence, and then when the spell ends, the monster summoned simply ceases to be. That way, to me, is so much more elegant that trying to square the circle of what the monster's doing when it's not being summoned, and helps immensely in separating the summon spells from the calling spells.

The rules, though, don't really go into much detail about it other than to imply that a summon spell DOES pluck a monster out of the outer planes. I'm just not a fan of that.

In any event, both descriptions work perfectly fine with the rules as written for summon spells, so pick which one you like and run with it.

Paizo Employee Creative Director

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Cole Deschain wrote:

So, Blair Witch is now playing.

Are you going to catch it this weekend? And if so, would you be willing to toss out a quick thumbs-up/thumbs-down for those of us (okay, me) who don't have a day off until Tuesday?

Just got back!

Thumbs UP!

Paizo Employee Creative Director

1 person marked this as a favorite.
I'm Hiding In Your Closet wrote:
James Jacobs wrote:


An otyugh, though? Rogue.

Of course, anything is possible, but the more outlandish and silly the option, the better you'd better be at writing! You can justify a lot with lyrical, compelling, fun, impressive, well-thought-out writing.

Have you met Bleached Otyugh?

Nope. I'm kinda afraid to click the link in fact.


Hello James, i have something to ask you, my gaming group is almost finishing my WotR campaing. One of my player asked me something about one of the NPC from the ivory laberinth (my players killed Baphy, so his realm was taken by the abyss and other demon lords are traing to get what survived.) what excactly gonna happen to the mythic vezzcavor swarm VERBOVEZZOR, He somehow knew that the PC have real chances to kill Baphy, so he had some plans to take the ivory laberinth? He can come back as an ally to give some info to the pc about deskari´s plans? from where Verbovezzor come exactly ?

Paizo Employee Creative Director

Esquizo wrote:
Hello James, i have something to ask you, my gaming group is almost finishing my WotR campaing. One of my player asked me something about one of the NPC from the ivory laberinth (my players killed Baphy, so his realm was taken by the abyss and other demon lords are traing to get what survived.) what excactly gonna happen to the mythic vezzcavor swarm VERBOVEZZOR, He somehow knew that the PC have real chances to kill Baphy, so he had some plans to take the ivory laberinth? He can come back as an ally to give some info to the pc about deskari´s plans? from where Verbovezzor come exactly ?

That's all more or less left up to you as the GM; there's no hard-coded plans for Verbovezzor as written, and if the Ivory Labyrinth is absorbed, he and most of the other denizens of the realm are just gonna scatter through the Abyss.


Would a Mantle of Immortality be enough to prevent any negative effects from happening to Eliandra (Worldwound - Pulura's Fall) if she were to leave her location?

Paizo Employee Creative Director

Haldelar Baxter wrote:
Would a Mantle of Immortality be enough to prevent any negative effects from happening to Eliandra (Worldwound - Pulura's Fall) if she were to leave her location?

Dunno. Not sure where you're getting "Mantle of Immortality" from, frankly, and it's been years since I've thought about Eliandra at all (who didn't really have much of a role to play in the AP anyway...).

I'd say go with the answer that makes the story more interesting for your game, of course.


James Jacobs wrote:
Haldelar Baxter wrote:
Would a Mantle of Immortality be enough to prevent any negative effects from happening to Eliandra (Worldwound - Pulura's Fall) if she were to leave her location?

Dunno. Not sure where you're getting "Mantle of Immortality" from, frankly, and it's been years since I've thought about Eliandra at all (who didn't really have much of a role to play in the AP anyway...).

I'd say go with the answer that makes the story more interesting for your game, of course.

Mantle of Immortality.


James Jacobs wrote:


The rules, though, don't really go into much detail about it other than to imply that a summon spell DOES pluck a monster out of the outer planes. I'm just not a fan of that.

Do you remember the old D+D planar books where summoning hooks for such spells would be one of the possible planar encounters?


In terms of th setting, is the difference between Chaos and Law as important as that between Good and Evil?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If a Tian/Ulfen human named Tokimune were traveling in disguise as an Ulfen mercenary, would Palnatoke make for a good alias?

Paizo Employee Creative Director

Drahliana Moonrunner wrote:
James Jacobs wrote:


The rules, though, don't really go into much detail about it other than to imply that a summon spell DOES pluck a monster out of the outer planes. I'm just not a fan of that.

Do you remember the old D+D planar books where summoning hooks for such spells would be one of the possible planar encounters?

I absolutely do, and part of my current opinion on how summoning spells should work is based on the fact that I felt those "summoning hooks" were not something I liked.

Paizo Employee Creative Director

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Drahliana Moonrunner wrote:
In terms of th setting, is the difference between Chaos and Law as important as that between Good and Evil?

Yes.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
If a Tian/Ulfen human named Tokimune were traveling in disguise as an Ulfen mercenary, would Palnatoke make for a good alias?

Sure, why not?


James Jacobs wrote:
Drahliana Moonrunner wrote:
In terms of the setting, is the difference between Chaos and Law as important as that between Good and Evil?
Yes.

That would mean then, all other factors being equal, a Paladin should be as equally hostile to a chaotic good person as he would be to a lawful evil?

Paizo Employee Creative Director

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Drahliana Moonrunner wrote:
James Jacobs wrote:
Drahliana Moonrunner wrote:
In terms of the setting, is the difference between Chaos and Law as important as that between Good and Evil?
Yes.
That would mean then, all other factors being equal, a Paladin should be as equally hostile to a chaotic good person as he would be to a lawful evil?

Not in the slightest. That's an overly simplistic and pedantic way to view alignment. What determines the paladin's "hostility" is the paladin's personality, his/her beliefs and faith, and the actual actions being taken by the theoretical subject of the hostility.

Silver Crusade

Hello James, questions of technology guide.
The the usage of laser touch is 1 charge/minute or round or hour? It is not listed in the description.

And are gunslinger's dead shot deed and slow-firing firearms compatible,such as using a Flare gun to make dead shot?

Slow-Firing: A slow-firing weapon requires a full-round
action to use, and thus cannot be used to make iterative attacks.

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot.


Hello James,

I had a question that our group came up against recently.

My character, after certain events has regeneration, and I had read earlier that this functions against bleed damage, and stops it as a healing effect.

However, we came up against a devil that has the infernal wound effect. So how would regeneration influence an infernal wound? Would it disable regeneration, or would there be a roll involved with this and or simply work?

Thanks for your time.


Can a chaotic spellcaster summon monsters with the entropic template using only Summon Monster spells (no feats/archetypes involved)?

(same goes for lawful spellcasters and resolute templates)

If so, could a lawful evil spellcaster summon an infernal resolute creature? Or he has to pick one template to apply?

Paizo Employee Creative Director

Vittorio Daemonbane wrote:

Hello James, questions of technology guide.

The the usage of laser touch is 1 charge/minute or round or hour? It is not listed in the description.

And are gunslinger's dead shot deed and slow-firing firearms compatible,such as using a Flare gun to make dead shot?

Slow-Firing: A slow-firing weapon requires a full-round
action to use, and thus cannot be used to make iterative attacks.

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot.

As with all weapons, a laser torch uses 1 charge when it is used, as with most other technological weapons.

Nope; a gunslinger can't use dead shot with slow-firing firearms. Things like dead shot take their own full round action to accomplish, and you don't have an available full round action to do a dead shot if you use that full round action to use a slow-firing weapon.

Paizo Employee Creative Director

Ataro wrote:

Hello James,

I had a question that our group came up against recently.

My character, after certain events has regeneration, and I had read earlier that this functions against bleed damage, and stops it as a healing effect.

However, we came up against a devil that has the infernal wound effect. So how would regeneration influence an infernal wound? Would it disable regeneration, or would there be a roll involved with this and or simply work?

Thanks for your time.

The infernal wound ability is pretty clear: any attempt to magically heal the wound requires a DC 16 caster level check or the spell doesn't work. In the case of ongoing healing effects, it'd have to make that DC 16 caster level check the first time it hit an infernal wound, and if it succeeded it would be fine healing that wound for the duration of the spell effect, but if it failed that check it immediately ends.

Paizo Employee Creative Director

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shadowkras wrote:

Can a chaotic spellcaster summon monsters with the entropic template using only Summon Monster spells (no feats/archetypes involved)?

(same goes for lawful spellcasters and resolute templates)

If so, could a lawful evil spellcaster summon an infernal resolute creature? Or he has to pick one template to apply?

As written, no; those spells only allow for the summoning of celestial or fiendish creatures. Obviously that's because the entropic and resolute templates were invented a few years AFTER we published the Core Rulebook.

Allowing for these two templates to work with summoned creatures is a great house rule if you don't want to use feats or the like.

And no, you can't apply more than one template to a summoned creature.


James,

my question is about Lictor Resarc Ountor. Appearing in two (relatively) recent publications; Scourge of the Godclaw and Path of the Hellknight.

The two representations are rather strikingly different. not just on a visual level but also whom they worship and what they do. (one in favor of co-operation between forces of law, the other convincing people to sell their soul to asmodeus).

In previous adventures characters have had changes happen over time. As an example. in kingmaker a king was boosted a few levels and sported a new evil outlook on life. however in that case the change was mentioned.

Not only that but considering the release dates were for the same month. I get the impression that it's not a intentional difference.

In shot, I wonder which one is cannon?

Paizo Employee Creative Director

Diekssus wrote:

James,

my question is about Lictor Resarc Ountor. Appearing in two (relatively) recent publications; Scourge of the Godclaw and Path of the Hellknight.

The two representations are rather strikingly different. not just on a visual level but also whom they worship and what they do. (one in favor of co-operation between forces of law, the other convincing people to sell their soul to asmodeus).

In previous adventures characters have had changes happen over time. As an example. in kingmaker a king was boosted a few levels and sported a new evil outlook on life. however in that case the change was mentioned.

Not only that but considering the release dates were for the same month. I get the impression that it's not a intentional difference.

In shot, I wonder which one is cannon?

This was 100% an error; a miscommunication between developers and art, between art and artist, and between developer and developer, compounded by rushing and other complications that aren't important now.

My preference is the image that was in the adventure path, but feel free to chose the other one if you want.


Is the alignment shift from casting several good descriptor spells considered voluntary or involuntary?

Paizo Employee Creative Director

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johnlocke90 wrote:
Is the alignment shift from casting several good descriptor spells considered voluntary or involuntary?

It's a result of casting lots of good spells, in the same way taking lots of goods acts will eventually shift your alignment. The assumption is that you're casting all those good spells of your own free will, and that means that if those spells and the results of casting outweigh the non-good or evil things you've also been doing, then your alignment shifts as a result of your voluntary casting. AKA: It's voluntary.

I also think that it's easier to be evil than good. Whereas you might go evil after casting only a few evil spells, I think it takes a LOT more to be good. Your GM's philosophy may differ.

In my home games, as a general rule, your alignment voluntarily shifts toward evil after you cast 1 to 3 evil spells; it's faster if you, the player, give me a lame reason for why you're resorting to casting evil spells, and slower if I feel like you're taking the least-evil option available or are doing so for the greater good. But if you're evil and trying to be good, I might say that you need to cast a dozen or more good spells IN ADDITION to trying to be good in other ways over the course of a few sessions or adventures before you start to shed your evil alignment and move toward good.

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