Jisara |
Craft to Move Runes #1, DC 16: 1d20 + 8 ⇒ (7) + 8 = 15 Failure
Craft to Move Runes #2, DC 16: 1d20 + 8 ⇒ (17) + 8 = 25
Craft to Move Runes #3, DC 16: 1d20 + 8 ⇒ (9) + 8 = 17
That, plus 3.5 gold each, should take care of transferring the runes to whichever weapons Chance and Stargazer want (they're not much use to me until we are truly drowning in runes). GM, I'd like to subtract 3 days from my earn income check for this, since I honestly just forgot about the runes. That would reduce the amount earned to 1.6gp (which I haven't yet added to my sheet either).
GM Xavier Kahlvet |
Vitalis took a day to sell for the party in my previous post.
COMPLETELY missed that! My bad. I'll take care of inventory stuff once Rigel/Stargazer posts.
“Chance” Ravennablitz |
Thank you, Jisara. Rigel’s player is in an exam for another few hours; I’ll remind him to post this evening.
Jisara |
Any time. I wish they let us put runes on a staff to apply the bonus to spell attacks, but oh well. Magical crafting will come online at level 6, just in time for when our needs begin to outstrip what Kintargo's economy is capable of producing on its own!
Still gotta find formulas, but I expect that'll be easier than finding finished products.
GM Xavier Kahlvet |
You CAN get items above Kintargo’s settlement level, but you have to special-order it and wait some time for it to be made (basically, the settlement level is representative of the level of stuff you can find with relatively minimal searching).
Also, I DO need to know what you’re transferring those runes to.
“Chance” Ravennablitz |
For Chance, I think it makes sense to apply the rune to the silver (low-grade) dagger, at least for now. The rapier does better damage (0-5 hp vs. 0-3), but Chance will use telekinetic projectile most of the time unless he needs the special material.
Jisara |
Well, remember that any amount of damage penalties still can't reduce your damage to 0, it's always at least 1.
Rigel Exaltae |
I guess I could move it to my light mace, which is probably going to be my primary weapon.
I also apologize for not posting sooner, as Chance mentioned, I have some exams this week, so I'll be a bit more spotty than usual. I will do my best to keep up, though.
Vitalis Tanessen |
Vitalis is leveled up to 3.
HP increase by 11 (14 w/Toughness)
Gain Divine Ally (Blade Ally)
Skill Proficiency Increase – Athletics to Expert
Gain General Feat – Toughness
“Chance” Ravennablitz |
I will try to get Chance’s shopping and statblock updated tonight, but I have done the leveling up.
New level 2 spells: calm emotions, sound burst
New general feat: Skill Training. Chance is now trained in Diplomacy (+9).
New class feature: Signature Spells - level 1, soothe; level 2, sound burst
New class feature: Lightning Reflexes (Reflex save proficiency increases to expert)
Skill increase to expert: Occultism (+9)
HP increase: +10
Trained proficiency: +5
Expert proficiency: +7
GM Xavier Kahlvet |
Vitalis is leveled up to 3.
HP increase by 11 (14 w/Toughness)
Gain Divine Ally (Blade Ally)
Skill Proficiency Increase – Athletics to Expert
Gain General Feat – Toughness
Now, part of Blade Ally is that your weapon (I presume your glaive in this circumstance) gains the effects of a property rune. Now, I'm aware that what specific rune is applied can be changed during your daily preparations, but for the sake of expediency I would like to know what property rune you would apply to your chosen weapon on an average day (i.e. what property rune is on your weapon "unless otherwise specified").
Also note that this ability grants "the effects of" a property rune, thus it doesn't count against the number of property runes that can normally be on a weapon and can apply the effects of extraneous property runes onto a specific magic weapon. (with specific magic weapons, such as a holy avenger, you normally can upgrade the fundamental [potency and striking] runes on the weapon, but not add more property runes)
Jisara |
Skill increase: Arcana to Expert
General Feat: Ancestral Paragon
Bonus Ancestry Feat: Devil's Advocate
2nd level spells: Dispel Magic and Glitterdust
I realize Devil's Advocate will probably require a bit more work for you, since I will rarely know that I am rolling Perception vs a devil (or that one is rolling vs my Perception DC), so just know that I appreciate all the work you're doing to run this game for us!
“Chance” Ravennablitz |
I realize Devil's Advocate will probably require a bit more work for you, since I will rarely know that I am rolling Perception vs a devil (or that one is rolling vs my Perception DC), so just know that I appreciate all the work you're doing to run this game for us!
Same here - this conversion must be an awful lot of work!
Chance's purchases:
- scroll of soothe (level 1)
- lesser antiplague
Statblock and tagline are updated.
*Stargazer* |
Skill increase: Deception to Expert
2nd level spells: Harm (heightened +1), Spiritual Weapon
Signature Spells: Heal, Harm
General Feat: Quick Disguise
I have a few magic items I have my eye on, so I'm not buying anything now.
Statblock and tagline will be updated soon.
“Chance” Ravennablitz |
All, in case you haven't seen it, there is another excellent Paizo Humble Bundle running now, the Pathfinder Second Edition Bestiary Humble Bundle. If you pay $25 or more, you receive the following PDFs:
- PF2 Core Rulebook
- PF2 Bestiary
- PF2 GameMastery Guide
- Lost Omens World Guide
- Lost Omens Gods & Magic
- The Extinction Curse Adventure Path
- Pathfinder 2E GM Screen
- Adventure: Little Trouble in Big Absalom
- 3 Second Edition Quests
- 3 Second Edition PFS Scenarios
- 6 Flip-Mats, 2 Map Packs
- 10 ebooks from the Pathfinder Tales short fiction line (before most of the novels)
If you increase your payment to $35, you receive all of the PDFs and a physical copy of the PF2 Bestiary (shipping not included).
I already have all the rulebooks and adventures, but I may still get the bundle just for the PDFs of the flip maps and map packs.
GM Xavier Kahlvet |
Just give me something to hit so I can use it. =)
To be fair, I was mostly pausing to see if Jisara or Rigel wanted to weigh in on the PC-to-PC conversation that was going on.
Vitalis Tanessen |
Skunk apes. Reminds me of Avatar, the Last Airbender's bestiary where they mashed two animals together.
Vitalis Tanessen |
Not sure I fully understand the math of how Vitalis got his damage on that crit, but no matter how I calculate it it’s still enough to down the skeleton. EDIT: I just realized how Vitalis calculated it—pt 1 is the regular attack, and pt 2 is the deadly d8 plus the disrupting plus the doubled damage from pt 1; this is actually incorrect, as the positive damage from disrupting is ALSO doubled from the crit. Crits double all damage except for stuff that ONLY happens on a crit (such as deadly dice), so it should be a total of 19 damage.
Yeah, I didn't think the disrupting doubled. Now I know.
Jisara |
I have never seen this many people lose initiative to zombies. I'd be mad if it wasn't absolutely hilarious!
Vitalis Tanessen |
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In one hand is a gold-painted keychain that says “Hocum’s Fantasmagorium.” The keychain is largely worthless.
I wonder how many Chuck-E-Cheese tickets the priest spent on that?
GM Xavier Kahlvet |
Does Barzillai Thrune have any official position within to church? I could make a religion check +5 if needed.
To follow up on this a bit more: Barzillai is probably the highest ranking official in the Asmodean church within a 500 mile radius (and I’m only barely exaggerating there). You could probably count the number of Asmodeans who outrank him on one hand.
“Chance” Ravennablitz |
Sorry for the delay, will post in the next hour or so.
Vitalis Tanessen |
Vitalis, don't forget the DC 5 flat check to use an action with the manipulate trait (i.e., a spell with a somatic component).
Strike and Lay on Hands both don't have the Manipulate trait unless I'm missing something.
Jisara |
Lay on Hands does because it has somatic components.
GM Xavier Kahlvet |
Jisara is correct, but don't worry about it (Green had 4 HP before Vitalis did his Strike)
Vitalis Tanessen |
I guess you are right but it is stupid the way it is laid out.
Lay on Hands has the traits [Uncommon] [Champion] [Healing] [Necromancy] and [Positive]. Why wouldn't they list all the traits if there are additional traits? Having hidden traits is extremely counterintuitive.
Jisara |
My guess would be because otherwise then almost every spell in the game would also have the manipulate trait on it, since somatic components are so common.
Definitely the most annoying spell I've seen it happen to is Unimpeded Stride, a domain spell that immediately frees you from effects that have you Grabbed. Except it has somatic components, so 20% of the time the spell just fails to do the only thing it is capable of.
GM Xavier Kahlvet |
For the record: For most of today I’ll be outside of internet signal, and I’ll be away from my computer for another ~16 hours after that, so I won’t really be able to properly post until Saturday evening.
“Chance” Ravennablitz |
Unexpectedly long & exhausting several days at work, but I’ll post tonight or tomorrow morning at the latest.
GM Xavier Kahlvet |
“Finding him here like this, together with Rexus's parents, we can assume that they were killed because of their work as Silver Ravens, can't we?
Correction: Rexus's mother was a member of the Sacred Order of Archivists, and she knew about the original Silver Ravens through her own research and passed that information (or rather where to find it) on to Rexus. You are unaware of the affiliations of Rexus's father.
Vitalis Tanessen |
I realized that my owlbear claw talisman is redundant now that I have blade ally on my glaive. If I remember, I'll move the talisman to something else next time we rest.
GM Xavier Kahlvet |
Remember when I said the Asmodean cast a spell that was among Jisara’s prepared spells? Yeah...the spell in question was magic weapon...
Jisara |
I love that my brilliant plan of "piss off the guy who could one-shot me" actually worked.
Vitalis Tanessen |
For the record, Disarming is actually really hard to do, because in order to actually disarm the person you need to get a crit success on the check, which Vitalis did! Hero Point to Vitalis! (quick note, if you attack with the mace then you’ll be rolling d6s; the Asmodean only rolls d8s with it because of an ability he has called Deadly Simplicity)
There's more to Vitalis than just cleaving people. He's an expert in Acrobatics and clerics don't usually have great Dex scores. Also, who carries a backup mace? What a weirdo. =P
Vitalis Tanessen |
In the meantime, though, is there anything y’all want to do (besides healing, which I’ll take care of later)?
I'll discard the mace. Once the magic weapon spell fades, it is no use to me.
And, I'll transfer the owlbear claw talisman from my glaive to my gauntlet.
Other than that, I guess it depends on what we find in the room and on the bodies.
“Chance” Ravennablitz |
Sorry, the scrivenite’s name is Scribbles now. I don’t make the rules.
Vitalis Tanessen |
I don't know if everyone is ready to jump back into the fray, but Chance is warming up his voice just in case.
I think we are going to need to.
Vitalis Tanessen |
They can drain the knowledge right out of your brain if they want to.
I don't like the sound of that. And since it seems like we can initiate this fight when ready, I'd like to apply my oil of potency on my glaive before starting, to end this fight as quickly as possible.
Jisara |
2 people marked this as a favorite. |
I really love getting to turn that whole "you better be real specific about your agreements with extraplanar entities" against the bad guys for once. We're getting such good intel out of this guy!
“Chance” Ravennablitz |
We are! Including that even after we fight Scribbles, we'll have to go through at least half a dozen more tiefling monks. <Gulp.>
FYI - Chance is down to one first level spell, otherwise just cantrips and a scroll of soothe, which I think he's going to pull out now just to have it in hand if needed.
Vitalis Tanessen |
But how much of this information can we really trust?
Providing all this information could also be a delay tactic until reinforcements arrive.
Do you think it would tell us what it is vulnerable to?
I think it is time to fight.
“Chance” Ravennablitz |
It is an axiomite, after all. Are they even capable of lying? They might be, I'm not sure, but my guess is it just doesn't care enough to lie. I don't think it thinks we're a threat.
Yeah, I think we'll have to fight. I'm a little worried about it, but more worried about the fight that comes after.
GM Xavier Kahlvet |
It is an axiomite, after all.
Yilliv is NOT an axiomite; those are VERY different.
Aeons (the LN extraplanar “race”) are the most complicated of the celestials, fiends, and monitors (FYI, “monitor” is the catch-all term for the non-good, non-evil extraplanar creatures, like how “fiend” is the catch-all for evil ones and “celestial” for the good ones). Part of their complication is largely due to Paizo consolidating some stuff when the edition switched due to the flavor of certain things.
Aeons are divided into two categories: true aeons and Axis aeons.
1) True aeons act as the white blood cells of the multiverse, ensuring that multiversal properties are kept in order. While all aeons embody some form of dichotomy (more on that later), true aeons’ dichotomous nature is more abstract, such as creation and destruction, time and space, or freedom and fate. All true aeons communicate through a special “visual” telepathy known as envisioning.
2) Axis aeons are, obviously, aeons that primarily reside on the plane of Axis. Axis aeons’ dichotomous nature revolves around their combination of organic matter and something else. Axis aeons can be further divided into two subcategories: inevitable and non-inevitables.
I) Inevitables are aeons that merge machinery with a living form, and are regarded as 1e’s LN “race”
II) Non-inevitables are everything else, such as axiomites and scrivenites. Axiomites combine their living form with that of mathematical equations while scrivenites combine their forms with that of knowledge itself in the form of tomes and codices. Technically speaking, axiomites are the only named member of this subcategory since 2e released, but scrivenites were introduced in this AP (which is written for 1e), so I had to accommodate by broadening this subcategory from just axiomites to “non-inevitable Axis aeons.”
Obviously, your characters wouldn’t know the nuance of what I just talked about above, but I wanted to go off on that tangent because I’m autistic and talking about nuance within Paizo’s campaign setting really excites me.
As to whether they’re capable of lying: “I don’t know,” he said, lying.
Jisara |
That was really interesting, Xavier, thanks for sharing it. Most of my focus has been toward the more fiendish and chaotic side of the outer planes so I don't know very much about monitors.
As for the coming fights: I have been very careful not to use any of my non-renewable abilities, so I still have all my spell slots and my full focus pool available to me. When we go inside I am prepared to go all in.
Vitalis Tanessen |
Are you waiting for one of us to roll an attack?
I'm assuming since the scivinite is also ready, it would go straight to initiative, so I'm just waiting for that.
GM Xavier Kahlvet |
Are you waiting for one of us to roll an attack?
I'm assuming since the scivinite is also ready, it would go straight to initiative, so I'm just waiting for that.
Again, waiting for any last-minute questions for Yilliv.