

Superman and Lightning Lad
As you look throughout the craft and relay to Lightning Lad what you see, the following areas are outstanding.
The ship has two comparments in the center which do not appear to be standard for most crafts. One of the chambers measures about 15 feet wide and has machinery along the walls, the center of the room is empty. It appears to be a cooling device of some kind, giving you the impression that its a cryogenic chamber.
You also see a second chamber that clearly is used for housing any stolen body parts. The room has all the necessary equipment to maintain such items for a lengthy period of time.
Finally, your search reveals that the hull of the ship is made of a particular dense material as compared to other 31st century crafts. The shields of the craft have also been modified significantly to provide far more protection than a ship like this normally would provide.
You see the four passengers sitting in the craft with looks of despair. They begin to talk among themselves.
1. "What should we do, we can't escape the Legion of Super-Heroes and even if we do, we certainly cannot return to our Master and report our failure."
2. "No we cannot, the Legionnaires will most likely turn us over to the Science Police."
3. "We could offer to make a deal with them, perhaps if we tell them who our Master is they will be leniant with us, perhaps even let us go."
2. "I have my doubts about that, I think they are more likely to threaten us first in order to acquire information, then turn us over to the Science Police."
4. "Well I don't know about you three but I certainly don't want to end up in Takon Galtros, the prison planet."
1. "Then what do you suggest?"
4. "I suggest this...."
Superman, you see one of the mercenaries pull out a hand held remote with a few buttons on it. It appears as if he is about to activate the device.
Superman
As your eyes gaze at the ship your X-Ray vision sees past the ships hull. Inside you see 4 passengers all of which appear humanoid reptillian as did the others which have been encountered. The ship has two comparments in the center which do not appear to be standard for most crafts.
In order to identify these chambers to the best of your ability please make a Sciences Spacecraft Engineering AOE.
You do not recognize anything on board the craft which would resemble explosives of any type.
Is there anything else you specifically would like to inquire about?
Superman wrote: Superman nods and gives the ship a thorough sweep with his x-ray vision.
Lightning Lad
Cosmic Boy here Lightning Lad, the Science Police have been called and will be arriving in a few minutes. I'd recommend waiting for their arrival.
Cosmos Masters Note: Medicus One is stationed quite close to Earth.
JL_Lightning Lad wrote: <To Supes and legionaires>If the Galactic Police are not her yet or to arrive soon; we will need to tow this tug back to HQ, where one of us can go through it thouroughly, we can tranfer the prisoners to custody from there as well. Superman, can you scan the ship for explosives, it is not common that villians are so motivated or loyal to such a degree to self terminate, but we should take precautions. Cosmic Boy, if you could gather the others and meet us here, we can lock on this ship to tow and embark. Does anyone have anything to add?
Lightning Lad
Lightning Lad, it's Cosmic Boy here (on board the Legion craft via telepathic earplugs).
The disabled craft just sent out a signal towards the Dissari space section but the signal ended when it entered the Asteroid Belt of Seppitis. Some sort of cosmic interferance, the signal just ended. We also got a communications from Legion Headquarters, it seems Dawnstar and a couple other Legionnaires are trying to track down the Fatal Five as well as the missing Legionnaires. We are suppose to head back to HQ.
Whats the word Lead Man?
Superman
As you concentrate on listening to the contents of the craft you hear four voices inside. The following language takes place in Interlac, the common language of this area of the Universe. You understand the language well enough without having to make a Interlac Language check.
Voice #1. Integree, the ship it has no power.
Voive #2. What do you mean we have no power?
Voice #1. The engines they have none.
Voice #2. The cursed Legionnaires have disabled are engines.
Voice #3: Integree, what shall we do, surrender?
Voice #1. Contact our Lord, I must speak with him personally.
Voice #4: Yes sir Integree, hailing frequency now.
Voice #4: Integree, I'm not receiving a reply.
Voice #5: Damn, we have been double crossed by friends. There is little hope for us now.
Superman wrote: [dice=hearing]1d20+15

Lightning Lad
None of the Legionnaires present are particularly good with computers so your best chance is to investigate the captured crafts records.
Cosmic Boy
Everything is fine on board (the Legion ship) Lightning Lad. There were a couple of raiders that were captured on Medicus One and they are being held by security. I reccommend that Superman takes their craft to Medicus One and hold them there until the Science Police show up. Matter-Eater Lad took Sun Boy down to Medicus One as well. Hopefully he will be allright and we can learn something about that creature you just fought.
Any idea why Superman showed up just now? That was the last thing I was expecting.
JL_Lightning Lad wrote: "yes, we certainly can, we must move them before they can exit and once again assault the base, I am curious if they are calling for reinforcements or whom they are reporting to at this moment. If Brainiac were here, I would leave it to him (LL ponders who would be best on the team to check their computer and communication history), Legionaires, check in please, what is the station status? We have crippled the enemy ship"
Superman
Yes your Super Hearing very well could allow you to pick up any sounds coming from inside the pressurized craft. Please make an Super Hearing power roll, your category is Ultra 15, so add +15 to the d20 roll.
Superman wrote: Superman places his ear to the ships hull. Normally hearing in the vacuum of space was impossible, but the ship was still pressurized and sounds inside created vibrations. His super-hearing might just pick up anyone speaking inside...
Trying to hear inside the ship. :)
Superman
Lightning Lad opens up the hull of the craft with a carefully aimed bolt. The damage exposes the energy cells which look like giant batteries. The energy cells are fueled by energy crystals. Your attack upon the energy cells begins with a roll of 14, adding in your category of Super/18, minus -2 for range, and +3 for size differance, you achieve a grand total of +19. Your heat vision of Super/18 far exceeds the toughness of the energy cells and you cripple the ship, stopping it before it can flee.
Superman wrote: [dice=heatvision]1d20
Posting from phone, unable to access sheet but didn't want to slow things down. Please add whatever is appropriate. I swear this is going to stop being an issue some day ;)
Lightning Lad
You carefully aim your lightning bolt at the hull of the ship and tear a hole large enough to see the energy cells (much like a super-large battery which is fuled by energy crystals). The attack was tried at an additional +3 due to size, plus and added +4 to taking additional time to aim, increases your attack roll to a 24. This scores a Critical Blow.
No damage need be rolled because the metal hull cannot withstand an lightning bolt of your category. Your category exceeds the Toughness of the ships hull. A second attack will be required to destroy the energy cells.
JL_Lightning Lad wrote: Takes a little time for careful aim
1d20+9
plus any size and distance modifier; will try to be at most favorable distance.
Superman Feel free to make an attack also after Lightning Lad gives it an electric shock. Go ahead and make an attack roll using your heat vision.
Superman wrote: Whatever he aims at, I'll help with Heat Vision
Lightning Lad
You successfully identify where you should strike in order to cripple the engines without rupturing the fuel tank. The attack is easy to perform so go ahead and make an attack roll. The ship will receieve a Defense roll in order to determine if it withstood the attack.
JL_Lightning Lad wrote: Lightening Lad flies to the pirate ship; circles to the back and scrutinizes the ship before attempting to cripple the engines with a heroic continuous blast of lightening to force a shutdown, stay tuned true believers; here comes the roll
Military Air and Space Transport knowledge
1d20+8
Superman
Looks like Lightning Lad is going for the engines, an attempt to disable the space craft.
Superman wrote: "I'd be happy to." the man of steel says with a glint in his eye.
Quickly drifting closer to the craft, the Man of Steel watches Lightning Lad, ready to follow his lead.
Lightning Lad
Normally one would make a roll against the Spacecraft Engineering AOE but you are not trained in that field and its complicated enough that you cannot attempt it untrained. In replace of that, make a Military Air & Space Transport AOE roll instead. Your d20 die roll bonus is +8. The Challenge Score will be higher than it would be with the Spacecraft Engineering AOE, but still quite do able.
JL_Lightning Lad wrote: Superman is here...where did he come from
using his knowledge of spacecraft; Lightening Lad attempts to short out their engines; what do I roll

Lightning Lad
With the creature out of action due to Superman, you turn your attention to the alien spaceship. You arrive near the rear of the spacecraft and if you wish, may attempt to deactivate it by short circuting their engines or rupturing thei fuel tank.
JL_Lightning Lad wrote: hmm, my last post seems to be missing...
I fly to the rear of the ship with a double intent; perhaps I can get manuever and get the beast to be damaged by the engines; also; I want to disable the ship's engines so they dont get away. I want to blast the ship in such a way the engines flair or expel fuel toward the creature perhaps solving two issues at once.
Cosmos Master wrote: Lightning Lad
The amount of distance you can fly is based on your Concentration Trait of Good/6. Flying is measured in miles. A challenge score of 15 must be made, adding your Concentration trait to the d20 total.
If you succeed this die roll, you move 15.3 miles. If you fail the challenge score of 15 you fly only 11.5 miles. Either way it is fast enough to reach the opponent's ship in a single action. You arrive wherever you like on the ship (above, below, front, back, side. etc.)
JL_Lightning Lad wrote: hehe I will fly toward the Organ leggers ship at max speed, if I can't hurt the beast; maybe I can disable their ship and use it for a shield between the beast and myself and if I keep the ship between us; maybe the beast will damage their ship or something.
Superman
Yes Superman I'm just fine, though it looks like Sun Boy has been better. Ill take him to Medicus One if you want to help Lightning Lad clean up this mess. Those aliens are loading stolen goods from Medicus One on to their spaceship.
Superman wrote: "Are you alright?" Superman said to Matter-Eater Lad.
Superman
Yes you do, the Legionnaires speak to one another in space using Telepathic ear plugs. They are small units that translate your thoughts into speech and picked up by the individual(s) you intend. Essentially the device allows you to talk to others in space who also have a telepathic ear plug. These devices are standard issue just like flight rings.
Superman wrote: Superman watched the creature sail away into the blackness and then in a flash he was near Sun Boy, waving Matter-Eater Lad over and assessing injuries.
Do we have any way of speaking in space?
Lightning Lad
The amount of distance you can fly is based on your Concentration Trait of Good/6. Flying is measured in miles. A challenge score of 15 must be made, adding your Concentration trait to the d20 total.
If you succeed this die roll, you move 15.3 miles. If you fail the challenge score of 15 you fly only 11.5 miles. Either way it is fast enough to reach the opponent's ship in a single action. You arrive wherever you like on the ship (above, below, front, back, side. etc.)
JL_Lightning Lad wrote: hehe I will fly toward the Organ leggers ship at max speed, if I can't hurt the beast; maybe I can disable their ship and use it for a shield between the beast and myself and if I keep the ship between us; maybe the beast will damage their ship or something.
Superman
Your shoulder smashes into the 15 foot beast and sends it hurling through space. Because of the lack of gravity, your super strength and the fact that you scored a critical hit, the distance achieved is extremely high; you knock him back 36,000 feet or about 6.8 miles away. Your Telescopic Vision shows that he fell unconscious and is just floating in space, you can tell he is alive.
Cosmos Master's Note: There are two types of damage, lethal and non-lethal. You choose which you would like to utilize. In this case it will be non-lethal.
That was one heck of a hit. Good Job.
Superman wrote: [dice=initial damage]9d12+3d12+19 Holy ouch. Can I do my best not to kill him? Yes please on the knock back.
[dice=USD]1d6
[dice=USD]1d6
[dice=USD]1d6
[dice=USD]1d6
3d12 added to initial damage above
Lightning Lad
You are in space, a few hundred miles above Medicus One. It is a no gravity condition. The only object in the area is Medicus One. The nearest planet is Earth and that is about 2 million miles away. There are two spaceships in the vicinity, the Legion Craft and the one that the Organleggers arrived in (the individuals that attacked Medicus One and presumably left this creature here). The Legion craft is about 2,000 feet away while the other craft is about 4,000 feet away. You can see Organleggers exiting Medicus One and returning to their space craft.
JL_Lightning Lad wrote: Ah, if they are using the ship for that, I wont go there; is there a planetoid or somehting I could play ring around the rosie or some such to distract and keep this monster busy or are we out here in the great nothing?

Superman
A roll of a 14 plus your Shoulder Shove Modifier of +23 equals a total of 37 to hit. Not being aware of you, the creature is forced to defend using his Luck trait, a total of a 9 is achieved on his defense roll.
Superman hurls his body directly into the creature; the Man of Steels shoulder collides straight into the back of the beast; inflicting a critical hit for extreme damage.
A critical hit enables the character to roll the USD (Universal System Die) to elevate damage even further. Since you do no have this die available to you, please roll a d6 to replace it. A result of 1-4 indicates no additional damage is scored while a roll of 5-6 means that
you achieved an additional d12 of damage. Please keep re-rolling this die until you fail by achieving a result of 1-4. For every consecutive 5-6 that you roll, add another d12 to the total damage.
Your base damage equals 9d12 plus adding in your Strength trait of Infinite/19 to the total, along with the USD result.
In addition, the critical blow may inflict Knock Back if you wish. Essentially such a powerful blow sends the opponent reeling. You decide if you want Knock Back to occur. Because you are in a non-gravity location the distance for Knock Back is increased significantly.
Lightning Lad
That sounds like a fine plan. During the current Action Sequence, Matter-Eater Lad will rush to Sun Boy's aid and attempt to get him on board the Legion craft. Cosmic Boy and Timber Wolf are also on board and will be preparing actions as well with initiative being rolled.
JL_Lightning Lad wrote: Keeping it is fine as I already have some range thought we dont yet know the creatures speed; I am going to pursue my tactic of leading the creature away so Sun Boy can get aide/recover and give those on the station a few moments to prepare a defense of some sort and hopefully someone will aid me since my powers are ineffective. In the back of my mind I am thinking to manuever to the ship to use the ships weapons on it; so will work toward that end.
Cosmos Master wrote: Lightning Lad
Lightning Lad
You asked if his only attack thus far has been his tongue, the answer is "No", he also grabbed Sun Boy with a tentacle and squeezed him to the point of unconsciousness or death. You are unaware of any other attacks he might have available to him. You recognize that for such a big guy he is very agile.
JL_Lightning Lad wrote: CM, what attack is the creature using? is it always a tounge lashing hehe
---------

Invisible Kid
As Dawnstar prepares to locate the Fatal Five in order for you and Shrinking Violet to do what you do best...investigate unseen, you and Violet prepare the Mark X Cruiser for takeoff. You won't be charting in any particular coarse since you will be following Dawnstar. As long as you keep the ships controls focused on her location you should be just fine.
Dawnstar has three powers, she doesn't need to breath in airless space, her tracking ability and her wings grant her the ability to fly (which includesw flying in airless conditions) as well. The speeds she can achieve greatly exceeds that of your flight rings and your space cruiser. She will undoubtedly be light years ahead of you and you will merely follow, hopefully without interruption.
As you and Shrinking Violet board the Legion craft, Dawnstar turns to you and says...
"I have a fix on ..... keep up with me the best you can."
With that, her beautiful eagle like wings open and spread as she lifts off the ground at the most astonishing of speeds. In a nano moment she escapes your naked eye.
Cosmos Master's Note
The Legion has a few Legionnaires that make up what is known as the Espionage Squad, these individuals have powers that are specifically used for undercover type of work. Invisible Kid is the leader of the Espionage Squad, under him are...Phantom Girl, Chameleon Boy and Shrinking Violet. Chameleon Boy and Phantom Girl are not currently with you however, though they are part of the team.
Superman
Since you are achieving surpris you act first before the others. You indicated you wanted to hit the creature with a shoulder block, which is fine. First determine which direction you want to strike him from...from the side, above, behind, below, etc. Hint, striking from below is the most advantageous (you are in space).
Make your attack roll... roll d20 and add your Shoulder Shove AOE modifier to the attack roll. If you have any questions just ask.
Lightning Lad
Since the battle has been slow, I went through the posts to recap the fight for us. So far, you have successfully attacked the creature twice with powerful lightning bolts, much to your regret they have had very little effect, inflicting very minor damage to the creature. You would estimate that the creature is taking approx. 2% damage when you attack, just to give you a more accurate idea of the effectiveness of your bolts, so you pretty much just scratched him.
So far the creature has lashed out at Sun Boy with his tongue and missed the first time. He then ensnared him with a tentacle and crushed him severely, enough to render him dead or unconscious. He then let go of him and turned his attention to you. you used your remaining action to lead him away from Medicus One.
Now that we are at initiative again lets continue. Once again, I erroringly asked you to roll inititiave out of sequence, so you may keep your 12 or re-roll, its up to you Lightning Lad.
Invisible Kid
Mon-el turns to you and says, well Lyle, what we have in mind is Dawnstar will use her innate tracking power to locate the Fatal Five and hopefully the missing Legionnaires. While she gets her bearing on them, prepare a space cruiser for yourself and Shrinking Violet.
Ultra Boy along with Lightning Lad, Sun Boy, Matter-Eater Lad and Timber Wolf were sent to destroy a meteor which was on a collison coarse for the plantet Bismari. The were able to destroy it, but it turns out that it was radioactive and Ultra Boy was injured by it, thus they headed to Medicus One so that he could receive medical tratement.

Superman
Medicus One is not far from Earth at all. In the distance you see it, a well lit beacon the size of a small city resting in space so peacefully or so you thought.
In the distance you see two spacecrafts hovering over the medical facility. The first ship you do not recognize while the second ship is clearly a Legion Mark X cruiser.
Outside of the unknown ship, you can see five individuals in bulky space suits leaving Medicus One and making their way to the craft.
Nearby the Legion craft, you see Matter-Eater Lad hovering near the exit of Medicus One, apparently astonished at what he sees. A large beast like creature is in confrontation with Lightning Lad. Garth hurls his mightiest bolt only for the creature to evade it. The beast stands nearly 15 feet tall, has two arms, two legs, and two tentacles which portrude from its shoulders. Nearby, Sun Boy slowly drifts throughout space, your uncertain if he is alive or dead.
Superman wrote: "I'll be there as soon as I can." the Man of Steel says, synching his Justice League navigator to the star-cluster they marked for him.
Striding out the compound, he gave a final wave, and pushed off into the sky.
Freed of the atmosphere, he no longer had to worry about the consequences of pushing himself when flying. He willed himself faster, becoming little more than a tiny red blur through the blackness of space.
Lightning Lad
My apology for the misunderstanding Lightning Lad. With all your might you produce a lightning bolt that lights up with the brillance of a diamond in the night sky. Much to your astonishment, the creature moves with the agility of a panther and your lightning attack is dodged.
You should have 1 action remaining Lightning Lad.
JL_Lightning Lad wrote: I used all my actions in the attack last round for the biggest blast I could get
Lightning Lad
How many actions did you use on that last attack and what was the damage intensity? Normally your at High Damahge Intensity, with every 2 actions you can raise it one step. Thus if you used 2 additional actions it becomes a damage intensity of Severe; if you used an additional 4 actions, the damage intensity is Extreme.
Superman
Do you wish to fly to Medicus One, its only a few million miles from Earth?
Superman wrote: Superman nodded with a smile. "Guess a holographic imager won't be enough? Guess I'm going to need directions."
Lightning Lad
Lets roll for initiative.
Lightning Lad
Ill give Matter-Eater Lad a couple of days to respond otherwise we will move on to initiative.
Lightning Lad
The creature once again turns to his closest opponent which is Sun Boy, his giant tongue lashes forward as also does one of his tentacles. The tenatacle whips around the Legionnaire and the beast squeezes, one can see that Sun Boy is in extreme agony and then he falls limp. The creature lets go of Sun Boy and now turns his attention to you.
Mon-el
Mon-el turns to one of the monitors and contacts Shrinking Violet, who is presently located in her chambers.
"Mission of top priority just came up Shrinking Violet. I want you to prepare a Mark X Cruiser for flight. Invisible Kid will meet you on the platform as well as Dawnstar. It seems that the Fatal Five is holding some Legionnaires hostage. Its time to find the Fatal Five. Dawnstar will track them while you and Kid follow with the spacecraft. They can also fill you in on the details of the mission.
Shrinking Violet
Allright Mon-el, give me a few minutes and I'll have the craft ready to go.
Invisible Kid
You Dawnstar and Shrinking Violet might as well leave now. I would focus on finding the Fatal Five first, preferably without being discovered. Report any findings immediently, then start looking for the missing Legionnaires, ssuming my orders do not change. Its quite possible that by finding the Fatal Five you can learn where the Legionnaires are being held captive.
Superman
Of coarse I do Superman. We will also need to send you alter your face in order to pull of this masquerade. Id suggest flying to Medicus One and having Dr. Gymll come up with some form of temporary plastic surgery which can be undone. Meanwhile, we will start looking for the Fatal Five and the Legionnaires.
Oh, by the way, Lightning Lad and Matter-Eater Lad are on Medicus One, you might as well invite them along this mission when you get there. I really doubt they are busy with anything at the moment. They had to take Ultra Boy there, he was injured while on assignment.
Superman wrote: "Well, my powers are closest to yours, Mon-El. Have a spare uniform I could borrow?"
Lightning Lad
Initiative Order
Timber Wolf receives a 19. (He is piloting the Legion craft.)
The Creature a 15.
Matter-Eater Lad receives a 7. (He is exiting Medicus One).
The creature once again turns to you and seems to mock your pitiful attack. His attention for his attack is on Sunboy however.

Superman & Invisible Kid
"Its going to be a team effort." Brainaic 5 says, looking at everyone in the room.
"We should try and have Dawnstar locate our fellow Legionnaires with her tracking power. If she finds them we might be able to save them before turning over anything to the Fatal Five."
"Since Tharok seems pretty focused on Superman, I think it might be a good idea to have Chameleon Boy take his spot. Superman can pass himself off as someone else. That would destabilize their plans."
Dream Girl
If we locate the Fatal Five, Invisible Kid could silently observe and learn more about their plans, then report back to us."
Brainaic 5
Quite possible Dream Girl, for added power, Shrinking Violet can assist him.
Mon-el
Allright then, I want Invisible Kid, Shrinking Violet and Dawnstar to attempt to locate both the Fatal Five and the Legionnaires. If they are together, we will launch a full scale rescue. If they are separated, we will have to divide our forces. Meanwhile, Brainiac 5 will see what he can do about the wands.
"Superman, I would like you to accompany Violet and the others only disquise yourself as another Legionnaire. That way if your discovered it will throw the Fatal Five off. Do you have a preferance as to whom?"
"I think we need to find out where the Fatal 5 want to meet us and what sort of trap our fellow Legionnaires are in.
Lightning Lad
Once again you attack is very powerful, yet still the creature seems to take far less damage than it should. You are weakening the beast, but its a slow process.
Matter-Eater Lad
Yes, Matter-Eater Lad, Lightning Lad is attacking the monster outside Medicus One and your out there with him. In addition, Sun Boy has exited the ship and joined forces with Garth. I'll let you roll initiative, roll d20 and add your speed please.
Lightning Lad
The mighty lightning bolt is hurled at the creature at strikes dead center with a critical blow. Your attack though executed perfectly, still seems to be partially absorbed or defelcted from the beast. It is clear to you that the creature has some sort of partial resistance to your lightning attack.
Your attack inflicted a critical hit, scoring 9d12 points of damage, plus +11 for your category. Normally with a critical blow you would score knock back and be able to roll the USD die to potentially increase your damage. Whatever resistance the creature has prevents these options from coming into play.
JL_Lightning Lad wrote: Lightening Lad blazes like the Sun for an instant and lets loose a mighty blast
1d20+9+2-2
Lightning Lad
Lightning Lad, your turn in the intiative sequence. It takes you 1 turn to activate your Lightning Bolt at High Damage Intensity, plus you wanted a greater charge. Each improvment in Damage Intensity costs 2 more actions. This allows you to attain Extreme Damage Intensity and leave you 1 action remaining.
Go Ahead and make your attack roll. You receive a +2 to your attack roll due to the creatures size. Your range is Close which provides a -2 to the attack roll.

Superman & Invisible Kid
"Its going to be a team effort." Brainaic 5 says, looking at everyone in the room.
"We should try and have Dawnstar locate our fellow Legionnaires with her tracking power. If she finds them we might be able to save them before turning over anything to the Fatal Five."
"Since Tharok seems pretty focused on Superman, I think it might be a good idea to have Chameleon Boy take his spot. Superman can pass himself off as someone else. That would destabilize their plans."
Dream Girl
If we locate the Fatal Five, Invisible Kid could silently observe and learn more about their plans, then report back to us."
Brainaic 5
Quite possible Dream Girl, for added power, Shrinking Violet can assist him.
Mon-el
Allright then, I want Invisible Kid, Shrinking Violet and Dawnstar to attempt to locate both the Fatal Five and the Legionnaires. If they are together, we will launch a full scale rescue. If they are separated, we will have to divide our forces. Meanwhile, Brainiac 5 will see what he can do about the wands.
"Superman, I would like you to accompany Violet and the others only disquise yourself as another Legionnaire. That way if your discovered it will throw the Fatal Five off. Do you have a preferance as to whom?"
"I think we need to find out where the Fatal 5 want to meet us and what sort of trap our fellow Legionnaires are in.
Superman
Once again, Brainiac 5 turns to the Man of Steel... Creating fake wands, that would be easy to do, but we must not under estimate Tharok's intelligence. Its possible we could develop a wand that packs a lot of punch, but we have less than 24 hours to do it. The amount of time allowable is definately a concern, yet there is no possible way we can given them a working set of rods.
Shadow Lass
We can't just let the Legionnaires die Brainiac 5, these are our friends were talking about.
Cosmic Boy
We realize that Shadow Lass, but anything the Fatal Five has in mind is going to be so evil that we have to come up with an alternative. One that will foil their plot yet save the Legionnaires.
Superman wrote: "We have to rescue them. What about a Trojan Horse? Tharok already tricked me with one. Maybe we can too. Can we make face lightning rods?"
Lightning Lad
Sun Boy hurls a large blast of fire down upon the creature. The beast merely turns and looks upward at the young lad. The beasts hands tighten into fists and distracted as he is, it suddenly moves upwards towards Sun Boy coming within just a few feet of him. The creatures instantly lashes out with its oversized tongue and tries to grap Sun Boy, but the Legionnaire is able to duck just in time and avoid being grabbed.
Lightning Lad, your turn.
JL_Lightning Lad wrote: I begin charging up for a bigger blast of lightning; saving one action for a defensive dodge.
Superman
Brainiac 5 turns to Superman and says "That scenario is quite possible. The Legionnaires would have to be holding the rods, but if they were under some sort of mental control, that could easily be achieved. They have 4 Legionnaires in their possession, which means they still need 2 others to complete the rod sequence. Finding or coercing two others would not be hard for the Fatal Five.
Superman wrote: "If they have Legionnaires hostage, and we give them the lightning rods, couldn't they use them on the Legionnaires to kill them and bring back someone else?"
Lightning Lad
You move away from Medicus One and the Legion spacecraft in an effort to give the other Legionnaires some distance and the element of suprise. Now it time for Initiative. You may keep your eleven or re-roll since it was out of sequence. I re-rolled for the others.
Sun Boy receives a 20. (He is out in space preparing to combat the creature.
Timber Wolf receives a 19. (He is piloting the Legion craft.)
The Creature a 15.
Matter-Eater Lad receives a 7. (He is exiting Medicus One).
JL_Lightning Lad wrote: I would like to do some move actions to lead the creature away from the station and give the other legionaires some combat options.
Lightning Lad
My error, I went back and looked at the previous posts of the battle and realized you have 2 actions remaining before initiative comes into play. You can utilize the 2 actions first or simply pass on them and begin with intitiave, you decide. You cannot carry the remaining actions over into the following action sequence. The error resulted from the slow pace of the posting. Again my apologies, feel free to complete your action sequence if you wish.
Lightning Lad
As the creature turned towards you, Sun Boy flies over the creature. Hovering overhead he prepares a mighty blast of fire which pours down upon the creature.
Matter-Eater Lad: Matter-Eater Lad here Lightning Lad, Im on my way.
Cosmos Master's Note: I errored early on stated that Cosmic Boy was aboard your space shift. This is incorrect for he is at Headquarters. Please substitute Timber Wolf for him.
Timber Wolf: Matter-Eater Lad come take the helm for me, I better equipped to deal with this so called self-proclaimed bad boy."
Matter-Eater Lad:"Not happening Timber Wolf, I hardly ever get to see action anymore. I may not be on the active duty roster but today I'm going to remind everyone exactly what Matter-Eater Lad can do."

Invisible Kid and Superman
Cosmic Boy "Well we first off have to make a decision about what to do about our fellow Legionnaires that are captured by the Fatal Five. We may want to call Lightning Lad back since Tharok's threatened to kill Saturn Girl first if we don't meet his demands.
Mon-el: Exactly Cosmic Boy. I think its safe to assume that regardless of the Fatal Five threats, they intend on killing them anyways. I find it very unlikely they would be released. The Fatal Five are not known for compassion."
Brainiac 5: Quite true Mon-el in fact its already possible that they are dead. I think we should require proof that they are still alive.
Shadow Lass: Alive or not, surely whatever the Fatal Five has in mind is going to horrific. Can we really afford to turn over the lightning rods?"
Dream Girl: Are you suggesting that we turn our backs on our fellow Legionnaires Shadow Lass?"
Shadow Lass: No, I'm not suggesting that at all. I'm suggesting we take the fight to them and rescue them, rather than giving in to their demands.
Cosmic Boy: Superman, Invisible Kid, what are your thoughts on the matter?"
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