GM_DBH |
Loot:
Dovan.
MW leather,
+1 rapier,
Silver Stag Lord amulet worth 20 gp,
Turquoise earrings worth 130.
Stag lord.
+1 leather armor,
MW longsword,
+1 composite longbow (+2 Str),
Amulet of natural armor +1,
Stag’s helm
The Stag Lord possesses two unusual magic items, both of which he found amid the ruins of the fort when he first arrived in the area.
The first is his suit of +1 leather armor; this suit consists of a heavy cloak, gloves, kilt, and boots, but leaves his chest bare—although the armor looks incomplete, it actually functions just as well as any
suit of magic leather armor.
His second unusual item is his distinctive helmet.
Stag’s Helm
Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
Description
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks.
In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot.
Activating this ability is a free action, and once activated, your next
ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot.
If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.
A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.
Construction
Requirements Craft Wondrous Item, creator must have at
least 5 ranks in Perception, true strike; Cost 1,750 gp
Bandits Plunder.
A large amount of stolen wealth can be found in the cellar.
The bandits have been stockpiling their ill-gotten goods for months.
The majority of the wealth kept here consists of mundane trade goods like pelts, furs, tobacco, iron, bronze, miscellaneous weapons
and armor (none masterwork or magic), and miscellaneous
adventuring gear and tools worth a combined total of 6,850gp.
In addition, one chest in area Z11a contains 4,500 cp, 2,052 sp, 894 gp, and 21 pp.
While a large bag in area Z11b contains 2,900 gp in various pieces of stolen jewelry.
Josef Orlovsky |
Level 4?
HP: 1d10 ⇒ 4 So, 6
+1 BAB
+1 Fort
+ Weapon Specialization (Aldori Dueling Sword)
+ Acrobatics, Bluff, Diplomacy, Intimidate, Knowledge (Nobility), Ride, Sense Motive, Sleight of Hand
Will actually apply to the character later, time to leave for work!
Oh, yeah, attribute bump level too. Hmmmm . . .. Wis up to a +1, or the half step to improving something else?
Darian Aulamaxa |
Arcane Duelist - 4
HP: 1d8 ⇒ 7 +1 Con + 1 Favored = +9
+1 Charisma
+1 BAB
+1 Ref and Will
+2 2nd Level Spells per day
+2 2nd Level Spells Known (Mirror Image/Tongues)
+2 Performace Rounds per day
Skills Ranks Gained in...
Diplomacy
Perception
Sense Motive
Stealth
Survival
Knowledge (Local)
Bluff
Spellcraft
Background Skills...
Handle Animal
Knowledge (Nobility)
Darian Aulamaxa |
MW leather - Anyone?
+1 rapier - Anyone?
Silver Stag Lord amulet worth 20 gp - Sell?
Turquoise earrings worth 130 - Sell?
+1 leather armor (Stag Lord) - Anyone wanna look like He-Man?
MW longsword - Sell?
+1 composite longbow (+2 Str) - Anyone?
Amulet of natural armor +1 - Anyone?
Stag’s helm - The Perception bump is nice, as is the Ranged Attack ability. Who all wants it?
As to the bulk coinage and plunder: do we want to split it, or use it to boost our soon to come kingdom building efforts? My personal vote is the latter.
Freya Velson |
Level 4 - Herb Witch Level 2
HP:1d6 ⇒ 6 + 1 Con + 1 Favored = 8
+1 Wisdom
+1 Will
+1 Hex (Cauldron)
+1 0-level; +1 1st Level Castable/Day
+1 Patron Spell (Shocking Grasp)
+2 Spells Known (Ill Omen, Interrogation)
Skills:
Heal
Percepetion
Sense Motive
Survival
Knowledge (Arcane)
Spellcraft
Background Skills
Handle Animal
Profession (Herbablist)
Fenrir
+1 HD
+1 BAB
+1 Fort, Reflex
+1 Skill (Perception)
+1 Ability Score (Con)
As far as treasure goes, I agree with Darian on the bulk treasure. Otherwise I would love to have the Amulet of Natural Armor, but if a frontliner needs it more, I understand.
Isabel Rhelian |
I could use the Stag Lord's helmet - but I'm not going to, Isabel is not(!) into wearing animals like that.
I could use the rapier if no-one else wants it. Would make me half-way useful in combat if I pick up weapon finesse at some point. :) Scrap that - I'm not proficient...
Lisl Morozov |
Oddly, the Stag Lord's helm is not really great for anyone in our party. Nobody has sneak attack (so its ability to let you attack flat-footed doesn't mean nearly as much) and none of us are big bow users. But it would be an extraordinary gift if we pick up an NPC follower of Erastil.
Level 4:
Cleric 4
+1 BAB
+1 Fort and Will saves
+1 Wisdom
+6 hit points
Skills: +1 each of Diplomacy, Heal, Knowledge (religion), Perception, Spellcraft; Appraise, Knowledge (nobility)
Class feature: Inspiring word (nobility domain) bonus increases to +2
Isabel Rhelian |
Oddly, the Stag Lord's helm is not really great for anyone in our party. Nobody has sneak attack (so its ability to let you attack flat-footed doesn't mean nearly as much) and none of us are big bow users. But it would be an extraordinary gift if we pick up an NPC follower of Erastil.
I think we keep it as a trophy then, at least for now. I'm not keen on letting it get 'back into circulation' as it were - not after all the work we had to do to kill the first Stag Lord!
Level 4
+1 BAB
+1 Red and Will saves
+1 Int
+5 hit points
Lvl 2 spells! (Glitterdust, Hold Person)
Mesmerist Trick: Flase Flanker
Josef Orlovsky |
Loot: Uhhh . . .. I don't have the Strength for that bow. The armor is all less effective than what I've got, though the bare-chested He-Man option IS kind of appealing . . .. <snicker> Add the amulet of Natural Armor and it is actually the same AC benefit as my Mithral Chain Shirt.
If the Mithral shirt would be an upgrade for anyone, that combination would be (silly as all get-out and) a positive for the group.
And I guess I should go with the standard mechanical choice and add to the character's main ability attribute: Dexterity.
Jory Haltine |
Bard (Detective) Lvl 4
HP: 1d8 ⇒ 6 + 1 Favored = +7
+1 Dexterity
+1 BAB
+1 Ref and Will
+2 2nd Level Spells per day
+2 2nd Level Spells Known (Invisibility/Acute Senses)
+2 Performance Rounds per day
Skills Ranks:
Bluff
Climb
Diplomacy
Disable Device
Perception
Sense Motive
Stealth
Use Magic Device
Spellcraft
Background Skills:
Handle Animal
Perform (Oratory)
Darian Aulamaxa |
I’m in the same boat Josef. Seems like one of us should go He-Man and Amulet, and the other the chain shirt. Up to you. I’m fine with either.
Isabel might dig that look. Haha!
Josef Orlovsky |
Sometimes it is simply fun to be the frustrated young hot-head.
He came out here looking to be the Big Damned Hero, and he finds there's already a group with a front man who gets the credit, who has the pretty babe, and who manages to be in the thick of things regardless. And then THAT GUY also tries to make him feel better about it?
How's a teenager SUPPOSED to react?
Darian Aulamaxa |
Haha! I’m not knocking any of your RP so far, by any means. Darian’s just not used to being disliked ;-P
I think you’ve been spot on for the situation in regards to your RP. I’m just going with it as Darian would. Hehe
Isabel Rhelian |
"Boys, you're both pretty, but whoever gets those leather pants on first wins the contest."
Isabel stands next to Lisl wearing a T-shirt saying "What she said! ->
Darian Aulamaxa |
So, looks like we are at this currently. If anyone wants to claim anything, speak up and I’ll adjust then determine sale values.
MW leather - Sell
+1 rapier - Isabel?
Silver Stag Lord amulet worth 20 gp - Sell
Turquoise earrings worth 130 - Sell
+1 leather armor (Stag Lord) - ...holds the exact same statistical benefit as my MW Studded Leather, so looks like an attempted sale, because I don’t see Darian rocking that look, lol. That is, unless Isabel REALLY wants Darian to wear it. ;-P
MW longsword - Sell
+1 composite longbow (+2 Str) - Hate to sell this, as eventually Darian could use (once he takes a level of Noble Scion). Hang onto for now?
Amulet of natural armor +1 - Josef?
Stag’s helm - keep for now
Isabel Rhelian |
I'm passing the rapier - I can't actually use it :(
Am interested in the earring though - there's an occasion coming up when I need some nice jewellery ;)
And no - you don't have to wear the Stag Lord's armour dear...
No problem with holding on to the longbow.
Amulet to Jo, and definitely keep the Helmet!
Darian Aulamaxa |
Keep in mind, everyone, that I’m still playing Darian as if he doesn’t know what is in store for the group regarding making a civilized nation out here. I have no intentions of leaving the group ;-P.
Isabel Rhelian |
Yeah - I have to keep stopping Isabel from saying stuff because we don't have the right to build a kingdom of our own yet!
Darian Aulamaxa |
MW leather - Sell - 80 gp
+1 rapier - Sell - 1,160 gp
Silver Stag Lord amulet worth 20 gp - Sell - 20 gp
Turquoise earrings worth 130 - Isabel
+1 leather armor (Stag Lord) - Sell - 580 gp
MW longsword - Sell - 157 gp 5 sp
+1 composite longbow (+2 Str) - Holding
Amulet of natural armor +1 - Josef
Stag’s helm - Holding
Total Sale - 1,997 gp 5 sp
Individual Cut: 285 gp each
Party Loot - 287 gp, 5 sp
GM_DBH |
You can add the +1 Ranseur from Nettles to the list, and if you prefer Kesten will simply give you 300gp each rather than a MW weapon?
Also the coinage of the bandits stash comes to 11104gp. In fact I'll bump that up to 16000gp for the larger party.
You can spilt or save that as you choose?
Freya Velson |
Freya will be content with the cash.
Josef Orlovsky |
Don't need any more MW weapons, so cash will work, unless somebody else needs a second MW weapon?
<harumph> A quick scan fails to spot an NPC list. I'm having trouble remembering names . . .. I'll have to work around them, I guess.
Isabel Rhelian |
Two of them are under my profile (the other two bandits we've redeemed). Everyone else is out of the book.
Oleg/Svetlana
Kesten
That's about it for major NPC's I think?
Darian Aulamaxa |
Got sent home early from work due to being sick. While I’ve been sitting here with nothing else to do, got curious what an Abadar wedding was like and did some snooping. Turns out someone made a webpage describing how weddings for some Golarion religions might go.
Abadar is a Lawful Neutral god of civilisation, merchants and aristocrats and in his eyes marriage help to define and strengthen civilisation. Because of this weddings conducted in his name are often politically expedient (or arranged) marriages that link noble houses or merchant families together. They always culminate in the signing of a series of contracts that bind the bride and groom into their relationship.
The Ceremony is a way of showing off the wealth of the families involved and the more lavish and expensive the ceremony the better it looks. If you are invited you should wear your most expensive clothing and jewellery and wear court or aristocratic dress if you have it. Armour and weapons are frowned upon, although a tastefully jewelled dagger at the belt is acceptable.
The Rings - Each partner has a ring engraved with the names of the partners and date and location of the wedding. They not only act as a reminder of each person’s commitments, but also serve as a link back to the vault which holds signed copies of all the contracts.
The Contract - is different for every wedding, and may take months of negotiation before the ceremony. The contract may include dowry clauses, penalty clauses, annulment clauses, clauses detailing wider family co-operation, clauses concerning children’s upbringing and sub-sections that define how any wills should be written. Other sections may well define who actually owns what or the penalties for marital transgressions. Marriage contracts between couples from different social strata (or wealth) can appear quite lopsided to the outside observer.
The Feast - Depending on the wealth of the families involved there might be more than one feast. A basic buffet for the lower classes to come and express their respects, a buffet and ball for their peers and a sit down dinner for the wealthiest and most influential.
The Presents - As you enter the feast you will be formally greeted, by a senior servant, a herald or the couple’s parents, depending on status. There will be an open chest there for you throw a handful of coins in, to help the newly married couple on their way: but remember everyone will see what you throw in and that platinum has that very special glint.
Notes
This is the closest thing you can get to a civil marriage. While the marriage contract can be exceptionally complicated there is no requirement to make any commitment to Abadar, just a commitment to adhere to the contract. Marriages of this type are most common in cities and, because they are expensive, are normally favoured by the better off.
While Abadar has Justicars, Paladins and Inquisitors amongst his clergy, marriage ceremonies are normally conducted by an ordained cleric before a consecrated shine of Abadar.
In Short: Formal, conventional marriages. That are heavily contractualised affairs suitable for arranged, financial and political marriages - although they can be used as an almost ‘Civil Ceremony’ if you are prepared to pay the price and keep the contracts simple.
I found it to be an interesting read, under the current in-game circumstances.