What I want from Ultimate Magic is "Blank"


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While I do realize it's a little too early to start talking about a book barely announced yet, but I (and I'm sure others too) have some THING that they REALLY want to see.

Personally, I want something that I remember being in the 2nd ed Tome of Magic book (of course I could be miss-remembering) was a table, organized by level, with every spell from every class. Written much like the cleric spell list or wizard/sorcerer spell list in the back of the core rule book, but a list that simply has EVERY spell organized by level.

I'm just curious what other things you guys might want to see, or hope to see, or think you might see. Just food for thought.


New spells, prestige classes, base classes, an entirely new non-vancian magic system, and cake.


meatrace wrote:
New spells, prestige classes, base classes, an entirely new non-vancian magic system, and cake.

pretty sure all that is in but cake..cake would be good but what flavor?

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seekerofshadowlight wrote:
meatrace wrote:
New spells, prestige classes, base classes, an entirely new non-vancian magic system, and cake.
pretty sure all that is in but cake..cake would be good but what flavor?

the cake is a lie...also ice cream cake


But ice cream cake is over powered and broken!..Yummy however.


seekerofshadowlight wrote:
But ice cream cake is over powered and broken!..Yummy however.

No it's not! Because you only get about half as much ice cream as ice cream and half as much cake as cake, and it adds up to the same!

...like gishes!
ZING!


A "Mage-Knight" Base Class to go along with the Magus. Paladin/Ranger Chasis, a sub-set of the Magus spell list, casting in melee.


meatrace wrote:
seekerofshadowlight wrote:
But ice cream cake is over powered and broken!..Yummy however.

No it's not! Because you only get about half as much ice cream as ice cream and half as much cake as cake, and it adds up to the same!

...like gishes!
ZING!

It totally does not..what if it's cookies and cream or or pecan? Think of the power creep! And githyanki cake just sounds dirty :)


meatrace wrote:
New spells, prestige classes, base classes, an entirely new non-vancian magic system, and cake.

Obviously the magus is going to be in there, but I would love to see classes like those in "Tome of Magic" . . . only versions that actually work :) I think shadow magic and pact magic could be really cool.

As far as cake goes, only munchkins take the cake option! Pie is the dish of choice!


More alternate class features, particularly ones to give other classes a little magic (similar to the rogue talents) or to give spellcasters some extra tricks.

Alternate domain abilities.

Oh, and cake, pie, and BROWNIES!!!!!!


New archetypes would be awesome. Arcane spells that would round out some of the more unpopulated schools, like necromancy. Some new magic crafting feats maybe? Maybe some new spells or systems that allow to use spells differently in some way. Long ritual casting perhaps? Magical traps? Hmmm. what else. Stuff on an arcane caster's lab/library, and for high level characters creating your own pocket dimension.

oh and the cake is a PIE!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hard to say until I see what is all in the APG. But obviously more spells. +1 to the idea of pact magic/shadow magic and other possible alternate types of magic.

And we forgot cookies in addition to the cake which is a lie.

This was a triumph
I'm making a note here huge success....

Liberty's Edge

Fleshed out construct rules with customization options and a variety of constructs that can be made over levels 5 - 20, including new types of homoculus and golems.
Corporeal enchantments and enhancements: more details on ioun stone implants, magical tattoos, grafts, etc.

Dark Archive Owner - Johnny Scott Comics and Games

This may be an odd request, but I'd like to see AoE templates for use with battlemats that can be photocopied and used during combat. (yes, I know there are tools like this out there, but there are so many possible templates, that it gets expensive to buy them all).


Spells, lots of spells. Spells that do new and interesting things. Spells that make me want to write a character backstory around how I discovered I could cast them.

On top of that, I'd like an alternate magic system that isnt vancian, and doesnt invalidate/marginalize either prepared or spontaneous casters.

Feats for casters that arent metamagic feats and are still useful. Something that would make me reconsider combatcasting or spell focus at first level.

And ofcourse I want the magus to be good.

RPG Superstar 2010 Top 32

Without digging through the APG, that's a tough question for me to answer. I'd like elementalists, but apparently the APG has something along these lines.

Robert Little's wishes for expansive construct rules sounds really, really good.

I liked some aspects of cooperative casting from 2e for clerics. That's a space that could be explored further.

Beyond that, blackberry cobbler.


  • Expanded optional rules for the schools of magic. I would especially like to see "blanket" effects for elemental evocations (fire burns, cold staggering, sonic deafening, etc)

  • Anything that seems "weird" or "wrong" to players who have never used a Vancian magic system before needs more in-world context. It isn't bad or gamist, just different and under-explained.

  • Spells, of course.

  • A metaphysical explanation for spells, spell preparation, components, spontaneous casting, deities, magic detection, invisibility. Anywhere there is a rule that exists for game balance (invisibility ending after an "attack") I would like to know why. This needn't come with a mythology (so not like Forgotten Realms did), just enough so that we have reason for certain spells while still leaving room for setting interpretation. Something on the order of the default planar cosmology would suffice nicely without treading on people's homebrew settings.

  • A description of observable phenomena in the game world, and how the denizens of the game world refer to and interact with those principles. Spellcasters must know how many spells they can prepare each day, and they must also be aware of "Spell Levels". What do they call them? Do they know why they have limits? (I always imagined it was an organizational or personal "initiation" that allowed additional slots/levels) Do commoners refer to a healing potion as a "Potion of Cure Moderate Wounds?" A whole chapter on just how to roleplay magic would be just awesome.


  • Instead of more spells, I want a system for generating new spells and effects on the fly. A systematic method of generating any spell such that the level and power is consummate to the existing spell list.

    Maybe a system for non-vancian casting, but that is a far second. I want a section devoted to BUILDING spells. Teach me to fish!

    RPG Superstar 2009 Top 16, 2012 Top 32

    Some things I'd like to see:

    Cleric archetypes that replace both domains with a laundry list of abilities to choose from as the cleric gains levels.

    Powerful spells that don't automatically appear on any spell list; they can be added to spell lists through spell research.

    Powerful spells that require magic item foci (i.e., "Components: V, S, F (a staff of fire)").

    Powerful spells that require feats as components (i.e., "Components: V, S, Deft Hands feat").

    Also, more cowbell! :P


    A system of spell building that lets you chose range, AoE, damage potential, special qualities etc. Put your spell together and its qualities determine the level


    more spells for dealing with aquatic environments: spells that give swim speeds and help characters cope with pressure, and last for more than a few minutes.


    Oooh, forgot one:

  • An in-world explanation for the overlap between divine and arcane magic, and why they don't completely overlap.



    • Leylines and leyline convergences
    • Skill-based magic system (Ha!)
    • Fluff on how magic prevalence might change the structure of society


    Karelzarath wrote:
    Leylines and leyline convergences

    Yes please. ^_^


    I want some cool prestige classes and new magic weapon properties


    Stuff I might be able to use for my 3.5 game since I don't play Pathfinder... :) Though I am curious about it.


    Non-Vancian casting. Though as I recall, that's not happening. (I believe I read that Paizo's not going to add new fundamental mechanics like WotC did with Tome of Magic, incarnum, psionics, or Tome of Battle since they want to incorporate the material into future adventure paths and alternate system books mean they'd need to require people to own the additional books to run the adventure or spend space reexplaining the alternate system, both of which are unacceptable.)


    If I recall a new optional magic system is already planned for the book. It most likely will never see use outside of this book, but they do plan to provide one none the less.

    Shadow Lodge

    I think we have to wait and see what's in the APG to really start getting worked up about Ultimate Magic. For example I believe the APG has the alternate elemental schools of magic in it which is exactly the sort of thing I'd like to see in a Magic tome.

    I'm not super excited about a tome with a million more spells because I suspect there is a point of diminishing returns. The more spells you release the harder it is to make unique things that are actually useful without being broken. Spell Compendium is a perfect example of this. Tons and tons of just worthless spells with a few gems. The APG is introducing a bunch of additional spells, is there really going to be a need for a couple hundred more pages of then at that point?

    Feats are similar, if anything I think it's tougher to make a lot of feats and the APG is introducing 160+ more to make it even tougher.

    What would I like to see?

  • Karelzarath's suggestion of Ley Lines is also particularly intriguing.
  • An alternate to the clerical domains system might be interesting. I would also like to see an alternate metamagic system.
  • Some clarification on weapon like spells, the core book really doesn't talk too much about how these spells interact with feats and class abilities.
  • Some feats or maybe an archtype to enable more effective use of the existing prestige classes. Arcane Trickster, Eldritch Knight, and Mystic Theurge need a bit of help.

  • Scarab Sages

    Alternate Item creation feats similar to Arcana Evovled

    Spell Template feats similar to arcana evolved

    An alternate magic & meta magic system... similar to arcana evolved...

    Guidelines for building custom spells

    For it all (minus magic item creation) to be legal in society play...

    Dark Archive

    seekerofshadowlight wrote:
    If I recall a new optional magic system is already planned for the book. It most likely will never see use outside of this book, but they do plan to provide one none the less.

    Correct. It's called rune magic or something, for the Magus.


    Jared Ouimette wrote:
    seekerofshadowlight wrote:
    If I recall a new optional magic system is already planned for the book. It most likely will never see use outside of this book, but they do plan to provide one none the less.
    Correct. It's called rune magic or something, for the Magus.

    Huh ... I wonder if its something inspired by wow deathknights. That could be interesting...


    Jared Ouimette wrote:
    seekerofshadowlight wrote:
    If I recall a new optional magic system is already planned for the book. It most likely will never see use outside of this book, but they do plan to provide one none the less.
    Correct. It's called rune magic or something, for the Magus.

    I do not think so, IIRC it is an alt system that you can use with all magical classes.

    RPG Superstar 2009 Top 16, 2012 Top 32

    seekerofshadowlight wrote:
    Jared Ouimette wrote:
    Correct. It's called rune magic or something, for the Magus.
    I do not think so, IIRC it is an alt system that you can use with all magical classes.

    Yep, an alternate system for all classes. IIRC, Jason called it "words of power" at PaizoCon. (It did involve runes, too.)

    Shadow Lodge

    Epic Meepo wrote:
    seekerofshadowlight wrote:
    Jared Ouimette wrote:
    Correct. It's called rune magic or something, for the Magus.
    I do not think so, IIRC it is an alt system that you can use with all magical classes.
    Yep, an alternate system for all classes. IIRC, Jason called it "words of power" at PaizoCon. (It did involve runes, too.)

    From what I recall it involved building your own spell effects from a raw base rather than a set of individual spells.


    0gre wrote:
    Epic Meepo wrote:
    seekerofshadowlight wrote:
    Jared Ouimette wrote:
    Correct. It's called rune magic or something, for the Magus.
    I do not think so, IIRC it is an alt system that you can use with all magical classes.
    Yep, an alternate system for all classes. IIRC, Jason called it "words of power" at PaizoCon. (It did involve runes, too.)
    From what I recall it involved building your own spell effects from a raw base rather than a set of individual spells.

    That sounds absolutely fantastic... but tricky to execute successfully.

    The spell lists get pretty boring to me, you can be inventive with them (mage handing parchment in front of a BBEG's face) but nothing's quite as inventive as...inventing!

    RPG Superstar 2009 Top 16, 2012 Top 32

    Trout wrote:
    0gre wrote:
    From what I recall it involved building your own spell effects from a raw base rather than a set of individual spells.
    That sounds absolutely fantastic... but tricky to execute successfully.

    It would be easy to implement simple spell effects like direct damage, numerical modifiers, or condition effects. Just pick base effects, range, target or area, and duration from a table and add together their effective spell level.

    (Of course, in my opinion, building spell effects from scratch makes more sense when you're paying for them with a flexible pool of power points instead of a rigid hierarchy of spell slots. But many Paizo staffers have expressed a lack of interest in building a balanced power point system. So there's a good chance that this new system will be Vancian. Sigh.)


    new bloodlines;

    new alternatives for arcane schools specialists, something like one set of school powers for every focus of the school. For instance, the conjuration school could have: teleportation set, acid set, walls set, summon set, Necromancy could have undead set, debuff set and fear set.

    and +1 for how to build and research new spells.


    Cele wrote:

    Alternate Item creation feats similar to Arcana Evovled

    Spell Template feats similar to arcana evolved

    I would like the short specialized thematic class similar to the Transcendence (in Arcana Evolved).


    More mysteries for the Oracle.


    return of the wild mage that is cool not a lame prestige class. Maybe a bloodline or a Specialty. Plus there/ not there spell.

    also I want my APG pdf before it comes out. which I am sure will happen. but I just wanted to say it.

    Sovereign Court

    I second the Wild Mage suggestion.


    Free beer...all new supplements should come with free beer, at least until the recession is over.

    A specialist elementalist

    A 20 level Mystic Thurge who can do divine and arcane from the get go--just not many of each.

    A spell-point alternative.

    Feats that use something other than slots to perform metamagic.

    More magic items than a politician has promises.


    What kind of free beer, like golden draak, or Monk's cafe or Rodenbock,
    would be good but like miller/coolers/bud not all that excited about.


    a cover by Kerem Beyit


    Chris Kenny wrote:
    A "Mage-Knight" Base Class to go along with the Magus. Paladin/Ranger Chasis, a sub-set of the Magus spell list, casting in melee.

    Although we don't know yet what form the Magus will take, I agree, a psion/psychic warrior team for the magus and "mage-knight" would be great. I did a PF base class along the lines of the "mage-knight" concept that I called the Arcaknight, but it's never been playtested. Link HERE if you are interested. Its in the Compatible New Classes folder.

    I'd also love to see a wild mage or some variant for wizards or sorcerers pertaining to wild magic, as well as something with spellfire (but I'd assume that is NonOGL since its from Forgotten Realms). Damn you WoTC!!! They've really made themselves their own worst enemies.


    Magus....and a WARLOCK style blaster ;)
    New spells, lot's of them.


    Some sort of spells or mechanics to let a spellcaster transfer spell-energy into a weapon and thereby enhancing it in different ways...

    Edit: So it's usable by not only the select few taking some sort of more or less obscure prestige Class...


    * New _balanced_ spells (I loved the Spell Compendium, but some of it was pretty borked balance-wise)
    * More flexible/usable metamagic (thought the APG may provide this in the form of feats)
    * Some kind of ritual system (more along the lines of the 3.0 Relics and Rituals system, rather than the 4E system) for group casting and powerful, permanent, large-scale effects

    Overall, I hope Ultimate Magic will serve as a testing ground for content that will ultimately become core in a (distant) second edition of Pathfinder.

    Liberty's Edge

    Spell Templates... as many as possible. (Best rule Monte Cook ever came up with, and that's saying something!) At LEAST Pathfinderizing the stuff in Arcana Evolved and Dragon Compendium...

    A ton of metamagic, spelltouched, and magic-related feats.

    Some decent prestige classes with lots of flavor.

    Ley lines/ places of arcane power.

    Herbalism rules.

    Rules on magically creating extradimensional spaces/ pocket dimensions.

    Plenty of Rituals, as per Unearthed Arcana, and a ritual creation system.

    Some expanded summoning tables and spells.

    Arcane archetypes, as per those in the APG.

    Some spellcaster NPCs to simplify DM work. (I'd PERSONALLY want to see Nex's stats myself!)

    Data on Golarion's magical culture and history.

    and tons of new spells, magic and mundane items, and concepts!

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