The chest slot consists of jackets, mantles, shirts, vests, and other items that can be worn around the torso or chest.
Anyone can use a chest slot wondrous item unless specified otherwise by its description. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.
|d%||Lesser Minor Chest Item||Price|
|01–15||Bandages of rapid recovery||200 gp|
|16–30||Quick runner's shirt||1,000 gp|
|31–50||Endless bandolier||1,500 gp|
|51–75||All tools vest||1,800 gp|
|76–100||Vest of surgery||3,000 gp|
|d%||Greater Minor Chest Item||Price|
|01–10||Sash of the war champion||4,000 gp|
|11–20||Sipping jacket||5,000 gp|
|21–31||Tunic of careful casting||5,000 gp|
|32–42||Vest of escape||5,200 gp|
|43–52||Cackling hag's blouse||6,000 gp|
|53–62||Deadshot vest||6,000 gp|
|63–70||Prophet's pectoral||6,000 gp|
|71–79||Tunic of deadly might||6,000 gp|
|80–90||Vest of the vengeful tracker||6,000 gp|
|91–100||Resplendent uniform coat||7,000 gp|
|d%||Lesser Medium Chest Item||Price|
|01–13||Shirt of immolation||8,000 gp|
|14–28||Snakeskin tunic||8,000 gp|
|29–40||Bane baldric||10,000 gp|
|41–60||Unfettered shirt||10,000 gp|
|61–80||Poisoner's jacket, lesser||12,000 gp|
|81–100||Vest of the cockroach||16,000 gp|
|d%||Greater Medium Chest Item||Price|
|01–50||Vest of stable mutation||20,000 gp|
|51–100||Spectral shroud||26,000 gp|
|d%||Lesser Major Chest Item||Price|
|01–60||Mantle of immortality||50,000 gp|
|61–100||Poisoner's jacket, greater||58,000 gp|
|d%||Greater Major Chest Item||Price|
|01–35||Merciful baldric||60,000 gp|
|36–70||Mantle of faith||76,000 gp|
|71–100||Mantle of spell resistance||90,000 gp|
All Tools Vest
Price 1,800 gp; Aura faint conjuration; CL 1st; Weight 5 lbs.
This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.
Cost 900 gp
Craft Wondrous Item, summon instrument
Bandages of Rapid Recovery
Price 200 gp; Aura faint conjuration; CL 1st; Weight 1 lb.
These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest, regardless of activity . A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
Cost 100 gp
Price 10,000 gp; Aura moderate conjuration; CL 10th; Weight 1 lb.
This ornate sash of embroidered velvet stretches across the chest from shoulder to waist. If the wearer is an inquisitor, she is treated as five levels higher when using her bane and greater bane abilities. If the wearer is not an inquisitor, she gains the bane ability of a 5th-level inquisitor, but must first attune a light or one-handed melee weapon to the baldric by hanging it from the cloth for 24 hours, and can only use the bane ability with the attuned weapon. Attuning a new weapon to the baldric ends the attunement for the previous weapon.
Cost 5,000 gp
Craft Wondrous Item, summon monster I, creator must be an inquisitor
Cackling Hag's Blouse
Price 6,000 gp; Aura faint enchantment; CL 3rd; Weight 2 lbs.
This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex, twice per day she can use her cackle ability as a swift action instead of a move action.
Cost 3,000 gp
Price 6,000 gp; Aura faint necromancy; CL 3rd; Weight 1 lb.
This rough vest of black snakeskin is decorated with a fringe of rawhide tassels, each knotted around a bit of bone or a small animal skull. A gunslinger with the deadeye deed reduces the grit point cost to use that deed by 1 (minimum 1 grit).
In addition, once per day when the wearer reduces a creature to 0 or fewer hit points with a firearm she can use death knell (Will DC 13 negates) against that target as a swift action. She does not have to touch the target to activate this ability, but her range increment penalty for shooting the target also applies to the saving throw DC of the death knell (for example, if the range increment penalty is –2, the DC is 11).
Cost 3,000 gp
Price 1,500 gp; Aura moderate conjuration; CL 9th; Weight 2 lbs.
Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm, see Ultimate Combat), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.
Cost 750 gp
Craft Wondrous Item, secret chest
Mantle of Faith
Price 76,000 gp; Aura strong abjuration; CL 20th; Weight —
This holy garment bears the varied religious icons and favored colors of a specific faith. When worn over normal clothing, grants damage reduction 5/evil to the character wearing it.
Cost 38,000 gp
Craft Wondrous Item, stoneskin
Mantle of Immortality
Price 50,000 gp; Aura strong transmutation; CL 17th; Weight 1 lb.
This elegant cape, trimmed in gold in a pattern resembling an ancient maze, forestalls the negative effects of aging. The wearer no longer suffers penalties to Strength, Dexterity, and Constitution from being of middle age or older . The penalties return if the robe is removed (or its powers suppressed), and the sudden weight of years is so traumatic that the wearer must make a DC 20 Fortitude save or be exhausted for 24 hours. Donning the robe again removes the age penalties, but does not remove this exhaustion, which must pass on its own or be remedied with magic.
Cost 25,000 gp
Craft Wondrous Item, greater age resistance
Mantle of Spell Resistance
Price 90,000 gp; Aura moderate abjuration; CL 9th; Weight —
This light mantle bears a variety of mysterious symbols. When worn over normal clothing or armor, this magical garment grants the wearer spell resistance 21.
Cost 45,000 gp
Craft Wondrous Item, spell resistance
Price 60,000 gp; Aura moderate conjuration; CL 11th; Weight 2 lbs.
This sash of white silk embroidered with golden suns never tears, fades, or soils. Once per day, a paladin wearing this baldric can select three extra mercies of her level or lower she does not already know and add them to the list of mercies she can use for the day. She has access to these mercies for 24 hours. When the wearer uses a mercy to remove a condition caused by a curse, disease, or poison, the mercy actually cures the source curse, disease, or poison rather than merely suppressing it for 1 hour.
Cost 30,000 gp
Poisoner's Jacket, Greater
Price 58,000 gp; Aura strong conjuration and necromancy; CL 15th; Weight 4 lbs.
This jacket has the abilities of a lesser poisoner's jacket, and once per day the wearer can create a vial that reproduces the effect of any poison in the Core Rulebook that costs 4,000 gp or less. The jacket's poison always looks like a murky lime fluid. This poison becomes inert after 1 hour.
Cost 29,000 gp
Poisoner's Jacket, Lesser
Price 12,000 gp; Aura faint conjuration and necromancy; CL 5th; Weight 3 lbs.
Three times per day, the wearer of this dark jacket can create a vial containing one dose of any poison from the Core Rulebook that costs 300 gp or less. The jacket's poison always looks like a murky amber fluid. This poison becomes inert after 1 hour.
Cost 6,000 gp
Price 6,000 gp; Aura faint divination; CL 3rd; Weight 1 lb.
The sacred stones, graven star-patterns, and wisdom-writings of the ancients on this chestplate increase the wearer's chance of success with augury, divination, and contact other plane. The wearer adds 1d6 to the d% roll each time she uses such a spell. When casting commune or commune with nature, the wearer may ask one additional question or gain one additional piece of information.
Cost 3,000 gp
Quick Runner's Shirt
Price 1,000 gp; Aura faint transmutation; CL 5th; Weight —
This shirt is made of light, gossamer-thin fabric embroidered with arrangements of winged feet. Once per day as a swift action, the wearer can take an additional move action to move on his turn.
Cost 500 gp
Craft Wondrous Item, haste
Resplendent Uniform Coat
Price 7,000 gp; Aura faint enchantment; CL 5th; Weight 5 lbs.
This woolen long coat is typically worn over light armor by military commanders. A cavalier with the tactician ability may use that ability one additional time per day, and his tactician ability affects allies within 60 feet instead of 30 feet.
Cost 3,500 gp
Craft Wondrous Item, heroism
Sash of the War Champion
Price 4,000 gp; Aura moderate abjuration; CL 9th; Weight 1 lb.
This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.
Cost 2,000 gp
Shirt of Immolation
Price 8,000 gp; Aura moderate evocation; CL 10th; Weight 1 lb.
Whenever the wearer is grappling (whether on the offense or defense), this shirt automatically bursts into flame, dealing 1d6+10 points of fire damage every round to anyone grappling the wearer. The flames do not harm the wearer and last one round (though it continues to burn if the wearer is still grappling after one round). The shirt burns for a maximum of 10 rounds per day. These rounds do not need to be consecutive.
Cost 4,000 gp
Craft Wondrous Item, fire shield
Price 5,000 gp; Aura moderate transmutation; CL 7th; Weight 5 lbs.
Absorbent fibers line this heavy canvas coat. Once per day as a standard action, the wearer can pour a potion onto this lining, suffusing it into the coat. If the potion has an instantaneous duration, the wearer can activate the coat as a swift action to consume the potion. If the potion's duration is measured in rounds, the wearer can activate the coat as a swift action to gain the potion's benefits for 1 round, repeating as desired each round until the potion's entire duration has been used. These rounds do not need to be consecutive. The coat absorbs only potions with instantaneous or round-based durations, and only those which affect creatures (for example, it does not work on oils). Once the coat absorbs a potion, the potion cannot be retrieved from it, only used as described above. The absorbed potion loses its powers after 24 hours, even if unused.
Cost 2,500 gp
Craft Wondrous Item, amplify elixir
Price 8,000 gp; Aura moderate abjuration and transmutation; CL 8th; Weight 2 lbs.
A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
Cost 4,000 gp
Price 26,000 gp; Aura moderate necromancy; CL 5th; Weight —
This thin, bleached cloth covers the wearer's entire torso. Some also cover the wearer's face, but don't interfere with the wearer's vision. The morbid burial shroud grants the wearer some affinity with the spectral dead. The wearer can discern invisible or ethereal creatures as though using see invisibility. Once per day, the wearer can become incorporeal for 10 rounds and gain a fly speed equal to half his base speed with perfect maneuverability. The wearer can't attack while incorporeal, but can dismiss the effect as a move action.
Cost 13,000 gp
Tunic of Careful Casting
Price 5,000 gp; Aura faint abjuration; CL 3rd; Weight 1 lb.
This woolen garment is decorated with a pattern of linked chains embroidered in silver and black thread. It assists the wearer with maintaining focus during spellcasting, granting a +2 bonus on Concentration checks.
Cost 2,500 gp
Craft Wondrous Item, Combat Casting
Tunic of Deadly Might
Price 6,000 gp; Aura faint evocation; CL 3rd; Weight 2 lbs.
This tunic is crafted from golden thread, and has silver-hemmed sleeves. The wearer gains a +2 bonus to Combat Maneuver Defense against disarm and sunder combat maneuvers. If the wearer is a samurai, twice per day as a swift action he can apply the effects of the thundering weapon special ability to a successful critical hit against the target of his challenge.
Cost 3,000 gp
Price 10,000 gp; Aura moderate abjuration and transmutation; CL 7th; Weight —
This loose, often ruffled, shirt is cut in a style designed to avoid hindering its wearer's movement.
Once per day on command, the wearer can gain the benefits of freedom of movement for 10 minutes.
Cost 5,000 gp
Vest of Escape
Price 5,200 gp; Aurafaint conjuration and transmutation; CL 4th; Weight —
This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining. Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.
Cost 2,600 gp
Vest of Stable Mutation
Price 20,000 gp; Aura moderate abjuration; CL 8th; Weight 2 lbs.
This leather vest is fitted with a number of pockets that are useful for storing the ingredients necessary for alchemical tinkering. The main ability of this vest, however, is to lessen the debilitating effects of an alchemist's mutagen. While under the effect of any type of mutagen, the wearer takes no penalty to mental ability scores from that mutagen.
Cost 10,000 gp
Vest of Surgery
Price 3,000 gp; Aura faint conjuration; CL 5th; Weight 4 lbs.
This emerald vest has four prominent and bulging pockets along its front. The wearer is always treated as if using a healer's kit when making Heal checks . Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage instead of hit point damage.
Cost 1,500 gp
Vest of the Cockroach
Price 16,000 gp; Aura faint necromancy; CL 3rd; Weight 2 lbs.
This padded and slightly bulky vest, made from red-brown cloth, causes its wearer to feel vaguely uncomfortable whenever she is lying prone. If the wearer is a rogue, she gains the resiliency rogue talent. If she already has this talent, activating the talent grants her 2 hit points per rogue level instead of 1.
Cost 8,000 gp
Craft Wondrous Item, false life
Vest of the Vengeful Tracker
Price 6,000 gp; Aura faint divination; CL 5th; Weight 3 lbs.
This green-and-brown vest has pockets sewn along its length, each with a tiny lodestone button. The wearer feels a surge of heroism when she tracks down prey. She gains a +1 morale bonus on the first attack and damage rolls made with weapons against creatures she has successfully tracked within the previous 24 hours. If her target is flat-footed, this bonus increases to +2. If her target is also her favored enemy, she gains a +4 bonus on critical hit confirmation rolls against the target.
Cost 3,000 gp
Craft Wondrous Item, commune with nature