James Jacobs Creative Director |
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Bob is a human. Bob dies and sent to the Abyss, where he is transformed into a larvae and gets eaten by a demon. Is there any canon way for Bob to live again?
Wish or other 10th level spells that do the same, like miracle or alter reality might do the trick. Divine intervention would certainly do it. An artifact could have that power. And it could be the goal of an adventure.
James Jacobs Creative Director |
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Pathfinder’s detailed fantasy solar system is one of my favorite parts of the setting (recent AP news has me /very/ happy); did your early ideas and/or home campaigns feature interplanetary adventure? Where did any of that come from?
In my homebrew, things from outer space were mostly in the category of extrasolar threats.
I believe it was Erik who came up with Akiton and Castrovel, inspired by the Mars and Venus pulp stories.
Pretty much all of the rest of it was created by James Sutter. Almost none of it is from my home campaigns, which never really featured interplanetary adventure at all.
The Raven Black |
My Abomination Vault PC (Investigator) became a devoted Groetan during Ruins of Gauntlight due in good part to your great ideas and writing.
Trying to go deeper into Nhimbaloth and later Groetus, I felt similarities between both, even if they are not at all related.
How would Groetus and Nhimbaloth relate to each other ? Are they even aware of their respective existence ?
Now that prophecy is broken (and thank you so much for the Windsong stories BTW), might Groetus end Nhimbaloth ?
My PC is convinced this will happen. But then she is likely quite delusional on many things.
James Jacobs Creative Director |
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Do you think the tests of the starstone will ever be explained from a rules perspective?
Yes. The best way to do so, I think, is in the context of an adventure. The test is a tailored experience meant to test the individual rather than a standard test. In a way, we've already published dozens of "Tests of the Starstone" since going on an Adventure Path and completing it is the sort of thing the test would entail, whether or not it all takes place inside the Starstone Cathedral or just ends there.
It's not something I'd like to "waste" just creating a story-agnostic set of rules, though.
James Jacobs Creative Director |
1 person marked this as a favorite. |
My Abomination Vault PC (Investigator) became a devoted Groetan during Ruins of Gauntlight due in good part to your great ideas and writing.
Trying to go deeper into Nhimbaloth and later Groetus, I felt similarities between both, even if they are not at all related.
How would Groetus and Nhimbaloth relate to each other ? Are they even aware of their respective existence ?
Now that prophecy is broken (and thank you so much for the Windsong stories BTW), might Groetus end Nhimbaloth ?
My PC is convinced this will happen. But then she is likely quite delusional on many things.
Golarion has literally hundreds of deities, so there's going to be similarities between them thematically now and then. But to me, as the creator of both Groetus and Nhimbaloth, they're not that similar at all. They're both very intelligent beings so they would certainly know of each other, but neither of them really care much about the other and their faiths don't really do much together. They're not allies, for sure, and if they met, the typical worshiper of Nhimbaloth would look to destroy the Groetus cultist so that their soul could be offered up as fodder for the Empty Death.
I guess the closest analogy you could apply to the two faiths is a predator/prey one, with Nhimbaloth being the predator and Groetus being the prey. Not because Groetus is particularly weak (he's not) or docile (he's not), but because Nhimbaloth is that much of a predatory presence.
James Jacobs Creative Director |
NECR0G1ANT |
Golarion has literally hundreds of deities, so there's going to be similarities between them thematically now and then. But to me, as the creator of both Groetus and Nhimbaloth, they're not that similar at all. They're both very intelligent beings so they would certainly know of each other, but neither of them really care much about the other and their faiths don't really do much together. They're not allies, for sure, and if they met, the typical worshiper of Nhimbaloth would look to destroy the Groetus cultist so that their soul could be offered up as fodder for the Empty Death.
What are the goals of cultist of Nhimbaloth? Follow her edicts and off up souls?
James Jacobs Creative Director |
3 people marked this as a favorite. |
James Jacobs wrote:Golarion has literally hundreds of deities, so there's going to be similarities between them thematically now and then. But to me, as the creator of both Groetus and Nhimbaloth, they're not that similar at all. They're both very intelligent beings so they would certainly know of each other, but neither of them really care much about the other and their faiths don't really do much together. They're not allies, for sure, and if they met, the typical worshiper of Nhimbaloth would look to destroy the Groetus cultist so that their soul could be offered up as fodder for the Empty Death.What are the goals of cultist of Nhimbaloth? Follow her edicts and off up souls?
As with most cultists of the Elder Mythos, their goals vary. They're not really organized faiths. Each of them is their own thing. The article in part 3 of Abomination Vaults gives more details, but the short version is that many worshipers of Nhimbaloth are those who fear that they'll have an awful afterlife and seek to earn her favor and gain oblivion before even entering the River of Souls by offering plenty of others as sacrifices before they go themselves. They don't want to die, but they want to endure what they fear will come AFTER they die even more than death itself. Other worshipers are simply awful evil monsters who want to lure her attention to the world they live on to see that world destroyed, be it because they hate the world or have other reasons.
AKA: Not a great choice for a PC, unless you're running a solo player game that focuses on a PC being an awful person.
James Jacobs Creative Director |
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When are you going to write an adventure where we get to go back to Tanglebriar?
Whether or not we do such an adventure, and whether or not I'm the one to write it, depends on both my energy and interest in writing such an adventure and in Paizo's desire to publish such an adventure in the first place, or if I'm even the right person to write such an adventure in the first place.
I've long wanted to do an Adventure Path focused on Kyonin, where the expectation is that all the PCs are elves, and that would suggest a clash between Kyonin and Tanglebriar as an obvious plot... but I'm not really doing Adventure Paths anymore at this point.
TL;DR: Not anytime soon.
James Jacobs Creative Director |
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Are there any sorcerer bloodlines from 1E you're looking forward to seeing make a return in 2E? Or, if they are already in the game, which were they?
I'm eager to see new ones rather than reprinting them. The ones in print already are more than enough for me to serve as a baseline to start building new content from.
It'll never happen due to the scope of it and the resistance to loading too many bloodlines into one category, but I would LOVE to see a specific sorcerer bloodline for every deity. Or a specific cleric doctrine for each of them, while we're at it.
James Jacobs Creative Director |
Hi James,
Do you have an estimated release date for the Kingmaker compilation? Last I heard/read was last half of 2021. Just wondering if you have a tighter timeframe or if its been pushed back. Thanks and have a super day!
I have a gut feeling as to when the earliest it will be released is, absolutely, but it's not my place to make public announcements. Best I can do is continue to provide regular updates on my progress to folks here at Paizo and they'll run the numbers and make the decisions as to what to say when. When we do announce an update though, it won't be something hidden in a messageboard thread, never fear!
Gladior Franchisee - Game Kastle College Park |
Hey James,
On the subject of Kingmaker, you've been the development lead on all three of the AP rerelease compilations. Do you prefer to chart new ground by putting a new AP together or do you enjoy the process of smoothing off the rough edges (not that there usually are many!) of a previously released AP?
James Jacobs Creative Director |
Hey James,
On the subject of Kingmaker, you've been the development lead on all three of the AP rerelease compilations. Do you prefer to chart new ground by putting a new AP together or do you enjoy the process of smoothing off the rough edges (not that there usually are many!) of a previously released AP?
All four of them. Don't forget Shackled City!
I much much MUCH prefer to chart new ground and do new tings.
NECR0G1ANT |
NECR0G1ANT wrote:What are the goals of cultist of Nhimbaloth? Follow her edicts and off up souls?As with most cultists of the Elder Mythos, their goals vary. They're not really organized faiths. Each of them is their own thing. The article in part 3 of Abomination Vaults gives more details, but the short version is that many worshipers of Nhimbaloth are those who fear that they'll have an awful afterlife and seek to earn her favor and gain oblivion before even entering the River of Souls by offering plenty of others as sacrifices before they go themselves. They don't want to die, but they want to endure what they fear will come AFTER they die even more than death itself. Other worshipers are simply awful evil monsters who want to lure her attention to the world they live on to see that world destroyed, be it because they hate the world or have other reasons.
AKA: Not a great choice for a PC, unless you're running a solo player game that focuses on a PC being an awful person.
Are there any evil deities that are suitable for PC worshippers in your opinion? Especially ones that work an an otherwise non-evil party.
Courage Mind |
What's your opinion about Milani? Any chance that we will see her play a more prominent role in a forthcoming Adventure Path? Her portfolio of freedom, solidarity and (democratic) revolutions seems to be too inspiring to be overshadowed by Cayden Cailean's somewhat (but not exactly) similar areas of concern.
Calliope785 |
In Haagenti's section in the Book of the Damned, it mentions that he granted the secrets of the Philosopher's Stone to the Runelords of Thassilon, and that it in turn corrupted them. Was that the reason for the original Runelord of Greed's betrayal of Xin, or did the Runelords come into contact with Haagenti only after Xin was overthrown?
James Jacobs Creative Director |
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What’s your favorite class for an Android character? I feel very drawn to Sorcerers and Oracles for them, but I’d love to hear your thoughts.
Probably rogue or bard or cleric. But that's more to do with my preference for those three classes overall than anything built into an android.
I don't actually make a lot of PCs overall, but the last one I did make was for a 2E Pathfinder game set in the Weird West, and I came VERY close to making an android for that one. AKA a PC inspired by Maeve from Westworld. I wanted her to be a rogue who used a katana, but the rules aren't QUITE at a place where that's really all that easy to pull off, plus once I realized the rest of the group consisted of a kobold, a cactus leshy, and a tengu dhampir, I got all contrarian and decided to play a human. :-P
YawarFiesta |
If there raising of the undead interferes with passage of souls, does that means that a corporeal undead and an incorporeal undead can rise from the same person? Would the existence of the zombie either prevent the formation of the ghost or the banishing of latter?
Or more generically, is there a hard of undead maximum for 1 undead maximum per body?
Humbly,
Yawar
James Jacobs Creative Director |
2 people marked this as a favorite. |
Are there any evil deities that are suitable for PC worshippers in your opinion? Especially ones that work an an otherwise non-evil party.
Spoilered for pedantry's sake and to hide my soapbox about "evil PCs are fine, but evil PLAYERS are the worst"...
So if you have a table where everyone's consenting to having an evil PC, and the player of that PC isn't looking to be disruptive, and you're playing in a venue where observation of your game isn't going to be awful to passers-by (that last qualification applies to all games, of course—you don't need gamers playing evil PCs to have a group that behaves poorly in a public area), than I could see a creative player building a worshiper of ANY deity in the game.
Some deities make doing so a lot more difficult, and require more consent and table agreement for sure.
That said, yes. There are evil deities who are suitable for most tables. The ones that are have non-evil worshiper alignments listed. Of the evil deities listed in the Core Rulebook, that includes Norgorber (neutral worshipers who follow him as the Reaper of Reputation and focus on him as the god of secrets) and Zon-Kuthon (lawful neutral worshipers who focus more on their own loss and envy and pain, rather than trying to encourage those feelings in others).
James Jacobs Creative Director |
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What's your opinion about Milani? Any chance that we will see her play a more prominent role in a forthcoming Adventure Path? Her portfolio of freedom, solidarity and (democratic) revolutions seems to be too inspiring to be overshadowed by Cayden Cailean's somewhat (but not exactly) similar areas of concern.
I invented Milani back in the early 90s for my homebrew setting, so I'm pretty proud of her, and she pretty much plays a lot of the role that Cayden Cailean does in Golarion in my homebrew (Cayden was invented by James Sutter and isn't from my homebrew at all).
I like Cayden Cailean a lot, don't get me wrong, but I like Milani more. Not a huge fan of how she got herself roped into Aroden/Shining Crusade stuff though (in my homebrew, she fights against lawful neutral faiths like Aroden's more than most others, and is sort of a patron of those who are oppressed by governments who aren't necessarily evil), but I'm not the only one writing for Paizo. Which is, of course, a great thing, since the game is for more than just me and my players! :-)
James Jacobs Creative Director |
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In Haagenti's section in the Book of the Damned, it mentions that he granted the secrets of the Philosopher's Stone to the Runelords of Thassilon, and that it in turn corrupted them. Was that the reason for the original Runelord of Greed's betrayal of Xin, or did the Runelords come into contact with Haagenti only after Xin was overthrown?
It's one of the things that eventually resulted in the betrayal, yes. The runelords were bad folks before they betrayed Xin, but the people they ruled mostly didn't realize it until after that.
James Jacobs Creative Director |
3 people marked this as a favorite. |
If there raising of the undead interferes with passage of souls, does that means that a corporeal undead and an incorporeal undead can rise from the same person? Would the existence of the zombie either prevent the formation of the ghost or the banishing of latter?
Or more generically, is there a hard of undead maximum for 1 undead maximum per body?
Humbly,
Yawar
I don't think the rules specifically spell that out, but using fantasy logic, in order to have an undead with a mind, you need a soul to corrupt and distort. You could have a ghost from a dead person whose body was then turned into a zombie or a skeleton or a pair of crawling claws, though.
And in theory, you could have an undead creature that forms from fragments of souls, and we might have some in print that I forgot about... but I'd say that sort of undead would be in the Intelligence penalty category. Not mindless, but not smart.
The opposite is certainly true; you can have undead made up of a collection of souls that have merged together into one creature, like the warsworn (or something coming soon in a certain adventure I wrote...).
James Jacobs Creative Director |
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If there is a remembrance monument for a living person the became a vampire over said vampires coffin, would that be consider a gravestone or a cenotaph? Or would it switch nouns between day and night?
Humbly,
Yawar
It's a gravestone. Doesn't matter if the person buried under it is later moved, because the point of putting that monument there was that it was over the person's grave.
Calliope785 |
Since Nocticula was the first succubus and became a demon lord, Rovagug was the first qlippoth and became a god, and Yamasoth may have been the first demon (or not) and became a qlippoth lord, are any other demon lords "firsts"? For instance, are Socothbenoth and Gugunta the first incubus and hezrou, respectively? Is Pazuzu the first vrock?
James Jacobs Creative Director |
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Since Nocticula was the first succubus and became a demon lord, Rovagug was the first qlippoth and became a god, and Yamasoth may have been the first demon (or not) and became a qlippoth lord, are any other demon lords "firsts"? For instance, are Socothbenoth and Gugunta the first incubus and hezrou, respectively? Is Pazuzu the first vrock?
None come to mind for "first demons". Kabriri was the first ghoul though.
Calliope785 |
Oh, neat! Didn't realize that. That's a fun origin for them!
I also have a question that may or may not be related. When Dou-Bral went beyond the multiverse and something turned him into Zon-Kuthon, how exactly did he do that? Did he just dive deep enough into the Abyss to pass beyond the Outer Sphere? Or was it a case of him literally solving a puzzle box and being dragged off by Cenobites...
James Jacobs Creative Director |
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I also have a question that may or may not be related. When Dou-Bral went beyond the multiverse and something turned him into Zon-Kuthon, how exactly did he do that? Did he just dive deep enough into the Abyss to pass beyond the Outer Sphere? Or was it a case of him literally solving a puzzle box and being dragged off by Cenobites...
That's something we haven't revealed yet. I had plans to do so in the context of a high-level adventure several years back but it didn't happen. We've talked about it instead in the Nidal book, but I'm pretty sure we haven't yet covered the topic in detail.
YawarFiesta |
I don't think the rules specifically spell that out, but using fantasy logic, in order to have an undead with a mind, you need a soul to corrupt and distort. You could have a ghost from a dead person whose body was then turned into a zombie or a skeleton or a pair of crawling claws, though.
Quick follow up, does that the original person person couldn't be raised until all 4 (crawling hands, zombie and ghost) are destroyed?
Humbly,
Yawar
James Jacobs Creative Director |
James Jacobs wrote:I don't think the rules specifically spell that out, but using fantasy logic, in order to have an undead with a mind, you need a soul to corrupt and distort. You could have a ghost from a dead person whose body was then turned into a zombie or a skeleton or a pair of crawling claws, though.Quick follow up, does that the original person person couldn't be raised until all 4 (crawling hands, zombie and ghost) are destroyed?
** spoiler omitted **
Humbly,
Yawar
A mindless undead shouldn't block the person whose soul was once in that body from being raised from the dead, although if the undead body is still undead, or was hacked apart, you'd need a resurrection effect powerful enough that it doesn't need the original body.
James Jacobs Creative Director |
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In which ways do you think that urdefhans, xulgaths and morlocks are unsuitable as playable PC ancestries?
TL;DR Because they fit well into traditional monster/villain roles, and because the time for them as PC options isn't quite right yet. It's a lot more nuanced than that though...
And since we need to publish other materials as well, that limits the windows of opportunity for us to present new PC ancestries. We've still published a LOT of them over the past few years. I personally think we've come to a point where we should consider expanding existing ancestry and heritage options for existing ancestries, so that players who find one they enjoy can play characters of those ancestries longer without them going stale as a result of lack of options.
But even if we don't take that path and continue to publish new ancestries at the rate we have been (potentially at a rate that I fear will lead us to folks reacting to the plethora of ancestries in the same way that, after some years, folks in 3rd edition D&D grew tired of how many prestige classes were out there), we still have more options to choose from than we have time or space to adequately and satisfactorily cover.
So we pick and choose which ones we do, varying them from "graduating" existing ancestries from traditional GM-only roles to PC options based on a combination of what makes sense for Golarion, what we as the creators of the game are interested in exploring, and what we think the customers are eager for. Those three things don't always sync up perfectly, and sometimes we choose things for one or two of the reasons and not the others. And we balance that against presenting brand NEW options for PCs to use—things that EVERYONE can be surprised and intrigued by or that let us explore stories that existing ancestries might have difficulty in enabling.
That means that there'll always be some humanoids who don't get picked for PC ancestries. And by selecting some of them that still have potential stories we'd like to present of them being in antagonistic roles to be held back for GM options only, we help ourselves in making future decisions.
Taking the three ancestries you chose for specific reasons, given all that I said above...
Urdefhans: Of the three, these are the closest to something like a demon or devil that is intrinsically evil, and since our games skew toward stories for non-evil heroic PCs, they are, of the three you mentioned, the least likely to ever become PC options. They're brand new to RPGs, and as such haven't been around long enough to settle in to their roles. By making them PC ancestries, we erode the whole point of these villainous creatures, and lessen the thematic impact of their position on Golarion.
Xulgaths: Of the three, these are the midline. I could see us making them a PC option, but they have a specific rules mechanic that makes the baseline xulgath disruptive to play; their stench ability. Unless you have an all-xulgath party, that ability will make integration into a diverse group frustrating and awkward, so we'd have to spend an extra amount of work stripping that out of what they do as a PC ancestry, or add in feats that let them focus it or use it in ways that don't force them into conflict with the party. And once you do that... they're mechanically pretty similar to iruxis, which IS an ancestry we've pushed and will be supporting a lot going forward. Now that we've told a significant story about them with "Extinction Curse," and have explored their society more, they've taken a step toward potentially becoming a PC option... but they're also a D&D monster, despite the name change. As such, to me, it's more creatively compelling to explore an ancestry that has a longer legacy than something from D&D that we can only use as a result of the OGL. Iruxi (lizardfolk) do this for us (the idea of a "lizard person" is much older than D&D), as does the nagaji (which is a sort of snake/lizard combo thing we invented ourselves), and even more so, as does the vesk (a Starfinder ancestry, but one that we invented and that could potentially some day be adapted into Pathfinder).
Morlocks: Of the three, these are the ones that potentially could become a PC ancestry the soonest. We've told a few morlock-themed stories with them (early on with Serpent's Skull a little, and more recently with Abomination Vaults) as antagonists. We have a class coming soon (the inventor) that really plays to the traditional strength of them being tinkerers and machinists of strange devices. And of the three, they've been around the longest, having first been invented by H. G. Welles in his story "The Time Machine." They're the only one of these that have shown up in movies. They're the only one of the these that is older than D&D, and they're older by nearly a century. And they have built in themes of working together with others—with other morlocks at this point, yes, but those themes can really easilly be built upon to work with other adventuring companions.
And One More Thing... Another element that matters for us is WHERE we present new ancestry options. We have a wide range of books that we could theoretically publish at some point. One that I'm personally really eager to do is a big Lost Omens Darklands book, akin to what we're doing with the upcoming Mwangi book. For a Darklands book, it'd make a lot of sense to include several new Darklands-themed ancestries for players to pick from. We've got a LOT of options in there that we haven't touched on yet—the three you mention above, of course, but also things like drow, svirfneblin, munavris, duergars, calignis, etc. More choices than we'd probably have room to explore in a single book, especially if we wanted to introduce one or two brand new ones, but by holding back some choices like morlocks or troglodytes or even serpentfolk (a particular ancestry I've said before is not one we're doing as a PC ancestry anytime soon), we give a potential Darklands book some built-in excitement. And in a sort of reversal, knowing that there's a lot of Darklands ancestries that folks are eager to play, that helps us make decisions as well.
At the time of this writing, we've got work proceeding on books through the end of 2022. None of those are a Darklands book, just to manage expectations. BUT: The Darklands remains one of my favorite parts of Golarion, and ever since I wrote "Into the Darklands" (with some much appreciated assists from my buddy Greg, of course, who wrote the bulk of Nar-Voth when it became apparent I didn't have time to do the whole book on the schedule it needed to hit), I've been REALLY eager to go back there—either in the format of an Adventure Path or a big hardcover book. Hopefully we'll get there before 2030! But as long as it's in that weird nebulous zone of "books we want to do but aren't actually working on and haven't been put on any future schedules" it'll remain in limbo, as will a large number of potentially very thematic PC ancestry options.
Sporkedup |
Damn, crushed that there is no currently forthcoming Darklands book. What you wrote about it is a lot of what I've been hoping such a Lost Omens title would include, so maybe someday! It's a very popular wishlist and/or guess at a 2022 within the community on reddit, so I hope Paizo is hearing your ideas and the community's hopes. :)
Do you have interest in making a "bad guy" book for generally disallowed ancestries? Or I can specify: if you could add 5 traditionally villainous ancestries to the game in a way that is not going to impact any table that doesn't want them, which might you choose?
James Jacobs Creative Director |
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Do you have interest in making a "bad guy" book for generally disallowed ancestries? Or I can specify: if you could add 5 traditionally villainous ancestries to the game in a way that is not going to impact any table that doesn't want them, which might you choose?
I don't think that we'll ever do that, since that book would be pretty much a non-starter for the Organized Play campaign, and putting 1/3 of our year's rulebooks in that category is not a great choice from a "we want to make money" standpoint. Furthermore, a rulebook like that makes it VERY difficult to control the story.
I have zero interest going forward in ever publishing something that looks like it's Paizo saying something like "You can play a slaver or a serial killer or worse and here are rules for it". And story-neutral PC options make it difficult for us to control that perception.
But if we do a tightly focused story for evil PCs that avoids those topics entirely and instead has the evil PCs facing against a greater evil or a non-aligned threat, THAT'S more interesting to me than simply doing a book that folks might (rightly) call "Paizo's Guide to Grimdark Edgelords."
I've mentioned several times before that I'm interested in doing an Adventure Path where the PCs are all Red Mantis agents, and the expectation is that they're all evil (or at the very least not good), and then having a storyline that focuses on them facing off against something in the setting that is even worse. That AP would still carry content warnings of course, and would probably need more GM advice than most, but it's also on that I'm pretty confident we could pull off in a way that is fun and not gross. We could have done kind of the same thing, in fact, with "Skull & Shackles" without changing a thing in that Adventure Path, in fact. "Skull & Shackles" is a great example of what could have been an "evil PC" campaign along the lines of what I'm thinking for a Red Mantis Adventure Path.
James Jacobs Creative Director |
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James Jacobs wrote:Interesting. So nothing like Hell's Vengeance is in the future?I have zero interest going forward in ever publishing something that looks like it's Paizo saying something like "You can play a slaver or a serial killer or worse and here are rules for it".
If we do another evil Adventure Path, it won't be like Hell's Vengeance. It'll do things differently. The only one I've put any thought into myself is the Red Mantis Adventure Path I mention above. And as far as I'm aware, that's the only thought anyone at Paizo has put into an "evil Adventure Path" since Hell's Vengeance.
We've done plenty of ones where the PCs COULD be evil, sure, but none that require it since then.
Archpaladin Zousha |
James Jacobs Creative Director |
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** spoiler omitted **
That said, you might wanna run this spoiler question past Ron Lundeen if my answer doesn't make sense. I was pretty involved in this Adventure Path—I designed the maps for all the levels, wrote the first adventure and the Nhimbaloth article, and approved the outline, but Ron was the one who wrote the outline and developed the whole thing. I wrote part 1 in advance of the other two writers so that they could get that text in to build off of for their adventures. At that point, the main ghosty lady was, as far as I knew, a human. If later plot twists turned her into a drow, as your spoiler seems to imply, that happened after I stopped being directly involved in the plot. If that's the case, then yes indeed she and her family should have been disguised and no one in Absalom would have known the truth... but again, at the time of the original writing of part one... she was human and had only forged an alliance with the drow down in the deeper levels.
Archpaladin Zousha |
Thanks for the clarification, James!
What part of the first book was the most fun to write?
James Jacobs Creative Director |
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When you GM, do you ask the players to write up their characters' back story? If so, how long do you think it should be (minimum to maximum)?
I used to, but soon realized that not everyone enjoys that sort of "homework." Today, if a player wants to write up a backstory, that's cool. If they don't, that's cool too. Players who DO write up backstories, though, or who eagerly interact with the setting from day one, are more likely for me to be interested enough in their character to work in personal subplots into the campaign's narrative.
James Jacobs Creative Director |
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** spoiler omitted **
Thanks for the clarification, James!What part of the first book was the most fun to write?
Had fun with all of it, but...