Legion of Super Heroes


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Is there a link?


Sorry Valegrim....

Legion of Super-Heroes PBP


hehe posted; :)


Thank you! Congratulations for getting to be the first one of the game to make an AOE roll.


woot!; lucky me; all the pressure hehe; glad I didnt choke; but that roll of a 4 for the third roll had me bit worried; at least that one will be in normal space hehe; hope I dont crash us into the planet.


Honestly, can either of these books get better? This has to be my all-time favorite moment to be a Legion fan.

1. Current new stories of the classic Legion.

2. Adventure comics is re-detailing the old days...my favorite between the two.

It's way to soon to kill Lightning Lad off though. Slow down..DC, savor the moment.


Ack! say what?


JL_Lightning Lad wrote:
Ack! say what?

Issues out I believe but I haven't read it yet. If it is anything like the original, there's a space whale with your name on it. (1960's term, deal with it).


That's allright, later on you get to lose your arm & hand! Guess you'd better find a girl friend pretty fast, time's running out.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
EileenProphetofIstus wrote:

Honestly, can either of these books get better? This has to be my all-time favorite moment to be a Legion fan.

1. Current new stories of the classic Legion.

2. Adventure comics is re-detailing the old days...my favorite between the two.

It's way to soon to kill Lightning Lad off though. Slow down..DC, savor the moment.

Adventure is going to change to a contemporary spin off from next month (#521). First story involves the new Green Lantern of the 31st century


Paul Watson wrote:
EileenProphetofIstus wrote:

Honestly, can either of these books get better? This has to be my all-time favorite moment to be a Legion fan.

1. Current new stories of the classic Legion.

2. Adventure comics is re-detailing the old days...my favorite between the two.

It's way to soon to kill Lightning Lad off though. Slow down..DC, savor the moment.

Adventure is going to change to a contemporary spin off from next month (#521). First story involves the new Green Lantern of the 31st century

What???????????? Explain Please!!!!!!!!!!!!

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
EileenProphetofIstus wrote:
Paul Watson wrote:
EileenProphetofIstus wrote:

Honestly, can either of these books get better? This has to be my all-time favorite moment to be a Legion fan.

1. Current new stories of the classic Legion.

2. Adventure comics is re-detailing the old days...my favorite between the two.

It's way to soon to kill Lightning Lad off though. Slow down..DC, savor the moment.

Adventure is going to change to a contemporary spin off from next month (#521). First story involves the new Green Lantern of the 31st century
What???????????? Explain Please!!!!!!!!!!!!

According to the solicitations for next month's issue, it will be changing from a historical account of the Legion to one in the 'present day' 31st Century.

Spoilering the solicits to prevent spoilers

Solicitations for #521:

Spoiler:
The rebuilding of the Green Lantern Corps in the 31st century starts here! Now set in "contemporary" Legion times, this issue tells an all-new tale starring the last survivors of the fabled Corps. Their next recruit will shock you!

Solicitations for #522:

Spoiler:
The all-new Green Lantern of the 31st century has been chosen! This new GL also happens to be a Legionnaire, and his mission will tie into a major Legion event in 2011, the implications of which will rival those of "The Great Darkness Saga"!

Solicitations for #523:

Spoiler:
Phil Jimenez (INFINITE CRISIS, Amazing Spider-Man) launches an arc starring the rookies as they learn to be heroes at Legion Academy! This gorgeous issue marks a perfect jumping-on point for any new reader curious to learn about the DC Universe of the 31st century!


I'm sure they will do well with Legion, but I must admit, I'm sad to see the ADVENTURE Comic group go...I preferred it between the two. I think the potential was incredible, without necessarily repeating history.

Do you know if the two comtemporaries are going to cross-over with plots? I hope not, sells better but a mess to keep straight in a collection.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
EileenProphetofIstus wrote:

I'm sure they will do well with Legion, but I must admit, I'm sad to see the ADVENTURE Comic group go...I preferred it between the two. I think the potential was incredible, without necessarily repeating history.

Do you know if the two comtemporaries are going to cross-over with plots? I hope not, sells better but a mess to keep straight in a collection.

My only information is from the solicits, so not immediately, but I would be absolutely stunned if they don't at some point. Probably over the Summer, I'd guess.


and get you that pancake recipe; lol been reading old posts

Evil Twin of Eileen wrote:
That's allright, later on you get to lose your arm & hand! Guess you'd better find a girl friend pretty fast, time's running out.


Valegrim wrote:

and get you that pancake recipe; lol been reading old posts

Evil Twin of Eileen wrote:
That's allright, later on you get to lose your arm & hand! Guess you'd better find a girl friend pretty fast, time's running out.

Yea, I'd love to get this thread re-vitalized. Two people contacted me about the game, one would like to play and the other fellow was curious and such but had time concerns about joining.

That recruiting thread was buried underneath quite a few others because I hadn't posted in it for some time. I'm wondering how they came across it.

And I didn't know that people other than the players sometimes read PBP games, it sounded like these folks have at least reviewed the game we have going.

Cool!

So are you reading the new Legion comic yet? Ya know they got Legion in Adventure Comics plus their own comic title as well.


No not yet; just reading Thor and rereading some old issues I have in storage; mostly playing wow and facebook castle age; hehe join castle age; join my army hehe


I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.


Freehold DM wrote:
I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.

You realize Freehold DM, that its our thread right here that made these sweeping changes. The powers that be fear us and thus chose to satisfy us. A sweet victory...

By the way, Evil Eileen wants to join you in the hot tub!


EileenProphetofIstus wrote:
Freehold DM wrote:
I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.

You realize Freehold DM, that its our thread right here that made these sweeping changes. The powers that be fear us and thus chose to satisfy us. A sweet victory...

By the way, Evil Eileen wants to join you in the hot tub!

heads to hot tub

Ever get in a hot tub with a Legion President before?


LOSH President FhDM wrote:
EileenProphetofIstus wrote:
Freehold DM wrote:
I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.

You realize Freehold DM, that its our thread right here that made these sweeping changes. The powers that be fear us and thus chose to satisfy us. A sweet victory...

By the way, Evil Eileen wants to join you in the hot tub!

heads to hot tub

Ever get in a hot tub with a Legion President before?

Don't get cocky, your here to scrub my back. I'm not impressed by your so-called resume....


Evil Twin of Eileen wrote:
LOSH President FhDM wrote:
EileenProphetofIstus wrote:
Freehold DM wrote:
I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.

You realize Freehold DM, that its our thread right here that made these sweeping changes. The powers that be fear us and thus chose to satisfy us. A sweet victory...

By the way, Evil Eileen wants to join you in the hot tub!

heads to hot tub

Ever get in a hot tub with a Legion President before?
Don't get cocky, your here to scrub my back. I'm not impressed by your so-called resume....

scrubs

Run for Legion President, Tenzil said. The chicks will dig you, Tenzil said...


LOSH President FhDM wrote:
Evil Twin of Eileen wrote:
LOSH President FhDM wrote:
EileenProphetofIstus wrote:
Freehold DM wrote:
I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.

You realize Freehold DM, that its our thread right here that made these sweeping changes. The powers that be fear us and thus chose to satisfy us. A sweet victory...

By the way, Evil Eileen wants to join you in the hot tub!

heads to hot tub

Ever get in a hot tub with a Legion President before?
Don't get cocky, your here to scrub my back. I'm not impressed by your so-called resume....

scrubs

Run for Legion President, Tenzil said. The chicks will dig you, Tenzil said...

"You do that quite well Mr. President. Perhaps we should consider other more vital spots."

Secretly executes mind controlling power over Freehold DM. Make an opposed roll against a challenge score of 30. Roll d20 and add your Psyche category number to the total.


Evil Twin of Eileen wrote:
LOSH President FhDM wrote:
Evil Twin of Eileen wrote:
LOSH President FhDM wrote:
EileenProphetofIstus wrote:
Freehold DM wrote:
I am looking forward to not one but two Legion comics a month. I didn't get too much into the Adventure Comics one, as I am not generally a fan of remakes(loved the Guyver one, tho) but I did pick up a few issues.

You realize Freehold DM, that its our thread right here that made these sweeping changes. The powers that be fear us and thus chose to satisfy us. A sweet victory...

By the way, Evil Eileen wants to join you in the hot tub!

heads to hot tub

Ever get in a hot tub with a Legion President before?
Don't get cocky, your here to scrub my back. I'm not impressed by your so-called resume....

scrubs

Run for Legion President, Tenzil said. The chicks will dig you, Tenzil said...

"You do that quite well Mr. President. Perhaps we should consider other more vital spots."

Secretly executes mind controlling power over Freehold DM. Make an opposed roll against a challenge score of 30. Roll d20 and add your Psyche category number to the total.

willingly fails

And what areas did you have in mind? eyebrow waggle


Guess who's now in control of the entire Legion of Super-Heroes!

"As for "other areas", Your on your own. You might want to lock the door if you planning on Ahem...finishing!

Slams door in Freehold DM face!


Evil Twin of Eileen wrote:

Guess who's now in control of the entire Legion of Super-Heroes!

"As for "other areas", Your on your own. You might want to lock the door if you planning on Ahem...finishing!

Slams door in Freehold DM face!

But..but..but...I'm just the President, not the leader. All you have now is the right to sign the checks.


LOSH President FhDM wrote:
Evil Twin of Eileen wrote:

Guess who's now in control of the entire Legion of Super-Heroes!

"As for "other areas", Your on your own. You might want to lock the door if you planning on Ahem...finishing!

Slams door in Freehold DM face!

But..but..but...I'm just the President, not the leader. All you have now is the right to sign the checks.

If you thought Adventure Comics Saturn Girl was an "Ice Maiden" wait till you get a load of me. He...He....

THUS WE HAVE THE TRUE ORIGIN OF THE LEGION OF SUPER-VILLAINS....FREEHOLD DM WAS CAUGHT OFF GUARD BY A PRETTY FACE WITH A NINE-O-TAILS....AND THAT'S ALL IT TOOK.

Sigh! With heroes like him its no wonder the Legion comic has come and gone over the past 50 years.

ITS ALL YOUR FAULT!!!!!!!!!


So, I think this is the place to ask my Legion questions. You guys know ALOT more than I about the comics. I bow to your excellence.

First one. This one has been bothering me sometime. And I do not have much to go on. There was an issue where superboy(man?) was visting in the future. A bad thing happens near a lab in space. The Legion does thier best to keep him from the "secret" that would be too tempting for Supes to know, while still trying to save people and contain the bad guy that caused the bad thing. For the life of me I cannot remember what the "secret" was. I remember Supes THOUGHT he figured it out, and Lightning Lad and others all were happy he did not think it through to its conclusion. I seem to think it had to do with resurection or immortality. Anyway, not many good clues, but hope you can help with it.

Second one. There was a period that bouncing boy had no powers. In a story where the Legion HQ was invaded, he was the only one left to guard the place. The bad guys put him in a floating energy bubble. BB pounded away at the bubble and it somehow returned his bouncing powers back to him. Who was doing the Legion HQ invading, and what were they after?

For some reason, these two stories are partially stuck in my head, and getting the other parts restuck, I think will go a long ways to healing my psyche :)

Thanks,
Greg


Greg Wasson wrote:

So, I think this is the place to ask my Legion questions. You guys know ALOT more than I about the comics. I bow to your excellence.

First one. This one has been bothering me sometime. And I do not have much to go on. There was an issue where superboy(man?) was visting in the future. A bad thing happens near a lab in space. The Legion does thier best to keep him from the "secret" that would be too tempting for Supes to know, while still trying to save people and contain the bad guy that caused the bad thing. For the life of me I cannot remember what the "secret" was. I remember Supes THOUGHT he figured it out, and Lightning Lad and others all were happy he did not think it through to its conclusion. I seem to think it had to do with resurection or immortality. Anyway, not many good clues, but hope you can help with it.

Second one. There was a period that bouncing boy had no powers. In a story where the Legion HQ was invaded, he was the only one left to guard the place. The bad guys put him in a floating energy bubble. BB pounded away at the bubble and it somehow returned his bouncing powers back to him. Who was doing the Legion HQ invading, and what were they after?

For some reason, these two stories are partially stuck in my head, and getting the other parts restuck, I think will go a long ways to healing my psyche :)

Thanks,
Greg

1. Superboy and the Legion of Super-Heroes issue #235 I believe is the story your referring to. In the tale, the Legionnaires claim they are giving Superboy his annual psycho-medical exam. The truth is they are brainwashing him. Suddenly an emergency arises and the brainwashing attempt is interrupted and thus fails. The emergency takes the Legionnaires to an artifical island located in the North Sea.

The island is under assault by the Skylarians (who first appeared in issue #233). The Sklarians are in search of a technology and deperate to get it. The Legionnaires fight off the attack. The articial island they protected turns out to be The Life Institute, which is the center of all biological research on Earth.

Superboy overhears a couple of conversations that Brainaic has with others and learns that the Legion has been brainwashing him (under the guise of the annnual psycho-mendical exam) and he gets suspicious.

Shortly after that, Technos, the satellite, comes under attack by the Skylarians, of which they again, prevent them from stealing the "knowledge" being eluding to.

At the end, Superboy confronts Brainiac 5 and tells him that he realizes they are trying to prevent him from recalling certain 30th century knowledge. He guesses that since the locales attacked and the information they are hiding is related to life sciences, and assumes it is the secret of creating life.

Cosmic Boy and Brainiac 5 admit that Superboy is correct in order to satisify Kal-el. Superboy then flies back to the 20th century, leaving the Legionnaires discussing the situation. It is here that they reveal that the real information they were witholding is....a serum that extends life for centuries. With this serum, the indivual lives for decades as a teen and centuries as an adult.

2. "The Creature that Conned the Legion" is the main story of Superboy and the Legion of Super-Heroes issue #230. The tale your thinking of is the backstory "The Day Bouncing Boy Bounced Back".

After Chemical Kings Death, the Legionnaires were all located on Shanghalla to mourn all the deaths of the lost Legionnaires. Bouncing Boy is back at headquarters, keeping an eye on things. An intruder whose a Science Police officer enters and Chuck confronts him. As they are punching each other out, they are rendered unconscious by a knockout gas which serves as one of the hallways security systems. When they awaken, they are contained in spheres of energy and cannot get out. The spheres are called energy cages and are another of the HQ defenses. The two start talking and the Science Police officer tells Bouncing Boy that his chief thought that someone should keep an eye on the HQ in the Legions absence, thus he arrived.

Bouncing Boy attempts to punch his way out of the energy cage and it reacts with his hand which begins to swell, accidently recharging the elastic serum in his cells, thus returning his power. He then bounces his way out of the cage. At the end of the story he elects not to tell the other Legionnaires that his power has returned because he doesn't want his wife to know (he thought she would think he's sneaking off to go on dangerous Legion missions).

This link contains a few panels from the story your looking for in regards to Bouncing Boy regaining his super power. You need to scroll down to half-way and you will see Bouncing Boy punching a Science Police officer in the stomach and in the picture below it he regains his powers. It was a back story in Superboy and the Legion of Super-Heroes issue #230.

The Day Bouncing Boy Bounced Back.


THANKS!

Wow, my memory was really off. But those were exactly the stories I was looking for. And thank you for the link. IT was very entertaining and has joined my list of faves.

Greg


Greg Wasson wrote:

THANKS!

Wow, my memory was really off. But those were exactly the stories I was looking for. And thank you for the link. IT was very entertaining and has joined my list of faves.

Greg

Your welcome.


I've had a couple of folks ask what a character looks like for the game, so for those folks who have been kind enough to follow things over the past couple of years, here's Wildfire. It's long so I broke it down into 3 posts.

Post 1: Basic Character information including areas of expertise, stats, personality, etc.

Post 2. Power

Post 3: Origin


Name: Drake Burroughs
Home Planet: Earth
Species: Earthling
Classification: Cyborg
Birth Date: July 10th, Earth Solar Year:

Height: Variable
Weight: Variable
Hair: None
Eyes: None
Handedness: None

Aim: Good/6
Fighting: Excellent/7
Agility: Powerful/11
Speed: Excellent/7
Strength: Excellent/7
Toughness: Astonishing/9
Concentration: Poor/3
Intellect: Excellent/7
Psyche: Good/6
Allure: Sub-feeble/0
Deception: Excellent/7
Leadership: Good/6
Fate: Poor/3
Luck: Average/5
Spirit: Average/5

PERSONALITY TRAITS
Hot Headed: RE/8
Mouthy: EP/12

Hot Headed
The character is quick to anger and when a suitable reason presents itself, they lose their temper. The character must be presented with a suitable reason to be angered and the Representing Player must roleplay the character accordingly in order to activate the benefit of this trait. Once introduced through roleplaying, a challenge roll against a score of 20 (add in the character’s category within this ability) may be made and if successful, their display of anger provides an ongoing +1 modifier per three categories they have in this ability. The bonus only applies towards the target(s) they have become angry with. In order to retain this bonus however, the Representing Player must be sure to roleplay the Hot-Headed personality trait accordingly, else the bonus gained is lost. In order to incorporate the personality trait accordingly, the individual should display brief oratory each action sequence to those the ability is designated against. If this requirement is failed to be met, the bonus is lost at the end of the action sequence but may be regained by proper roleplaying without re-rolling the challenge roll.

Mouthy
The character is frequently opening up their mouth without thinking or is intentionally trying to push the buttons of others that it creates a disturbance. The character may be doing it for the attention, have an obnoxious way of persuading others to see their side of a situation, or simply do it out of amusement. Regardless of the reason, the results are negative. Once per action scene, the character must make a challenge roll to see if this trait comes into play. The challenge score equals 15 + the individual’s category in this trait. If the roll is equal or greater they character may refrain from their undesired behavior. If the roll fails, their natural tendencies arise and they become obstinate, loud, insulting, or simply refusing to cooperate.

Situations which commonly activate this trait include: Dealing with diplomats and negotiations, insulting towards individuals they dislike, friendly insults to friends, threats to those they perceive as “suspicious or untrustworthy”, physically aggressive towards those they see as “weaker”. Not all action scenes are going to naturally develop into a situation where this personality trait applies and in such cases, the Cosmos Master may waive its use. Characters who are warned not to become “difficult” because of the delicacy of a situation are granted a second challenge score roll in order to “re-consider” some of their comments.

AREAS OF EXPERTISE
All of the areas of expertise are listed here. Those which Wildfire as actual training in are listed with a category to indicate his degree of skill (Range is from Feeble/1 to Infinite/19. Most (but not all) of these abilities have a default to enable the character to use it unskilled.

Academics Business & Trade
Agriculture Products, Energy Crystals, Mining, Slavery, Weapons

Academics: Law, Government & Military
Diplomatic Relations, Government Procedures: Typical/4, Interplanetary Law: Typical/4, Military Negotiations Planetary Law(Earth): Average/5
Tactical Command & Planning

Academics, Linquistics & Literature Study
Interlac: Excellent/7, Planetary Language, Current, Planetary Language, Obsolete

Academics Specie Studies
Anthropology, Archaeology, Genealogy, History, MythologyPhilosophical, Studies, Political Science, Psychological Studies, Sociology, Theology

Artistic Creations
Drawing, Flower Arranging, Painting, Sculpting

Athletic Sports
Air Skating, Batball, Boating, Climbing, Diving, Ice Skating, Magno-ball, Moopsball, Parachuting, Ricochetball, Skiing, Swimming

Brawling & Martial Arts; Blocks
Block: Excellent/7, Dodge: Excellent/7, Instant Block, Multiple Blocks, Opponent Shield, Prone Block, Prone Dodge, Withstand Blow: Astonishing/9

Brawling & Martial Arts; Blows and Punches
Punch: Astonishing/9, Elbow Jab, Face Punch or Slap: Astonishing/9, Head Butt, Instant Punch, Iron Fist, Kidney Blow: Excellent/7, Low Blow, Multiple Blows, Prone Punch, Round House Swing: Remarkable/8, Shattering Blow, Stomach Punch: Excellent/7, Stomach Punch Flying & Double Fisted, Upper Cut: Excellent/7

Brawling & Martial Arts; Holds and Breaking Holds
Grab: Excellent/7, Arm Lock: Excellent/7Bear Hug: Excellent/7, Bone Breaking/Arm & Hand, Bone Breaking/Back, Bone Breaking/Leg, Bone Breaking/Neck, Bone Breaking/Ribs, Break Hold: Remarkable/8, Choke Hold
Disarm, Dodge, Block or Catch a Flying Weapon, Eye Gouge, Nelson: Excellent/7, Hair Pull, Head Lock: Excellent/7, Leg Lock, Overhead, Throw: Excellent/7, Reverse Choke Hold, Tackle: Astonishing/9, Unconsciousness Hold

Brawling & Martial Arts; Kicks
Kick: Excellent/7, Back Kick, Bone Breaking/Arm & Hand, Bone Breaking/Kick/Back, Bone Breaking/Kick/Leg, Bone Breaking/Neck, Bone Breaking/Ribs, Flying Kick, Instant Kick, Knee Smash, Leg Sweep, Low Blow Kick, Multiple Kicks, Prone Kick, Prone Leg Sweep, Shattering Kick, Spinning Kick, Trip: Astonishing/9

Brawling & Martial Arts; Leaps and Falls
Leap, Break Fall, Precarious Edge Fighting

Brawling & Martial Arts; Mental Moves
Ki Energy, Blind Fighting, Death Touch, Immovable Stance, Meditation Healing the Body, Meditation Healing the Mind, Meditation Healing the Spirit, Meditation Resisting Pain, Mesmerizing Gaze, Paralyzing Touch

Brawling & Martial Arts; Throws and Shoves
Hip Toss, Shoulder Shove Remarkable/8, Backward Throw, Overhead Throw Excellent/7, Throw to the Ground Excellent/7

Computers and Communications
Advanced Alien Technology, Computers & Communications Remarkable/8, Computer Hacking, Computer Programming Astonishing/9, Computer Repair Excellent/7, Create and Download Virus, Decode Message, Disable Security Systems, Encode Message, Virus Detection and Removal

Creatures Knowledge
Beast Rapport, Care and Knowledge, Capturing Beast, Riding, Training

Entry & Surveillabce
Bypass Computer Security Systems, Eaves Dropping Good/6, Lockpicking, Surveillance

Games
Gambling, Hologram Dungeons & Dragons, Mini-Magnoball, 3-D Chess

Miltary Artillery Weapons and Explosives
Disrupter, Designing Explosives, Disarming Explosives, Explosive Placement, Ion Cannon

Occultism
Assess Target, Control Spirit, Exorcism, Occult Knowledge, Perform Readings, Summon Spirit

Perfomance
Acrobatics, Acting, Dancing, Musical Instrument, Singing, Ventriloquism

Planetary Travel
Civilian Air & Space Transport Instrument Reading Excellent/7, Maneuvering Good/6, Navigation Good/6, Repair Astonishing/9

Military Air & Space Transport: Instrument Reading Excellent/7, Maneuvering Good/6, Navigation Good/6, Repair Astonishing/9

Civilian Aquatic; Military Aquatic,

Civilian Ground Transport: Instrument Reading Average/5, Maneuvering Average/5, Navigation Good/6, Repair remarkable/7

Military Ground Transport: Instrument Reading Excellent/7, Maneuvering Good/6, Navigation Good/6, Repair Astonishing/9

Observation & Interaction
Bribery, Database Research Good/6, Follow Target Excellent/7, Interpret Behavior Good/6, Lip Reading, Psi Scan Interrogation, Resist Physical Interrogation, Resist Psi Scan Interrogation, Resist Psychological Interrogation, Perceive Target Excellent/7

Sciences Engineering
Android & Robotics Engineering Excellent/7, Nano-Technology, Spacecraft Engineering Astonishing/9

Sciences Mathematics
Mathematics Excellent/7, Chemistry Excellent/7, Physics Excellent/7

Sciences Medicine
Cloning, Cryogenics, Genetic Engineering, Life Form Study Typical/4, First Aid Average/5, Medicine, Post Mortem Examination, Surgery

Sciences Planetary Studies

Agriculture, Animal Study, Conservation, Entomology, Geography, Geology, Geo-Thermal Study, Metallurgy, Oceanography, Seismic Activity, Weather

Social Interaction
Alien Interaction, Connoisseur, Cooking, Dating, Elite Society Gathering, Planetary Customs, Public Speaking, Subtle Conversation Good/6

Space Travel & Astronomical Applications

Astronomy Remarkable/8, Hyper-Space Travel Excellent/7, Planetary Survival, Space Anomlalies

technological Alteration and Detection
Detect Falsified Hologram, Electronic Voice Alteration, Electronic Voice Detection, Evidence Evaluation, Falsify Hologram, Manual Impersonation Detection, manual Impersonation, Manual Voice Alteration, Manual Voice Detection

Ancient Weapons

To numerous to mention

30th Century Weapons
Energizer, Mega Blaster, Molecular Disrupter, Retro Rifle, Ion Cannon, Photon Ray


Here are Wildfire's powers thus far.........

The characters body is able to generate energy and using it in various fashions, such as energy bursts, continuous blasts, fine energy manipulation even using it to project themselves through air and space, effectively expending it to fly. The energy typically surges throughout the individuals’ body and is generally inexhaustible with the exception of a Complete Energy Release or suffering from energy reduction.

Common sources of energy, such as heat, cold, electricity, wind and light are powers amongst themselves and therefore are not part of the Energy Generation and Manipulation power. Representing Players and Cosmos Masters selecting this power must define exactly what kind of energy the character utilizes beyond these common types. Viable selections include: Anti-Matter Energy, Fusion, Nuclear

ENERGY BURSTS
Source: Internal
Emanation Point: Hands, feet, face, eyes
Appearance: Orange and black mixture of energy
Prerequisite: Energy Generation and Manipulation
Trait: Aim
Activation Time: At-Will; 1 Action per damage intensity
Target & Contact: Other or Object; Distance
Range: 25’ per category
Duration: 1 Action
Deactivation Time: At-Will/1 Action
Power Unfamiliarity: Yes
Training Challenge Score: 15
Zeniths Required: 10
SSM: Category × 45

This power effect enables the character to produce energy blasts which are discharged from specific areas of the body such as hands, feet or eyes. The destructive blast is capable of producing significant if not critical injuries.

The character is able to generate the degree of damage intensity they choose. It takes 1 action to concentrate for making a low damage intensity attack, 2 actions for a medium damage intensity attack, 3 actions for a high damage intensity attack, 4 actions to generate an attack inflicting severe damage and finally, 5 actions to produce a damage intensity of extreme. Once the activation time is complete, the blast itself utilizes one more action and finally a final activation discontinuous the blast.

Characters that produce a blast and do not wish to discontinue it after a single action must use the Continuous Energy Blast power effect.

Energy Generation and Manipulation Power Effects
The effects herein are various methods in which the character’s stored energy may be utilized. Selections include: Continuous Energy Blasts, Flying, Energy Absorption and Fine Energy Manipulation.

CONTINUOUS ENERGY BLAST
Source: Internal
Emanation Point: Hands, feet, face, eyes
Appearance: Orange and black mixture of energy
Prerequisite: Energy Generation and Manipulation
Trait: Aim
Activation Time: At-Will; 1 Action per damage intensity
Target & Contact: Other or Object; Distance
Range & Area: 15’ per category;
Duration: 1 Action Concentration Trait number
Deactivation Time: At-Will/1 Action
Power Unfamiliarity: Yes
Training Challenge Score: 17
Zeniths Required: 12
SSM: Category ×60

With this power effect, the character is able to generate energy and hold it for a continuous duration, inflicting damage to the affected persons or area for an extended number of seconds that remain within the affected area. The target(s) defense will often consist of dodging the blast or trying to flee the area it fills.

The character is able to generate the degree of damage intensity they choose. It takes 1 action to concentrate for making a low damage intensity attack, 2 actions for a medium damage intensity attack, 3 actions for a high damage intensity attack, 4 actions to generate an attack inflicting severe damage and finally, 5 actions to produce a damage intensity of extreme. Once the activation time is complete, the blast itself lasts a number of actions equal to the character’s category number or until dismissed.

As a continuous blast, the energy produced inflicts greater damage than an ordinary energy burst. Damage is determined normally when calculating the type of blow and the severity of the attack. The damage result rolled takes place within the first action the blast is maintained. Each action thereafter the attack inflicts an added amount of damage equal to twice the character’s category number. No additional attack rolls are required to strike the target throughout these remaining actions, providing they remain within the area of effect and are otherwise a viable target the entire time.

Individuals attempting to dodge generally move an area equal to what their body size takes up in combat; thus for a individual of Typical/4 to Average/5 size category, it becomes a 5 foot move. Often times this will not be sufficient in escaping the characters blast area even if their dodge roll exceeds that of the attack. In such cases, the individual successfully dodging has all damage reduced to ½ ability while yet remaining in the affected area.

Targets that intend to escape the attackers affected area may do so by running, flying, or utilizing some other form of moving. In order to succeed, the target must make a power or basic trait roll based on the type of movement selected. If the roll equals or exceeds the attack roll and the individual is capable of moving the necessary distance in one action, they escape the affected area in time. Should the target’s defense roll equal or exceed that of the attack but the individual is unable to move far enough to escape the affected area; they suffer ½ damage. In the event that the target’s power or basic trait roll fails, they are caught in the attack and take normal damage.

COMPLETE ENERGY RELEASE
Source: Internal
Emanation Point: Hands, feet, face, eyes
Appearance: Orange and black mixture of energy
Prerequisite: Energy Generation and Manipulation
Trait: Aim
Activation Time: At-Will; 1 Action Sequence
Target & Contact: Other or Object; Distance
Range: 40’ per category
Duration: 1 Action
Deactivation Time: None
Power Unfamiliarity: Yes
Training Challenge Score: 18
Zeniths Required: 15
SSM: Category × 60

The character is able to release all of his or her stored energy and direct it in one giant blast. This attack is incredibly powerful and devastates nearly anything it strikes. Once the Legionnaire or NPC has unleashed all of their power in one devastating attack, they
are in a state of limbo; for all that remains are their essence in the form of sub-atomic energy particles.

Activating the power and releasing it takes an entire action sequence. When the character unleashes this attack, their category momentarily increases by two greater than their Energy Generation and Manipulation category. For example, Wildfire has the power at Ultra/15 and therefore has this power effect at Super/17. As a result of this category increase, the character is able to affect beings and objects with a greater Toughness trait than they would normally. The power effect has no deactivation time since the character has released everything they have and as a result are in a state of limbo.
The attack acquired through this power effect is made normally, a power roll is made and the target(s) receive a suitable defense. The attack’s damage intensity is extreme; but because the individual has unleashed “all” of their power, the damaging effect is much greater. Each damage die is treated as if its maximum was rolled; including the USD should it come into play.

FLYING
This is identical to the Flying power on page xxx. The character is capable of using their energy to achieve movement through air and space.

REASSEMBLE SUB-ATOMIC PARTICLES
Source: Internal
Emanation Point: None
Appearance: Invisible orange and black mixture of energy reforming
Prerequisite: Energy Generation and Manipulation
Trait: Concentration
Activation Time: At-Will; 1 Action Sequence
Target & Contact: Self
Range: 40’ per category
Duration: 1-3 Action Sequences
Deactivation Time: None
Power Unfamiliarity: Yes
Training Challenge Score: 19
Zeniths Required: 14
SSM: Category × 10

The individual has unleashed all of his energy and must use this power effect in order to return his sub-atomic energy particles together again in order to form a cohesive being once again. Should the individual’s sub-atomic particles become too separated, reassembling becomes difficult. The distance in which the sub-atomic particles spread depends upon how direct and focused the attack was. The greater the blow type, the closer together the remains are.

Each blow type has a challenge score which must be met in order to re-assemble the individual’s sub-atomic particles. If the challenge score listed succeeds, the effort takes 1 action sequence. Should the character fail their re-assembling attempt they may try again and if successful, it takes 2 action sequences to complete the processes. If the second power roll fails the separate continues and the character is allowed their final attempt, of which success takes 3 action sequences. Finally, should all three attempts fail, the character is unable to properly re-assemble and themselves and suffers a “Mysterious Event”, of which the Cosmos Master will have full details of.

Sub-Atomic Energy Release Chart
Glancing Blow: 24/26/28
Solid Blow: 23/25/27
Stunning Blow: 22/24/26
Reeling Blow: 21/23/25
Critical Blow: 20/22/24


ORIGIN
Drake Burroughs was a student attending Metropolis University. Although he was a very bright student, he had no interest in applying and had enrolled in the institution only because his parents had died in government service and as a result acquired money for a scholarship. He began taking classes in astro-engineering but his lack of self discipline prevented him from meeting his full potential. One day in class, Drake was mildly disruptive in class and at Professor Vultan’s request stayed after in order to speak one on one with his instructor. Professor Vultan began lecturing Drake about the importance of applying himself when Drake informed him that he had plans to drop out of school. As the conversation ended and Drake turned around, he accidently bumped into Zera, the daughter of Professor Vultan who would later become a person of great significance to Drake.

Sometime later, while assisting on some routine work for anew propulsion system being developed by the multiversity, Drake started to clown around and got careless. The blow torch he was using accidently blew off a safety valve which resulted in spewing anti-matter rocket fuel, which engulfed Mr. Burroughs. Somehow, the anti-matter encompassing Drake did not destroy him but rather kept him from dying, though now he was a being of energy. In an effort to help Drake, he was eventually contained in a human-sized test tube. Even here, what remained of him began acting differently for he found himself capable of hearing when others spoke.

Professor Vultan announced to his daughter Vera that the experimental ERG 1 suit he had been working on. The ERG 1 suit was a containment suit designed with an incredibly high-tech circuitry that would keep him alive as well as grant him incredible powers. The experimentation went quite successful and Drake soon began to learn to adapt to the suit and the amazing abilities that it gave him. Capable of flight, energy power bursts, artificial eyesight which enabled him to see through barriers, the ability to alter his height and weight, pass through physical objects, even assume complete control of elements; solely, he was a one-man Legion of Super-Heroes or at least he hoped to be when he applied for membership.

Introducing himself to the Legion as ERG-1, Drake displayed his incredible powers, he impressed the Legion, but failed to meet one important requirement; he needed a unique power. Claiming to have such a power, Drake was given the opportunity to prove himself, citing that he “Could not explain” and as a result he refused and walked away from his dream. Moments later, an emergency arose and Legionnaires Chemical King, Phantom Girl and Colossal Boy were dispatched to Manna-5 an important agricultural planet which was being threatened by an eating-machine which was destroying tons of crops at an incredible rate. As the Legionnaires departed for Manna-5, they failed to realize Drake had snuck himself aboard.

Arriving on Manna-5 shortly thereafter, the Legionnaires immediately went into action. As Chemical King went for a forward assault on the incredible machine and yet having no success. Phantom Girl dematerialized and attempted to enter the device; only to be stopped by scramblers which prevented her from succeeding. Meanwhile, Colossal Boy enlarged himself and tried to physically man-handle the machine. It’s many devices, projected a blow so hard that Gim was knocked unconscious immediately. At that moment, ERG-1 emerged upon the scene to assist. Using his one and only unique power, he blasted the machine with his anti-matter energy so hard that he destroyed the rampaging machine in one blow. The results however, had taken their toll and there was nothing left of him, his containment suit, fallen to the ground, an empty shell of an apparent dead man made of enti-energy.

Properly mourned by the Legion, the ERG-1 incident became part of the Legion tryouts, where newcomers would learn of the applicants sacrifice. About a year later, new applicants Porcupine Pete, Infectious Lass and Molecular Master applied for membership and were shown the Visi-tape of ERG -1’s ordeal. Shortly afterwards, the new applicants were given the opportunity to show their powers. Porcupine Pete was the first to fail, immediately followed by Infectious Lass. When Molecular Master took his turn however, he showed promise of success. Unbeknownst to everyone however, ERG-1 had been spending the last year travelling through space as an invisible blob of anti-matter and he had just reached the Legion headquarters. Located in the Legion Museum, he found his containment suit but quickly discovered he was unable to penetrate the barrier which proudly displayed it. With the intent of invading and controlling Cosmic Boy’s body he felt he could take control of his mind and have the defenses removed in order to acquire his suit, but was once again stopped, this time by the effects of Rokk’s Legion Flight Ring.

Drake then attempted to enter the body of Molecular Master only to discover he was actually an android sent to infiltrate the Legion and steal the Miracle Machine.

As Molecular Master began his task, he silently breathed poisonous gas into the air in which the Legionnaires quickly succumb to it. With the gas unable to affect him, Drake attacked the android with his energy and ERG-1 went one on one with Molecular Master and destroyed him. Moments later, ERG-1 revealed he had utilized the Miracle Machine to deactivate his containment suit’s display defenses. Once the Legionnaires recovered from the effects of the gas, they saw ERG-1 standing before them who re-christened himself as Wildfire.


I've amassed almost every Legion comic written for all the standard titles and spin-offs through buying out the Twin Cities and attending 4 comic conventions.

Ok, so I'm fliping through one of the Legion comics; Legion of Super-Heroes issue #286 (from 1982) to be precise, looking for Encyclopedia Galactica entries to put on a book cover for the game. When I get to the beginning of the second story I see that some clown was desicrated my comic by writing in pen their name. I swear a couple of times and tell my self, "Great Now I have to replace it".

Then I look at it closer....

It says: Keith Griffon

I look at the writer/artist information next to it, it says Keith Griffon.


EileenProphetofIstus wrote:

I've amassed almost every Legion comic written for all the standard titles and spin-offs through buying out the Twin Cities and attending 4 comic conventions.

Ok, so I'm fliping through one of the Legion comics; Legion of Super-Heroes issue #286 (from 1982) to be precise, looking for Encyclopedia Galactica entries to put on a book cover for the game. When I get to the beginning of the second story I see that some clown was desicrated my comic by writing in pen their name. I swear a couple of times and tell my self, "Great Now I have to replace it".

Then I look at it closer....

It says: Keith Griffon

I look at the writer/artist information next to it, it says Keith Griffon.

HOLY CRAP!!!


Freehold DM wrote:
EileenProphetofIstus wrote:

I've amassed almost every Legion comic written for all the standard titles and spin-offs through buying out the Twin Cities and attending 4 comic conventions.

Ok, so I'm fliping through one of the Legion comics; Legion of Super-Heroes issue #286 (from 1982) to be precise, looking for Encyclopedia Galactica entries to put on a book cover for the game. When I get to the beginning of the second story I see that some clown was desicrated my comic by writing in pen their name. I swear a couple of times and tell my self, "Great Now I have to replace it".

Then I look at it closer....

It says: Keith Griffon

I look at the writer/artist information next to it, it says Keith Griffon.

HOLY CRAP!!!

Yea, that's about what I said. That gives me both him and Jim Shooter (twice). Legion people are so cool.


So, does this mean you have to still get a second copy to avoid messing that one up?

Greg


Greg Wasson wrote:

So, does this mean you have to still get a second copy to avoid messing that one up?

Greg

Yep, I also have to replace my copy of Adventure Comics #346 which Jim Shooter signed last spring.


Hey Greg, I just wanted to thank you for the Interlac font, its awesome and I decided to incorporate it into the books. I will be including the entire alphabet of coarse, but now I have the chapter title written twice, with Interlac right below (in smaller print) the chapter title.


EileenProphetofIstus wrote:
Hey Greg, I just wanted to thank you for the Interlac font, its awesome and I decided to incorporate it into the books. I will be including the entire alphabet of coarse, but now I have the chapter title written twice, with Interlac right below (in smaller print) the chapter title.

Yay Team Legion!

Greg


Whew; all that reading hehe; I just wanted to know if the hot tub was warm enough hehe.

<== hot efreeti


Valegrim wrote:

Whew; all that reading hehe; I just wanted to know if the hot tub was warm enough hehe.

<== hot efreeti

Character creation can take awhile, but the characters are designed to last for awhile. I've always felt that the amount of effort put into a character is reflected in the game.

Dream Girl wants to join you in the hot tub (or so I hear). Better not let Freehold DM know though, he has a thing for her (so I'm told).

So tell me how does it feel to be a Legionnaire?


The Legion of Super-Heroes game I've been making is turning out real well. I'm very pleased. Anybody want to do a PBP game?


Hey Eileen!!!!

How are you finding the Legion comic so far? I'm enjoying it, although I still miss the grittier portions of the earlier unpopular one.

Here's hoping I can find the time to do play by post one day!


Freehold DM wrote:

Hey Eileen!!!!

How are you finding the Legion comic so far? I'm enjoying it, although I still miss the grittier portions of the earlier unpopular one.

Here's hoping I can find the time to do play by post one day!

First things first, you know you always have a spot at the PBP game table. I have a chair reserved for you with your name on it (and I'm serious), I'd love it if you could find the time, its only a few posts as week and you do a lot more than that just browsing through Paizo.

I'm enjoying the current comic far more than I did the last re-boot. Its definently awesome. I really like Lightning Lass' new outfit as well as Vi's. As a general rule though I don't like the sleevless look. I'm not a Earth Man fan...and I'm not sure how this election of Mon'el is going to go, being that he's part Green Lantern now. I'm hoping he turns the position down.

One thing threw me off though...in issue 8, Invisible Kid is fighting the Durlan and he gets thrown against the drawers, the show all the pinkish-red stuff; is that's suppose to be blood? The Durlan seems to breath it on him though so I didn't get.

Then a little bit later, they show Cosmic Boy holding his left arm because it's injured, yet they didn't show him get hurt. Shortly after that he's got a cast on the arm.

Anyway, didn't understand how he got hurt unless the author confuse Invisible Kid for Cosmic Boy later on?

I started including some of the new art in the game because THEY ARE THE ORIGINAL LEGION!!!!!!!!!!! and the arts very good as well.

Anyway I want to revitilize this thread for comic discussion as well as everything else Legion like we use to. CHEERS!


Legion of Super-Heroes Website Up
I just started a website for my Legion Game, using WikiDot.

Eileens Legion Website

Since I've just got it started, clearly there isn't a whole lot of information available....Yet!

My table of contents includes a variety of topics, such as stating out the Legionnaires, villains and other NPCs; Planetary descriptions using the Encyclopedia Galactica from the comics; equipment of the 30th century, etc. etc. etc.

Each topic will have a link to a seperate page with a full write up (in game terms) of each character, location, item, etc.

I will also be posting events that have transpired in my home campaign as well as the PBP here on Paizo.

The only thing I really don't plan on including is the game system rules in detail. That being to limit access to protect my efforts. Anyway, I'm hoping everyone will check it out and as the weeks and months pass, I expect to detail it out a lot further.

There are a lot of functions I have yet to figure out (such as posting artwork) but hopefully I'll be getting around to it or better yet maybe someone can tell me how.

I'm acknowledging DC comics as owner of the characters, locations etc. to give them proper credit. Any information selected from a Legion comic will be credited towards DC comics as well.


as I have said over and over and over and mean it and mean it more and really mean it: YOUR AWESOME!


Hey Legion fans, it looks like I have a new player for the Legion game in the works and he expressed an interest in playing Tyroc. When he was first introduced in the 1970's his power seemed pretty random. Now he's reappearing in our new Legion comic.

I need some help defining what he can and cannot do with this powers and then turn it into game mechanics. Because he seemed to be able to do whatever was needed right on the spot, there are really no guidelines that I'm aware of.

Can anyone help me out with his Power?

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