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Will this be updated for second edition pathfinder?


Perhaps with the time-travel element in the next Runelord AP, changes to magic will be explained and how there is now 10th level spells.


Does anyone know if there will be further discussion in future APs about ioun stones and their use in items for combat, being built into homes as "matrixes", etc?


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Voss wrote:
I thought they did. Several thousand years +300something.

So basically, the pathfinder question was "What happened to Aroden"?

Now, the starfinder question will be "What happened to Golarion"?


Good Afternoon!

My group is preparing to embark on the Ruins of Azlant adventure and I was looking for assistance in building an Azlanti Wizard. My GM allows 3rd party content so I am trying the Iounmancer archtype as Azlanti love ioun stones. I have the standard point build option as well. I am hoping to find some assistance in terms of universalist or specialist, if specialist what school (conjuration or void), prestige class (Ioun Angel or other), and feats to get me to level 10. I have checked previous threads but a lot of new content has been released in the interim.

I appreciate the input as I know these are a lot of questions but I know that more knowledgeable players than I post here!


I think I will tweak the magic system to sync with current Golarion standards. It doesn't make sense to me personally that magic would have weakened or wizards vanish when planets and locations in the setting are/were known for having such individuals. It is fine to be rare (like Azlanti as a race) but it should still be there.


I actually read about the White Necomancer class and it looks pretty fun. It is like the sorcerer class in terms of cha and limited spells.

Just yesterday, I found a source from Little Red Goblin Games called Tome of Ethical Necromancy. That is a great source if you want to make a good aligned necromancer.


My order 2912290 had an authorization since Dec. 12th. and again on Dec. 26th. When should we expect access to the pdfs at least?


Anyone here heading to Gencon this year?


I recently had a player use this spell to forbid the opponents to attack. Then the remainder of the party easily moved in and slaughtered the opponents.

My question is this, is that how the spell is supposed to function? If so, what prevents the spell from being employed to forbid attacks by opponents in every single fight in which they fail a savng throw?

Would the opponents be broken out of the compulsion if they are directly attacked?

What are the moral implications for a good character using this spell and then allowing the opponents to be killed?

It seems a bit too strong for a 5th level spell with the area of effect of a chain lightning.

Has anyone else encountered this spell in their game and how did you deal with it?


Has anyone created a Runelord PrC?


A Runelord Prestige Class would be nice.


After completing the Rise of the Runelord series of modules, I was wondering if anyone had created any prestige class to reflect their runic abilities?


James Jacobs wrote:
Shevarash wrote:
In the Pathfinder adventure path (31) Stolen Lands it was said that in the following adventure path (32) the procedure for turning the gold mine cave into a working mine would be given. When I looked over the pdf for the second part I did not see mention of this information. Can someone tell me if I missed it somewhere in the module?
The info you're looking for is on page 56, at the bottom of the left column under the paragraph that begins with "Resources". It's a really simple method of handling mines, and easy to miss. :)

Thank you so much for responding! I have a player who was impatient to start making the mine "work" for him! lol


In the Pathfinder adventure path (31) Stolen Lands it was said that in the following adventure path (32) the procedure for turning the gold mine cave into a working mine would be given. When I looked over the pdf for the second part I did not see mention of this information. Can someone tell me if I missed it somewhere in the module?