Pathfinder Society Organized Play Rules FAQ v3.0+


Pathfinder Society

451 to 500 of 525 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I was just curious, for PFS Clerics of Irori have been granted Improved Unarmed Strike as a bonus feat, because clerics are proficient in their deity's favored weapon and Unarmed Strike is Irori's favored weapon. What about Inquisitors? They are also prof in their deity's favored weapon, so are granted IUS as a bonus feat as well?

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Another question, this time regarding spellbooks.

Guide to PFS Organized Play wrote:

Wizards and Their Spellbooks

Pages 219–220 in the Pathfinder RPG Core Rulebook
discuss how to handle a wizard’s spellbook,
but Pathfinder Society makes one adjustment
to these rules: a wizard does not have to purchase a
scroll found during the course of a scenario in order
to copy that scroll into her spellbook. The wizard only
needs to spend the time, succeed on the appropriate
checks, and spend the amount of gold listed on the
table on page 219 of the Pathfinder RPG Core Rulebook.
Keep in mind that the process of copying a spell from
a magic scroll into a wizard’s spellbook removes the
spell from the copied scroll, turning it into a blank
piece of normal parchment.
The normal rules for finding items during the
course of a scenario are that they can be used during
the scenario but must be purchased after the scenario
in order to be kept. This clarification for wizards and
their spellbooks is the singular exception to the gear
rules. See Chapter 9 for the full rules on finding items
and treasure.

Do alchemist's get to do this too? Their formulae books work work the same as spellbooks, though they don't have to decipher spells to copy them into their books. I would have assumed they did, but since alchemists were already a part of the guide, but it doesn't mention anything about them it made me wonder that they might not.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Eric Clingenpeel wrote:

Do alchemist's get to do this too? Their formulae books work work the same as spellbooks, though they don't have to decipher spells to copy them into their books. I would have assumed they did, but since alchemists were already a part of the guide, but it doesn't mention anything about them it made me wonder that they might not.

When it comes to Scrolls found during a Scenario that have spells on an Alchemists spell list, an Alchemist does not have to buy the scroll if they add it to their formula book during the scenario.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Eric Clingenpeel wrote:
I was just curious, for PFS Clerics of Irori have been granted Improved Unarmed Strike as a bonus feat, because clerics are proficient in their deity's favored weapon and Unarmed Strike is Irori's favored weapon. What about Inquisitors? They are also prof in their deity's favored weapon, so are granted IUS as a bonus feat as well?

this is more a Pathfinder RPG rules question then a PFS question, so you may have better luck in that Forum.

5/5

Dragnmoon wrote:
Eric Clingenpeel wrote:
I was just curious, for PFS Clerics of Irori have been granted Improved Unarmed Strike as a bonus feat, because clerics are proficient in their deity's favored weapon and Unarmed Strike is Irori's favored weapon. What about Inquisitors? They are also prof in their deity's favored weapon, so are granted IUS as a bonus feat as well?
this is more a Pathfinder RPG rules question then a PFS question, so you may have better luck in that Forum.

Too lazy to provide the link, but SKR ruled on this over a year ago. Yes.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Dragnmoon wrote:
Eric Clingenpeel wrote:
I was just curious, for PFS Clerics of Irori have been granted Improved Unarmed Strike as a bonus feat, because clerics are proficient in their deity's favored weapon and Unarmed Strike is Irori's favored weapon. What about Inquisitors? They are also prof in their deity's favored weapon, so are granted IUS as a bonus feat as well?
this is more a Pathfinder RPG rules question then a PFS question, so you may have better luck in that Forum.

I asked in the PFS forum because the GPSOP specifies that clerics of Irori get the bonus feat. AFAIK since its not in the Guide or APG, currently its not in PFS, even if SKR has ruled on it, correct? Which is why I asked here, since for PFS a post from Mark is more official than a random posting of a designer.

Grand Lodge 2/5

Eric Clingenpeel wrote:
I asked in the PFS forum because the GPSOP specifies that clerics of Irori get the bonus feat. AFAIK since its not in the Guide or APG, currently its not in PFS, even if SKR has ruled on it, correct? Which is why I asked here, since for PFS a post from Mark is more official than a random posting of a designer.

In as much as the PFS rules are a subset of the Core, rules changes made upstream are followed by PFS unless specifically localized by Hyrum and Mark.

Similar, I suppose to the Wayfinder and Ioun Stone question. Not really a specific thing applying to PFS but more of a Core interpretation of the intent.

Liberty's Edge 1/5

May animal companions have traits?

1/5

Howie23 wrote:
May animal companions have traits?

If you are asking for the reason I think you are asking, before the argument gets muddled, the actual question would be, "can animal companions take the additional traits feat" from the APG, since that printing of the feat is legal for play.

Grand Lodge 4/5 5/55/5 ***

Interesting. It would appear that if (1) the companion increases it's INT to 3 and (2) it selects the feat Additional Traits, then yes, why couldn't it select two traits?

Liberty's Edge 1/5

KnightErrantJR wrote:
Howie23 wrote:
May animal companions have traits?
If you are asking for the reason I think you are asking, before the argument gets muddled, the actual question would be, "can animal companions take the additional traits feat" from the APG, since that printing of the feat is legal for play.

Yes, I'm asking it in response to the other thread. But, I asked it in the manner to require the LEAST muddle. Your question is a different question and is answered by the core rules. An animal companion with Int 3 can take any feat it is physically capable of taking. That is clear.

And thus my question, which is whether they can also have the traits granted by the feat. Otherwise, the feat grants nothing; this would make it a bad choice. Traits are not part of the core rules. The granting of traits, and who gets them, is a campaign decision, and thus I've asked it here.

The Exchange 5/5 RPG Superstar 2010 Top 16

Regarding animal companions and traits: a trait is an aspect of a character, that provides a flavorful background and a small mechanical benefit in game strength equal to about half the benefit of a feat.

If I were the GM -- and I'm not, so feel free to disagree politely -- I wouldn't allow a trait unless the flavor text made sense for an animal. You have a fur pattern in the shape of a holy symbol, fine and good. You were either a student at university or an apprentice mortician or necromancer, no.

Grand Lodge 2/5

Howie23 wrote:
And thus my question, which is whether they can also have the traits granted by the feat. Otherwise, the feat grants nothing; this would make it a bad choice. Traits are not part of the core rules. The granting of traits, and who gets them, is a campaign decision, and thus I've asked it here.

The answer is pretty clear in the APG I think. "Character traits are only for player characters. If you want an NPC to have traits, that NPC must "buy" them with the Additional Traits feat (see page 150)."

Liberty's Edge 1/5

Mark Garringer wrote:
Howie23 wrote:
And thus my question, which is whether they can also have the traits granted by the feat. Otherwise, the feat grants nothing; this would make it a bad choice. Traits are not part of the core rules. The granting of traits, and who gets them, is a campaign decision, and thus I've asked it here.
The answer is pretty clear in the APG I think. "Character traits are only for player characters. If you want an NPC to have traits, that NPC must "buy" them with the Additional Traits feat (see page 150)."

I think this is a reasonable approach to how the campaign would implement this. As it stands, this passage isn't part of the core assumption. It isn't a rules resource item, so I don't understand it to be covered by chapter 13. Instead, I understand the rules oh how the campaign opts to incorporate traits to be found in PFSOP, chapter 4, step 6, which says PCs get traits.

My motive on this isn't to nerf anyone. Rather, it is to motivate a clear statement on a character development item that otherwise is reasonably subject to variation. It is a campaign specific question, not a general rules question.

Grand Lodge 2/5

Howie23 wrote:
I think this is a reasonable approach to how the campaign would implement this. As it stands, this passage isn't part of the core assumption. It isn't a rules resource item, so I don't understand it to be covered by chapter 13. Instead, I understand the rules oh how the campaign opts to incorporate traits to be found in PFSOP, chapter 4, step 6, which says PCs get traits.

Since the entire APG (minus the explicit excludes) is covered by Chapter 13 that includes the passage I referenced.

2/5

Does a polymorph spell's (such as form of the dragon) bonus to natural armor stack with a familiars, animal companions, or other creatures (such as a rakshasa's) regular bonus to natural armor in the same way a barkskin spell does?


Wraithcannon wrote:
Does a polymorph spell's (such as form of the dragon) bonus to natural armor stack with a familiars, animal companions, or other creatures (such as a rakshasa's) regular bonus to natural armor in the same way a barkskin spell does?

No, it doesn't stack. This isn't a PFS question, either.

The Exchange 4/5 Owner - D20 Hobbies

I'm not sure they respond to this thread any more (since I've got several unanswered, at least not officially, questions pending) but I'll add one more.

There is no mention on what forms a druid can use. The Bestiary I reference doesn't say "Wild Shape Forms". So which is the correct way to adjudicate (this is for one of my characters):

  • bogus: No forms listed on the Bestiary allowance, so a Druid can not turn into Animals, only Elementals.
  • likely: A druid can take any Animal form in Bestiary and any other book referenced because it is listed.
  • strange: A druid can only take Animal forms listed in the Bestiary. No rule or guide statement I'm aware suggests this.
  • open: A druid can take any form in any Paizo book, as they are in the world. No list of forms are listed, so this includes forms in Bestiary II.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

James Risner wrote:
I'm not sure they respond to this thread any more (since I've got several unanswered, at least not officially, questions pending) but I'll add one more.

If/when we receive a v4.0 Guide, I am sure we will see some answers again. Right now, I just assume that the PFS Paizo crew are hard at work cranking out scenarios and a new Guide and just don't have time for to answer questions here.

Grand Lodge 4/5 5/55/5 ***

James Risner wrote:
I'm not sure they respond to this thread any more (since I've got several unanswered, at least not officially...

Personally, I think they might be a little "gun shy" about making any more rulings on the boards after the beating they took for announcing the change to the replay/credit rules earlier this season. I think I would be. They have also stated they are working on an updated guide. Because it's taking so long, I hope it'll be a significant re-write incorporating some FAQ material and clarify all the issues that are currently in question. Until then, I do not expect much from Mark/Hyrum in the way of rules and/or clarifications, except in response to new product being released.

1/5 **

TwilightKnight wrote:
Personally, I think they might be a little "gun shy" about making any more rulings on the boards after the beating they took for announcing the change to the replay/credit rules earlier this season.

They took a beating precisely because it made no sense. People warned them it would sow confusion, they did it anyway, and then it sowed confusion.

As one of the folks "doing the beating," I have been asked not to keep rehashing the situation. If I'm going to continue, I'd ask of you the same courtesy.

Grand Lodge 4/5 5/55/5 ***

bugleyman wrote:
If I'm going to continue, I'd ask of you the same courtesy.

I did not comment on whether the decision was a good idea nor bad. You might feel it made no sense, while others would disagree. My post included no support of either position. I merely answered his post with a reason why he might not receive an answer to this, or other, outstanding questions for clarification.

1/5 **

TwilightKnight wrote:
bugleyman wrote:
If I'm going to continue, I'd ask of you the same courtesy.
I did not comment on whether the decision was a good idea nor bad. You might feel it made no sense, while others would disagree. My post included no support of either position. I merely answered his post with a reason why he might not receive an answer to this, or other, outstanding questions for clarification.

Casting someone as the victim of "a beating" seems rather loaded. But I'm probably just being oversensitive.

Liberty's Edge 5/5

1 person marked this as FAQ candidate.

Are the new "Improved Familiars" from Bestiary II allowed for PFS play (eg Arbiter, Lyrakie, etc)? I ask because we have seen some monsters from Bestiary II appearing in recent modules, and the Improved Familiar feat is legal; previous posts have stated that the Guide to Society Play does not need to explicitly spell out allowed improved familiars.

Shadow Lodge 5/5

Tristan Windseeker wrote:
Are the new "Improved Familiars" from Bestiary II allowed for PFS play (eg Arbiter, Lyrakie, etc)? I ask because we have seen some monsters from Bestiary II appearing in recent modules, and the Improved Familiar feat is legal; previous posts have stated that the Guide to Society Play does not need to explicitly spell out allowed improved familiars.

My advice? Check either "Chapter 8" of the OPG or The additional Resources page. Both will indicate if Bestiary 2 is legal or not. In this case, not yet.

Liberty's Edge

Can't get a clear answer for this one and was hoping to get an official ruling for PFS play. Does a Sacred Servant Paladin use Charisma to determine the #of uses per day of any Domain Powers he gains through this class variant? (essentially switching whenever it says "usable a # of times per day equal to 3+ the cleric's Wis modifier" to say "3+ the paladin's Cha modifier".) Pretty much everyone I've talked to on the message boards has thought that this would be a reasonable interpretation for home games but that there has been no ruling for society play.

Liberty's Edge 4/5

Dirkfreemont wrote:
Can't get a clear answer for this one and was hoping to get an official ruling for PFS play. Does a Sacred Servant Paladin use Charisma to determine the #of uses per day of any Domain Powers he gains through this class variant? (essentially switching whenever it says "usable a # of times per day equal to 3+ the cleric's Wis modifier" to say "3+ the paladin's Cha modifier".) Pretty much everyone I've talked to on the message boards has thought that this would be a reasonable interpretation for home games but that there has been no ruling for society play.

Have you asked this in the regular Pathfinder Rules forum? This looks more like something that needs to be handled in a general fashion, rather than something PFS-specific.

Liberty's Edge

My apologies, as I think about it this would be answered for society if it were answered in the general forum. I'll post there.

Sovereign Court 2/5

Hi

The latest Organised Play doc talks about Player/GM credits. Do they mean the chronicle sheets, or the GM rewards system?

I suspect they mean both, but I just need to clarify.

Also, Godsmouth Heresy suggests that starter modules (level 1 characters) can be played by different characters, and chronicles issued. Does this supercede the rule that only 1 player & 1 GM credit?

Many thanks
Paul H

5/5

PaulH wrote:

Hi

The latest Organised Play doc talks about Player/GM credits. Do they mean the chronicle sheets, or the GM rewards system?

I suspect they mean both, but I just need to clarify.

Also, Godsmouth Heresy suggests that starter modules (level 1 characters) can be played by different characters, and chronicles issued. Does this supercede the rule that only 1 player & 1 GM credit?

Many thanks
Paul H

You are right on both accounts.

Sovereign Court 2/5

Hi

I thought as much. Thanks for the quick reply.

Paul H

Grand Lodge 3/5

Sorry Diego, but the GM Credits referred to is only about the Chronicles. IE, you can still get credit towards your stars every time you run a scenario, but you only get a Chronicle once.

5/5

K Neil Shackleton wrote:
Sorry Diego, but the GM Credits referred to is only about the Chronicles. IE, you can still get credit towards your stars every time you run a scenario, but you only get a Chronicle once.

Thanks for correcting that. I had totally misunderstood the question.

5/5

Diego Winterborg wrote:
K Neil Shackleton wrote:
Sorry Diego, but the GM Credits referred to is only about the Chronicles. IE, you can still get credit towards your stars every time you run a scenario, but you only get a Chronicle once.
Thanks for correcting that. I had totally misunderstood the question.

Actually, Mark had stated that the limit for GM credits on the level 1 modules was lifted as well. You can get multiple chronicles for GMing Godsmouth if you wanted to run it more than once.

Grand Lodge 3/5

You are correct, Sniggevert, I was unclear. I was only clarifying that a GM still gets credit towards their stars for running ANY scenario multiple times. Diego had correctly answered the question about Level 1 modules.

5/5

K Neil Shackleton wrote:
You are correct, Sniggevert, I was unclear. I was only clarifying that a GM still gets credit towards their stars for running ANY scenario multiple times. Diego had correctly answered the question about Level 1 modules.

Sorry. That's what I get for skimming through posts. I see what you were saying now.


Hyrum and Mark,

This sentence from page 23 of the Guide needs to be updated to reflect the new version of the book:

Quote:


In the Pathfinder Chronicles campaign setting, spellcasters capable
of casting such spells are quite rare, and as such, cannot simply be
bartered with for higher-level spellcasting services.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Enevhar Aldarion wrote:

Hyrum and Mark,

This sentence from page 23 of the Guide needs to be updated to reflect the new version of the book:

Quote:


In the Pathfinder Chronicles campaign setting, spellcasters capable
of casting such spells are quite rare, and as such, cannot simply be
bartered with for higher-level spellcasting services.

I was confused for a second, I thought maybe you where saying that spellcasters capable of casting level 7 or higher in Golarion where not rare anymore. But what you are actually saying is that Pathfinder Chronicles campaign setting should be changed to Pathfinder Campaign Setting - Inner Sea World Guide.

1/5

I have a question regarding Hero Lab (since paizo has given it an official stamping). What if a Pathfinder Society player purchases the packages for pathfinder (in addition to the core book) and uses them according to the Society rules to make a character but does not own a hard copy or legal pdf of those books. Can he still play this character? It seems to me that you could have people paying for the source material and accessing it through Hero Lab but never actually owning the published books. Has pathfinder Society accepted Hero Lab print outs as proof of source material?

I ask because as of now, I own more source material through Hero Lab than I do in print or pdf and I need to know if I can use this legally or if I have to go and purchase the material a second time just to play with it in Pathfinder Society games.

The Exchange 5/5 RPG Superstar 2010 Top 16

Hi, Matt.

You need to own the printed books, or bring a pdf to the table with a watermark indicating that you have a right to them. Hero Lab doesn't cut it.


You can also bring printed out pages from a legal pdf. And whether it belongs to you or if a friend prints out the page you need and loans it to you, so long as it has a legit watermark you will be alright.

Liberty's Edge 4/5 5/5 *

I am posting here on behalf of my friend who is new to organized play. For his first PFS character he's going to run an undead lord cleric, but he is unsure of what to do about the corpse companion since it can only be a 1hd creature(which from what he sees means he can only make a skeleton at this point), so for PFS play can he pick any 1HD creature from the beastiary to become his inital corpse companion?

5/5

Alexander Cousland wrote:
I am posting here on behalf of my friend who is new to organized play. For his first PFS character he's going to run an undead lord cleric, but he is unsure of what to do about the corpse companion since it can only be a 1hd creature(which from what he sees means he can only make a skeleton at this point), so for PFS play can he pick any 1HD creature from the beastiary to become his inital corpse companion?

Any 1 HD creatures corpse is valid for the purpose of this ability at 1st level. While it is not explained anywhere in the GtPFSO or the Additional Resources sheet, you can either during or post scenario tell your GM, that you intend to animate a specific corpse left behind during the scenario as a new companion. The GM will then put it in the "conditions gained" box of the chronicle sheet, and you should be good to go.

In a coming version of the GtPSOP H&M may provide other options, but since the power does not call/summon a creature it must be assumed, that the undead lord actually has to encounter the corpse to be animated in the course of a scenario/module.

Sovereign Court 2/5

Ryan Bolduan wrote:
Tristan Windseeker wrote:
Are the new "Improved Familiars" from Bestiary II allowed for PFS play (eg Arbiter, Lyrakie, etc)? I ask because we have seen some monsters from Bestiary II appearing in recent modules, and the Improved Familiar feat is legal; previous posts have stated that the Guide to Society Play does not need to explicitly spell out allowed improved familiars.
My advice? Check either "Chapter 8" of the OPG or The additional Resources page. Both will indicate if Bestiary 2 is legal or not. In this case, not yet.

Okay, still wondering, because the new improved familiar table in the Ultimate Magic book puts some things from Bestiary 2 on it and it is not specifically prohibited in the additional resources. It looks like the improved familiar table in the Ultimate Magic Book is legal for society play. Please clarify.

Grand Lodge 3/5

docbrown wrote:
Ryan Bolduan wrote:
Tristan Windseeker wrote:
Are the new "Improved Familiars" from Bestiary II allowed for PFS play (eg Arbiter, Lyrakie, etc)? I ask because we have seen some monsters from Bestiary II appearing in recent modules, and the Improved Familiar feat is legal; previous posts have stated that the Guide to Society Play does not need to explicitly spell out allowed improved familiars.
My advice? Check either "Chapter 8" of the OPG or The additional Resources page. Both will indicate if Bestiary 2 is legal or not. In this case, not yet.
Okay, still wondering, because the new improved familiar table in the Ultimate Magic book puts some things from Bestiary 2 on it and it is not specifically prohibited in the additional resources. It looks like the improved familiar table in the Ultimate Magic Book is legal for society play. Please clarify.

Hmmm... you have a point, the B2 should be added some time.

In the meantime, RAW you can only take the Improved Familiars from UM which are in the original Bestiary.

Sovereign Court 2/5

K Neil Shackleton wrote:
Hmmm... you have a point, the B2 should be added some time. In the meantime, RAW you can only take the Improved Familiars from UM which are in the original Bestiary.

Does anyone know when B2 is going to be added? Before GENCON? If so, I'd like to use an Azata. If I temporarily take something else can I swap it for an Azata when the B2 is on the list? Are we sure the B2 is going to be added?

4/5

please refer to my post
Request For Rules Clarification For Selling A Wizard's Spellbook
and reply as needed.


I have some stupid questions to ask, and I can't for some reason find answers for them with the search function, despite them being very simple. I'd really appreciate if I can get a reply here.

When playing with a party of five or six players, do you alter the max gold to account for the fact that your dividing it among more people?
Say the scenarios max gold is 300gp, on the normal track, and I have six players. Should I change the max gold to 200gp? I assume you divide allt he treasure earned throughout by six, not four when dealing with this many players, which changes how much gold you earn.

5/5

vagrant-poet wrote:

I have some stupid questions to ask, and I can't for some reason find answers for them with the search function, despite them being very simple. I'd really appreciate if I can get a reply here.

When playing with a party of five or six players, do you alter the max gold to account for the fact that your dividing it among more people?
Say the scenarios max gold is 300gp, on the normal track, and I have six players. Should I change the max gold to 200gp? I assume you divide allt he treasure earned throughout by six, not four when dealing with this many players, which changes how much gold you earn.

Nope. Gold earned doesn't change based on table size. Along with being able to sell used consumables, and all magic/mundane items found regardless of whether they survive to the end of the scenario or not, it's one of those abstract balancing points for the Organized Play setting that doesn't follow normal game play logic. As long as you find all of the treasure during an adventure, every one who survives should get max gold.

It wouldn't be fair to have one group earn less, just because more players happened to show up at that table than another. Same as if there's only 3 players and a pre-gen. Those players don't earn more, even though the scenario is going to be more challenging.

The Exchange 5/5

Pathfinder Rulebook Subscriber

how is this FAQ thread helpful at all?
you'd have to read through 10 pages of comments to glean any rules advisories/corrections. nothing is consolidated and its impossible to read.

now THAT is a FAQ.

1 to 50 of 525 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Pathfinder Society Organized Play Rules FAQ v3.0+ All Messageboards