Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Isabel + Auchs = Cersei + Zombie Mountain?

I also thought Freya might be able to domesticate the Owlbear, in time. That’d be a cool guard dog


INACTIVE - GAME DIED

Wait, you're Isabel's brother?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Lisl Morozov wrote:
Wait, you're Isabel's brother?

You know what they say about nobles from Kintargo... :D


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ha! Not so much but glad someone was ready with another GoT reference.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Owlbear pet? Shakes head and wanders off . . ..


Are you sure you want to do that?

Loot:

Dovan.
MW leather,
+1 rapier,
Silver Stag Lord amulet worth 20 gp,
Turquoise earrings worth 130.

Stag lord.
+1 leather armor,
MW longsword,
+1 composite longbow (+2 Str),
Amulet of natural armor +1,
Stag’s helm

Stags Lords Gear:

The Stag Lord possesses two unusual magic items, both of which he found amid the ruins of the fort when he first arrived in the area.
The first is his suit of +1 leather armor; this suit consists of a heavy cloak, gloves, kilt, and boots, but leaves his chest bare—although the armor looks incomplete, it actually functions just as well as any
suit of magic leather armor.
His second unusual item is his distinctive helmet.
Stag’s Helm
Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
Description
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks.
In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot.
Activating this ability is a free action, and once activated, your next
ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot.
If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.
A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.
Construction
Requirements Craft Wondrous Item, creator must have at
least 5 ranks in Perception, true strike; Cost 1,750 gp

Bandits Plunder.
A large amount of stolen wealth can be found in the cellar.
The bandits have been stockpiling their ill-gotten goods for months.
The majority of the wealth kept here consists of mundane trade goods like pelts, furs, tobacco, iron, bronze, miscellaneous weapons
and armor (none masterwork or magic), and miscellaneous
adventuring gear and tools worth a combined total of 6,850gp.
In addition, one chest in area Z11a contains 4,500 cp, 2,052 sp, 894 gp, and 21 pp.
While a large bag in area Z11b contains 2,900 gp in various pieces of stolen jewelry.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Level 4?

HP: 1d10 ⇒ 4 So, 6
+1 BAB
+1 Fort
+ Weapon Specialization (Aldori Dueling Sword)
+ Acrobatics, Bluff, Diplomacy, Intimidate, Knowledge (Nobility), Ride, Sense Motive, Sleight of Hand

Will actually apply to the character later, time to leave for work!

Oh, yeah, attribute bump level too. Hmmmm . . .. Wis up to a +1, or the half step to improving something else?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Arcane Duelist - 4
HP: 1d8 ⇒ 7 +1 Con + 1 Favored = +9
+1 Charisma
+1 BAB
+1 Ref and Will
+2 2nd Level Spells per day
+2 2nd Level Spells Known (Mirror Image/Tongues)
+2 Performace Rounds per day

Skills Ranks Gained in...

Diplomacy
Perception
Sense Motive
Stealth
Survival
Knowledge (Local)
Bluff
Spellcraft

Background Skills...
Handle Animal
Knowledge (Nobility)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

MW leather - Anyone?
+1 rapier - Anyone?
Silver Stag Lord amulet worth 20 gp - Sell?
Turquoise earrings worth 130 - Sell?
+1 leather armor (Stag Lord) - Anyone wanna look like He-Man?
MW longsword - Sell?
+1 composite longbow (+2 Str) - Anyone?
Amulet of natural armor +1 - Anyone?
Stag’s helm - The Perception bump is nice, as is the Ranged Attack ability. Who all wants it?

As to the bulk coinage and plunder: do we want to split it, or use it to boost our soon to come kingdom building efforts? My personal vote is the latter.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Level 4 - Herb Witch Level 2

HP:1d6 ⇒ 6 + 1 Con + 1 Favored = 8
+1 Wisdom
+1 Will
+1 Hex (Cauldron)
+1 0-level; +1 1st Level Castable/Day
+1 Patron Spell (Shocking Grasp)
+2 Spells Known (Ill Omen, Interrogation)

Skills:
Heal
Percepetion
Sense Motive
Survival
Knowledge (Arcane)
Spellcraft

Background Skills
Handle Animal
Profession (Herbablist)

Fenrir
+1 HD
+1 BAB
+1 Fort, Reflex
+1 Skill (Perception)
+1 Ability Score (Con)

As far as treasure goes, I agree with Darian on the bulk treasure. Otherwise I would love to have the Amulet of Natural Armor, but if a frontliner needs it more, I understand.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I could use the Stag Lord's helmet - but I'm not going to, Isabel is not(!) into wearing animals like that.

I could use the rapier if no-one else wants it. Would make me half-way useful in combat if I pick up weapon finesse at some point. :) Scrap that - I'm not proficient...


INACTIVE - GAME DIED

Oddly, the Stag Lord's helm is not really great for anyone in our party. Nobody has sneak attack (so its ability to let you attack flat-footed doesn't mean nearly as much) and none of us are big bow users. But it would be an extraordinary gift if we pick up an NPC follower of Erastil.

Level 4:
Cleric 4
+1 BAB
+1 Fort and Will saves
+1 Wisdom
+6 hit points
Skills: +1 each of Diplomacy, Heal, Knowledge (religion), Perception, Spellcraft; Appraise, Knowledge (nobility)
Class feature: Inspiring word (nobility domain) bonus increases to +2

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Lisl Morozov wrote:
Oddly, the Stag Lord's helm is not really great for anyone in our party. Nobody has sneak attack (so its ability to let you attack flat-footed doesn't mean nearly as much) and none of us are big bow users. But it would be an extraordinary gift if we pick up an NPC follower of Erastil.

I think we keep it as a trophy then, at least for now. I'm not keen on letting it get 'back into circulation' as it were - not after all the work we had to do to kill the first Stag Lord!

Level 4
+1 BAB
+1 Red and Will saves
+1 Int
+5 hit points

Lvl 2 spells! (Glitterdust, Hold Person)
Mesmerist Trick: Flase Flanker


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

It’s against any ranged attack, including spells as it is worded. So that could be useful in that regard too.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Not many spells have to roll to hit... and we don't have a party evoker. Either way, we should keep it.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Loot: Uhhh . . .. I don't have the Strength for that bow. The armor is all less effective than what I've got, though the bare-chested He-Man option IS kind of appealing . . .. <snicker> Add the amulet of Natural Armor and it is actually the same AC benefit as my Mithral Chain Shirt.

If the Mithral shirt would be an upgrade for anyone, that combination would be (silly as all get-out and) a positive for the group.

And I guess I should go with the standard mechanical choice and add to the character's main ability attribute: Dexterity.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Bard (Detective) Lvl 4
HP: 1d8 ⇒ 6 + 1 Favored = +7
+1 Dexterity
+1 BAB
+1 Ref and Will
+2 2nd Level Spells per day
+2 2nd Level Spells Known (Invisibility/Acute Senses)
+2 Performance Rounds per day

Skills Ranks:

Bluff
Climb
Diplomacy
Disable Device
Perception
Sense Motive
Stealth
Use Magic Device

Spellcraft

Background Skills:
Handle Animal
Perform (Oratory)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I’m in the same boat Josef. Seems like one of us should go He-Man and Amulet, and the other the chain shirt. Up to you. I’m fine with either.

Isabel might dig that look. Haha!


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Nothing I can use loot-wise...

As for the bulk of the haul, following Darian: say hello to the initial operating funds of the Trans-Sellen People's Republic!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Nothing like a tense RP scene to spice things up! Haha

For the record, if Josef were to make a Sense Motive, he’d determine Darian means what he is saying.


INACTIVE - GAME DIED

"Boys, you're both pretty, but whoever gets those leather pants on first wins the contest."


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

You talking about the armor Stag Lord wore...cause apparently that’s all there was. Haha


INACTIVE - GAME DIED

Yes.

In another KM group someone pitched the idea of my character taking it.

A female magus.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Sometimes it is simply fun to be the frustrated young hot-head.

He came out here looking to be the Big Damned Hero, and he finds there's already a group with a front man who gets the credit, who has the pretty babe, and who manages to be in the thick of things regardless. And then THAT GUY also tries to make him feel better about it?

How's a teenager SUPPOSED to react?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Haha! I’m not knocking any of your RP so far, by any means. Darian’s just not used to being disliked ;-P

I think you’ve been spot on for the situation in regards to your RP. I’m just going with it as Darian would. Hehe

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Lisl Morozov wrote:
"Boys, you're both pretty, but whoever gets those leather pants on first wins the contest."

Isabel stands next to Lisl wearing a T-shirt saying "What she said! ->


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

So, looks like we are at this currently. If anyone wants to claim anything, speak up and I’ll adjust then determine sale values.

MW leather - Sell
+1 rapier - Isabel?
Silver Stag Lord amulet worth 20 gp - Sell
Turquoise earrings worth 130 - Sell
+1 leather armor (Stag Lord) - ...holds the exact same statistical benefit as my MW Studded Leather, so looks like an attempted sale, because I don’t see Darian rocking that look, lol. That is, unless Isabel REALLY wants Darian to wear it. ;-P
MW longsword - Sell
+1 composite longbow (+2 Str) - Hate to sell this, as eventually Darian could use (once he takes a level of Noble Scion). Hang onto for now?
Amulet of natural armor +1 - Josef?
Stag’s helm - keep for now

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'm passing the rapier - I can't actually use it :(

Am interested in the earring though - there's an occasion coming up when I need some nice jewellery ;)

And no - you don't have to wear the Stag Lord's armour dear...
No problem with holding on to the longbow.

Amulet to Jo, and definitely keep the Helmet!


INACTIVE - GAME DIED

Sounds good to me!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Keep in mind, everyone, that I’m still playing Darian as if he doesn’t know what is in store for the group regarding making a civilized nation out here. I have no intentions of leaving the group ;-P.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Yeah - I have to keep stopping Isabel from saying stuff because we don't have the right to build a kingdom of our own yet!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

It’s tough keeping player and character knowledge separate. Lol


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

MW leather - Sell - 80 gp
+1 rapier - Sell - 1,160 gp
Silver Stag Lord amulet worth 20 gp - Sell - 20 gp
Turquoise earrings worth 130 - Isabel
+1 leather armor (Stag Lord) - Sell - 580 gp
MW longsword - Sell - 157 gp 5 sp
+1 composite longbow (+2 Str) - Holding
Amulet of natural armor +1 - Josef
Stag’s helm - Holding

Total Sale - 1,997 gp 5 sp
Individual Cut: 285 gp each
Party Loot - 287 gp, 5 sp


Are you sure you want to do that?

You can add the +1 Ranseur from Nettles to the list, and if you prefer Kesten will simply give you 300gp each rather than a MW weapon?

Also the coinage of the bandits stash comes to 11104gp. In fact I'll bump that up to 16000gp for the larger party.

You can spilt or save that as you choose?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Forgot about that, I figure nobody wants a random weapon like that in the group, right?

Darian will go with the coin in lieu of a weapon.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'm taking a masterwork handcrossbow as my reward :)


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory will take a MW light crossbow as reward.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya will be content with the cash.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Don't need any more MW weapons, so cash will work, unless somebody else needs a second MW weapon?

<harumph> A quick scan fails to spot an NPC list. I'm having trouble remembering names . . .. I'll have to work around them, I guess.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Two of them are under my profile (the other two bandits we've redeemed). Everyone else is out of the book.

Oleg/Svetlana
Kesten

That's about it for major NPC's I think?


Are you sure you want to do that?

As we move into the more complicated part of the adventure a list up top of the important NPC's is a good idea.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Aside from side RP, I think the wedding ball is in your court, Lisl!


INACTIVE - GAME DIED

Working... SOON


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

This feels like more pressure than actual wedding planning...


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ha!


Are you sure you want to do that?

Needless complications.

"Do you both swear not to be dicks?" "Yup. Yup."

"You want him?" "Yup!"

"You want her?" "Yup!"

"Ok, you're married. Get to it!"


Are you sure you want to do that?

Sorry, the holiday break has me away from home so updates will be slow for the next few days. I'll have more time tomorrow and put in an update then.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Got sent home early from work due to being sick. While I’ve been sitting here with nothing else to do, got curious what an Abadar wedding was like and did some snooping. Turns out someone made a webpage describing how weddings for some Golarion religions might go.

Abadar:

Abadar is a Lawful Neutral god of civilisation, merchants and aristocrats and in his eyes marriage help to define and strengthen civilisation. Because of this weddings conducted in his name are often politically expedient (or arranged) marriages that link noble houses or merchant families together. They always culminate in the signing of a series of contracts that bind the bride and groom into their relationship.

The Ceremony is a way of showing off the wealth of the families involved and the more lavish and expensive the ceremony the better it looks. If you are invited you should wear your most expensive clothing and jewellery and wear court or aristocratic dress if you have it. Armour and weapons are frowned upon, although a tastefully jewelled dagger at the belt is acceptable.

The Rings - Each partner has a ring engraved with the names of the partners and date and location of the wedding. They not only act as a reminder of each person’s commitments, but also serve as a link back to the vault which holds signed copies of all the contracts.

The Contract - is different for every wedding, and may take months of negotiation before the ceremony. The contract may include dowry clauses, penalty clauses, annulment clauses, clauses detailing wider family co-operation, clauses concerning children’s upbringing and sub-sections that define how any wills should be written. Other sections may well define who actually owns what or the penalties for marital transgressions. Marriage contracts between couples from different social strata (or wealth) can appear quite lopsided to the outside observer.

The Feast - Depending on the wealth of the families involved there might be more than one feast. A basic buffet for the lower classes to come and express their respects, a buffet and ball for their peers and a sit down dinner for the wealthiest and most influential.

The Presents - As you enter the feast you will be formally greeted, by a senior servant, a herald or the couple’s parents, depending on status. There will be an open chest there for you throw a handful of coins in, to help the newly married couple on their way: but remember everyone will see what you throw in and that platinum has that very special glint.

Notes

This is the closest thing you can get to a civil marriage. While the marriage contract can be exceptionally complicated there is no requirement to make any commitment to Abadar, just a commitment to adhere to the contract. Marriages of this type are most common in cities and, because they are expensive, are normally favoured by the better off.

While Abadar has Justicars, Paladins and Inquisitors amongst his clergy, marriage ceremonies are normally conducted by an ordained cleric before a consecrated shine of Abadar.

In Short: Formal, conventional marriages. That are heavily contractualised affairs suitable for arranged, financial and political marriages - although they can be used as an almost ‘Civil Ceremony’ if you are prepared to pay the price and keep the contracts simple.

I found it to be an interesting read, under the current in-game circumstances.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

I sent myself home sick today, too, but I've spent the entire day in bed until now.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ugh. Hope you feel better, dude. My boss/coworkers were more concerned with catching it themselves.

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