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Paizo Employee Creative Director

Purple Dragon Knight wrote:
City state of Yenchabur in Casmaron, original home of the Daggermark Assassin's Guild and/or info on the origins/rituals/traditions of this Assassin's Guild - so far, in a Paizo product beyond 'Guide to the River Kingdoms' supplement, has it been revealed or unrevealed?

Not yet. Perhaps some day though, but for now, we've not said much about Yenchabur at all.


If you could get anyone in the industry to come work for Paizo, who would it be? And why?

If you could get any author to write a Pathfinder novel, who would it be? And why? :-)


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Speaking of the Hell's Vengeance adventure path, what skill would you use to simulate torturing a creature for information- intimidate, heal, Profession (torturer) and what would be the opposed check if a person tried to resist? Would a victim get a penalty for pain inducement (fingers clipped off, bamboo under toe nails, symbol of pain, ect)?

Paizo Employee Creative Director

1 person marked this as a favorite.
Snowsarn wrote:

If you could get anyone in the industry to come work for Paizo, who would it be? And why?

If you could get any author to write a Pathfinder novel, who would it be? And why? :-)

Heh... no comment. :P

Me, because I've always wanted to write a novel. But assuming you're talking about NOT me... then George Martin, because he's my favorite fantasy writer, and he's got enough clout that we could do a super-mature Pathfinder Tales novel. ;-P

Paizo Employee Creative Director

Jareth Elirae wrote:
Speaking of the Hell's Vengeance adventure path, what skill would you use to simulate torturing a creature for information- intimidate, heal, Profession (torturer) and what would be the opposed check if a person tried to resist? Would a victim get a penalty for pain inducement (fingers clipped off, bamboo under toe nails, symbol of pain, ect)?

First, I absolutely find putting detailed mechanics to torture to be pretty distasteful and gross in an interactive game like this. I'm okay with it in the context of a non-interactive piece of entertainment, as long as it's handled in a responsible way, but when you get to something like an RPG where people are playing roles, things start to blur, and the act of torturing a player character gets uncomfortably close to torturing a person for real. So make sure you and your table are ABSOLUTELY comfortable with this before you include it in your game, and even then keep a close eye on things and be willing to stop if it appears to be disturbing any of the players.

BUT. If it came up, I'd just say it was an Intimidate check made to make someone helpful, with a circumstance bonus based on the tools/methods used, I suppose, but I'd roll the check in secret and might have the tortured victim give fake information with a Bluff check requried by the torturer to see through the deception.

Sovereign Court

James Jacobs wrote:
Snowsarn wrote:

If you could get anyone in the industry to come work for Paizo, who would it be? And why?

If you could get any author to write a Pathfinder novel, who would it be? And why? :-)

Heh... no comment. :P

Me, because I've always wanted to write a novel. But assuming you're talking about NOT me... then George Martin, because he's my favorite fantasy writer, and he's got enough clout that we could do a super-mature Pathfinder Tales novel. ;-P

Who you see as the best Dothraki... err.. Shoanti male warrior figure that marries a princess in a major Golarion "super-mature" motion picture? (PS: can you say "super-mature" really fast? :P)

Paizo Employee Creative Director

Purple Dragon Knight wrote:
James Jacobs wrote:
Snowsarn wrote:

If you could get anyone in the industry to come work for Paizo, who would it be? And why?

If you could get any author to write a Pathfinder novel, who would it be? And why? :-)

Heh... no comment. :P

Me, because I've always wanted to write a novel. But assuming you're talking about NOT me... then George Martin, because he's my favorite fantasy writer, and he's got enough clout that we could do a super-mature Pathfinder Tales novel. ;-P

Who you see as the best Dothraki... err.. Shoanti male warrior figure that marries a princess in a major Golarion "super-mature" motion picture? (PS: can you say "super-mature" really fast? :P)

I'm not sure what you're asking here, honestly... are you just asking "Who would be a cool actor to play a Shoanti character?" If so, I'm not sure who I'd nominate...

Sovereign Court

Yes, Shoanti characters - who would make a fantastic:

1. male Shoanti;
2. female Shoanti;
3. female Ulfen;
4. male Chelaxian;
5. female Chelaxian;
6. male Garundi.

Thank you!

Paizo Employee Creative Director

4 people marked this as a favorite.
Purple Dragon Knight wrote:

Yes, Shoanti characters - who would make a fantastic:

1. male Shoanti;
2. female Shoanti;
3. female Ulfen;
4. male Chelaxian;
5. female Chelaxian;
6. male Garundi.

Thank you!

Good actors, that's who. For many, that'd be people you and I don't recognize or know, in many cases, so it's kinda pointless replying.

For example... starting with Shoanti, I would prefer Native American actors, but due to the way Hollywood is obsessed with putting white men in starring roles, it pains me to say that I can't think of anyone for those roles off the top of my head, and frankly, that depresses me enough that I kinda lose interest in the rest of the question.

Sovereign Court

James Jacobs wrote:
Archpaladin Zousha wrote:
Which Fallout game did you find the most emotionally compelling?
Fallout 4.

Mr Jacobs, I have not played any of the Fallout series but I played Skyrim alot, how would you compare Fallout 4 to Skyrim for being emotionally compelling?

Thank you for your opinion.

Sovereign Court

James Jacobs wrote:
For example... starting with Shoanti, I would prefer Native American actors,

I'd be quite pleased with that. That would be cool. Do you envision them as very muscular or normally proportioned?


What kind of check would you use for the party, traveling through the forest, to realize that what sounds like a bird call is really a signal whistle? Survival? Knowledge (nature)? Sense Motive vs. Bluff? Perception vs. Disguise? A straight Wisdom check?


Why do you think people dislike when someone talks passionately about politics or religion, but anything else divisive seems to be okay?


Hi James

Does Asmodeus Accept humanoid sacrifices from his Faithful?
acording to the WIKI

Pathfinder WIKI wrote:
In countries not under Cheliax's yoke, priests are expected to abide by local laws and take sacrifices only from willing victims. It is also common for individual priests to offer the sacrifice of a small animal before preparing spells

1)does that mean that while in Cheliax priests can sacrifice unwilling victims? or are all sacrifices to Asmodeus willing victims?

2)Does a good soul Sacrificed to an evil deity / demonlord / archfiend become damned and go striaght to that evil alighned plain or does it get sorted by pharasma in the normal way and sent to where it belongs?

3)If it is damned, in the case of a cleric or paladin, can that persons Patron deity intercede and claim the soul before it reaches hell or the abyss?


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber
James Jacobs wrote:
Jareth Elirae wrote:
Speaking of the Hell's Vengeance adventure path, what skill would you use to simulate torturing a creature for information- intimidate, heal, Profession (torturer) and what would be the opposed check if a person tried to resist? Would a victim get a penalty for pain inducement (fingers clipped off, bamboo under toe nails, symbol of pain, ect)?

First, I absolutely find putting detailed mechanics to torture to be pretty distasteful and gross in an interactive game like this. I'm okay with it in the context of a non-interactive piece of entertainment, as long as it's handled in a responsible way, but when you get to something like an RPG where people are playing roles, things start to blur, and the act of torturing a player character gets uncomfortably close to torturing a person for real. So make sure you and your table are ABSOLUTELY comfortable with this before you include it in your game, and even then keep a close eye on things and be willing to stop if it appears to be disturbing any of the players.

BUT. If it came up, I'd just say it was an Intimidate check made to make someone helpful, with a circumstance bonus based on the tools/methods used, I suppose, but I'd roll the check in secret and might have the tortured victim give fake information with a Bluff check requried by the torturer to see through the deception.

Just for the record, it was a question from my evil player characters in Hell's Vengeance about torturing a captive for information (where is your base!) and wondering which of their skills would be "most" persuasive in making the captive talk. Beyond that it's "Ok I'll do the torturing" die roll please.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Weird question - Pathfinder #7, Edge of Anarchy, has some background info on the Varisian people, including a recipe for greens and beans. Do you remember who worked up that recipe?

Paizo Employee Creative Director

Andrew Phillips wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Which Fallout game did you find the most emotionally compelling?
Fallout 4.

Mr Jacobs, I have not played any of the Fallout series but I played Skyrim alot, how would you compare Fallout 4 to Skyrim for being emotionally compelling?

Thank you for your opinion.

More compelling. The games are more or less the same sort of games, just with different settings. I actually prefer the Fallout games overall for the tradition they've had. But with each of these games Bethesda makes, they get a little better at the emotionally compelling side of things. The NPC companions in Fallout are MUCH more interesting than anyone you end up traveling with in Skyrim, and that alone ratchets the emotions in the game up an order of magnitude.

Paizo Employee Creative Director

Purple Dragon Knight wrote:
James Jacobs wrote:
For example... starting with Shoanti, I would prefer Native American actors,
I'd be quite pleased with that. That would be cool. Do you envision them as very muscular or normally proportioned?

As with any human, they've got a huge range of body shapes.

Paizo Employee Creative Director

4 people marked this as a favorite.
thegreenteagamer wrote:
Why do you think people dislike when someone talks passionately about politics or religion, but anything else divisive seems to be okay?

I absolutely do not think that the contentious topics stop at politics or religion. I think haters are gonna hate, and that the internet enhances a false sense of bravado and power fueled by anonymity that brings out the worst in too many people.

Paizo Employee Creative Director

Joana wrote:

What kind of check would you use for the party, traveling through the forest, to realize that what sounds like a bird call is really a signal whistle? Survival? Knowledge (nature)? Sense Motive vs. Bluff? Perception vs. Disguise? A straight Wisdom check?

Knowledge (nature) or Sense Motive

Paizo Employee Creative Director

1 person marked this as a favorite.
Alundrell wrote:

Hi James

Does Asmodeus Accept humanoid sacrifices from his Faithful?
acording to the WIKI

Pathfinder WIKI wrote:
In countries not under Cheliax's yoke, priests are expected to abide by local laws and take sacrifices only from willing victims. It is also common for individual priests to offer the sacrifice of a small animal before preparing spells

1)does that mean that while in Cheliax priests can sacrifice unwilling victims? or are all sacrifices to Asmodeus willing victims?

2)Does a good soul Sacrificed to an evil deity / demonlord / archfiend become damned and go striaght to that evil alighned plain or does it get sorted by pharasma in the normal way and sent to where it belongs?

3)If it is damned, in the case of a cleric or paladin, can that persons Patron deity intercede and claim the soul before it reaches hell or the abyss?

1) Both; some are willing, most are not.

2) Depends on the nature of the sacrifice, but yes, it can. In order to damn a soul to Hell or wherever, regardless of the alignment of the person in life, there needs to be either a special ritual or a special tool or a special location or a special ability in play to ensure the soul is damned. Such a soul is STILL sorted by Pharasma, but since the right conditions were in place, she sends it on to wherever it was supposed to go. Don't forget that Pharasma is not your friend. She's not good. Nor is she evil. If it's a soul's fate to be damned after being sacrificed, so be it.

3) The deity can, yes, but usually will not. And if the deity DOES intercede, it will usually do so by sending agents, be it outsider minions or PC heroes or the like. Thing is, if a deity intervenes directly, then what's to keep the deity who received the sacrifice from escalating and snatching souls directly? That type of thing can very quickly escalate into a situation where everyone loses.

Paizo Employee Creative Director

Jareth Elirae wrote:
James Jacobs wrote:
Jareth Elirae wrote:
Speaking of the Hell's Vengeance adventure path, what skill would you use to simulate torturing a creature for information- intimidate, heal, Profession (torturer) and what would be the opposed check if a person tried to resist? Would a victim get a penalty for pain inducement (fingers clipped off, bamboo under toe nails, symbol of pain, ect)?

First, I absolutely find putting detailed mechanics to torture to be pretty distasteful and gross in an interactive game like this. I'm okay with it in the context of a non-interactive piece of entertainment, as long as it's handled in a responsible way, but when you get to something like an RPG where people are playing roles, things start to blur, and the act of torturing a player character gets uncomfortably close to torturing a person for real. So make sure you and your table are ABSOLUTELY comfortable with this before you include it in your game, and even then keep a close eye on things and be willing to stop if it appears to be disturbing any of the players.

BUT. If it came up, I'd just say it was an Intimidate check made to make someone helpful, with a circumstance bonus based on the tools/methods used, I suppose, but I'd roll the check in secret and might have the tortured victim give fake information with a Bluff check requried by the torturer to see through the deception.

Just for the record, it was a question from my evil player characters in Hell's Vengeance about torturing a captive for information (where is your base!) and wondering which of their skills would be "most" persuasive in making the captive talk. Beyond that it's "Ok I'll do the torturing" die roll please.

Well... I don't know your players and have no idea what their limits or triggers are. You're the one who needs to decide how to handle sensitive topics like torture.

In any event, my answer remains the same: Intimidate.

Paizo Employee Creative Director

3 people marked this as a favorite.
Misroi wrote:
Weird question - Pathfinder #7, Edge of Anarchy, has some background info on the Varisian people, including a recipe for greens and beans. Do you remember who worked up that recipe?

Amber Scott, the author of the article, did.

Sovereign Court

Will the new Crimson Throne hardcover include any new or changed maps? Obviously it has to include a map of the new dungeon, but is there anything else new or changed? How about maps of Korvosa which clarify the borders between wards? There was fan created content for those borders, but official maps would be nice.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Do the Red Mantis have any particular view upon the use of poison in assassination,or is it a matter of individual taste?

How long can a Red Mantis operative go without either fulfilling a contract or otherwise directly supporting the organization before harsh questions start to be asked?

(Some background on that second one: One of my players-motivated by their fairly honorable brand of evil after reading up on it in Inner Sea Faiths- wants to run a Red Mantis in reasonably good standing who has taken a leave of absence to help sort some things out for his sister- an Oracle whose curse has made others assume she's crazy. Allowing that such an action would even be permitted- as GM,I have already decided his request for some time off has been granted by his immediate superior- how long before they start asking when he can come back to work?)

Paizo Employee Creative Director

Nightdrifter wrote:
Will the new Crimson Throne hardcover include any new or changed maps? Obviously it has to include a map of the new dungeon, but is there anything else new or changed? How about maps of Korvosa which clarify the borders between wards? There was fan created content for those borders, but official maps would be nice.

There's a fair amount of errors and unclear areas we're fixing with the Old Fishery map and the maps of Scarwall. We're replacing the map of the Moon Ruin entirely, and adding a map of Cindermaw's battle ground. And of course there's the map of the new dungeon.

There'll certainly be a map of Korvosa, but whether or not we'll be able to indicate the neighborhoods or not... unsure yet. That bit of tinkering has yet to come.

Paizo Employee Creative Director

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Cole Deschain wrote:

Do the Red Mantis have any particular view upon the use of poison in assassination,or is it a matter of individual taste?

How long can a Red Mantis operative go without either fulfilling a contract or otherwise directly supporting the organization before harsh questions start to be asked?

(Some background on that second one: One of my players-motivated by their fairly honorable brand of evil after reading up on it in Inner Sea Faiths- wants to run a Red Mantis in reasonably good standing who has taken a leave of absence to help sort some things out for his sister- an Oracle whose curse has made others assume she's crazy. Allowing that such an action would even be permitted- as GM,I have already decided his request for some time off has been granted by his immediate superior- how long before they start asking when he can come back to work?)

The Red Mantis uses disease and poison plenty in their missions. Their first appearance in print used that as a KEY plot point, in fact, in Curse of the Crimson Throne.

How long the assassin can go between supporting the group varies on the individual and their superior and the nature of the previous or next contract, but going "AWOL" for more than a month is generally bad. A mantis assassin in a PC group as one of the players should be an exception, and if a GM has a red mantis PC, she should absolutely work with the player to figure out how the PC red mantis can interact with the party and go on adventures but still be part of the group. Best solution there is to say that the red mantis is on a long-term contract to aid the party to fight against the same group that the party is fighting against, of course.

Liberty's Edge

Hello James! Interesting question I got into a talk with my roomie about.

The topic covered the base feats and skills listed in a creatures stat block in the Bestiary. For example~

A Young Brass Dragon has ranks in Perception and the feat Focus (Enchantment) according to the Bestiary. Say for whatever reason a PC gets the opportunity to play as this particular creature. My question is, are these feats and skills listed in the bestiary entry ingrained in the base creature? Will every Young Brass Dragon -always- have their set ranks in Perception (Before class levels) and the feat Focus (Enchantment)? Or are these merely examples of what a Brass Dragon of this age would typically choose? One of us argues that they are static and unchangeable, as they make up what the creature would be (Like Racial Features). The other argues that as a dragon ages, he has the right to choose what skills he gets ranks in and which feats he selects from his hit dice. Which is more accurate?

Paizo Employee Creative Director

illumina3 wrote:

Hello James! Interesting question I got into a talk with my roomie about.

The topic covered the base feats and skills listed in a creatures stat block in the Bestiary. For example~

A Young Brass Dragon has ranks in Perception and the feat Focus (Enchantment) according to the Bestiary. Say for whatever reason a PC gets the opportunity to play as this particular creature. My question is, are these feats and skills listed in the bestiary entry ingrained in the base creature? Will every Young Brass Dragon -always- have their set ranks in Perception (Before class levels) and the feat Focus (Enchantment)? Or are these merely examples of what a Brass Dragon of this age would typically choose? One of us argues that they are static and unchangeable, as they make up what the creature would be (Like Racial Features). The other argues that as a dragon ages, he has the right to choose what skills he gets ranks in and which feats he selects from his hit dice. Which is more accurate?

The feats selected for EVERY monster in EVERY Bestiary are 100% customizable. A PC who plays one of those as a character gets to re-choose whatever feats he/she wants, and you as the GM can reselect those feats as well each and every time you put any of the monsters into your game. Same goes for skill ranks.

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

There's a Damnation feat that causes an evil character's alignment aura to shift further from their original until eventually it becomes "good." If someone in one of your games had this feat, would you also allow them to present their spells as "good"? Spell aesthetic isn't (as far as I know) mechanically nailed down anywhere, so this is totally a matter of taste.

Paizo Employee Creative Director

Alayern wrote:
There's a Damnation feat that causes an evil character's alignment aura to shift further from their original until eventually it becomes "good." If someone in one of your games had this feat, would you also allow them to present their spells as "good"? Spell aesthetic isn't (as far as I know) mechanically nailed down anywhere, so this is totally a matter of taste.

In my games, spells that have alignment descriptors DO have specific mechanics applied to them. Cast too many, and your alignment notices. I'm not familiar with the Damnation feat but I'd have to look at it to decide, but chances are good that I wouldn't allow it to work as you suppose... unless I'm just mis-reading or misunderstanding how what you're talking about works?

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

This would be the feat. The character implied by the question has a NE alignment naturally, but with three Damnation Feats (which increase each other's power) her alignment displays as NG.

The feat doesn't mention spell effect descriptions, and all of the spells the implied character can cast do not have the evil descriptor. I forgot that not everyone flavors their spells to match each character. :/ My bad.


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I'm trying to add some detail to an Alkenstar-based campaign, and I'm having trouble wrapping my head around the topography of the region.

According to "Wardens of the Reborn Forge", "Alkenstar stands atop a massive cliff overlooking the Spellscar Desert, the mighty Ustradi River bisecting the settlement as it flows over the Alken Falls on its way north to Nex."

That's a "500-foot-high" drop.

Logically, that means the areas west along the river and around the lake are all at least slightly uphill from Alkenstar. So how large is this elevated region?

Is the entire western end of the Mana Wastes 500 feet or more above the Spellscar Desert?

The "Inner Sea World Guide" says, "All trade upriver from Nex must pass through Cloudreaver Keep." The guide also says the Bridge of the Gods connects the keep to Alkenstar. However the "Wardens" module says construction on the Bridge was halted at Dongun Hold.

So, if there's no bridge to the Keep, is there some sort of steep trail that climbs up 500 feet to reach Alkenstar? Or is airship travel the only practical means to move between the Keep and the city, short of taking a 6-hour long trip up the aptly named "Screw"?

What is the water-source for Lake Ustradi? The maps show no rivers flowing from the Shattered Range.

Were the Hellfallen Cliffs created by some natural phenomenon (erosion, tectonics, glaciation, etc.) or the result of Nex and Geb blasting the crap out of what is now the Spellscar Desert?

Paizo Employee Creative Director

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Rimethorn wrote:

I'm trying to add some detail to an Alkenstar-based campaign, and I'm having trouble wrapping my head around the topography of the region.

According to "Wardens of the Reborn Forge", "Alkenstar stands atop a massive cliff overlooking the Spellscar Desert, the mighty Ustradi River bisecting the settlement as it flows over the Alken Falls on its way north to Nex."

That's a "500-foot-high" drop.

Logically, that means the areas west along the river and around the lake are all at least slightly uphill from Alkenstar. So how large is this elevated region?

Is the entire western end of the Mana Wastes 500 feet or more above the Spellscar Desert?

The "Inner Sea World Guide" says, "All trade upriver from Nex must pass through Cloudreaver Keep." The guide also says the Bridge of the Gods connects the keep to Alkenstar. However the "Wardens" module says construction on the Bridge was halted at Dongun Hold.

So, if there's no bridge to the Keep, is there some sort of steep trail that climbs up 500 feet to reach Alkenstar? Or is airship travel the only practical means to move between the Keep and the city, short of taking a 6-hour long trip up the aptly named "Screw"?

What is the water-source for Lake Ustradi? The maps show no rivers flowing from the Shattered Range.

Were the Hellfallen Cliffs created by some natural phenomenon (erosion, tectonics, glaciation, etc.) or the result of Nex and Geb blasting the crap out of what is now the Spellscar Desert?

The entire western end is on average 500 feet higher, although the elevation change is the most drastic in the Alkenstar area.

I fear that some elements of "Wardens" didn't fully pay attention to the information in the Inner Sea World Guide might be some of the problem; where conflicts occur, you should default to the Inner Sea World Guide in all situations. The road called the Bridge of the Gods should connect Cloudreaver Keep to Alkenstar, but perhaps the way to square the circle is to simply say that it goes from Cloudreaver to Alkenstar and stops there, having never been completed over the river to Dongun Hold. That leaves Alkenstar and Cloudreaver connected, which means that the information in both books remains viable; problem solved there!

The map of Alkenstar does show the Bridge of the Gods extending west from Alkenstar off the map, presumably toward Dongun Hold nearby. The Bridge of the Gods further extends north to Cloudreaver Keep, and I assume that means that it extends tehre from the road extending from the east side of Alkenstar until it reaches a point where it can wind down the cliffs and then turn north (even though there's not a tag indicating the road leading out of Alkenstar to the east is the Bridge of the Gods... it should be).

As far as I know, we haven't yet published an actual map of Dongun Hold, which lies relatively close to Alkenstar (but is still not shown on the map of Alkenstar in Wardens of the Reborn Forge), so the way one gets to Dongun Hold is not 100% laid out. It IS a Sky Citadel, though, so I'm 100% sure that most of it is underground, and thus most of the routes to get to it would also be underground. The portion of Dongun Hold that is above ground may well only be reachable via the air for now, at least, until the Bridge of the Gods is completed and connects Alkenstar to the Hold via a walkable road.

Lake Ustradi's source is very close to the lake itself... if not adjacent to the lake, then via a short river from the SHatered range that we simply haven't shown on the map. Or perhaps it's just runoff from dozens of smaller creeks from the surrounding hills that gather in the only significant basin in the area. Certainly Lake Ustradi is, in effect, the source of the Ustradi River.

It's unrevealed what "created" the Hellfallen Cliffs, but I do favor the notion that they were at least "enhanced" by the war between Nex and Geb.

Grand Lodge

James, answer me this, if you please. The gem in the shadow trope (where, after defeating a shadow, a gems drop to the ground) seems to be too common on adventures (published or not). There is a origin for this silly trope?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What's the best Hawke personality in Dragon Age II, in your humble opinion: Diplomatic!Hawke, Sarcastic!Hawke or Aggressive!Hawke?


James Jacobs wrote:
Snowsarn wrote:

If you could get anyone in the industry to come work for Paizo, who would it be? And why?

If you could get any author to write a Pathfinder novel, who would it be? And why? :-)

Heh... no comment. :P

Me, because I've always wanted to write a novel. But assuming you're talking about NOT me... then George Martin, because he's my favorite fantasy writer, and he's got enough clout that we could do a super-mature Pathfinder Tales novel. ;-P

Heh fair enough, but can you reveal if there is one such person out there who you'd love to get working at Paizo?

Well I could have been talking about you, if I'd known it was a possibility ;-)

Has it been your workload that has prevented you from writing a novel?

Would it take place in Varisia?

Do YOU want to write a super-mature story?


On another note we ran into this some weeks ago in our game:

A mounted foe used Mounted Combat to negate a hit on his mount from one of the players' char. I described it as the foe pulling on the reins to get the mount out of the way.

This bothered my player and he asked how is that possible?
He found it hard to believe and wondered why there isn't a feat to enable a character to make, say, an acrobatics check to negate a hit?
A medium humanoid should be able to get out of the way easier than a large quadrudped.
I hope you can offer any insight on his questions?
Did I describe it wrong?

While we know that "realism" kinda goes out the window in a fantasy game, we do like things to be internally logical.
For instance, without looking at whether the feats are balanced rule-wise, we didn't think it made sense that while Manyshot's two arrows, fired at the same time, take DR separately, if Clustered Shots feat is used, all those arrows fired consecutively take DR once.
Seems weird to be able to 'cheat' DR like that.
Do you agree?

Do things need to maintain some sort of "real-world" logic in your games, when we aren't talking actual magic?


On a third note ;-)

Do you mind people asking several questions in a row and making new posts for each of them?

RPG Superstar 2012 Top 16

Snowsarn, Mounted Combat negates a hit on the mount, not the PC.

==Aelryinth


Aelryinth wrote:

Snowsarn, Mounted Combat negates a hit on the mount, not the PC.

==Aelryinth

Edited to make it clear that it was the mount that avoided the hit ;-)

Paizo Employee Creative Director

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Darklord Morius wrote:
James, answer me this, if you please. The gem in the shadow trope (where, after defeating a shadow, a gems drop to the ground) seems to be too common on adventures (published or not). There is a origin for this silly trope?

This is the fist I've heard of this, so as far as I can tell, it's not a common trope at all. And yes, it is also silly.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What's the best Hawke personality in Dragon Age II, in your humble opinion: Diplomatic!Hawke, Sarcastic!Hawke or Aggressive!Hawke?

Sarcastic.

Paizo Employee Creative Director

Snowsarn wrote:
James Jacobs wrote:
Snowsarn wrote:

If you could get anyone in the industry to come work for Paizo, who would it be? And why?

If you could get any author to write a Pathfinder novel, who would it be? And why? :-)

Heh... no comment. :P

Me, because I've always wanted to write a novel. But assuming you're talking about NOT me... then George Martin, because he's my favorite fantasy writer, and he's got enough clout that we could do a super-mature Pathfinder Tales novel. ;-P

Heh fair enough, but can you reveal if there is one such person out there who you'd love to get working at Paizo?

Well I could have been talking about you, if I'd known it was a possibility ;-)

Has it been your workload that has prevented you from writing a novel?

Would it take place in Varisia?

Do YOU want to write a super-mature story?

I'd rather not.

Ha.

Yes.

The one I've got semi-planned in my head does not take place in Varisia, but it has some connections to it and the sequel would probably take place there.

Yes.

Paizo Employee Creative Director

Snowsarn wrote:

On another note we ran into this some weeks ago in our game:

A mounted foe used Mounted Combat to negate a hit on his mount from one of the players' char. I described it as the foe pulling on the reins to get the mount out of the way.

This bothered my player and he asked how is that possible?
He found it hard to believe and wondered why there isn't a feat to enable a character to make, say, an acrobatics check to negate a hit?
A medium humanoid should be able to get out of the way easier than a large quadrudped.
I hope you can offer any insight on his questions?
Did I describe it wrong?

While we know that "realism" kinda goes out the window in a fantasy game, we do like things to be internally logical.
For instance, without looking at whether the feats are balanced rule-wise, we didn't think it made sense that while Manyshot's two arrows, fired at the same time, take DR separately, if Clustered Shots feat is used, all those arrows fired consecutively take DR once.
Seems weird to be able to 'cheat' DR like that.
Do you agree?

Do things need to maintain some sort of "real-world" logic in your games, when we aren't talking actual magic?

You described it correctly. Sounds to me like rather than finding it hard to believe, the player was perhaps blindsided by a rule he didn't know and was lashing out as a result.

For me, yes, logic and common sense are very important for maintaining verisimilitude. Also for me, someone being able to use his Ride skill to get a mount to dodge an attack is realistic. It's also a needed tactic since mounts tend to be pretty weak compared to riders.

Paizo Employee Creative Director

Snowsarn wrote:

On a third note ;-)

Do you mind people asking several questions in a row and making new posts for each of them?

If people have lots of questions, I absolutely do not mind them making new posts for each. In fact, if each individual question is wordy, having each individual one be its own post is VERY much preferred.

If each question is a single non-complex sentence, I am totally fine with folks presenting them in a single post as a list.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So are there planes where relative time moves faster than on material plane, and if they do exist, which ones?

Paizo Employee Creative Director

1 person marked this as a favorite.
CorvusMask wrote:
So are there planes where relative time moves faster than on material plane, and if they do exist, which ones?

They do exist but they're not common. The dimension of time can do this, but otherwise it's mostly limited to tiny demiplanes or weird spots in larger planes.

Grand Lodge

James Jacobs wrote:
Darklord Morius wrote:
James, answer me this, if you please. The gem in the shadow trope (where, after defeating a shadow, a gems drop to the ground) seems to be too common on adventures (published or not). There is a origin for this silly trope?
This is the fist I've heard of this, so as far as I can tell, it's not a common trope at all. And yes, it is also silly.

Richard Baker did this on Thornkeep's Accursed Halls, a couple of GM's who i had played also did this on their adventures (which i can't tell if they written it or was published, to long ago). I figured it was some classic encounter or something about the shadow's shadowy lore, guess i figured wrong. Thanks!


how is it decided where a vigilante(class) goes where they die it must be pretty hectic with them having two alignments.

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