| Ellington |
Copied from my redundant thread...
I'd love to see feats that would help you scale up the 3 + modifier a day abilities of various spellcasters so they'd remain useful at higher levels. Increasing the damage dice of abilities such as Acid Darts or Fire Bolt and the HD limit of others such as Dazing Touch and Phantasm by +2 or +3 would go a long way to make them remain in play at higher levels.
| Pathos |
Now that the APG is out...
Witch
New patrons
Alternatives to the Familiar (i.e. Bonded items: Book of Shadows, Athame/dagger)
New Hexes
Archetypes!!!
Oracle
New Mysteries
New Curses
Archetypes!!!
Inquisitor
New Judgments
Archetypes!!!
Summoner
New Base Forms
New Evolutions
Archetypes!!!
Alchemist
New Discoveries
Alternative Mutagens
Archetypes!!!
(Yes, I like Archetypes.)
| SmiloDan RPG Superstar 2012 Top 32 |
Base classes that use magic, but not spells.
A magical trickster-type class.
Reserve Feat-like feats.
Rules for rituals (Increasing casting time, Requiring Spellcraft, Knowledge, or UMD checks to aid another in casting, increased casting time or special components, etc., to add meta-magic effects)
Lots of new systems of magic: truenaming, pact magic, power words, psionics, shadowmagic, ritual magic, something really cool I haven't even heard of, etc.
| Zurai |
| Mortagon |
I would like to see some sort of ritual magic system requiring multiple caster and a long casting time, rules for power components, an expanded and balanced rework of the magical item creation system, new spells, archetypes and magical items and new feats and abilities useful against spellcasters for noncasters.
| Dr. Johnny Fever |
I already mentioned this in another thread, but I'd love to see a 'Storm Druid' variant that added lightning bolt to their spell list and gave them assorted other storm/lightning/electricity based goodies at the expense of other standard class features. Right now, a druid with the weather domain doesn't really cut it (for me).
Good gaming to all
DJF
| Grey Lensman |
I already mentioned this in another thread, but I'd love to see a 'Storm Druid' variant that added lightning bolt to their spell list and gave them assorted other storm/lightning/electricity based goodies at the expense of other standard class features. Right now, a druid with the weather domain doesn't really cut it (for me).
Well, the weather domain works as a start, possibly by altering it for the Storm subdomain. Another idea would be to replace the Flame Strike spell with the Stormborn bloodline power of Thunderbolt. It works a great deal like a Flame Strike, except that it does 1/2 electric damage and 1/2 sonic damage. Make liberal use of Call Lightning, Call Lightning Storm, and this and you will be halfway there. You can always make a few tweaks to the powers the druid is granted in a manner similar to the existing alternate class features. It's just a matter of reaching an agreement you and your DM can both live with. Of course, this won't help outside any house rules you use, but it can be a start.
Also, lobbying for such a build will also help. Especially if you have something that works to base it off of. I don't think the guys here at Paizo are too proud to use a good idea (with permission) just because someone else came up with it.
| Arnwolf |
First, there is no magic system better than the Vancian magic system. Just my my opinion. I would like to see fluff explaining the system better to beginners, and see more classes with a classic sword and sorcery feel to them. I would like to see the book have more options for low magic/low fantasy settings. It'll never happen, but that is what I would like to see.
| AlQahir |
Chromatic magic spell lists. Not necessarily a whole system based on colors (I think 'Words of Power' is the only system we are likely to see), but different color based spells similar to the elemental spell lists. I would like to see a Chromatic mage PrC similar to the Initiate of the Seven-Fold Veil . . . only less controversial :)
| hazel monday |
Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.
There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.
All these new rulebooks lined up has me apprehensive.
| FiddlersGreen |
Some options that make eldritch knight more viable. The arcane duelist in the APG did well, but what I'm looking for is something more along the lines of a sorcerer/wizard actually wielding his magic in melee combat-thunderlance from the wotc spell compendium comes to mind. Also, possibly having the old arcane strike feat make a return, but require the present Pathfinder version as a prereq?
0gre
|
Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.
There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.
All these new rulebooks lined up has me apprehensive.
I'm not super happy about the rules explosion either.
| SmiloDan RPG Superstar 2012 Top 32 |
I hope there are reserve feats, or feats like reserve feats. I really like the resource management challenge of combining a few spells per level and effective reserve feat usage. It also helps simulate those cast-all-day magic-users from the literature, legends, and other media.
I also like those swift action/immediate action 1 round or 1d4 round buff and de-buff spells.
| The Far Wanderer |
Wizard Spells. Lots of wizard spells. More than 100 pages of wizard spells. Spells for all the wizards out there who aren't specialists and didn't get as much love as the specialists and who just need a breadth of spells.I guess what I'm saying is that the book needs 200 pages of spells. Ideally 300 pages.
| SmiloDan RPG Superstar 2012 Top 32 |
Wizard Spells. Lots of wizard spells. More than 100 pages of wizard spells. Spells for all the wizards out there who aren't specialists and didn't get as much love as the specialists and who just need a breadth of spells.I guess what I'm saying is that the book needs 200 pages of spells. Ideally 300 pages.
With really good indexes.
| Evil Lincoln |
Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.
There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.
All these new rulebooks lined up has me apprehensive.
I somewhat agree with this sentiment. I'm least excited for the Ultimates of all the new books. I'm reserving judgment, of course, if the books are great then their existence is justified.
When I begged for a Grimoire a few months ago, I was hoping Paizo would fill in the "conceptual gap" of Pathfinder Magic for new players. New spells and classes are of less importance to me than basic clarification on how magic works, and adventure seeds linked to that.
So my desire for the book is:
The path of ever increasing player options holds little appeal to me, but I imagine (and hope) it sells books.
| Azure_Zero |
I would like the return of the Sacred Fist and the Enlighted Fist Prestige classes, and Ki abilites for the monk.
Racial alternatives (APG), and traits for the races that lean more on the magical side of things.
And for players; a complete spell list, and Class spell sheets with the spells on them listing all the info on the spells in a spreadsheet like layout.The sheet lists the name, school, components, duration, casting time, saving throw, spell resistance, descriptions, range, effect, and any other inportant data for the spell. with extra room in each spell level to add spells from other sources (i.e. Frostburn, Complete arcane etc). I believe a lot of spell casters would like this as they would not need to look in the book as often for info on a spell.
| -Anvil- |
While I do realize it's a little too early to start talking about a book barely announced yet, but I (and I'm sure others too) have some THING that they REALLY want to see.
Personally, I want something that I remember being in the 2nd ed Tome of Magic book (of course I could be miss-remembering) was a table, organized by level, with every spell from every class. Written much like the cleric spell list or wizard/sorcerer spell list in the back of the core rule book, but a list that simply has EVERY spell organized by level.
I'm just curious what other things you guys might want to see, or hope to see, or think you might see. Just food for thought.
I want to see the Cleric get some love. Many players posted that 3.5 Clerics were overpowered(I strongly disagree having played one since 2nd ed) And it seems like Paizo bought into that. The cleric has gotten little attention, no great poweres, actually had some aspects toned down AND to top it off a lot of the other classes can do a decent amount of healing, thus stepping on one of the Clerics main roles.
The focus definitely seems to be on martial classes and a few martial/caster mixes, both in the core book and the APG.
The Cleric, and even the Wizard, have fallen behind. I've seen it in my own gaming group. The wizard can't keep up with the damage output of the martial characters. In 3.5 it used to be the other way around.
| Grey Lensman |
Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.
There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.
All these new rulebooks lined up has me apprehensive.
Paizo is going to have to balance out making sure the rulebooks are decent (and hopefully not too common) with putting out enough to remind buyers that they are actually supporting the system. The APG came out this month, with the Bestiary 2 due out 4 months after that, and Ultimate Magic due out 5 months after that. If they produce a good book every 4 months or so I'll take it, especially when the other big roleplaying game on the market seems to push out a minimum of one per month. I doubt that they can produce hardcovers any slower than 2 per year without players dropping off, but I could be wrong.
| -Anvil- |
While I do realize it's a little too early to start talking about a book barely announced yet, but I (and I'm sure others too) have some THING that they REALLY want to see.
Personally, I want something that I remember being in the 2nd ed Tome of Magic book (of course I could be miss-remembering) was a table, organized by level, with every spell from every class. Written much like the cleric spell list or wizard/sorcerer spell list in the back of the core rule book, but a list that simply has EVERY spell organized by level.
I'm just curious what other things you guys might want to see, or hope to see, or think you might see. Just food for thought.
Also I REALLY WANT TO SEE SOME SORT OF WARLOCK CLASS!!!!
| SmiloDan RPG Superstar 2012 Top 32 |
-Anvil- wrote:Also I REALLY WANT TO SEE SOME SORT OF WARLOCK CLASS!!!!Really? Because I thought the Alchemist was the Pathfinder Warlock knock off. Ranged touch attacks, spells (after a fashion), class features that alter the ranged touch attack.
I thought the alchemist was a rogue knock-off. 1d6 per odd level, usable only under special conditions, disable device and sleight of hand and use magic device, and a few talents or "discoveries" earned every even level.
A warlock did consistent damage every single round, and had a few magical tricks they could use at will.
| Dale McCoy Jr Jon Brazer Enterprises |
I thought the alchemist was a rogue knock-off. 1d6 per odd level, usable only under special conditions, disable device and sleight of hand and use magic device, and a few talents or "discoveries" earned every even level.
A warlock did consistent damage every single round, and had a few magical tricks they could use at will.
I can see that but I disagree. Infact, I think its more of a warlock-knock off after reading wikipedia (It's been a while since I read the class itself and I don't have my books with me).
The most important of these abilities is the "eldritch blast" which is the warlock's main offensive ability, firing a blast of magical energy at the target. The blast deals 1d6 damage at first level and improves by 1d6 at each odd-numbered level after first.
...
Invocations come in four power levels: least, lesser, greater, and dark. There are three categories of invocations as well: blast shape invocations, which modify the range and area of effect of the eldritch blast, essence invocations, which grant effects or modify the damage type of the eldritch blast, and general invocations which provide utility abilities such as flight and invisibility.
Fly and Invisibility are two of the alchemists extracts that they can use. Discoveries allow the alchemist to change the energy type of the bombs, the main offensive ability is throwing bombs that do ... "1d6 damage at first level and improves by 1d6 at each odd-numbered level after first."
The warlock IIRC had skills like UMD. IMHO the alchemist is as close to the warlock as you're going to get. YMMV