Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Not sure how we can ever trust this guy. Gossan says to the others while maintaining his hold on the wizard. Tell us what you know of this place then.
"I discovered it around a year ago while doing research on a secret group called the keepers who were said to have secret stashes of rare knowledge all over the world. The place was long abandoned but much of it's defences are still active. I've been slowly making progress exploring it myself since then and when other looters started snooping around I sealed off this section that I use as my laboratory and have been looking for opportunities to grab valuable items for myself."
@Arkanost you probably heard of him at least. He would be rather famous in the wizarding world. He performed experiments on human tests subjects and was sent to prison and later escaped.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli says any thing you have here in this building that belongs to you whether experiment or possession. Located here and anywhere else. Tell me what you have and be specific.
"More to the point, a warning about still-active traps or dangerous locations in the area you've explored would go a long way toward taking the edge off any hard feelings."
"So you can rob me of everything of value and then kill me you mean...I see were this is going. I will tell you that I posses considerable treasures hidden away in several other laboratories than this one. Release me and allow me to continue my work and I will reward you handsomely."
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
@gossan You don't think he is lying but he will likely try to exploit any opening that presents itself to escape. He puts up a strong appearance of being calm but he is quite terrified.
"I'm no fool, I've seen your skills and I have no intention of attacking you once we part ways. In fact I will be packing up my lab and leaving this place, seems this place is not as secure as I thought. Free me and return my equipment and I will tell you what you want to know and offer you some valuable items and we can part ways."
@he isn't lying he would be willing to honour the deal.
He is also a mad scientist types who has no regards for life and the animals in the next room Anatoli saw were all horribly injured from his experiments, starved and barely alive
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Yep. Gossan is not interested in freeing this man. He is a little unsure about acting as judge and executioner too though. Ideas?
I've no doubt the world is a better place without you running around doing what you wish with little regard for others or the pain you cause. I'll not choose to free you.
Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet
Arkanost breaks his stoic silence with a carefully put together monologue in an almost monotonous tone. (Jarringly different from his normal, chipper demeanor)
"I agree that we can not let him free. We have discerned his intention is to continue his research, and his research puts innocents in danger. The best course of action is to imprison him and hope for some sort of reformation. Unfortunately, we do not posses the time or equipment for that. Therefore I suggest we give him a few moments to make peace with whatever gods he chooses and be done with this. I do not like the option, but I do believe we have given what would constitute as a fair trial. I will carry out sentence if needed. If any would wish to leave, now would be the best time. I will catch up soon."
He then turns to the alchemist.
"I am sorry to say that you have proven to be too great a threat to those around you. Please take a moment to gather your thoughts and make peace."
"Your work has been of great value to the world of magic. For that I thank you. I will take it as a personal endeavor to protect your research and share it with the academic community. In this way your legacy will live on for future generations to benefit."
with this talk of killing him the man turns pale. "Ahh! wait wait wait! Magnimar! I'm wanted in Magnimar. There is a reward if you turn me in there!" he says.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Sense motive:1d20 + 18 ⇒ (2) + 18 = 20Crap SM rolls.
Done. Gossan punches the wizard in the head doing non-lethal damage and knocking him out. Now who is gonna baby sit him?
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
I could extange spells and take a few of us to Magnimar and back with teleport assuming the school of magic there is the same and has it's teleporting area and I can teleport back here. Anatoli says
Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10
"That sounds like a great idea, make him someone elses problem and hope they can contain him, at least we can warn them how dangerous he is." says Lyaro with a hint of hope at the solution
He teleported into to this room so it's safe to assume you can teleport out. You will take to take about an hour to study carefully the area to avoid any misshaps but you should be fine with only a 1% chance of a misshap the issue is how familiar are you with your destination? Can you scry magnimar?
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Right. Just teleport to the Span. That thing is unchanging, at least on a human's time scale.
Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet
"You guys watch him. I'll find someone and be back. Gossan, you might be faster, but I can't pummel him like you can." He is deceptively fast with 50ft move speed.
He flashes a grin and runs off to find someone of authority in the town watch.
Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24
Sounds like a good time to sell any loot we have that we do not want to carry, and perhaps buy a few things we might need. Anyone have a loot list? We we want to do a split?
Assuming you have nothing else to do in town Anotoli prepares and cast the teleport spell to bring you back to the lab were you captured the criminal wizard.
Two room remain in the area the menagerie (were an assortment of magical creatures are being kept in cages) and the greenery room. A sort of underground greenhouse with a river running trough were a large assortment of plants grow. The room even seems to have a small magical sun giving the room sunlight.
Many rare plants used as magical spell components and in alchemy are grown here.
Hundreds of planters and flowerpots in stacks and rows dominate this room, obviously once carefully organized but long since overgrown and neglected. Thick mats of thorny green vines climb the walls and ceiling, and a carpet of moss and roots covers the floor. A fountain on the east wall is carved to resemble an owl’s
head belching a stream of glowing blue water into a basin, and a squared ring of trenching filled with the same water dominates the center of the floor. Both are choked with lilies and other, less identifiable plants.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli looks the room over and nods and then casts summon monster from outside the room using it at level three so he can summon 1d3 small earth elementals and send them in earth gliding into the room to remove any threats or at least discover them.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
the earth elemental can earth glide and pull every plant up by the roots from underground and I can do that for ten rounds each elemental for multiple spells