The Keeper of the Tomes |
"This one sees little sense in killing if killing can be avoided. This one feels the same about confrontation. Let us lie as serpents in the leaves, striking only if prodded to."
Rogan nods. You both peer out from behind the natural formation of mineral and watch as the kobolds pace around for several seconds looking around and then turn and head back down the dark corridor.
The Keeper of the Tomes |
Edgrin Stealth: 1d20+6=18; Kobolds Stealth: 1d20+1=19; Rogan Stealth: 1d20+10=27
The children are staying in the room until the coast is clear
The group moves forward and begins heading down the rough passage. The sound of chipping and hammering becomes audible as you close in on the next chamber.
The light from torches dimly appears in the room beyond, and when you reach the edge of the passage, you can see the kobold miners working away on the walls within the torchlight. Walking down the center is a odd looking kobold. His arms and chest are unproportionate to his lower body, appearing much larger and bulkier compared to his spindly legs.
The Keeper of the Tomes |
"Hrmmm... this one is ready."
Initiative: 1d20(15)=15
Rogan Initiative: 1d20+4=17; Edgrin: 1d20+2=20; Kobolds: 1d20+1=9
Edgrin holds back and waits for Rogan to react.
Rogan angles his bow and points the drawn arrow directly at the foreman, Lekmek. He looses.
Attack roll: 1d20+9=22; Damage: 1d8=3
The arrow flies and strikes the kobold in his left shoulder. Lekmek grunts in stunned pain.
Omen
The Keeper of the Tomes |
I took a move action, the battlemat has been updated accordingly. I can now only hope that I beat that jerk in initiative.
Haha, you did.
Lekmek Initiative: 1d20+mod=14Kobold miners: 1d20+mod=7
The kobolds move up through the tunnel and prepare themselves for battle by grabbing their spears with both hands and pointing them outwards.
Initiative
Edgrin (20)
Rogan (17)
Omen (15)
Lekmek (14)
Kobolds (9)
Kobold miners (7)
Edgrin steps forward with spear in hands but stops just behind Omen and Kerrdremak, awaiting the time to attack. He removes his right hand from the spear and then begins exercising his fingers as if preparing a spell.
As he steps forward, Rogan quickly draws two arrows simultaneously but only lines up one of them across his bow. He then pulls back and lets loose once again at the leader:
Attack roll: 1d20+9=20; Damage=1d8+1=9
The arrow strikes true, sinking into the right part of Lekmek's chest through his studded armor. Lekmek rears back from the impact and then grips his heavy pick and grunts.
Omen
Omenkalas Nariah |
Omen focuses his time on the casting of a single spell.
Summon Monster II
Summon Monster II
School conjuration (summoning); Level bard 2, cleric 2, sorcerer/wizard 2
Description
This spell functions like summon monster I, except that you can summon
one creature from the 2nd-level list or 1d3 creatures of the same kind
from the 1st-level list.
Creatures Summoned: 1d3+0=3 Hooyah!
Fiendish Monstrous Centipedes x3
Fiendish Monstrous Centipede, Medium
Size/Type: Medium Magical Beast (Extraplanar)
Hit Dice: 1d8+2 (6 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +0/-1
Attack: Bite +2 melee (1d6+1 plus poison)
Full Attack: Bite +2 melee (1d6+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, smite good
Special Qualities: Darkvision 60 ft., resistance to cold 5, and fire 5, spell resistance 6, vermin traits
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 13, Dex 15, Con 14, Int 3, Wis 10, Cha 2
Poison: Fort Save DC 10 or 1d3 Dex damage (Initial and Secondary)
As soon as Omen finishes intoning the spell, three enormous centipedes, covered in reddish, jagged scales, seem to crawl and unroll out of the dirt surrounding Lekmek and immediately lunge for the malformed foreman.
Lekmek has yet to act, so he still counts as flat-footed for these attacks.
FMC1: Attack Roll: 13+2+2(flank) = 17 / Damage Roll: 2+1=3 and Poison
FMC2: Attack Roll: 7+2 = 9 / Damage Roll: 6+1=7 and Poison (probably a miss and maxed damage too) =\
FMC3: Attack Roll: 18+2+2(flank) = 22 / Damage Roll: 4+1=5 and Poison
Lets hope he fails a couple of these fort saves or just up and dies...
The Keeper of the Tomes |
The centipedes attack, the first one strikes and his him through his armor; the second one is dodged by the kobold, however his dodge lands him square into the fangs of the third which bites into his left arm drawing blood.
Lekmek swings at the one directly in front of him, Attack roll: 1d20+mod=11 however he misses the creature in his frustration. Blood gushes from his arrow wound, arm and side, however the kobold appears ready to fight and steps through two of the centipedes in an attempt to get away from them.
The kobolds charge into the room, one of them running straight at one of the miners and thrusting his spear at him:
Attack: 1d20+1=21; Crit: 1d20+1=10; Regular Damage: 1d6-1=4
The spear makes it's way into the miner's chest causing a gushing of blood as the warrior removes it. The miner collapses.
Kerrdremak focuses his attention on the miners along the north wall. With an arcane word and an intricate wave of his hand, a burst of flame shoots from his wrist.
Burning Hands: 3d4=4
Both of the kobolds caught in the blaze collapse to the ground severely burned.
The miners, recovered from the surprise attack move in to strike with the command of the wounded Lekmek.
One of the miners attacks Kerrdremak and strikes him across the chest with his light pick: 1d20+1=17; Damage: 1d3+mod=2
Another attempts to attack one of the centipedes but misses as it's squirming body moves away from the weapon as it swings down.
The last one attempts to attack one of the warriors, however the hardened soldier deflects the attack with his spear.
Edgrin steps up in front of Rogan and begins casting a spell and then upon finishing the incantation, tosses a small object at the feet of Lekmek who suddenly bursts into awkward laughter and falls to the ground.
Rogan's up
The Keeper of the Tomes |
As Rogan begins drawing an arrow he shouts at Edgrin, "How long will your spell last, Edgrin?"
Edgrin replies without turning to face Rogan, "Just a few seconds, enough to keep him out of the fight long enough to take him out."
"Very well" Rogan replies as he looses an arrow directly at Lekmek as struggles on the ground laughing through his pain: Attack roll: 1d20+7+4=28; Damage=1d8+1=6 The arrow flies through the air and strikes the kobold in the throat. The creature grabs at the arrow but cannot do much to stop the flow of blood. Seeing that the creature still stands, Rogan rapidly lines up another arrow and looses it. Attack roll: 1d20+7=19; Damage: 1d8+1=5 The arrow pegs the Lekmek dead center in his chest which causes him to immediately stop moving.
Omen
Omenkalas Nariah |
if you're able to roll these attacks for me, Master Abbadusky, I would be greatly appreciative!
Omen will move so that he can shoot a miner that is not yet engaged in melee with a lightning arc. If every surviving miner is engaged in melee, Omen will simply advance and +1 hatchet the one who poked Kerrdremak.
The FMCs will act like big, nasty bugs and swarm the nearest miner. Should he fall, any that have yet to act will move to the next nearest one. Their combat stats are in the spoiler above.
The Keeper of the Tomes |
if you're able to roll these attacks for me, Master Abbadusky, I would be greatly appreciative!
Omen will move so that he can shoot a miner that is not yet engaged in melee with a lightning arc. If every surviving miner is engaged in melee, Omen will simply advance and +1 hatchet the one who poked Kerrdremak.
The FMCs will act like big, nasty bugs and swarm the nearest miner. Should he fall, any that have yet to act will move to the next nearest one. Their combat stats are in the spoiler above.
Omen moves up and swings his handaxe at the miner in front of Kerrdremak:
Attack: 1d20+5=14; Damage: 1d6+2=6
The kobold attempts to parry the attack, however he is unsuccessful as the axe slices into the kobolds chest and the creature immediately collapses.
The centipedes surround the other miner on the north end of the chamber and attack:
FMC 1 Attack: 1d20+2=20; Damage: 1d6+1=6
The first creature hits the kobold and drops him to his knees where he slumps over top of his weapon.
Two of the warriors attack the last miner with their spears. They exchange harsh words in draconic with the miner as they fight to the death.
Kobold Warrior 1 Attack: 1d20+1=19; Damage: 1d6-1=2
The first spear thrust is enough to stop the creature in it's tracks as the other follows up with a killing blow:
Kobold Warrior 2 Attack: 1d20+1=13; Damage: 1d6-1=3
The last miner is struck down by the second warriors spear attack.
400 XP
The Keeper of the Tomes |
We'll ask the kobolds (through Edgrin) what they would wish to do with the so-called spoils and then continue on our way...
After Edgrin speaks with the kobolds, one of the warrior picks up the heavy pick, but the rest ignore the light picks scattered on the cavernous floor.
There appear to be two exits to this room, however the south-western passage has been blocked with piles of massive rocks and scattered rubble. The only other way out other than heading back to the previous room and crawling up through the crevasse is another tunnel which leaves the room to the right and begins curving to the north.
The Keeper of the Tomes |
Edgrin replies, "They say if we keep heading north through the next two rooms, we will reach Merlokrep's chamber. The next room is where they keep the Slurks. I've seen them... massive frog-like creatures with fangs they use for mounts. After that is the den where most of the kobolds sleep. There might be a large battle there but the room is unavoidable. We could try navigating around it to try and sneak through, but we would still need to evade them on the way out."
Omenkalas Nariah |
Bah... I went I looked it up from a post a while ago...
Omenkalas Nariah wrote:
Knowledge (Arcana): 1d20+0=14Slurk's are big frogs (medium-sized) who fire slime from their backs due to thick nodules which spray the material out on their foes. It hardens to a chitinous crust and causes the creature to slow in their movements.
And Knowledge (Arcana) = magical beast; which means Hide from Animals will not work; which means we have a slimy fire fight ahead; which means I should have saved my Summon Monster II fiendish monstrous centipede horde for this fight instead =\
The Keeper of the Tomes |
No idea. I was hoping we had enough adventure left at this point to mop it all up in person next sunday. or do you think we need to advance a little bit further?
I'm pretty sure we could mop it all up next Sunday but we might have quite a bit of time left over. There are like 3 encounters left, including the final one and then the resolution.
The Keeper of the Tomes |
John Hathaway wrote:No idea. I was hoping we had enough adventure left at this point to mop it all up in person next sunday. or do you think we need to advance a little bit further?I'm pretty sure we could mop it all up next Sunday but we might have quite a bit of time left over. There are like 3 encounters left, including the final one and then the resolution.
Would you be ready to go next Sunday or are you just ready for primer/introduction? We could try and finish over Skype with just you and I if Steve is OK with that, or we could just wait until Sunday.