Pathfinder Society Organized Play Rules FAQ v3.0+


Pathfinder Society

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Grand Lodge 3/5

Sanakht Inaros wrote:
Will drow be allowed as PCs in PFS?

No. The only Core races. Dwarf, Elf, Gnome, Halfling, Human, Half Elf, and Half Orc are currently allowed.

1/5

Herald wrote:
Sanakht Inaros wrote:
Will drow be allowed as PCs in PFS?
No. The only Core races. Dwarf, Elf, Gnome, Halfling, Human, Half Elf, and Half Orc are currently allowed.

Orcs may, and I should really, really, really emphasize the MAY here, be permitted with the new, PC-friendly stats for them in Orcs of Golarion in 3.1. Since Elves have been covered, this will have to wait for a "Drow as PCs" supplement that will very likely never come.

Grand Lodge

Tim Statler wrote:
Another Question. Since the Summoner's spell list has changed, when redoing your character, can a summoner take the new spells from the APG?

My unofficial answer (and I am the player of the Oracle who was told that mysteries could be changed) is that you can not learn new feats or spells from the APG when you update your character. These can only be added when you level up.

And it all honesty, I don't think you should be able to take advantage of alternate class features or the new favored class abilities during the update, only when you level up. Otherwise, you're giving preferential treatment to the APG classes.

To summarize, I don't think you should utilize anything from the APG other than the information on your specific playtest class when you are doing an update.

Scarab Sages 2/5

Herald wrote:
Sanakht Inaros wrote:
Will drow be allowed as PCs in PFS?
No. The only Core races. Dwarf, Elf, Gnome, Halfling, Human, Half Elf, and Half Orc are currently allowed.

We have a player that swears he read/heard that drow will be allowed once the APG comes out. I have serious, serious doubts due to what the Pathfinder Cannon has to say about drow.

The Exchange 5/5

Tell that player to have his physician adjust his meds, his brain is toxic with delusional ideas :) There's no chance drow will be open to Society play.


Well, unless I missed something somewhere, on Golarion all Drow are evil. There are no evil characters allowed in PFS play. Therefore, there can be no Drow pc's in the PFS.

Besides, can't we leave all the drow stuff to the Forgotten Realms? I am still not over the burnout caused by the drow mania that has been going on ever since Drizzt came along.

1/5

Enevhar Aldarion wrote:
Well, unless I missed something somewhere, on Golarion all Drow are evil. There are no evil characters allowed in PFS play. Therefore, there can be no Drow pc's in the PFS.

I wasn't going to be the one to bring it up in case I was mis-remembering, but I'm pretty sure you're right. Golarion drow aren't just pretty elves with black skin, they are literally infused with Evil, like demons. And, much like demons, this means drow can't 'overcome their heritage and nature' in the long run.

Sovereign Court 1/5

Don't forget all the Drow in Eberron too.

Liberty's Edge 4/5 RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

the thread wrote:
drow

KILL IT WITH FIRE

1/5

Charlie Bell wrote:
the thread wrote:
drow
KILL IT WITH FIRE

Now now, let's not be hasty about this...

....I prefer acid for my drow disposal.

5/5

Fire, Acid, and Negative Energy? I always enjoy a little dark elf constitution in the mornings. Don't you?

Paizo Employee Chief Technical Officer

demosthenes777 wrote:
Ricky Bobby wrote:

Noticed one thing, that definitely not a true issue, but thought you might want to know that the header along the even pages reads "Pathfinder Society Scenario" and along the odd pages reads "Before the Dawn II: Rescue at Azlant Ridge"

Any idea on when this will be fixed? Not trying to "jog your sword arm", but I have to print this out soon and each time I check back after word of a fix being worked on it's still there.

It's fixed now.

Shadow Lodge 5/5

Vic Wertz wrote:
It's fixed now.

I've killed a forest the last few days getting ready for Con. Just what I need to do, print off yet another copy of the guide.

I am saying that with glee, allergies make me hate trees.

Shadow Lodge

While I see nothing wrong with the occasional good drow (giving that it's setting-appropriate. I can't really see good Golarion drow, for instance), it really did get to be overdone. -_-


This is not the place for a debate on whether or not drow will or should be included in this or any other campaign. The FAQ will serve its purpose best (answering questions) if we try to keep these discussions on their own threads so we don't have to scan through them later when looking for a rules clarification.

Scarab Sages 2/5

yoda8myhead wrote:
This is not the place for a debate on whether or not drow will or should be included in this or any other campaign. The FAQ will serve its purpose best (answering questions) if we try to keep these discussions on their own threads so we don't have to scan through them later when looking for a rules clarification.

Actually this is the place to discuss this. He is certain that with the release of the APG, that drow will be a legal race to play in PFS.

1/5

Sanakht Inaros wrote:
yoda8myhead wrote:
This is not the place for a debate on whether or not drow will or should be included in this or any other campaign. The FAQ will serve its purpose best (answering questions) if we try to keep these discussions on their own threads so we don't have to scan through them later when looking for a rules clarification.
Actually this is the place to discuss this. He is certain that with the release of the APG, that drow will be a legal race to play in PFS.

You're going to have to clarify the logic being used here. I don't have my APG PDF right now, but my quick browsing of the elf racial section revealed nothing about drow in there.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I know I can't use the Augmenting ability of the Wayfinder on Cracked Ioun Stones, but Can I still use the ability of placing the Iuon Stone in the Wayfinder to gets its bonus without it flying around my head with a crack ioun stone?

1/5

Vic Wertz wrote:
demosthenes777 wrote:
Ricky Bobby wrote:

Noticed one thing, that definitely not a true issue, but thought you might want to know that the header along the even pages reads "Pathfinder Society Scenario" and along the odd pages reads "Before the Dawn II: Rescue at Azlant Ridge"

Any idea on when this will be fixed? Not trying to "jog your sword arm", but I have to print this out soon and each time I check back after word of a fix being worked on it's still there.
It's fixed now.

Pleased to see it, Vic. Thanks for squeezing that little bit of copyediting in during all the assumed mayhem that is preparing for GenCon.

Scarab Sages 2/5

Chris Kenney wrote:


You're going to have to clarify the logic being used here. I don't have my APG PDF right now, but my quick browsing of the elf racial section revealed nothing about drow in there.

I don't know where he got the idea. And since I don't have the APG yet...But he's certain that he read it on here that drow will be a PC race. We've explained to him that drow are EVIL and that it's not going to change.

Liberty's Edge 4/5

I thought I read that there were no new PC races in the APG?

Did someone steal Josh or Buhlman's copy? :)

I'm disappointed about elephants I wanted to see if Doug Doug could kill my riding elephant :-)

Mike

Dark Archive 1/5

I was wondering, with the changes made to Summoner and how the Eidolon and Summon Monster SLA works now... would that make Augment Summoning now work on the Eidolon? I have one, and theres a couple other players in my local group with Summoners.

The Exchange 2/5

Happosaai wrote:
I was wondering, with the changes made to Summoner and how the Eidolon and Summon Monster SLA works now... would that make Augment Summoning now work on the Eidolon? I have one, and theres a couple other players in my local group with Summoners.

I don't have the book yet, but I think the general concensus on the main summoner thread is that it would work if you use the spell summon eidolon, but with the ritual, no.

1/5

Sanakht Inaros wrote:
Chris Kenney wrote:


You're going to have to clarify the logic being used here. I don't have my APG PDF right now, but my quick browsing of the elf racial section revealed nothing about drow in there.

I don't know where he got the idea. And since I don't have the APG yet...But he's certain that he read it on here that drow will be a PC race. We've explained to him that drow are EVIL and that it's not going to change.

Well, this one's easy enough to resolve at your table then. The APG is NOT Core Assumption. If he wants to play a drow, he must own the book (Print or PDF, doesn't matter) and he must bring a copy to the table every time he plays and show the specific passage which details drow as PCs. As a GM you're under no obligation to trust him on this.

Dark Archive 1/5

teribithia9 wrote:
I don't have the book yet, but I think the general concensus on the main summoner thread is that it would work if you use the spell summon eidolon, but with the ritual, no.

Hmm, that makes things a little weird then. The Summon Monster SLA reads like this:

"Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned."

If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source.

The Exchange 5/5

Happosaai wrote:
teribithia9 wrote:
I don't have the book yet, but I think the general concensus on the main summoner thread is that it would work if you use the spell summon eidolon, but with the ritual, no.

Hmm, that makes things a little weird then. The Summon Monster SLA reads like this:

"Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned."

If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source.

This would be a question for a different forum, not pertaining to Pathfinder Society rules for Organized Play. Please don't discuss Summoner class questions here, thanks!

Dark Archive 1/5

Doug Doug wrote:
Happosaai wrote:
teribithia9 wrote:
I don't have the book yet, but I think the general concensus on the main summoner thread is that it would work if you use the spell summon eidolon, but with the ritual, no.

Hmm, that makes things a little weird then. The Summon Monster SLA reads like this:

"Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned."

If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source.

This would be a question for a different forum, not pertaining to Pathfinder Society rules for Organized Play. Please don't discuss Summoner class questions here, thanks!

Ok then please point me to where you want me to discuss this question? Thanks.

The Exchange 5/5

Happosaai wrote:


Ok then please point me to where you want me to discuss this question? Thanks.

I'd suggest the Advanced Player's Guide thread, where the base class appears. I don't mean to be rude because your question is valid, but it doesn't pertain to Pathfinder Society directly and thus clutters up the "Frequently Asked [Pathfinder Society Organized Play] Questions" :)

Dark Archive 1/5

Doug Doug wrote:
I'd suggest the Advanced Player's Guide thread, where the base class appears. I don't mean to be rude because your question is valid, but it doesn't pertain to Pathfinder Society directly and thus clutters up the "Frequently Asked [Pathfinder Society Organized Play] Questions" :)

Ok, I'll take my toys and go play there then! :-P :-P :-P

5/5

Doug Doug wrote:
I don't mean to be rude

Since when? ;-)

5/5

Dragnmoon wrote:
I know I can't use the Augmenting ability of the Wayfinder on Cracked Ioun Stones, but Can I still use the ability of placing the Iuon Stone in the Wayfinder to gets its bonus without it flying around my head with a crack ioun stone?

Yes. There is nothing in the PFS guide or the SoS preventing that.

Liberty's Edge

Ok, so if I understand right we'll be getting another update to the Guide sometime after Gen Con? Any idea on a more specific time frame?


Probably whenever Josh gets back to the office next week and gets a chance to update things. I doubt we will see it before next Friday.

5/5

Enevhar Aldarion wrote:
Probably whenever Josh gets back to the office next week and gets a chance to update things. I doubt we will see it before next Friday.

With the trip to Europe and Paizo Con, Josh is probably far behind on reading of regional coordinator applications and scenario submissions as well.

I think we need to be a bit more patient.


By the way, thank you! thank you! thank you! for the change to the potion/scroll/wand purchase rule. I find it much more palatable (and less "house-ruley") than the previous one.

The only minor quibble I would have is that, as is, it appears that a bard can't purchase an arcane scroll of Silence for his own personal use (since it's not on the wizard spell list, and it's not a bard-only spell). I'm not sure if that was the intent or not.

1/5

Joshua J. Frost wrote:
Minus exceptions, yes.

A small suggestion for more clearly wording the exceptions for what is legal for play in the APG. Currently there is a sentence that reads:

"The following parts of the Advanced Player’s Guide are NOT legal for play: Craftsman alternate Dwarven racial trait, Practicality alternate Halfling racial trait, Heart of the Fields alternate Human racial trait, Alchemist’s Brew Potion class ability (he receives Extra Bombs instead as a Bonus Feat), Cavalier’s Expert Trainer class ability (he receives Skill Focus (Handle Animal) instead as a Bonus Feat), Witch’s Cauldron hex, Antipaladin Alternate Class, Cooperative Crafting feat, the Master Alchemist feat may only be selected by Alchemists and Poisoners, all of the Cursed magic items and artifacts, the Hero Point new rule and associated feats, spells, and magic items, the Hedge Magician, Magical Knack, Natural Born Leader, and Rich Parents traits, and all of the Campaign Traits."

Are spells, and magic items from the APG legal? By one reading, (probably the right one) the answer is yes, except for thos associated with the Hero Point new rule. However, it is quite easy to read the above sentence as a single comma delimited list (rather than a comma delimited list inside another comma delimited list) in which case all spells and magical items are not legal.

I suggest the following addition of parentheses to remove this ambiguity:

"The following parts of the Advanced Player’s Guide are NOT legal for play: Craftsman alternate Dwarven racial trait, Practicality alternate Halfling racial trait, Heart of the Fields alternate Human racial trait, Alchemist’s Brew Potion class ability (he receives Extra Bombs instead as a Bonus Feat), Cavalier’s Expert Trainer class ability (he receives Skill Focus (Handle Animal) instead as a Bonus Feat), Witch’s Cauldron hex, Antipaladin Alternate Class, Cooperative Crafting feat, the Master Alchemist feat may only be selected by Alchemists and Poisoners, all of the Cursed magic items and artifacts, the Hero Point new rule (and associated feats, spells, and magic items), the Hedge Magician, Magical Knack, Natural Born Leader, and Rich Parents traits, and all of the Campaign Traits."


hogarth wrote:

By the way, thank you! thank you! thank you! for the change to the potion/scroll/wand purchase rule. I find it much more palatable (and less "house-ruley") than the previous one.

The only minor quibble I would have is that, as is, it appears that a bard can't purchase an arcane scroll of Silence for his own personal use (since it's not on the wizard spell list, and it's not a bard-only spell). I'm not sure if that was the intent or not.

If it's not the intent then perhaps wording or FAQ to the extent that as an arcane scroll of silence is not available scribed by wizard, druid or cleric that it is purchasable as much as a scroll of any spell not available to wizard, druid and cleric.

Thus to purchase an arcane scroll of silence (or other such spell) you would need to pay at least 200gp (25gp x 2nd level bard spellx 4th level min casting for a Bard). But to purchase a wand of silence, you would figure things based upon the cleric list thus 4500gp (750gp x 2nd level cleric spell x 3rd level min casting for cleric).

This would at least be palatable in that it wouldn't be punitive to such casters like bards, though honestly it is still an unneeded arbitrary rule for PFS. It still doesn't solve the 'problem' but rather makes it a problem for everyone.

Here's a quiz, how much do the following cost in PFS:

1. Divine scroll of wind wall.
2. Divine scroll of poison.
3. Divine scroll of bless weapon.
4. Divine scroll of antimagic field.
5. Wand of gentle repose?
6. Wand of secret page?
7. Divine scroll of locate object.

Pricing these can be equally vexing if not more so than figuring out that a wand of lesser restoration can be had for 750gp under core rules. It's quite likely to get most of the above wrong without some degree of care. Mind you that you'll likely get a valid price for them, but like the 4500gp valid price for a wand of lesser restoration they won't be the only price for them.

-James

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Mike Monty wrote:


I suggest the following addition of parentheses to remove this ambiguity:

"The following parts of the Advanced Player’s Guide are NOT legal for play: Craftsman alternate Dwarven racial trait, Practicality alternate Halfling racial trait, Heart of the Fields alternate Human racial trait, Alchemist’s Brew Potion class ability (he receives Extra Bombs instead as a Bonus Feat), Cavalier’s Expert Trainer class ability (he receives Skill Focus (Handle Animal) instead as a Bonus Feat), Witch’s Cauldron hex, Antipaladin Alternate Class, Cooperative Crafting feat, the Master Alchemist feat may only be selected by Alchemists and Poisoners, all of the Cursed...

...all of the Cursed magic items and artifacts, the optional Hero Point system (including any associated feats, spells, magic items etc.), the Hedge Magician, Magical Knack, Natural Born Leader, and Rich Parents traits, and all of the Campaign Traits."


james maissen wrote:


Here's a quiz, how much do the following cost in PFS:

1. Divine scroll of wind wall.
2. Divine scroll of poison.
3. Divine scroll of bless weapon.
4. Divine scroll of antimagic field.
5. Wand of gentle repose?
6. Wand of secret page?
7. Divine scroll of locate object.

Pricing these can be equally vexing if not more so than figuring out that a wand of lesser restoration can be had for 750gp under core rules.

I don't think the problem was that the pricing was "vexing" -- rather, the idea is that in Golarion there just aren't many paladins, rangers and bards (and witches, summoners and inquisitors) making wands and scrolls for general sale. So the fact that a druid can make a cheaper scroll of Poison than a cleric isn't a problem.

I much prefer that to monkeying around with the price list in general.


hogarth wrote:


I don't think the problem was that the pricing was "vexing" -- rather, the idea is that in Golarion there just aren't many paladins, rangers and bards (and witches, summoners and inquisitors) making wands and scrolls for general sale. So the fact that a druid can make a cheaper scroll of Poison than a cleric isn't a problem.

I much prefer that to monkeying around with the price list in general.

Well the 'vexing' was one reason given for the special rule.

As Paladins, Rangers, Bards and everyone else is making all the non-cleric/wizard/druid spells they certainly are out there.

The reason given was that there were some people who realized that a paladin could make a divine scroll of lesser restoration for 25gp while others were paying to have a cleric make it at 3rd caster level for 150gp. This was given as somewhat unfair (I don't know why) and the rule was to make it more fair.

I could be wrong as to the reason. People certainly have defended the PFS rule by saying that Paladins don't scribe scrolls (yet they do in PFS in the case of Paladin-only spells), but I don't recall that being given as the reason for the rule.

If it's either reason the rule doesn't solve the issue, while if it's some other reason I haven't heard it on these boards as of yet. As an exercise go through that list of 7 and come up with prices, see what you get.

-James


james maissen wrote:


If it's either reason the rule doesn't solve the issue, while if it's some other reason I haven't heard it on these boards as of yet. As an exercise go through that list of 7 and come up with prices, see what you get.

As I mentioned above, I get your point -- a scroll of Poison will have different costs depending on whether a cleric or a druid crafted it (and likewise for the other spells have more than one "canonical" price).


james maissen wrote:


The reason given was that there were some people who realized that a paladin could make a divine scroll of lesser restoration for 25gp while others were paying to have a cleric make it at 3rd caster level for 150gp. This was given as somewhat unfair (I don't know why) and the rule was to make it more fair.

I am using your quote, but this is a reminder to everyone for how this mess with the scrolls started. It all began when people realized that they could get a wand of lesser restoration made by a paladin as a 2 PA reward, rather than having to pay the much higher gold cost that having it made by a cleric would require. Then things snowballed from wands into the scrolls issue.

I am starting to think the big issue about this to Josh is that scrolls with 1st level spells are an always available item. If they were like wands and not always available, then I do not think he would have changed it at all. So maybe if someone can think of a really good and fair way to limit access while using the standard pricing from the Core Book, he may think about using it.

Shadow Lodge 2/5

Alchemists can't add formula to their spellbooks from scrolls so the only way they can add spells is when they level up or by using the favored class abilities available to some races. This is a fairly tight restriction on the class.

A concession was made for wizards to allow them to copy spells from scrolls expanding their spellbooks. There should be a way for alchemists to add spells in a similar fashion, either using the scrolls (I know alchemists cannot normally use scrolls) or purchasing them using some other method.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
0gre wrote:

Alchemists can't add formula to their spellbooks from scrolls so the only way they can add spells is when they level up or by using the favored class abilities available to some races. This is a fairly tight restriction on the class.

A concession was made for wizards to allow them to copy spells from scrolls expanding their spellbooks. There should be a way for alchemists to add spells in a similar fashion, either using the scrolls (I know alchemists cannot normally use scrolls) or purchasing them using some other method.

Granted I am not an expert yet, But if an Alchemist can copy Formula from a Wizard spell book, why could they not do the same from a scroll? I was assuming they could, but I could have missed where it said they couldn't.

Shadow Lodge 5/5

0gre wrote:
Alchemists can't add formula to their spellbooks from scrolls so the only way they can add spells is when they level up or by using the favored class abilities available to some races. This is a fairly tight restriction on the class.

I think this is a case where they were trying to save some space in the book. The exact text is (emphasis mine):

Quote:
An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

I think the bolded section is implying pretty strongly that alchemists can scribe off of scrolls just as wizards can, but as has been noted elsewhere, they have to pay for the Wizard/Cleric scroll cost (not the alchemist scroll cost) as long as the spell appears on another caster's class list.

Dark Archive 3/5 **

MisterSlanky wrote:


I think the bolded section is implying pretty strongly that alchemists can scribe off of scrolls just as wizards can, but as has been noted elsewhere, they have to pay for the Wizard/Cleric scroll cost (not the alchemist scroll cost) as long as the spell appears on another caster's class list.

+1. In fact, when I've run games in 3.5 and beyond I generally consider Spellbooks to be nothing more than a stack of scrolls (it gives Bards and Sorcerers a use for them once interpreted along with a means of attaching a value to them for loot purposes if necessary).

Shadow Lodge 2/5

APG wrote:
An alchemist can utilize spell-trigger items if the spell appears on his formuale list, but not spell-completion items (unless he uses Use Magic Device to do so)

Maybe just assumption on my part based on the fact that they can't use them in combat?

Slanky's take on things makes a lot of sense, so they can't use them to cast spells but they can copy spells from them. It would certainly clear up the fact that they can't learn cleric spells also.

Liberty's Edge

My brother and I are playing in our first Pathfinder Society scenario at DragonCon next month. I have some total noob questions.

1. When we create our PCs, can they be siblings?
2. If we decide to be from the same faction, can our PCs know that about each other and help each other accomplish missions?

I don't want to give us any unfair advantages, but since we're both new to Pathfinder Society play and he's new to Pathfinder in general, I'd like for us to work as a team.

Shadow Lodge 5/5

JollyRoger wrote:

My brother and I are playing in our first Pathfinder Society scenario at DragonCon next month. I have some total noob questions.

1. When we create our PCs, can they be siblings?
2. If we decide to be from the same faction, can our PCs know that about each other and help each other accomplish missions?

I don't want to give us any unfair advantages, but since we're both new to Pathfinder Society play and he's new to Pathfinder in general, I'd like for us to work as a team.

1. I don't see any reason why not. There's no mechanical advantage or disadvantage to this, and most things regarding character backgrounds are not really covered under PFS rules.

2. In reality, most players at the table pretty quickly establish who is of which faction. Get to know the players you play with enough, and your character (without metagaming, in character) will know what faction other party members belong to as soon as you sit down at the table with them. Thusly, I don't see any reason you can't know what faction you each belong to at the beginning of the game.

Silver Crusade 5/5

Pathfinder Rulebook Subscriber

Have a question that needs a ruling regarding GM Rewards for their characters.
------------------------------------------------------------------------
Rule in question Pg. 30 of the PFS Guide:
"A GM may only apply a chronicle from a specific
scenario to one of her PCs once—in other words, she may
only receive character credit for GMing Scenario #29
once. Any additional sessions spent GMing that scenario
earn no additional credit, but will of course apply to her
GM Ranking."
------------------------------------------------------------------------
Our D&D Meetup's current ruling for PFS:
"Note: according to the current rules the same player can have both player credit and multiple GM credits for the same module, so long as the credit is applied to different characters of different factions. So, if you've played #29: The Devil You Know Part 1, you can GM that same module up to four additional times for credit so long as all your registered characters are from different factions. This is great! It means that GM's have incentive to run modules they've played or GM'ed before (so they know it better and will GM it better) and more players will be exposed to that module. Let's take advantage of this system and get everyone playing all the modules and leveling up."
------------------------------------------------------------------------
My proposed correction:
"I caught an error on your notation for GM rewards. A GM only gets credit for running a scenario to only one of his characters, no matter how many times he runs that scenario. It does however count as a session for tracking the GM Ranking System."
------------------------------------------------------------------------
Organizer Response:
Nope. Not true. Got my info from the Paizo staff at Gen Con in person, so unless there's been a development since last week...

Right now, you can get multiple credit for GM'ing a scenario more than once, as long as each credit is applied to a different character, a different faction, and that character doesn't already have a player credit. So, I could play scenario #35 with my character Bennie of the Osirian faction, GM #35 and get credit for my character Sir Bart of the Taldor faction, then GM #35 again another time and get credit for my character Thaddius of the Andoran faction. If I had Qadira and Chelaix characters I could GM #35 twice more and get credit applied to each of those characters as well.

Send me a link if you have official word from Josh Frost to the contrary, but otherwise this is what I'm going by.
------------------------------------------------------------------------
So, that's where I'm at. Could I get an official ruling?

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