What I want from Ultimate Magic is "Blank"


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Stark Enterprises VP wrote:

Some expanded summoning tables and spells.

Or at least guidelines on creating your own expanded summoning tables.


Stark Enterprises VP wrote:


Spell Templates... as many as possible. (Best rule Monte Cook ever came up with, and that's saying something!) At LEAST Pathfinderizing the stuff in Arcana Evolved and Dragon Compendium...

Owww! Is that a Hero-like construction system for spells? If so, count me in...

Liberty's Edge

I'm afraid not, at least as I remember the Hero System being. :) It lets you add different traits to existing spells, however, to alter their effects, usually at the cost of a weird material component or change in casting time.


Copied from my redundant thread...

I'd love to see feats that would help you scale up the 3 + modifier a day abilities of various spellcasters so they'd remain useful at higher levels. Increasing the damage dice of abilities such as Acid Darts or Fire Bolt and the HD limit of others such as Dazing Touch and Phantasm by +2 or +3 would go a long way to make them remain in play at higher levels.


More Alchemy Items, and Ways to increase DC for spells, maybe some hits at Epic level magic spells

also copied from his redundant thread...


Now that the APG is out...

Witch
New patrons
Alternatives to the Familiar (i.e. Bonded items: Book of Shadows, Athame/dagger)
New Hexes
Archetypes!!!

Oracle
New Mysteries
New Curses
Archetypes!!!

Inquisitor
New Judgments
Archetypes!!!

Summoner
New Base Forms
New Evolutions
Archetypes!!!

Alchemist
New Discoveries
Alternative Mutagens
Archetypes!!!

(Yes, I like Archetypes.)

RPG Superstar 2012 Top 32

Base classes that use magic, but not spells.

A magical trickster-type class.

Reserve Feat-like feats.

Rules for rituals (Increasing casting time, Requiring Spellcraft, Knowledge, or UMD checks to aid another in casting, increased casting time or special components, etc., to add meta-magic effects)

Lots of new systems of magic: truenaming, pact magic, power words, psionics, shadowmagic, ritual magic, something really cool I haven't even heard of, etc.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Anything that helps the Summoner class summon better.

RPG Superstar 2012 Top 16

Metamagic feats for increasing damage that are low cost and make blaster builds worthwhile.

Empower and Maximize stacking.

Magic effects that non-casters can use. Monte Cook had a good start with some of his 'little rituals' in AU.

==Aelryinth


  • A Magus that does not cast spells, but enhances their combat ability through non-spell magical effects.
  • Non-generic/mathematical metamagics. In other words, I hate Empower Spell, Maximize Spell, and so on that just fiddle with the numbers. Give me interesting metamagics that actually change the nature of the spell, like Born of Three Thunders, Black Lore of Moil, and Lord of the Uttercold (from Complete Arcane).
  • Archetypes for the APG classes, but I know we're getting these.
  • I'd really like to see a Rune-based magic system. Maybe the Magus could use it.
  • More elemental spells that do something other than just damage, and more actual air, water, and earth (as opposed to electricity, ice, and acid) elemental spells.


  • I would like to see some sort of ritual magic system requiring multiple caster and a long casting time, rules for power components, an expanded and balanced rework of the magical item creation system, new spells, archetypes and magical items and new feats and abilities useful against spellcasters for noncasters.


    my two front teeth

    my two front teeth


    MerrikCale wrote:

    my two front teeth

    my two front teeth

    Sorry, but no can do... Without your teeth, my witches rattle won't rattle.

    Liberty's Edge

    ...a non-Vancian magic system and rules for ritual magic. After that, everything is icing on a delicious cake.

    Jeremy Puckett


    Psion?


    Pathfinder Lost Omens Subscriber

    I already mentioned this in another thread, but I'd love to see a 'Storm Druid' variant that added lightning bolt to their spell list and gave them assorted other storm/lightning/electricity based goodies at the expense of other standard class features. Right now, a druid with the weather domain doesn't really cut it (for me).

    Good gaming to all

    DJF


    Dr. Johnny Fever wrote:
    I already mentioned this in another thread, but I'd love to see a 'Storm Druid' variant that added lightning bolt to their spell list and gave them assorted other storm/lightning/electricity based goodies at the expense of other standard class features. Right now, a druid with the weather domain doesn't really cut it (for me).

    Well, the weather domain works as a start, possibly by altering it for the Storm subdomain. Another idea would be to replace the Flame Strike spell with the Stormborn bloodline power of Thunderbolt. It works a great deal like a Flame Strike, except that it does 1/2 electric damage and 1/2 sonic damage. Make liberal use of Call Lightning, Call Lightning Storm, and this and you will be halfway there. You can always make a few tweaks to the powers the druid is granted in a manner similar to the existing alternate class features. It's just a matter of reaching an agreement you and your DM can both live with. Of course, this won't help outside any house rules you use, but it can be a start.

    Also, lobbying for such a build will also help. Especially if you have something that works to base it off of. I don't think the guys here at Paizo are too proud to use a good idea (with permission) just because someone else came up with it.


    First, there is no magic system better than the Vancian magic system. Just my my opinion. I would like to see fluff explaining the system better to beginners, and see more classes with a classic sword and sorcery feel to them. I would like to see the book have more options for low magic/low fantasy settings. It'll never happen, but that is what I would like to see.

    Shadow Lodge

    I might have said this, but bears repeating...

    Battle Sorcerer.


    Chromatic magic spell lists. Not necessarily a whole system based on colors (I think 'Words of Power' is the only system we are likely to see), but different color based spells similar to the elemental spell lists. I would like to see a Chromatic mage PrC similar to the Initiate of the Seven-Fold Veil . . . only less controversial :)


    Pathfinder Adventure Path, Rulebook Subscriber

    A New spell countering system!!! Something that really adds dynamism to spell dueling and spell countering over-the-air!

    Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

    an advanced rogue talent - greater magic that builds on minor and major magic and lets them get a 2nd level spell to use.

    Shadow Lodge

    I wouldn't mind seeing spells that had descriptors like [Metal]. I liked the spells Complete Arcane had.

    Will there be cookies?


    An option that allows other Magic using classes to gain Familiars the way Wizards do.

    Ley Lines.
    Prestige Classes.
    Lots of nifty new Metamagic Feats.
    Lots of new, innovative, and well balanced spells.


    Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.

    There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.

    All these new rulebooks lined up has me apprehensive.


    Some options that make eldritch knight more viable. The arcane duelist in the APG did well, but what I'm looking for is something more along the lines of a sorcerer/wizard actually wielding his magic in melee combat-thunderlance from the wotc spell compendium comes to mind. Also, possibly having the old arcane strike feat make a return, but require the present Pathfinder version as a prereq?


    Dragonborn3 wrote:

    I wouldn't mind seeing spells that had descriptors like [Metal]. I liked the spells Complete Arcane had.

    Will there be cookies?

    *offers cookies*

    Shadow Lodge

    Lilith wrote:
    Dragonborn3 wrote:

    I wouldn't mind seeing spells that had descriptors like [Metal]. I liked the spells Complete Arcane had.

    Will there be cookies?

    *offers cookies*

    Yay!

    Are they no-bake cookies? Those are my favorite!


    seekerofshadowlight wrote:
    ..cake would be good but what flavor?

    Cheese. >_0

    Jon Brazer Enterprises

    I'd like to see more Spell Compendium-type spells like inhibit. That was easily my most used spell as a low level caster. Different types of wall spell with different effects. Spells like that. I like battlefield control spells and there never seems to be enough of them IMHO.


    Awwww Shucks "I'll gets mah cake spoon" (Hefts a rune encrusted shovel)

    Shadow Lodge

    hazel monday wrote:

    Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.

    There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.

    All these new rulebooks lined up has me apprehensive.

    I'm not super happy about the rules explosion either.

    RPG Superstar 2012 Top 32

    I hope there are reserve feats, or feats like reserve feats. I really like the resource management challenge of combining a few spells per level and effective reserve feat usage. It also helps simulate those cast-all-day magic-users from the literature, legends, and other media.

    I also like those swift action/immediate action 1 round or 1d4 round buff and de-buff spells.


    Wizard Spells. Lots of wizard spells. More than 100 pages of wizard spells. Spells for all the wizards out there who aren't specialists and didn't get as much love as the specialists and who just need a breadth of spells.I guess what I'm saying is that the book needs 200 pages of spells. Ideally 300 pages.

    RPG Superstar 2012 Top 32

    The Far Wanderer wrote:
    Wizard Spells. Lots of wizard spells. More than 100 pages of wizard spells. Spells for all the wizards out there who aren't specialists and didn't get as much love as the specialists and who just need a breadth of spells.I guess what I'm saying is that the book needs 200 pages of spells. Ideally 300 pages.

    With really good indexes.


    hazel monday wrote:

    Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.

    There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.

    All these new rulebooks lined up has me apprehensive.

    I somewhat agree with this sentiment. I'm least excited for the Ultimates of all the new books. I'm reserving judgment, of course, if the books are great then their existence is justified.

    When I begged for a Grimoire a few months ago, I was hoping Paizo would fill in the "conceptual gap" of Pathfinder Magic for new players. New spells and classes are of less importance to me than basic clarification on how magic works, and adventure seeds linked to that.

    So my desire for the book is:

  • Provide enough context for how spells and magic function, that we can Roleplay it properly and explain our quirky magic system to newbs. EXAMPLES: Why can't I cast a spell I "know" all day? Does a PC know how many spell slots of a given level he has? Do PCs and NPCS refer directly to spell levels? (I have invented my own answers over time, but I truly believe this info should be in the Magic chapter of any introductory game text)

  • Give us enough background on magic so that we can have adventures about magic. Especially how the planes relate to various spells, etc.

    The path of ever increasing player options holds little appeal to me, but I imagine (and hope) it sells books.


  • Pathfinder Lost Omens Subscriber

    A Runelord Prestige Class would be nice.


    I would like the return of the Sacred Fist and the Enlighted Fist Prestige classes, and Ki abilites for the monk.

    Racial alternatives (APG), and traits for the races that lean more on the magical side of things.

    And for players; a complete spell list, and Class spell sheets with the spells on them listing all the info on the spells in a spreadsheet like layout.The sheet lists the name, school, components, duration, casting time, saving throw, spell resistance, descriptions, range, effect, and any other inportant data for the spell. with extra room in each spell level to add spells from other sources (i.e. Frostburn, Complete arcane etc). I believe a lot of spell casters would like this as they would not need to look in the book as often for info on a spell.


    The Magus to be called something else.


    DragonBringerX wrote:

    While I do realize it's a little too early to start talking about a book barely announced yet, but I (and I'm sure others too) have some THING that they REALLY want to see.

    Personally, I want something that I remember being in the 2nd ed Tome of Magic book (of course I could be miss-remembering) was a table, organized by level, with every spell from every class. Written much like the cleric spell list or wizard/sorcerer spell list in the back of the core rule book, but a list that simply has EVERY spell organized by level.

    I'm just curious what other things you guys might want to see, or hope to see, or think you might see. Just food for thought.

    I want to see the Cleric get some love. Many players posted that 3.5 Clerics were overpowered(I strongly disagree having played one since 2nd ed) And it seems like Paizo bought into that. The cleric has gotten little attention, no great poweres, actually had some aspects toned down AND to top it off a lot of the other classes can do a decent amount of healing, thus stepping on one of the Clerics main roles.

    The focus definitely seems to be on martial classes and a few martial/caster mixes, both in the core book and the APG.

    The Cleric, and even the Wizard, have fallen behind. I've seen it in my own gaming group. The wizard can't keep up with the damage output of the martial characters. In 3.5 it used to be the other way around.


    hazel monday wrote:

    Not to be a stick in the mud, but what I want from Ultimate Magic is for it not to exist.

    There's too many rulebooks being released in too short a time for my tastes. I've bought every Pathfinder book Paizo's published to date with a smile on my face. But I'd prefer they stick to adventures and make less rules related books.

    All these new rulebooks lined up has me apprehensive.

    Paizo is going to have to balance out making sure the rulebooks are decent (and hopefully not too common) with putting out enough to remind buyers that they are actually supporting the system. The APG came out this month, with the Bestiary 2 due out 4 months after that, and Ultimate Magic due out 5 months after that. If they produce a good book every 4 months or so I'll take it, especially when the other big roleplaying game on the market seems to push out a minimum of one per month. I doubt that they can produce hardcovers any slower than 2 per year without players dropping off, but I could be wrong.


    DragonBringerX wrote:

    While I do realize it's a little too early to start talking about a book barely announced yet, but I (and I'm sure others too) have some THING that they REALLY want to see.

    Personally, I want something that I remember being in the 2nd ed Tome of Magic book (of course I could be miss-remembering) was a table, organized by level, with every spell from every class. Written much like the cleric spell list or wizard/sorcerer spell list in the back of the core rule book, but a list that simply has EVERY spell organized by level.

    I'm just curious what other things you guys might want to see, or hope to see, or think you might see. Just food for thought.

    Also I REALLY WANT TO SEE SOME SORT OF WARLOCK CLASS!!!!


    Qwilion wrote:
    The Magus to be called something else.

    warlock?

    Shadow Lodge

    MerrikCale wrote:
    Qwilion wrote:
    The Magus to be called something else.
    warlock?

    Athame! Please let it be Athame!


    meatrace wrote:
    an entirely new non-vancian magic system, and cake.

    This, this, this this, THIS!!

    Non-Vancian flavored ice cream cake, please.


    Hmmm....this one might've been warranted for some time, but how about some feats that would actually make the arcane-aspect of the Eldritch Knight's diverse training relevant? At the moment, it sticks out as an "ability" that has no practical use whatsoever.

    Dark Archive

    i would like the return of the true-speach, but if possible to do it differently, so that it could be used by all the other spell casting types

    Jon Brazer Enterprises

    -Anvil- wrote:
    Also I REALLY WANT TO SEE SOME SORT OF WARLOCK CLASS!!!!

    Really? Because I thought the Alchemist was the Pathfinder Warlock knock off. Ranged touch attacks, spells (after a fashion), class features that alter the ranged touch attack.

    RPG Superstar 2012 Top 32

    DMcCoy1693 wrote:
    -Anvil- wrote:
    Also I REALLY WANT TO SEE SOME SORT OF WARLOCK CLASS!!!!
    Really? Because I thought the Alchemist was the Pathfinder Warlock knock off. Ranged touch attacks, spells (after a fashion), class features that alter the ranged touch attack.

    I thought the alchemist was a rogue knock-off. 1d6 per odd level, usable only under special conditions, disable device and sleight of hand and use magic device, and a few talents or "discoveries" earned every even level.

    A warlock did consistent damage every single round, and had a few magical tricks they could use at will.

    Jon Brazer Enterprises

    SmiloDan wrote:

    I thought the alchemist was a rogue knock-off. 1d6 per odd level, usable only under special conditions, disable device and sleight of hand and use magic device, and a few talents or "discoveries" earned every even level.

    A warlock did consistent damage every single round, and had a few magical tricks they could use at will.

    I can see that but I disagree. Infact, I think its more of a warlock-knock off after reading wikipedia (It's been a while since I read the class itself and I don't have my books with me).

    Wikipedia wrote:

    The most important of these abilities is the "eldritch blast" which is the warlock's main offensive ability, firing a blast of magical energy at the target. The blast deals 1d6 damage at first level and improves by 1d6 at each odd-numbered level after first.

    ...
    Invocations come in four power levels: least, lesser, greater, and dark. There are three categories of invocations as well: blast shape invocations, which modify the range and area of effect of the eldritch blast, essence invocations, which grant effects or modify the damage type of the eldritch blast, and general invocations which provide utility abilities such as flight and invisibility.

    Link

    Fly and Invisibility are two of the alchemists extracts that they can use. Discoveries allow the alchemist to change the energy type of the bombs, the main offensive ability is throwing bombs that do ... "1d6 damage at first level and improves by 1d6 at each odd-numbered level after first."

    The warlock IIRC had skills like UMD. IMHO the alchemist is as close to the warlock as you're going to get. YMMV

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