Psionic

Omenkalas Nariah's page

208 posts. Alias of John Hathaway.


Classes/Levels

retired

Strength 12
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 19
Charisma 12

About Omenkalas Nariah

Stats roll: STR 10, DEX 12, CON 13, INT 11, WIS 17, CHA 10 *swapped DEX and CHA*

HP: 39/39
XP: 7900/10000

Saves:
Fort: +6 Ref: +4 Will: +8
(+4 vs bardic performance, sonic, fey-cast, plant-targeted, or language dependent spells)

Skills:

Spoiler:

Acrobatics: -2
Appraise: +4
Bluff: +1
Climb: +0
Diplomacy: +6
Disguise: +1
Escape Artist: +3
Fly: -2
Handle Animal: +5
Heal: +13
Intimidate: +1
Knowledge (Arcana): +6
Knowledge (Dungeoneering): +6
Knowledge (Engineering): +1
Knowledge (Geography): +6
Knowledge (History): +1
Knowledge (Local): +5
Knowledge (Nature): +11
Knowledge (Nobility): +1
Knowledge (Planes): +1
Knowledge (Religion): +1
Perception: +8
Perform (Ocarina): +8
Ride: -2
Sense Motive: +4
Spellcraft: +4
Stealth: -2
Survival: +15
Swim: -1
Use Magic Device: +1

Combat:

Spoiler:

AC: 14 (10T/14FF)
Ini: +0
BAB: +3
Melee: +4 Ranged: +3
CMB: +4
offense: +4 defense: 19

+1 Hand Axe (slash):
+5 to hit, 1d6+2 damage, 20/x3

Club (Shillelagh'd):
+5 to hit, 1d10+2 damage, 20/x2

Club (bludg):
+4 to hit, 1d6+1 damage, 20/x2

Short Spear (pierce):
+4 to hit, 1d6+1 damage, 20/x3

Lightning Arc (Su):
+3 to hit (touch attack), 30 ft range, 1d6+ 2(CL/2), 20/x2

Spells

Spoiler:

Druid Spells (Prepared):
Orisons (at will): Create Water, Detect Magic, Flare, Virtue
Level 1: Calm Animals*, Cure Light Wounds*, Magic Fang*, Shillelagh
Level 2: Barkskin*, Warp Wood*

Bard Spells (Spontaneous):
Cantrips (at will): Dancing Lights, Ghost Sound, Light, Lullaby, Mage Hand, Open/Close
Level 1 (3/day): Cure Light Wounds**, Identify, Grease*, Sleep
Level 2 (1/day): Heroism, Summon Monster II*

Wildshape 1/day

Spoiler:

1 standard action - does not provoke AoO
Duration 1 hour/level

You can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability:
*climb 30 feet
*fly 30 feet (average maneuverability)
*swim 30 feet
*darkvision 60 feet
*lowlight vision
*scent

Small animal: If the form you take is that of a Small animal, you gain a +2 enhancement bonus to your Dexterity and a +1 natural armor bonus.

Medium animal: If the form you take is that of a Medium animal, you gain a +2 enhancement bonus to your Strength and a +2 natural armor
bonus.

Available Animals
*Badger - lowlight vision, scent [2 claws, 1 bite | d2/d3]
*Black Bear - lowlight vision, scent [2 claws, 1 bite | d4/d6]
*Boar - lowlight vision, scent [1 gore | d8]
*Crocodile - lowlight vision, scent, swim [1 bite, 1 tail slam | d8/d12]
*Donkey - lowlight vision, scent
*Eagle - lowlight vision, flight
*Pony - lowlight vision, scent
*Snake, constrictor - climb, swim, scent
*Snake, viper - climb, swim, scent
*Wolf - lowlight vision, scent [1 bite | d6]

Songs (4/day)***
countersong, distraction, fascinate, inspire courage, inspire competence